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jazzman_so_fresh
03-03-2018, 05:37 PM
To kill a mob, I am currently loading up my dots and charming the mob. That way it takes damage while not attacking me. Could this strategy be improved? I seem to take a lot of damage, and the kill rate isn't the best. I am experimenting with mezzing so that I can get two dots in before it starts attacking me. Thanks!

And some expert level questions... How should a bard solo a mob that summons (like eldrig the old)? What about casters? Is there a way to make sure they never cast on you? I've drained their mana before, but that takes a LONG time.

branamil
03-03-2018, 05:47 PM
It's faster to kill them in pairs, so you can keep dots on two mobs while they beat on eachother with charm.

If it's a caster, you could just twist in mez when it starts casting. Or keep it snare and feared.

As for summoning mobs, you could DPS it down some, then keep it mezd while you heal back to full. Twist Mez / Hymn of Healing / Nivs Melody of Preservation. Then DPS And repeat. Not very fast but possible.

jazzman_so_fresh
03-03-2018, 06:00 PM
It's much much faster to charm in pairs. Lately in seb, when I get an accidental agro, I don't want to look for extra agro ;)

As for mezzing when it starts to cast, if it takes me 3 seconds to Mez, while it takes 3 seconds for it to cast, won't my Mez not-arrive in time?

branamil
03-03-2018, 06:08 PM
It's much much faster to charm in pairs. Lately in seb, when I get an accidental agro, I don't want to look for extra agro ;)

As for mezzing when it starts to cast, if it takes me 3 seconds to Mez, while it takes 3 seconds for it to cast, won't my Mez not-arrive in time?

if you're in a safe spot, you could keep it mezd while you camp. Mez will keep chanting while you're sitting. Then log back in and lull it if you need to get past it.

Mez should cast faster than the really dangerous spells, like complete heal and ice comet. You can just keep casting it and pre-empt a spell. But it may not be possible to get 100% of spells.

Tupakk
03-03-2018, 06:25 PM
Fear snare dot dot dot snare rinse and repeat. Don’t take a lick of damage unless fear doesn’t stick.

I personally like to fear first hen snare but some donit the other way. Cause they don’t want to get hit at all.

jazzman_so_fresh
03-03-2018, 07:50 PM
if you're in a safe spot, you could keep it mezd while you camp. Mez will keep chanting while you're sitting. Then log back in and lull it if you need to get past it.

Mez should cast faster than the really dangerous spells, like complete heal and ice comet. You can just keep casting it and pre-empt a spell. But it may not be possible to get 100% of spells.

Great idea about camping! Thanks

jazzman_so_fresh
03-03-2018, 08:02 PM
Is there a way to minimize the amount of distance the mob travels when feared? Can two snare songs stack? In doors, or in dangerous places, the mob tends to agro another if it runs too far.

Tupakk
03-03-2018, 08:06 PM
Yeah you gotta learn to control the mob. If it takes off on you then you need to Metz fear snare or Mez snare walk the mob back to ur spot and fear it again. Seb isn’t the eaist to fear kill in but t can be done.

katrik
03-04-2018, 12:29 PM
Charming was never my thing. I love fear kiting and melee/dots. Later on, your melee dps doesn’t keep up, so you can just fear/dot. Pretty impressive dps.

fastboy21
03-04-2018, 02:52 PM
if you are charming don't dot. don't snare.

charm one, sick on the other. keep distance and time your charm duration. as quickly as possible recharm either of them and sick on the other. if you haven't done any other aggro to them they will have pretty much zero aggro on you when they break, and stop chasing you when you recharm.

charm actually mem blurs all your additional aggro (you aren't fully memblurred, but essentially you have only 1 aggro --- like a body pull), so if you want you can juggle your dots and charm to make killing faster or to balance out the mob health. dot one then recharm that one on the next break, aggro on you will return to nothing essentially.

when they both get low life, snare/kite dot them down. the lower you can get them before your break the faster and easier it will be. Goblin Gazughi ring if you have it, hide if you don't. hide won't always work.

if you do want to snare, fear, dot that is much less twitch play. you can't double you snares up like you asked. you can learn some of the pathing nodes and use them, but basicly you just want to aim small and miss small. if you are in a tight area, you'll need walk the mob back with snare before fearing again. also, sometimes when you re-fear it will change the mobs direction, not always in all places.

because of the advantage of selos in doing this you mostly shine in outdoor zones where you have room to run. you can charm juggle in tight quarters in a dungeon, but you'll have much less margin of error.

along with the mez/camp trick you can also mez/heal or mez/mana drain indefinitely if you need to. you can melee a mob down if you really need to in a safe spot with the mez/heal in really tight spots when you need to (like killing a named when no room to charm/kite).

hope that helps.

jazzman_so_fresh
03-04-2018, 02:57 PM
if you are charming don't dot. don't snare.

charm one, sick on the other. keep distance and time your charm duration. as quickly as possible recharm either of them and sick on the other. if you haven't done any other aggro to them they will have pretty much zero aggro on you when they break, and stop chasing you when you recharm.

charm actually mem blurs all your additional aggro (you aren't fully memblurred, but essentially you have only 1 aggro --- like a body pull), so if you want you can juggle your dots and charm to make killing faster or to balance out the mob health. dot one then recharm that one on the next break, aggro on you will return to nothing essentially.

when they both get low life, snare/kite dot them down. the lower you can get them before your break the faster and easier it will be. Goblin Gazughi ring if you have it, hide if you don't. hide won't always work.

if you do want to snare, fear, dot that is much less twitch play. you can't double you snares up like you asked. you can learn some of the pathing nodes and use them, but basicly you just want to aim small and miss small. if you are in a tight area, you'll need walk the mob back with snare before fearing again. also, sometimes when you re-fear it will change the mobs direction, not always in all places.

because of the advantage of selos in doing this you mostly shine in outdoor zones where you have room to run. you can charm juggle in tight quarters in a dungeon, but you'll have much less margin of error.

along with the mez/camp trick you can also mez/heal or mez/mana drain indefinitely if you need to. you can melee a mob down if you really need to in a safe spot with the mez/heal in really tight spots when you need to (like killing a named when no room to charm/kite).

hope that helps.

It really does help. I'd like to know more about fear patching. I know in KC entrance, they follow one path.

I'd also like to know if anyone has ever charmed pairs while snaring each mob. Sometimes they flee at 20%, and I'd like to control that.

fastboy21
03-04-2018, 03:12 PM
just throw in the snare as part of your twist as the mob gets low health. keep selos on and kite the unsnared one chasing you while you dot the other one down. or mez the one chasing you. keep selos up and keep moving while you are doing whatever you do.

in KC get the lev boots, these will help you alot pulling and dealing with the moat.

jazzman_so_fresh
03-04-2018, 03:24 PM
Thanks! I forget I can Mez some times!

And I have the Lev boots. They are helpful and annoying in KC all at the same time :)

fastboy21
03-04-2018, 03:30 PM
It really does help. I'd like to know more about fear patching. I know in KC entrance, they follow one path.

I'd also like to know if anyone has ever charmed pairs while snaring each mob. Sometimes they flee at 20%, and I'd like to control that.

they fixed some of the nodes at the kc entrance some time ago. it used to be the case that you could keep the mob walking back and forth on a few squares if you timed your fear right. spots like this still exist, but they are border exploits and hard to find.

Troxx
03-05-2018, 03:39 AM
Umm I always used dots when charming.

Charm mob A sick on B

Dot dot dot dot dot mob B. When A charm breaks charm B then sick on A and dot A up.

Rinse and repeat. You end up with 2 mobs wailing on each other on top of full dot dps. Mobs die faster and you save mana by not having to use the charm song as many times per fight.

Sadiki
03-05-2018, 05:13 PM
There's a bunch of ways to take down mobs solo.

1v1 - DoT the mob to death while kiting

1v1 - Fear kite it, use DoTs, AEs, or melee, whichever is quickest. Your dps drops because you're adding in fear/snare, but you can kill summoning mobs this way (you can fear kite Eldrig).

1v1 - Face tank it with melee, mez/regen when you get to low hp, very slow though. Another way to kill summoning mobs

1v2 - Charm them on each other, DoT them to death when they are both low

1vMany - Ver A - AE kite them all to death

1vMany - Ver B - Swarm kite them all to death.
Disclaimer - P99 calls AE kiting swarm kiting and that's wrong - when I refer to swarm kiting I mean getting a bunch of mobs, charming one into the giant pack so they all beat on it, breaking charm when it gets as low hp as possible without dying, then killing it with DoTs. This takes practice to time correctly, and on P99 it's kinda bugged and difficult to do, but it is pretty fun once you get the hang on it. The difference between live and P99 is that you need all the mobs on the same faction here, and you actually need to swing your kite back around into your charmed mob a second time for them to aggro and beat on it.

Honestly, your imagination is the limit sometimes when it comes to the bard class. Grab something super strong as a pet and drag it to the other end of the zone outside of leashing range, then when it starts annoying you just Highsun it back to its spawn point and walk away. If you get something really annoying while kiting, gather up a bunch of adds and charm it into the swarm so it instantly dies and you don't need to deal with it. There's a lot more than generic DoT/AE kiting if you explore a bit.

Triiz
03-05-2018, 09:04 PM
Umm I always used dots when charming.

Charm mob A sick on B

Dot dot dot dot dot mob B. When A charm breaks charm B then sick on A and dot A up.

Rinse and repeat. You end up with 2 mobs wailing on each other on top of full dot dps. Mobs die faster and you save mana by not having to use the charm song as many times per fight.

Yeah if you're going to be charming, there is no good reason not to be dotting the mobs with all 3 chants unless you just don't feel like it. Once a bard runs out of mana it takes forever to get it back at 2mana/tick and keeping the mobs continuously dotted will make a big difference in how long you can charm before AFKing for 45+min

zanderklocke
03-09-2018, 06:14 PM
There's a bunch of ways to take down mobs solo.

1v1 - DoT the mob to death while kiting

1v1 - Fear kite it, use DoTs, AEs, or melee, whichever is quickest. Your dps drops because you're adding in fear/snare, but you can kill summoning mobs this way (you can fear kite Eldrig).

1v1 - Face tank it with melee, mez/regen when you get to low hp, very slow though. Another way to kill summoning mobs

1v2 - Charm them on each other, DoT them to death when they are both low

1vMany - Ver A - AE kite them all to death

1vMany - Ver B - Swarm kite them all to death.
Disclaimer - P99 calls AE kiting swarm kiting and that's wrong - when I refer to swarm kiting I mean getting a bunch of mobs, charming one into the giant pack so they all beat on it, breaking charm when it gets as low hp as possible without dying, then killing it with DoTs. This takes practice to time correctly, and on P99 it's kinda bugged and difficult to do, but it is pretty fun once you get the hang on it. The difference between live and P99 is that you need all the mobs on the same faction here, and you actually need to swing your kite back around into your charmed mob a second time for them to aggro and beat on it.

Honestly, your imagination is the limit sometimes when it comes to the bard class. Grab something super strong as a pet and drag it to the other end of the zone outside of leashing range, then when it starts annoying you just Highsun it back to its spawn point and walk away. If you get something really annoying while kiting, gather up a bunch of adds and charm it into the swarm so it instantly dies and you don't need to deal with it. There's a lot more than generic DoT/AE kiting if you explore a bit.

Everything in this post is true.

jazzman_so_fresh
03-09-2018, 08:08 PM
How do summon mechanics work? Is there a way to be just outside melee range of the mob but not be summoned? That way I can land my aoe's, charm, and heal up while the dots hit my charmed pet.

Legidias
03-10-2018, 02:46 PM
If you can charm it, just fear it instead