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commongood
04-13-2018, 04:47 AM
Hey all,

Got my monk to lvl 30 last night and was expecting an immediate effect on my dmg output using my old trusty T-staff. However it appears I'm not hitting harder at all. I thought there was a damage cap that was removed at lvl 30. Am I just wrong on that? Or is the increase in dmg just very subtle?

Varren
04-13-2018, 07:46 AM
Tstaff is under the pre-30 damage cap of 60

https://wiki.project1999.com/Game_Mechanics#Melee_Combat_and_Damage

commongood
04-13-2018, 07:50 AM
Tstaff is under the pre-30 damage cap of 60

https://wiki.project1999.com/Game_Mechanics#Melee_Combat_and_Damage

Thank you for replying. That link is a bit information dense. Does that mean dmg is no longer capped post lvl 20? Or is there a cap lifted at 60?

Varren
04-13-2018, 09:02 AM
It seems to affect the weapon damage, not the actual damage output, so high str can still put you over those numbers.

Basically, from 10-19 the damage of any weapon would be restricted to 14 (max output (dmg x 2) w/out high str=28), and from 20-29 the damage restricted to 30 (max output w/out high str=60)

Does that make sense?

Troxx
04-13-2018, 10:01 AM
the cap is a damage of 30 ... level 30 removes that cap so Tstaff can start hitting for (29 x 2) + whatever

commongood
04-13-2018, 10:33 AM
Would it be better to use an Imbued Fighters Staff over T-staff pre 50 where the T-staff starts to proc?

Ruhtar
04-13-2018, 10:45 AM
No, the ratio and speed are both better on the t-staff. If you're not liking the damage output, it would be better to dual wield some weapons.

Troxx
04-13-2018, 11:04 AM
For white damage alone Tstaff will always be a bit better than IFS (but not by a ton). After 50 when the proc kicks in, Tstaff is much better.