View Full Version : Rallos Zek lore
Jauna
04-21-2018, 08:34 PM
The hell did he do to Dwarves in .. "recent" EQ history?
Running around on my new barb war following Zek. Humans all over Qeynos didnt mind me, the half elves next door didnt mind me. Karanas druids didnt mind me. All of freeport, including paladins. Elves both high and wood did not mind me. And the gnomes as I passed by their hole in the wall one time didnt mind me.
But the dwarves. Scowls and threatening con all the way through. Damn little shit slaves ganged up on me in Crushbone and drove me out. The guards and warriors were high threat and one levels worth of exp in CB (13>14) was enough to get to dubi but the rogues/pal/clerics really want to go up on me.
Edit: Dwarf merchants are pretty cool tho.
Aalderon Crystafire
04-21-2018, 09:03 PM
Looking into this right now - Zek Barbs should not be KOS.
Wonkie
04-21-2018, 09:22 PM
go visit oggok he made the ogres what feast on dwarf flesh
Aalderon Crystafire
04-21-2018, 09:27 PM
Yes, it is true that lore-wise Rallos Zek is opposed to the dwarves. There's a reason that dwarf warriors are only one of two races whose warriors cannot worship Zek.
That being said, classically a Zek Barb Warrior should be dubious to the Warriors and Rogues, and Apprehensive to Merchants, Paladins and Clerics.
Jauna
04-21-2018, 09:47 PM
There's a reason that dwarf warriors are only one of two races whose warriors cannot worship Zek.
All my character slots are full and dont feel like making a second account to ch-
Oh wait red99.
Ha, took like 7 or 8 years but red99 came in handy for something
Jauna
04-21-2018, 09:50 PM
Well that is neat. Dwarves cannot follow Zek. Guess the other race is Iksar.
Gozuk
04-21-2018, 11:06 PM
Never knew Dorfs couldn't worship Zek.
What a game.
Jimjam
04-22-2018, 01:10 AM
Brell and Zek are nemesisesi.
Aalderon Crystafire
04-22-2018, 10:05 PM
Ok, I've looked into this and Barbarian Zek worshippers do not start KOS to any Kaladim faction besides Storm Guard. So if you're saying you're still being killed by the Clerics, Rogues and Pallies you did something to make them hate you.
Rallos Zek negative modifier was too severe for Storm Guard - this has been fixed.
After the patch, good and neutral races that worship The Warlord will no longer be KOS to Storm Guard.
Jauna
04-22-2018, 10:35 PM
I found out why I thought that.
http://wiki.project1999.com/A_dwarven_slave
To me with those faction hits they are clerics or paladins, and they were threatening con. I never personally went inside to find out.
Yes, it is true that lore-wise Rallos Zek is opposed to the dwarves. There's a reason that dwarf warriors are only one of two races whose warriors cannot worship Zek.
That being said, classically a Zek Barb Warrior should be dubious to the Warriors and Rogues, and Apprehensive to Merchants, Paladins and Clerics.
Not everything is perfect faction wise for sure. Dark Elves who are Agnostic/Bristlebane/Solusek shouldn't be KOS to highkeep guards by default for example.
Also, Dark Elves weren't KOS to the Silent Fist Clan, Priests of Life, or the casters guild in Qeynos unless worshipping Innoruuk. Qeynos is supposed to be a fully safe city for agnostic DE's (though QRG guilds in the hills should be KOS and holly)
Oh and here's a positive blunder: Halflings who worship Rallos Zek on this server are not KOS to dreadguard outer by default. They should be ;D Their faction is unusually good! :D
Aalderon Crystafire
04-23-2018, 04:14 PM
Not everything is perfect faction wise for sure. Dark Elves who are Agnostic/Bristlebane/Solusek shouldn't be KOS to highkeep guards by default for example.
Also, Dark Elves weren't KOS to the Silent Fist Clan, Priests of Life, or the casters guild in Qeynos unless worshipping Innoruuk. Qeynos is supposed to be a fully safe city for agnostic DE's (though QRG guilds in the hills should be KOS and holly)
Oh and here's a positive blunder: Halflings who worship Rallos Zek on this server are not KOS to dreadguard outer by default. They should be ;D Their faction is unusually good! :D
It's in the works -- we will have 100% classic modifiers in the future.
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