View Full Version : Zentile's Level 59 Monk Solo Guide
Zentile
04-15-2018, 01:09 PM
Hi Everyone,
I've been thinking of ways that I could give back to the community that has helped me so much and decided that I would create a wiki for fellow monks who wish to solo level 59.
Zentile's Level 59 Monk Solo Guide (http://wiki.project1999.com/Zentile%27s_Level_59_Monk_Solo_Guide)
Please let me know if you have any thoughts or feedback, or better yet, feel free to update the wiki entry yourself with additional information.
Zentile
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Here is my honourable mention listing in case anyone wanted to know:
Skyfire Trash - often green
Chardok Exit - too high level
Seb Zone-out Golem - lvl 47 to 52 so high level ones summon and would smoke me
Felwithe Guards - Too High
Kedge Keep - Too Low and Named are Too High
DL Wizard Spire Skeletons - Too Low
CS Wyvrens - too low
CS Bulthors - Heardleader can add, lots of HP for level, fear wasn't reliable (1 in 12)
WL Geos - casters are huge undercons, all mobs run, never found a safe spot to pull to as Tar Sands will KS you, drop gems, tons of mobs so can always find a spot
Velks Spiders - lots of HP, always mobs up, complicated mob names, need see invis, mobs don't run, can usually find buffs, tons of trains when at zoneline
Kedge Keep - mostly green unless you venture in deep
Chardok - Entrance, Exit - too high level
Burning Woods - Giant Fort, Named Cycle - nearly all greens unless you do cycle and Nez would smoke you, wide level range, better 54-57
Skyfire - Cycle - Lava Walkers would smoke you
FM Named Giants - two names at back of fort, 6:40 timers, don't add, always lvl 50, just a bit hard for monk to be sustainable solo
loramin
04-15-2018, 02:39 PM
Wow, excellent guide! Kudos to you for writing and sharing it.
When I have time I'll add links to all of the areas in your guide to the http://wiki.project1999.com/Per-Level_Hunting_Guide. Currently it only has single spot for monks, so adding all the spots from your guide will really help. Plus it's always nice when I can include links with more details for each spot, as you can only fit so much info in a single row of a table.
Triiz
04-15-2018, 02:50 PM
Great guide. A few things I would mention, I'm 99% sure no one can port to Surefall Glade on p99 currently. The wiki for the druid spell says it's patched in a month before Luclin (is that Chardok 2.0 patch?)
Also re: HS west. This seems like a really interesting camp as a monk. One thing that would be worth mentioning imo is the key to Skel Proc's room has 1 charge clicky Chloroplast. It respawns basically instantly. A monk could pick it up, regen themselves, delete it, pick up another, rinse and repeat as needed.
From my perspective, and maybe I'm wrong, unless the monk already has nearly BIS gear or is willing to spend a few K in clickies for the fight I'd be really surprised if a monk could solo Skel Proc himself at 59. I think the wiki for him is accurate about him having nearly 20k HP. If the PH for The Spectre Sepulcher gives the monk trouble and requires mend/disc, they would get wrecked by the far higher level/tougher Skeletal Procurator.
Izmael
04-15-2018, 04:04 PM
West exit boss is lvl 52 (?) Necro (?) and his room can suck to pull. Can a monkie kill him solo pulled?
Great guide though, enjoyed the read.
Not sure you get less shots at Ada club in North. 3 ghost boss spawn spots instead of 1 in West.
CoM 2nd/3rd floor mobs go up to 46, not 45. Very rarely a level 47 bugger will pop. Easiest way to get to 2nd floor is NOT through the temple, but through the arena. Get on little structure right of SK epic house entrance, (have lev and sow), lev trick over to the closest house roof. Lev trick over to arena roof. Lev to the ramparts.
Zentile
04-15-2018, 04:18 PM
Thanks guys, updated the West Charasis portion.
I'm pretty sure my level range for CoM was already up to lvl 46, but I've added your portion about getting to 2nd.
Keep it coming guys!
Zen
Jimjam
04-15-2018, 05:18 PM
I found the safe spot at frenzied brooding to be easy xp, but that was outside prime times and on a 59 ranger. Decent loot too. Normally camp is locked down by 60s though.
Triiz
04-15-2018, 05:46 PM
West exit boss is lvl 52 (?) Necro (?) and his room can suck to pull. Can a monkie kill him solo pulled?
Lvl 52 SK. I'm sure a 60 TOV geared monk could solo him single no problem, but the average 59 monk with epic/SOS/fungi Im guessing it would at bare minimum take a Slowstone click and a couple Wort Pot clicks.
I actually had the best results at 59 on my Monk soloing Velks spiders. I almost didn't bother trying it because I always subscribed to the whole "Velious xping stinks" thing, but it was surprisingly really good. Mobs in Velks have like no AC at all, and the only thing about those spiders that hurt is their occasional poison proc.
Zentile
04-15-2018, 10:52 PM
Thanks Pezy. I remember trying Velks and getting a bit less than 2% an hour soloing spiders in 59. They hit harder than anything of comparable level in Classic or Kunark with a ton more HP. I didn't find it fast at all but it certainly is convenient.
Zen
Jimjam
04-16-2018, 02:31 AM
I actually had the best results at 59 on my Monk soloing Velks spiders. I almost didn't bother trying it because I always subscribed to the whole "Velious xping stinks" thing, but it was surprisingly really good. Mobs in Velks have like no AC at all, and the only thing about those spiders that hurt is their occasional poison proc.
It's true, with a wurmslayer and swift wind ranger's auto attack did around 60dps. 40 was a more usual value for other zones.
The rogues seemed to die particularly quickly too, perhaps as rogues they are lower hp?
branamil
04-16-2018, 02:35 AM
Really amazing work, much appreciated
jolanar
04-16-2018, 08:48 AM
This is a really great guide. What % of exp per hour do you think you were roughly getting on average?
Zentile
04-16-2018, 09:35 AM
Thanks guys, much appreciated. I’ve had some good feedback in game too so I’m glad people find it valuable.
The top camps on that list are ~4%/hr whereas the bottom camps on closer to ~2%/hr.
Zen
mefdinkins
04-17-2018, 03:47 PM
This is certainly good, I know a 59/60 solo'ing guide is huge b/c raid monks are always eating extra deaths. Way to make getting that last level enjoyable for yourself and sharing the info with all of us.
On my iksar monk I solo'ed 59 SolB and HS exclusively. I tend to be of the mindset -- it's quicker/easier just to stay with what you know than it is to run around 10 locations trying to find a more efficient path - but you did that all for us so thank you.
Leave permafrost alone you monster
commongood
04-18-2018, 04:59 AM
Amazing work Zentile. My monk is only level 30 currently, but I Will definitely be revisiting this guild later on :)
A question: can you point me to a source for the ZEM for Plane of Mischief? I can’t seem to find any of the planes’ ZEM on the wiki page but I might just be looking at the wrong place
Rygar
04-18-2018, 10:55 AM
A very excellent guide Master Zentile, hats off to you!
I am quite tempted to make my own guide with some additions! I have at least 4 more spots in the Hole (and most likely others) that are great solo EXP in the Hole:
Castle Ledge (near that big bridge at pit)
Town Entrance basement (similar to your guide, but you can go in the basement to break up pulls)
Library Staircase (best group camp in the Hole IMO but never used)
Yael Pit / Cave
Fallen Erudites in Crypt
Area between Golem Tower / Ranger Cave entrance
When I make my dramatic return to in game (in process of buying a house atm) I should demo those in some videos. Would need to give tips on how to solo the named elementals, can be a pain.
I should say, Kedge does deserve some mention. Mermaids are like never camped and suuuuper easy to get to. Splitting them isn't that hard either despite being casters (and I don't even use Eye of Zomm cause I'm old school, ridiculous easy with eye since they have sow speed).
Mind you this was before the nerf to Kedge ZEM, so not sure if as worth it, cause you get some light blues and even an occasional green. But money was very good (mithril amulets are uncommon drop, 100pp). I was also able to solo my +10 MR mask. Damage shields hurt there so a good 2hb helps and dispel stones, but once split it was cake.
Triiz
04-18-2018, 11:32 AM
I should say, Kedge does deserve some mention. Mermaids are like never camped and suuuuper easy to get to. Splitting them isn't that hard either despite being casters (and I don't even use Eye of Zomm cause I'm old school, ridiculous easy with eye since they have sow speed).
Mind you this was before the nerf to Kedge ZEM, so not sure if as worth it, cause you get some light blues and even an occasional green. But money was very good (mithril amulets are uncommon drop, 100pp). I was also able to solo my +10 MR mask. Damage shields hurt there so a good 2hb helps and dispel stones, but once split it was cake.
Was the Kedge ZEM actually nerfed? I remember some speculation about it, but never saw anyone comparing pre and post nerf XP data. That's a shame if it was nerfed, it was already a zone most people refuse to go to.
I did the mermaids for a few levels a year or so ago (pre ZEM nerf speculation), it was great and never camped then. Hardly ever saw anyone in the zone besides people coming to kill Phinny. I seem to remember almost all of the mermaids going green/dark green at 57 and blues being few and far between, though.
Nashlyenin
04-19-2018, 09:01 PM
Was the Kedge ZEM actually nerfed? I remember some speculation about it, but never saw anyone comparing pre and post nerf XP data. That's a shame if it was nerfed, it was already a zone most people refuse to go to.
I did the mermaids for a few levels a year or so ago (pre ZEM nerf speculation), it was great and never camped then. Hardly ever saw anyone in the zone besides people coming to kill Phinny. I seem to remember almost all of the mermaids going green/dark green at 57 and blues being few and far between, though.
Can confirm. Leveled a 35 enchanter at ent, full clear netted 22% exp. I wasn't really bothered and left him there for a bit. Came back after nerf, full clear was 11%. There was a druid plvler there, Amsterdam, and I think he quit plvling there after nerf.
Level 59 you would have to kill at the seahorses for exp. Too many greens at mermaids. But due to exp nerf its prolly not worth it.
Zentile
04-19-2018, 10:05 PM
A question: can you point me to a source for the ZEM for Plane of Mischief? I can’t seem to find any of the planes’ ZEM on the wiki page but I might just be looking at the wrong place
I couldn't find anything about the PoM ZEM on the p99 wiki, that's why I linked my source (a TAKP wiki). In case you missed the link here (https://docs.google.com/spreadsheets/d/1NjqbDx2JL1txgJ1IgbLg1-ZgfCjYmpNjiZqFpYYTIYU/edit?pli=1#gid=1671084708) it is again.
Zen
commongood
04-20-2018, 12:17 AM
I couldn't find anything about the PoM ZEM on the p99 wiki, that's why I linked my source (a TAKP wiki). In case you missed the link here (https://docs.google.com/spreadsheets/d/1NjqbDx2JL1txgJ1IgbLg1-ZgfCjYmpNjiZqFpYYTIYU/edit?pli=1#gid=1671084708) it is again.
Zen
Duuuh, sorry I misser that. Thanks for clearing it up :)
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