View Full Version : How many Soulfires would it take...
Toomuch
12-15-2017, 11:38 AM
OK, so I was just theorycrafting in my head, and I wanted to throw it out there for all the number-crunchers and over-thinkers like me: How many Soulfires would it take to kill AoW with a Soulfire cheal rotation, instead of clerics?
There's obviously many variables, the biggest ones being
1: How much dps you have,
2: How well geared your tank is, which is closely related to...
3: What delay your Cheal rotation is on
Does anyone have multiple sets of logs of AoW fights on p99, that could lend us some info? Like avg of how long the fights are, what the avg dps is, and on avg how many Cheals go off during the fight?
Oh, and for reference for anyone that's like "wtf is he talking about with Soulfire?" - http://wiki.project1999.com/Soulfire
Rygar
12-15-2017, 12:51 PM
Agreed that it would be interesting to see without all the tricks we've come to know. On my live server I don't think AoW was even killed until Luclin came out, despite many attempts.
My guess is agro clicky / wort pots / Soulfire / Reaper over-abundance and knowledge played a big factor. Also don't recall druids using the charmed wolves for the fight, which seems to add a ton to DPS. Not sure if that was just not thought of or perhaps viewed as too much of a liability for charm breaks.
Clerics here have a ton more mana than they did in era too, along with any caster.
Ahhhh how nice it will be once everything is classic and we can get a better apples to apples fight comparison.
Toomuch
12-15-2017, 12:56 PM
I would wager you would need probably around 300-350 SoulFire charges which breaks down to 60-70 full SoulFires.
Allrighty, let's get 80 for good measure. When are we doing this? ;)
d3r14k
12-15-2017, 01:32 PM
How long does it take (roughly) to obtain one Soulfire? From that we can multiply the figure into the SF quantity. Curious how many hours it would take for one person to make this happen.
2027 comes around, and Toomuch is ready to go with his 8 Tinkerer's Bag's full of swords.
Check12345
12-15-2017, 01:35 PM
Would love to see a 100 man magician/necro pet zerg on vindi/statue.
Toomuch
12-15-2017, 02:03 PM
They are lore, so it'd have to be a group effort :D
Freakish
12-15-2017, 02:11 PM
Zero. You need 46.5 monks.
Rygar
12-15-2017, 02:15 PM
Would love to see a 100 man magician/necro pet zerg on vindi/statue.
Believe it or not, but it appears originally EQ had some code that limited the amount of pets that could attack a target (only 4 pets per target).
It was mentioned in this interview here (https://groups.google.com/forum/#!msg/alt.games.everquest/g5QKJH3OAuo/uhTVEksu3J8J;context-place=forum/alt.games.everquest).
14) Is there a code imposed limit on the number of pets that can be actively
engaging a single monster, and if so what is that limit? -Istaron
A) Yes. No more than four pets can engage a single target. This is basically
to prevent use of only pets to defeat opponents. We think it's important to
have some player characters involved in the combat at times.
It should be mentioned that when this came out PLENTY of people disputed it as they had more than 4 pets engage targets. However, there was speculation that this was originally the case, but got inadvertently fixed when they changed pets to be more 'PC' like instead of 'NPC' like (was to fix pets procing 'Sword of Runes' on non-summoned NPCs).
I have been combing through videos trying to see evidence of this, but have yet to uncover anything very concrete (Verant had a habit of communicating inaccurate information). People typically did not want pets on raids anyways due to pathing issues, but I question if these pathing issues were really this behind the scenes code preventing them from engaging and causing them to wander?
I will say though, I did see some odd pet behavior in videos when 3 CHARMED mobs were engaged on the target along with a BST pet and a necro pet was just standing there despite getting hit by AoE. This was during SoL when I believe '/pet hold' was in place, so not exactly a smoking gun, but still curious.
So who knows what was truly classic. Get to ClassicQuesting people!
Less than 50 soulfires. Its a viable strat that after 2 years im surprised hasnt been tried just for the LOL factor.
For maximum style points you could do this with a few warriors and 50 rogues and have each rogue do a 2 second soulfire heal chain then move to the next rogue after 10 seconds.
RedXIII
12-15-2017, 03:52 PM
Zero. You need 46.5 monks.
rofl
RIP Raev.
Speedi
12-15-2017, 03:54 PM
How long does it take (roughly) to obtain one Soulfire
I have done one from start to finish in about 50 minutes, that was my record.
Keep in mind I already had faction, and spider sacs and such banked. Besides that the quest is not hard at all. Also being a Druid (master class) helps.
The main time sink is getting the faction, but that is a one time thing. Once that is done it’s smooth sailing.
skarlorn
12-15-2017, 03:57 PM
Takes a few hrs in my experience. Xicotl alone can take 2-3 hrs if you're unlucky. It's faster if you have a lucan timer ofc, but you may have to show up an hr early to claim camp.
The rest is pretty fast by compare.
Rygar
12-15-2017, 04:19 PM
WTB Soulfire / Reaper / Mallet custom content nerf and restore 'intended classic experience' to P99!
zodium
12-15-2017, 04:21 PM
Tykar delenda est.
Somekid123
12-16-2017, 01:41 AM
Pet rule doesnt apply here, use to tag along with whatever that guild was who would load in 50+ mages to kill eye of veeshan during kunark era.
Sadiki
12-16-2017, 04:48 AM
WTB Soulfire / Reaper / Mallet custom content nerf and restore 'intended classic experience' to P99!
Yes, that would totally fix everything and bring back classic EverQuest.
Maner
12-16-2017, 10:16 PM
On P99 expect about 5-6 minute duration fights and expect guilds to try to operate on a 1second chain. This assumes in the ballpark of 300-360 complete heals across two defensive tanks. But I would also add another 20-50 Reaper/SoulFire charges into this calculation as that's the amount I typically assume get burned on an AoW fight on this server done by A/A.
The benefit of the SoulFire and Reaper is the instant cast of course. There are periods of sometimes 5-6 seconds where the tank gets lucky on Parry/Dodge/Riposte/Miss rolls and the DI rolls are towards the lower end, and you don't necessarily need a CH.
Another thing to consider is will Clerics be using Divine Intervention? Now granted, DI I don't think functions properly on P99, but it still has quite an effective role to play in such a fight.
I would wager you would need probably around 300-350 SoulFire charges which breaks down to 60-70 full SoulFires.
In regards to AoW I think a much more interesting question is what does that fight look like without any instant clicky CH or Aggro clickies. The fight is trivialized when you can snap save a tank instantly with a CH and when you can snap transfer aggro between two tanks or onto a monk with Voidance running. Having to suffer with the multiple DPS dead and tanks dead after an untimely tank death as the rotation switches targets isn't nearly as penalizing on P99 because of the widespread instant click aggro usage.
The fight is trivialized when you can just kite him in a circle dragging a corpse on the TLPs...
fadetree
12-17-2017, 09:35 AM
seriously? Lol, people are wack.
aaezil
12-17-2017, 10:08 AM
a better question would be how many years is it gonna take for two neckbeard guilds to stop locking out/denying everyone else from top end velious content. I know i know your 12th alt needs vulak gear though. Lust for the precious pixels.
Senescant
12-17-2017, 11:03 AM
a better question would be how many years is it gonna take for two neckbeard guilds to stop locking out/denying everyone else from top end velious content. I know i know your 12th alt needs vulak gear though. Lust for the precious pixels.
Paradigm Shift was involved in the last two AoW kills. One with Awakened and one with CSG. No one is being "locked out" of content.
Maner
12-17-2017, 07:18 PM
Paradigm Shift was involved in the last two AoW kills. One with Awakened and one with CSG. No one is being "locked out" of content.
Those people who demand to see everything no matter what guild they are in will never be happy. Even in live if you wanted to experience everything you had to join certain guilds...
Pokesan
12-17-2017, 07:34 PM
rygar I'd like to compliment your antics lately and encourage you to continue pursuing classic fixes
pras!
A much more interesting question is "how much more interesting would the p99 green raid scene be than blue ever dreamed of being if soulfire & reaper were equip-to-click on day one?"
branamil
12-19-2017, 03:09 AM
a better question would be how many years is it gonna take for two neckbeard guilds to stop locking out/denying everyone else from top end velious content. I know i know your 12th alt needs vulak gear though. Lust for the precious pixels.
question for you: what guild are you in, and have you ever tried to kill Avatar of War?
Just facts
12-19-2017, 04:45 AM
On P99 expect about 5-6 minute duration fights and expect guilds to try to operate on a 1second chain. This assumes in the ballpark of 300-360 complete heals across two defensive tanks. But I would also add another 20-50 Reaper/SoulFire charges into this calculation as that's the amount I typically assume get burned on an AoW fight on this server done by A/A.
The benefit of the SoulFire and Reaper is the instant cast of course. There are periods of sometimes 5-6 seconds where the tank gets lucky on Parry/Dodge/Riposte/Miss rolls and the DI rolls are towards the lower end, and you don't necessarily need a CH.
Another thing to consider is will Clerics be using Divine Intervention? Now granted, DI I don't think functions properly on P99, but it still has quite an effective role to play in such a fight.
I would wager you would need probably around 300-350 SoulFire charges which breaks down to 60-70 full SoulFires.
In regards to AoW I think a much more interesting question is what does that fight look like without any instant clicky CH or Aggro clickies. The fight is trivialized when you can snap save a tank instantly with a CH and when you can snap transfer aggro between two tanks or onto a monk with Voidance running. Having to suffer with the multiple DPS dead and tanks dead after an untimely tank death as the rotation switches targets isn't nearly as penalizing on P99 because of the widespread instant click aggro usage.
You would need alot more soul fires, you can't compare ch with soul fires charge, it's more or less impossible to get people to click all of them with a proper delay so they last during the fight. You would most likely waste half of them by clicking to fast. So unless everyone uses a macro with timers you would need 1.5-2x the number. Seeing another cleric ch msg before you cast add a normal delay in the instant ch chain , even if it's supposed to be a instant one.
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