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View Full Version : So now that druid spells got hammered...


Alawen Everywhere
03-13-2011, 10:33 AM
...are we going to also see mage pets and enchanter charm modified back to reality?

toxiqwurm
03-13-2011, 10:46 AM
Druid spells got hammered? You mean they dont stack? Working as intended.

Kimm Barely
03-13-2011, 11:28 AM
damage shield length appears nerfed as well as dots doing less damage

resists seem more common but that is expected

eriamjh
03-13-2011, 11:39 AM
Resists were SO common before that using the 34 DoT was almost always more efficient than nuking a 45+ mob with a 49 spell. If they really did go up again then .......................

Daldaen
03-13-2011, 11:46 AM
Chanter charm gets nerfed in PoP after they are able to solo Bastion of Thunder named mobs with ease.

Mage pets don't get massive upgrades from 50-60 so they will decrease in effectiveness (atleast solo... still 4-5 of them pwn anything) or until magicians get their Epic.

Yea the damage shield change, the DoT stacking 'fix' (I could almost swear I remember root rotting with Drifting Death + Drones of Doom during Kunark though. Winged Death + Drifting + ES Vambraces was my normal setup iirc) kinda blows. But meh atleast our heals stop sucking so hard in Kunark.

inyane
03-13-2011, 11:48 AM
speaking of heals, the cast times on heals just increased.
guess they were always wrong? meh

and spell descriptions are gone as well.

wish we could get some more complete patch notes....

zianlo1
03-13-2011, 12:40 PM
My 19 ds went from like 10 mins or something to 3 min duration. I deal with the other changes, but wtf?

Lazortag
03-13-2011, 01:08 PM
...are we going to also see mage pets and enchanter charm modified back to reality?

You don't get it. If druids are nerfed back to classic and another class isn't, this is pareto better than if they just kept every class in its un-classic form, since the goal of this server is to be classic. You have some weird concept of fairness where one class can't get a significant (and classically accurate) nerf unless all other classes do. I guess they should just stop patching the server until they find something to nerf for each class.

In the meantime, why don't you actually say what needs to be nerfed about mage pets and Enchanter charm? Why don't you bug report it (with evidence) and actually contribute to the project, instead of whining about it?

As for everyone else, if you don't like the changes, you should probably see if they're accurate first. http://waybackmachine.org/*/http://www.everlore.com is a good place to start.

Bubbles
03-13-2011, 01:41 PM
meh i'll give this its own topic and not fuss up the druid thread.

Hobby
03-13-2011, 02:00 PM
Go to ez server, bubbles and stop yer whinin!

<3

Alawen Everywhere
03-13-2011, 03:00 PM
You don't get it. If druids are nerfed back to classic and another class isn't, this is pareto better than if they just kept every class in its un-classic form, since the goal of this server is to be classic. You have some weird concept of fairness where one class can't get a significant (and classically accurate) nerf unless all other classes do. I guess they should just stop patching the server until they find something to nerf for each class.

In the meantime, why don't you actually say what needs to be nerfed about mage pets and Enchanter charm? Why don't you bug report it (with evidence) and actually contribute to the project, instead of whining about it?

As for everyone else, if you don't like the changes, you should probably see if they're accurate first. http://waybackmachine.org/*/http://www.everlore.com is a good place to start.

I would say it's you who doesn't get it. Are druids taking down Brother Z or soloing every camp in LGuk? Are druids even the preferred powerlevelers?

The inaccuracies of druid dot stacking, damage shield duration and SoW/SoC stacking had very little impact on anyone except the lowbies begging for DS in EC tunnel.

Imbalances in the other classes have skewed the entire history of the server.

I have no idea why I'm responding to and I won't again. You're a fucking idiot.

Lazortag
03-13-2011, 03:40 PM
In the meantime, why don't you actually say what needs to be nerfed about mage pets and Enchanter charm? Why don't you bug report it (with evidence) and actually contribute to the project, instead of whining about it?


The inaccuracies of druid dot stacking, damage shield duration and SoW/SoC stacking had very little impact ... Imbalances in the other classes have skewed the entire history of the server.

What imbalances? Please actually respond instead of just recapitulating things you've already said.

If druids are nerfed back to classic and another class isn't, this is pareto better than if they just kept every class in its un-classic form, since the goal of this server is to be classic. You have some weird concept of fairness where one class can't get a significant (and classically accurate) nerf unless all other classes do. I guess they should just stop patching the server until they find something to nerf for each class.


(nothing)

I guess I understand why at the end of your post you committed to not responding to me again: you never had anything substantive to say in response to me in the first place, and further replies would just make it clearer how asinine this thread was.

You're a fucking idiot.

You sure argue civilly for a 50 year old ;)

yaaaflow
03-13-2011, 04:09 PM
I would say it's you who doesn't get it. Are druids taking down Brother Z or soloing every camp in LGuk? Are druids even the preferred powerlevelers?

The inaccuracies of druid dot stacking, damage shield duration and SoW/SoC stacking had very little impact on anyone except the lowbies begging for DS in EC tunnel.

Imbalances in the other classes have skewed the entire history of the server.

I have no idea why I'm responding to and I won't again. You're a fucking idiot.

Since you say you won't respond to Lazortag I'll ask:

How and what should be changed to mages and enchanters in order to make them more like classic? Is it specific mechanics that are broken that you would like to explain, or just hp/damage/etc numbers being incorrect?

Do you see any foolishness in asking for a blanket nerf on other classes because your preferred class got nerfed to be put more in line with classic?

edit: I mean obviously neither of us are particularly unbiased here - you like druids, I like mages, nobody likes their class being nerfed. On the other hand I've specifically requested nerfs to mages when I could prove they weren't like classic and if you can provide some evidence of mages being broken vs classic I'd be happy to do some further research into it and backup your findings.

Ravhin
03-13-2011, 04:17 PM
I just find it hilarious that all these changes were posted, in detail, by Uthgaard SIX weeks ago (http://www.project1999.org/forums/showthread.php?t=26504), yet people are just complaining now because (shocker) they didn't try them out on beta.

eriamjh
03-13-2011, 04:22 PM
What imbalances? Please actually respond instead of just recapitulating things you've already said.

He is referring to Whirl till you Hurl like everyone else.

The story goes: It was nerfed 2 weeks (or whatever) into classic. Casting Tash + Whirl kept mobs chain stunned very very easily and it was really BS. Add single resist check, LONG duration root and there was barely any risk to the enchanter since even DDs-break-root didn't exist for awhile.

Basically two things happened when it got nerfed:

1. Instead of being "all or nothing" it gained a random duration like root! Now every time whirl did land it was for a random 0 to 12 seconds instead of the full 12 seconds. That straight up more than halved its effectiveness.

2. It became a mesmerize line spell in contrast to a stun line spell. This meant that if any melee hit the mob during those 0-12 seconds they broke the stun. Additionally a mobs attack would continue to refresh while stunned, allowing the mob to attack just as soon as the stun broke. This made it useless as a combat mez other than to keep the mob from beating the enchanter while they reevaluated or refreshed another spell.

So... Neither of these work here and enchanters are locking down mobs like Undertow and Estrella of Gloomwater with a much lower chance of failure.

Undertow normally kills a charmed seahorses guard taken from his spawn even with 60-70% haste and weapons to quad. With Whirl he rarely is able to cast Ice Commet as he literally spends most of the fight stunned while the pet DPSs.

I can't personally solo Estrella and so don't try. However I doubt she is supposed to be pleasant to kill at all either. (She is a 51 druid that starts out with a 29 DS and should cast Superior Healing at least as soon as the spell changes preceding Kunark.)

A certain enchanter who probably wont remain nameless for long spent months selling the shoulder items off of these mobs starting at around 35,000pp and 50,000pp respectively. This went on for several months and neither item dropped below 20,0000 pp in this time. That person alone obviously had the opportunity to make half a million platinum if not a full million or more off of this bug if not a few others, too. (Like mobs not pathing into LOS to cast and choosing to melee pitifully instead. Pathing in KK was JUST fixed patch before last.)

Sufficeth to say there is reason to be angry and frustrated.

Lazortag
03-13-2011, 04:30 PM
He is referring to Whirl till you Hurl like everyone else.

The story goes: It was nerfed 2 weeks (or whatever) into classic. Casting Tash + Whirl kept mobs chain stunned very very easily and it was really BS. Add single resist check, LONG duration root and there was barely any risk to the enchanter since even DDs-break-root didn't exist for awhile.

Basically two things happened when it got nerfed:

1. Instead of being "all or nothing" it gained a random duration like root! Now every time whirl did land it was for a random 0 to 12 seconds instead of the full 12 seconds. That straight up more than halved its effectiveness.

2. It became a mesmerize line spell in contrast to a stun line spell. This meant that if any melee hit the mob during those 0-12 seconds they broke the stun. Additionally a mobs attack would continue to refresh while stunned, allowing the mob to attack just as soon as the stun broke. This made it useless as a combat mez other than to keep the mob from beating the enchanter while they reevaluated or refreshed another spell.

So... Neither of these work here and enchanters are locking down mobs like Undertow and Estrella of Gloomwater with a much lower chance of failure.

Undertow normally kills a charmed seahorses guard taken from his spawn even with 60-70% haste and weapons to quad. With Whirl he rarely is able to cast Ice Commet as he literally spends most of the fight stunned while the pet DPSs.

I can't personally solo Estrella and so don't try. However I doubt she is supposed to be pleasant to kill at all either. (She is a 51 druid that starts out with a 29 DS and should cast Superior Healing at least as soon as the spell changes preceding Kunark.)

A certain enchanter who probably wont remain nameless for long spent months selling the shoulder items off of these mobs starting at around 35,000pp and 50,000pp respectively. This went on for several months and neither item dropped below 20,0000 pp in this time. That person alone obviously had the opportunity to make half a million platinum if not a full million or more off of this bug if not a few others, too. (Like mobs not pathing into LOS to cast and choosing to melee pitifully instead. Pathing in KK was JUST fixed patch before last.)

Sufficeth to say there is reason to be angry and frustrated.

Actually he said "Enchanter charm", so I don't think he was referring to Whirl - although I have no problem with Whirl getting nerfed (even though I have an enchanter). I think the silliness of this is that he claims that his class is unfairly nerfed, yet won't even bug report the nerfs he thinks should happen for mages/enchanters. By all means, try to get Whirl nerfed if you think it's classic - I just think that doing so with strong evidence and a good attitude in the Bugs forum is a lot more productive than what Alawen is doing. Basically, there's no reason it won't get changed if you can provide enough good evidence.

I also think Ravhin is totally right.

Alawen Everywhere
03-13-2011, 04:47 PM
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.

Lazortag
03-13-2011, 04:50 PM
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.

I'm not saying you're wrong, but why don't you actually post evidence for your claims (and bug report it) if you're so concerned?

Harrison
03-13-2011, 04:56 PM
Mage pets are not supposed to all tank like earth and damage like fire.

Lol you don't understand the mage pet dynamic pre-kunark at all, do you?

And trust me, I don't care if my mage gets nerfed at all. It served its purpose in suiting up countless characters between me and RL friends and likely won't see much use in Kunark besides a CoH bot.

Sorrow*qc
03-13-2011, 04:56 PM
my charm break all the time wtf are you talking about lol

eriamjh
03-13-2011, 04:58 PM
Actually he said "Enchanter charm", so I don't think he was referring to Whirl - although I have no problem with Whirl getting nerfed (even though I have an enchanter). I think the silliness of this is that he claims that his class is unfairly nerfed, yet won't even bug report the nerfs he thinks should happen for mages/enchanters. By all means, try to get Whirl nerfed if you think it's classic - I just think that doing so with strong evidence and a good attitude in the Bugs forum is a lot more productive than what Alawen is doing. Basically, there's no reason it won't get changed if you can provide enough good evidence.

I also think Ravhin is totally right.

So he did. Still. It's not like they didn't know since launch. At least I am pretty sure they did.. Lets make sure quick.

...

k done.

I have been saying since prior to launch that it was a random duration. I never played an enchanter and never really grouped with one, but my point of reference is the Tranquil Staff.

[...]

Starting to see the fairness issue and why this is boiling over into Server Chat? :(

yaaaflow
03-13-2011, 04:59 PM
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.

Focus items are what I researched and made a bug report in order to get them changed. Originally they were exactly the same between sol ro ones and planar ones (and all of them much more powerful than they should have been). This was changed to have planar ones more powerful than sol ro ones, and a nerf to all of them in general months ago (unless something changed again?).

Your other stuff is likely to be true. Do you think the developers should just make up some new values for charm breakage etc that they 'feel' is more like classic? Or should they keep with their current policy of changing things when evidence is provided?

Alawen Everywhere
03-13-2011, 05:03 PM
Focus items are what I researched and made a bug report in order to get them changed. Originally they were exactly the same between sol ro ones and planar ones (and all of them much more powerful than they should have been). This was changed to have planar ones more powerful than sol ro ones, and a nerf to all of them in general months ago (unless something changed again?).

Your other stuff is likely to be true. Do you think the developers should just make up some new values for charm breakage etc that they 'feel' is more like classic? Or should they keep with their current policy of changing things when evidence is provided?

No, robes should continue to dominate every money camp throughout the entire duration of this server. I honestly don't care much. My original question was mostly facetious and/or disgusted. My spring break is over today and I'll be back to playing a couple hours a week until summer. All I do with my druid is farm low level junk and buff lowbies in the tunnel.

eriamjh
03-13-2011, 05:12 PM
Ok THIS is the post I was looking for. It really takes the cake.

Posted 11-06-2009, 11:04 AM

We are going to be nerfing it. We are still discussing how exactly but expect it to be similar to what has been reported thus far. We will keep you guys posted.

That was over a year ago and never happened. You can tell by checking posts #27 and #28 dated 11-06-2009, 03:20 PM and 11-29-2010, 07:28 AM. The thread posted in 2009 lay abandoned for over a year right there.

http://www.project1999.org/forums/showthread.php?t=601

Lazortag
03-13-2011, 05:30 PM
In their defense, a lot of the devs in that thread aren't as active as they used to be (at least they don't seem to be). Additionally, (as you can see from the thread) they weren't clear on when it should be nerfed in the timeline and what the most appropriate fix would be. Nerfing druids was easy so that's probably why it was done sooner - it just meant changing some values, like "spell x has to have duration y instead of duration z". I'm glad you at least did the mature thing and bumped the thread. The only really productive thing you can do to get whirl changed, is to keep providing evidence and keep posting in that thread.

Basically, if something isn't changed for a while there's no reason it should spill into server chat or turn into some big protest. The devs don't have any sinister reason for keeping certain classes overpowered or for preferencing any class over another. There's almost always a reasonable explanation for why class X got nerfed and class Y didn't. Just try to understand this from their perspective.

I basically agree with what yaaaflow says at the end of his post. I don't think they should change things based on hunches and anecdotal evidence.

mcy
03-13-2011, 05:34 PM
At least druids are useful in raids. I played a mage back in the day and it was a great class until I realized how utterly useless they were in raids. Promptly switched to a monk so at least I could pull for raids.

As far as the pets go the only decent pet was earth the rest died too fast but I've noticed a lot of people being able to use fire as a solo tank pet. I know for a fact thats not how it was before and it should be changed if they are going for a classic feel.

Kassel
03-13-2011, 05:40 PM
This was an interesting patch in 1999 =D

http://www.tski.co.jp/baldio/patch/19990913.html

Kassel
03-13-2011, 05:41 PM
At least druids are useful in raids. I played a mage back in the day and it was a great class until I realized how utterly useless they were in raids. Promptly switched to a monk so at least I could pull for raids.

As far as the pets go the only decent pet was earth the rest died too fast but I've noticed a lot of people being able to use fire as a solo tank pet. I know for a fact thats not how it was before and it should be changed if they are going for a classic feel.


LOL, i guess folks do need regen and sln ! fun times.

JayDee
03-13-2011, 06:51 PM
Mages are very useful on raids and druids are almost worthless

L2Play Everquest

mcy
03-13-2011, 06:59 PM
Mages are very useful on raids and druids are almost worthless

L2Play Everquest

Thats funny as I recall mage spells had a very hard time landing on bosses and were next to nothing as to what a wizard would do. Maybe spell resistance is different on this server but live during kunark era mages were worth jack shit in raids.

oh! They could always summon us up some water in between fights we always needed a water boy.

Noselacri
03-13-2011, 07:14 PM
The resist issue was always negligible. Wizard nukes have an inherent -10 or -20 modifier which is a fairly trivial amount. Until lure nukes (and content that requires them), magicians aren't significantly worse than wizards in terms of raw spell DPS. It's just that people back then were terrified of using pets in a raid, so magicians were told not to do it and it made the class artificially weak. Between their optimal DPS and later Call of the Hero, they're a perfectly decent raid class. Mod rods and the malablabla line can be useful, too.

runlvlzero
03-13-2011, 07:15 PM
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.

enchanter charm was breaking quite nicely on clerics of hate

Bubbles
03-13-2011, 07:26 PM
The druids regen the clerics and shamans who mod rod during the buff stages of a raid encounter. Sheesh. They both have a place. In classic, i've seen both druids train adds in both planes and even mages pull. Hell i've pulled Hate on my cleric before.

Your planar roles are only as boring as you make them.

Mages: rods, maloisi (or whatever), nukes, damage shields, petting down pet mobs, dispells, nukes, summoning food and water (hey, it's useful!).

Druids: kiting adds, tracking, regen, SLN, fire/cold/magic resist (i remember them having the best FR/CR spells, but that may be kunark for the Circle-line), snare, rooting mes'd mobs (i know blind better, but still!), nukes, off heals for enchanters and clerics and such, SoW, thorns, HARMONY.. etc.

There's valuable classes, and then there is valuable people. Some of the most talented people i've seen on this server were druids, and could literally make or break planar clears and avert wipes through smarts, reactionary thinking, and using their class outside of the box.

Now you can certainly argue that once you hit Plane of Sky, mages become one dimensional and druids get to shine in only certain specfic spots, but a *lot* of classes fall into that category. Without the ability really to tap/cast on a ton of the upper tier mobs in sky, a necro (very versatile normally) is reduced to being a really $#!++y mage with slow summon times.. Come Kunark / Dragon encounters, pet casters especially see their general usefulness fall by the wayside.

It doesnt really matter, a good druid or mage or necro can always shine in the 6man dungeon crawls awaiting in the 51-60 grind, and it's a well deserved break from idling in EC on our 4th alt while waiting for a text or twitter batsignal to race to XXXX target like sheep.

Besides, you idiots, this is 2011.. It's not 1999. You *knew* what you were signing up for. If you wanted to be useful on a raid, you would have gritted your teeth and suffered through a cleric or warrior. You didn't. You got unlimited solo and duoing options levelling 1-50 and didn't end up the game-breaking class for planar and raid encounters. I THINK YOU KNEW this would be the case going in, no real reason to worry about it now. :P

john_savage1982
03-13-2011, 07:39 PM
fix bard swarm kiting, extend range of AoE dots or change hitboxes to make AoE kiting easier (and effective against large mobs)......

eriamjh
03-13-2011, 07:40 PM
In their defense, a lot of the devs in that thread aren't as active as they used to be (at least they don't seem to be). Additionally, (as you can see from the thread) they weren't clear on when it should be nerfed in the timeline and what the most appropriate fix would be. Nerfing druids was easy so that's probably why it was done sooner - it just meant changing some values, like "spell x has to have duration y instead of duration z". I'm glad you at least did the mature thing and bumped the thread. The only really productive thing you can do to get whirl changed, is to keep providing evidence and keep posting in that thread.

Basically, if something isn't changed for a while there's no reason it should spill into server chat or turn into some big protest. The devs don't have any sinister reason for keeping certain classes overpowered or for preferencing any class over another. There's almost always a reasonable explanation for why class X got nerfed and class Y didn't. Just try to understand this from their perspective.

I basically agree with what yaaaflow says at the end of his post. I don't think they should change things based on hunches and anecdotal evidence.

You summary of that thread misses the entire point. :( In that thread there is a rather crystal clear progression from people complaining about the bug to posting evidence and getting verification it needed to be nerfed AND would be nerfed. It goes something like this:

+ Someone complains Whirl is overpowered based on recollection alone.
+ Xzerion states that as both a developer and an enchanter he thinks it is overpowered and should be nerfed.
+ Some others also complain that it should be nerfed with basically no evidence.
+ Xzerion states that they will not be nerfing it until evidence is provided and talks about the gold standard of getting proof before making changes.
+ Some posts later half a dozen references are provided as "evidence" including links.
+ Shortly thereafter Xzerion essentially posts "It will be nerfed. We are working on it. We will keep you posted."
+ Two enchanters complain it shouldn't be nerfed until Kunark but post no evidence.
+ This all happened back in 2009.

Now there are some conflicting reports BUT it does not change the conclusion reached back in 2009 that Whirl was too OP and needed to be nerfed. See Xzerion state "but expect it to be similar to what has been reported thus far."

The entire point is that the developers had enough information to conclude it needed to be nerfed and for Xzerion to state that they were working on it but ... they never nerfed it.

But whatever. How about this. I will acknowledge that this shouldn't have spilled over into Server Chat IFF you acknowledge that their doing nothing for so long after stating that something needed be done, and in fact would be done, was the reason it did!

Hell this isn't even the first thread ranting about this that was started in Server Chat. A number of non-enchanters really aren't happy about this at all.

eriamjh
03-13-2011, 07:44 PM
fix bard swarm kiting, extend range of AoE dots or change hitboxes to make AoE kiting easier (and effective against large mobs)......

Monster run speed was recently reduced to "near classic" levels I believe it said. But yes, this was the major PITA for the Bard class for a very long time. Hell ALL classes.

Harrison
03-13-2011, 08:50 PM
I still say that bards shouldn't be allowed to kite entire zones. Massive oversight in design.

JayDee
03-13-2011, 09:01 PM
Thats funny as I recall mage spells had a very hard time landing on bosses and were next to nothing as to what a wizard would do. Maybe spell resistance is different on this server but live during kunark era mages were worth jack shit in raids.

oh! They could always summon us up some water in between fights we always needed a water boy.

Mod Rod, Call of Hero (soon), and great dps

Learnzit

Kimm Barely
03-13-2011, 10:34 PM
I just find it hilarious that all these changes were posted, in detail, by Uthgaard SIX weeks ago (http://www.project1999.org/forums/showthread.php?t=26504), yet people are just complaining now because (shocker) they didn't try them out on beta.

thank you for sharing this... guess its working as intended then :eek:

azxten
03-13-2011, 10:57 PM
To be honest it's starting to seem like certain classes are being left overpowered on purpose because devs play them or something.

This reminds me of how Monks can fully heal in about 15 seconds because Mend works every time you zone. There are a few classes that are ridiculously overpowered compared to classic but they aren't being changed.

nilbog
03-13-2011, 11:18 PM
To be honest it's starting to seem like certain classes are being left overpowered on purpose because devs play them or something.

This reminds me of how Monks can fully heal in about 15 seconds because Mend works every time you zone. There are a few classes that are ridiculously overpowered compared to classic but they aren't being changed.

Well you shouldn't feel that way. The developers which would decide classes need change, and the ones who make the changes do not even play. The devs quoted in this thread, aside from uthgaard, either don't develop anymore, or do pathing.

We are all about nerfs.. and that's why nearly every patch includes the nerfing of something. Not because nerfs make it easy on someone, it's because enough evidence and development has been put into it to make a classic change.

If you want something in particular nerfed, explain in detail what is wrong with it and how we can realistically change it. Specifically.. how it worked in classic versus how it works on p99. If there is already a thread about it, bring it back to life with those details.

azxten
03-13-2011, 11:28 PM
If you want something in particular nerfed, explain in detail what is wrong with it and how we can realistically change it. Specifically.. how it worked in classic versus how it works on p99. If there is already a thread about it, bring it back to life with those details.

So if this is the way to get this issues fixed why was Whirl Till You Hurl left broken for that last 5-6 months since the thread started on it and confirmation from a dev that it would be nerfed?

It's rather depressing when I'm in a group and the healers are OOM and the enc says, "Oh don't worry I'll just whirl" and absolutely no damage is taken the whole fight. That never happened in classic.

Also I made a thread on the exploits forum about Monk mend working every time you zone and never got a reply. There has been like 3-4 patches since then and still no fix (unless it was fixed last night). I also bumped that thread twice.

I know of one Monk in particular who has gone from 25-45 so far just soloing and abusing this exploit by fighting near zone lines. Petitioned multiple times, etc and both the exploit and him are still around.

This is even more frustrating because I've apped to be a guide/dev and bumped that thread a few times with zero response as well. I can understand being busy but why aren't more staff being created to address these issues?

Anyway, regardless of everything I still love the server and appreciate all the work that goes into it.

nilbog
03-13-2011, 11:47 PM
Is this thread about enchanter spells and mage pets, or a soapbox? I offered you up my response, but I got nothing in return which helps me with anything. Take it to the bugs forum please.

Rais
03-13-2011, 11:56 PM
Also I made a thread on the exploits forum about Monk mend working every time you zone and never got a reply. There has been like 3-4 patches since then and still no fix (unless it was fixed last night). I also bumped that thread twice.


They made the change on Mend. How is it a exploit if they changed to work that way? Maybe why no response was given.

http://www.project1999.org/forums/archive/index.php/t-20233.html

Kassel
03-14-2011, 12:35 AM
This was an interesting patch in 1999 =D

http://www.tski.co.jp/baldio/patch/19990913.html

Nilbog, can you please commend on the these patch notes,

Pets:High level pets (44th and 49th lvl spells) do less damage.
Pets will now navigate some outdoor and dungeon areas better.
DoT Changes:If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.

Did pets get nerfed on p99 like on live sept 1999? I know dots dont work like this here.

nemethor
03-14-2011, 01:03 AM
azxten = right

azxten
03-14-2011, 01:11 AM
Is this thread about enchanter spells and mage pets, or a soapbox? I offered you up my response, but I got nothing in return which helps me with anything. Take it to the bugs forum please.

You're right my response doesn't help you with anything. It's a rant about YOUR response which is complete fucking bullshit.

You essentially said, "Go do what you already did.. that's the right way to handle this." Yeah, that worked so well... going on like 6 months since a major bug was pointed out with evidence and everything including a developer response saying it would be fixed and it's still there but somehow you worked in nerfing Druid buffs.

azxten
03-14-2011, 01:15 AM
They made the change on Mend. How is it a exploit if they changed to work that way? Maybe why no response was given.

http://www.project1999.org/forums/archive/index.php/t-20233.html

Mend was always a 6 minute timer. If you look at the comments from those patch notes you'll see someone complaining about this.

The answer was essentially, "Yeah well we like it more this way."

To quote Haynar...

"If a mechanic or timer is hard coded into the client, then matching how the client is coded is sometimes best. Especially when it causes desyncs between the server and the client. It is not like mend is terribly overpowered in the first place. How was it in classic? I don't know. But I have no indication that is not how it was. Monks bitched about nerfs louder than any class. I never remember then complaining about a mend nerf."

Oh and a bit farther down from Haynar again...

"If Rogean and nilbog want it changed back, because a monk can solo at the zone line better, then rock on. I cannot fix the client/server getting out of sync any other way than how I did it. I did not ask your permission to make the change in the first place.

Maybe I can get eqclassic people to check how the mechanic is coded into the trilogy client? Good grief. Go make your own server if you don't like it here.

You got any evidence that ranger bows should do critical hits in classic? Because that is on my list of things to nerf, that I have been intentionally ignoring.

Whiny whiny whiny.

Time to nerf some stuff, rather than fix things."

In light of all this though I guess I'll go solo my Monk to 50 using this obvious exploit that is being left in because "it's sometimes best."

It's not terribly overpowered that a melee class can heal to full with an additional 25% heal on standby just by zoning over and over again. Might as well leave it alone, right?

This is exactly what I'm talking about when I say it seems like certain devs purposefully leave classes untouched while nerfing others. A Monk being able to chain mend to full in less than 15 seconds isn't overpowered but damage shield duration being 12 minutes instead of 5 is CLEARLY in need of correction.

P.S. I don't actually care about the Druid buff nerf I'm just pointing out how incredibly lame it is that truly game breaking things in terms of a classic experience like WTYH or Mend are being left in for months after it's pointed out they're broken.

nilbog
03-14-2011, 01:21 AM
You're right my response doesn't help you with anything. It's a rant about YOUR response which is complete fucking bullshit.

You essentially said, "Go do what you already did.. that's the right way to handle this." Yeah, that worked so well... going on like 6 months since a major bug was pointed out with evidence and everything including a developer response saying it would be fixed and it's still there but somehow you worked in nerfing Druid buffs.

Well I didn't work on the spells then, for beta, or now, so good luck. My response would be the same either way, continue making bug reports, and clarifying them, so the people that do fix the spells have the most to go on.

Stop ranting in server chat.

Uthgaard
03-14-2011, 01:47 AM
Hey genius, we do this in our spare time. If it isn't good enough for you, go kick rocks and throw your little tantrums on a game where people actually get paid to listen to your entitled diarrhea of the mouth. Sure there are some bugs that need worked out, but the majority of your tears are about things already addressed somewhere else on the forums. Until some of you can learn how to communicate like human beings, I'm going to do everyone a favor, and put priority on on ejecting your worthless juvenile asses from the forums and the server.

Dont expect us to see a sense of urgency now that the live server has bugs that have been sitting on the beta server for 6 weeks untested and unreported. Especially when you have the audacity to sit here and insult the developers. I don't come into McDonalds and criticize your work.