View Full Version : Duo locations 50+
MikeXG
01-13-2018, 05:30 PM
Looking for a new spot to hunt on my static duo (Bard & Shaman) We've been doing grobb guards for the last few levels, very relaxed camp with decent coin. Slowing down a bit now that we are 50 and it is time for a change of scenery. The duo has lots of tools and is very versatile with our hunting tactic, but our favorite and by far the easiest is the root rot.
We are both newish to the 50+ content (have not had a toon over 50 since live velious era)
anyway any suggestions for off the beaten path spots? or camps a duo like this could handle others couldn't? Or just good XP/PP camps.
Thanks all
Ciksharn
01-13-2018, 06:01 PM
Burning wood has a ton of options with some potential for loot. Will definitely keep you on your toes as well.
Baler
01-13-2018, 07:01 PM
http://wiki.project1999.com/Per-Level_Hunting_Guide#Hunting_Spots_50-54
Credit to Loramin
TheOutdoorNerd
01-13-2018, 07:08 PM
The spirocs in TD would be perfect for your level. They are usually camped, though. I soloed those from 50 to 52.
Ghosts in TT should be good at your level. There's lots of 'em, they should all be dark blue, and I've never seen anyone camping them.
The skeletons at the abandoned combine outpost in DL next to the wizard spires would be good. There's only like 5 or 6 of them but they pop fast. They're also never camped.
The spirocs in TD would be perfect for your level. They are usually camped, though. I soloed those from 50 to 52.
Ghosts in TT should be good at your level. There's lots of 'em, they should all be dark blue, and I've never seen anyone camping them.
The skeletons at the abandoned combine outpost in DL next to the wizard spires would be good. There's only like 5 or 6 of them but they pop fast. They're also never camped.
These are good suggestions. Not sure how far the DL skellies will get you. Ghosts in TT should be to 54. They are casters and they add quickly so the bard should have some fun (or you'll die if both of you aren't on top of things, RIP). Spirocs to 52 definitely but it's a pretty popular spot.
55+ you could likely do the entrance/exit tunnels of Chardok but it's pretty dangerous. Bard should mez to interrupt casters because a few of them cast ice comet and the myrmidons can summon. With this particular duo it'd be pretty good, actually. Slow + snare + mez/cc. Expect trains.
You can also do tar goos in WL. Just don't run them near the geonids or you will quickly find yourself KSed (for some reason geos hate goos).
loramin
01-13-2018, 08:03 PM
http://wiki.project1999.com/Per-Level_Hunting_Guide#Hunting_Spots_50-54
Credit to Loramin
https://i.imgur.com/d3Os2lG.gif
indiscriminate_hater
01-13-2018, 10:00 PM
Bard shaman is incredible duo. Outdoors do a combination of root rotting and charm cycling. Maybe fear snare kiting for some stuff
jackd104
01-13-2018, 10:53 PM
Check out lower guk for a fun challenge!
Murri
01-14-2018, 02:33 AM
efreeti will take you to 60 but efreeti himself can be hard so you can just skip the room.
Crede
01-14-2018, 03:51 PM
The Hole for early 50s? Granted the bard wont be running around much.
Having almost exclusively leveled my bard indoors, I prefer staying in dungeons where you really get to test the limits.
You can go basically anywhere with that class combo, but i'd probably target hole/HS and experiment with chardok 55+.
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