View Full Version : Help Explain Huge Exp Difference
jouer2
03-16-2018, 05:19 PM
Tried researching this, but can't find an explanation. Hoping people here can help.
A friend and I are duoing an Ogre Warrior and a Troll Shaman respectively. We only play together and he is out-leveling me like crazy - like an orange and a half per level at 28.
Based on what I've read on the wiki, Warrior has a 10% exp bonus and Ogre has a 15% penalty so he should be around -5%. My troll should be at -20%. If we're both equal level though, I thought I'd be getting a bigger split of the pie since I would have had to earn more exp to be at the same level. Instead, every level we play he ends up way ahead and it's just getting worse as we get higher level. We were hoping to keep these toons together, but it's becoming a huge chore at this point and I'm thinking of rerolling.
What am I missing here?
Thanks in advance.
Kealenfists
03-17-2018, 08:30 AM
I think the information you found is outdated. main point is, don't reroll just keep playing together you wont get that far apart.
Itemhawk
03-17-2018, 08:41 AM
At least you're both playing races with penalties. If he was playing a halfling warrior it would be much more noticeable.
Nagoya
03-17-2018, 09:57 AM
You should be setting same % of xp per kill indeed. Either you guys are abusing quest xp like CB Belts etc. Either your friend is playing solo in your back ;)
Tupakk
03-17-2018, 11:14 AM
It’s totslly you I’ve been noticing the same thing.
Supaskillz
03-17-2018, 11:32 AM
I thought group xp is shared in such a way that you should get the same xp % per kill and should maintain same pace if all of your kills are together so this sounds odd to me
thyrax
03-17-2018, 11:53 AM
Also even with a decent level difference, if you only kill together you will end up catching up to him as well.
Baler
03-17-2018, 12:10 PM
read down from..
http://wiki.project1999.com/Experience#Group_Level_Requirement_for_Experience
through to...
http://wiki.project1999.com/Experience#How_Experience_Works
---
If only duoing 100% of the time there is no way a -20% xp player is pulling ahead of a -5% xp player. So if your friend is really higher level he's been killing on the side, grouping on the side or turning in quests on the side and not telling you or realizing what he's doing.
Furthermore I have personally seen a player with no exp penalty catch up to a player who has a exp penalty and pass them in level. This happened at higher level ~50 so perhaps keep going and tracking that exp. As well as talking to your friend about what they do when you're not around.
Kotofei Kotofeevich
03-17-2018, 03:50 PM
I thought I'd be getting a bigger split of the pie since I would have had to earn more exp to be at the same level.
The Wiki says:
"The only thing that determined how big each slice of the pie would be was the net total xp that each of them had earned since character creation."
So you both get the same amount, but you as a troll still need more exp to lvl.
I guess, he can help you to kill mobs solo, so you get 100% exp until you catch up.
(I'm new to EQ, so I might be wrong.)
Lildain
03-17-2018, 10:56 PM
Didn’t this get changed in velious? Xp is no longer shared the same way in groups as it was in vanilla/kunark. Everyone gets the same xp now and therefore class/race with penalties will fall behind classes/races with/or no bonusses
Lildain
03-17-2018, 10:58 PM
Class penalties are gone of course but race bonusses still apply
Haghar
03-18-2018, 09:34 AM
Didn’t this get changed in velious? Xp is no longer shared the same way in groups as it was in vanilla/kunark. Everyone gets the same xp now and therefore class/race with penalties will fall behind classes/races with/or no bonusses
No.
fadetree
03-18-2018, 12:14 PM
Right, the exp is distributed according only to the ratios of exp to next level for party members. This was done on purpose, expressly to prevent people that always hunted together from outlevelling each other. Your friend is cheating on ya.
Jimjam
03-18-2018, 02:10 PM
Could be one is eating more Ds than the other.
loramin
03-18-2018, 03:06 PM
Class penalties are gone of course but race bonusses still apply
Penalties yes. Warriors get a bonus though, which was not removed AFAIK.
loramin
03-18-2018, 03:07 PM
Could be one is eating more Ds than the other.
I thought you were just being a jerk at first until I realized "Ds" stood for deaths ...
Good point though.
jouer2
03-18-2018, 07:09 PM
Thanks, all. We've been spending a lot of time in zones with higher ZEMs like Guk. I didn't realize the ZEM was multiplied into the formula. So, if I'm -20% (troll) and he's -5% net (ogre[-15%] + warrior[+10%]) our delta is 15%. BUT, multiplied by the ZEM 200% brings it up to about 30% which is pretty much where we are each level at an orange and a half difference. Makes sense now, I think.
Appreciate all the feedback.
Jetlag
03-19-2018, 03:30 AM
Thanks, all. We've been spending a lot of time in zones with higher ZEMs like Guk. I didn't realize the ZEM was multiplied into the formula. So, if I'm -20% (troll) and he's -5% net (ogre[-15%] + warrior[+10%]) our delta is 15%. BUT, multiplied by the ZEM 200% brings it up to about 30% which is pretty much where we are each level at an orange and a half difference. Makes sense now, I think.
Appreciate all the feedback.
To clarify, the bonus and penalty are not additive. They're multiplicative according to the classic formula. Therefore ogre warrior is 3.5% more xp than baseline. Racial/Class bonuses are not multipliers to XP gained. You simply require less XP. Penalties multiply the required total XP to level. Again, level is determined by those breakpoints set against your total xp gained since level 1 (multiplied against the L step-up modifier). Hence hell levels resulted from a mathematical oversight, not by design. All this info is in the wiki.
.9 (Warrior bonus) *1.15 (Racial Penalty)-> 103.5%
Jetlag
03-19-2018, 03:37 AM
Class/Racial penalties do not calculate into the XP earned from a mob. Only the amount of XP required for a level.
ZEM and mob level are the only factors for raw XP gain. That amount is mitigated if the mob is LB/Green.
this user was banned
03-19-2018, 01:02 PM
XP loss on deaths?
Troxx
03-20-2018, 02:00 AM
As soon as the ogre is a level physically higher than you he will also get a bigger piece of the pie until you hit the equivalent level. This will also explain the extra run-away xp phenomenon.
As a shaman you can close this gap by soloing a few mobs on the side - a luxury the warrior class doesn’t have unless massively twinked.
Kill a few before you guys start and after you finish - it’ll help you keep up.
loramin
03-20-2018, 11:20 AM
As soon as the ogre is a level physically higher than you he will also get a bigger piece of the pie until you hit the equivalent level. This will also explain the extra run-away xp phenomenon.
As a shaman you can close this gap by soloing a few mobs on the side - a luxury the warrior class doesn’t have unless massively twinked.
Kill a few before you guys start and after you finish - it’ll help you keep up.
Great advice, except you have to be careful: Shaman soloing can be so addictive you might find yourself wanting to ditch your friend entirely ;)
haha reading this is like when you meet that skinny person who claims they can eat whatever they want and stay skinny, or the fat person who claims they stay fat and barely eat.
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