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View Full Version : Whats the rule for root parking mobs?


Stibe
03-15-2011, 04:52 PM
Seafurys to be specific.

Seaweedpimp
03-15-2011, 04:54 PM
If you rooted it, you engaged first. You win.

Stibe
03-15-2011, 04:56 PM
even if you have 3-4 of them rooted?

DevGrousis
03-15-2011, 05:02 PM
even if you have 3-4 of them rooted?

lmao Kunark needs to drop already so this madness can end

Uthgaard
03-15-2011, 05:18 PM
If you engage it you'd better intend to kill it, and not just keep other people from touching them. It's retarded anyway, the faster something dies the faster it respawns, and the better for everyone. Derp.

Seaweedpimp
03-15-2011, 05:24 PM
If you engage it you'd better intend to kill it, and not just keep other people from touching them. It's retarded anyway, the faster something dies the faster it respawns, and the better for everyone. Derp.


Exactly.

Unfortunately at seafuries unless you know where the spawns are and are used to the enviroment your probably not going to get over one fury per 5 minutes. I grab whatever i see, usually. But i allways rot the rooted so its easier for another player to see its not at 100% and not open for them to kill.

Gorgetrapper
03-15-2011, 05:26 PM
Exactly.

Unfortunately at seafuries unless you know where the spawns are and are used to the enviroment your probably not going to get over one fury per 5 minutes. I grab whatever i see, usually. But i allways rot the rooted so its easier for another player to see its not at 100% and not open for them to kill.

I remember when seafuries weren't camped to high hell and me and my friend used to kite like 6 or 7 of them at a time(bard and druid) with no competition at all. Like someone said, kunark needs to get the fuck out asap... I do suggest AFTER the launch date, just to screw all the insane people taking time off of work...

Lazortag
03-15-2011, 05:27 PM
uthgaard is absolutely right. As a Bard I could engage the entire island and keep it alive for my own amusement, slowly killing every cyclops, and after an hour I'd probably have a decent amount of plat. But I'd get the same amount of plat if I killed 20 cyclopses in an hour as if I killed 1 cyclops every 3 minutes.. I think out of courtesy if someone has 3-4 seafuries on them and they're taking forever to kill them, they should just offer a couple up to someone else - that's what I always do. I think most people would do that as well.

Gorgetrapper
03-15-2011, 05:33 PM
I think out of courtesy if someone has 3-4 seafuries on them and they're taking forever to kill them, they should just offer a couple up to someone else - that's what I always do. I think most people would do that as well.

You're talking about the greedy people at these camps, they won't want to give up any of their mobs, regardless of how slow and unsuccessful they are.

xshayla701
03-15-2011, 06:00 PM
I think out of courtesy if someone has 3-4 seafuries on them and they're taking forever to kill them, they should just offer a couple up to someone else - that's what I always do. I think most people would do that as well.

lol courtesy on seafury island? i don't think those people know what that word means.

Bubbles
03-15-2011, 06:21 PM
If you engage it you'd better intend to kill it, and not just keep other people from touching them. It's retarded anyway, the faster something dies the faster it respawns, and the better for everyone. Derp.

Which is exactly why Seafuries should have the ability to Death Touch bards.

Rais
03-15-2011, 06:23 PM
Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!

http://www.tski.co.jp/baldio/patch/19990913.html

DoT Changes:If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.

Kassel
03-15-2011, 07:44 PM
Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!

http://www.tski.co.jp/baldio/patch/19990913.html

Its not a nerf to rooted mobs its a nerf to kited mobs.


If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch

Rais
03-15-2011, 08:26 PM
damn it son, reading>me

Darian
03-15-2011, 09:55 PM
While seafuries are a vicious ratrace during peak hours... easiest way to solve this has already been posted: if you root it, dot it. Anything under 100% health is off limits to others.

Humerox
03-15-2011, 10:00 PM
I remember when seafuries weren't camped to high hell...

I remember when I could go and be the only one there for hours, lol.

baalzy
03-15-2011, 10:01 PM
While seafuries are a vicious ratrace during peak hours... easiest way to solve this has already been posted: if you root it, dot it. Anything under 100% health is off limits to others.

If you love it you should have put a dot on it....


Sorry, had to be done.

Chicka
03-15-2011, 10:34 PM
I always thought engaging a mob meant DAMAGING a mob i.e. slapping a root or a snare on something and then leaving it be didn't count for engagement - at least for run of the mill mobs.

Lazortag
03-15-2011, 10:43 PM
Which is exactly why Seafuries should have the ability to Death Touch bards.

Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/showthread.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.

Seaweedpimp
03-16-2011, 10:36 AM
While seafuries are a vicious ratrace during peak hours... easiest way to solve this has already been posted: if you root it, dot it. Anything under 100% health is off limits to others.

This is wrong. If i root this fury and kill my other fury, i dont need to dot it at all to please anyone or even just to make it easier to tell its engaged. But it sure helps you look alot less of an ass.

If i aggro this thing its mine. I dont aggro things if i cant kill them in a reasonable manner.

Extunarian
03-16-2011, 12:07 PM
I try to take only what I can kill, but sometimes something else will agro me in which case I'll root it. Other than that case I don't think it's good practice to purposefully engage anything you can't make fairly quick work of just to keep other players from getting them.

guineapig
03-16-2011, 12:17 PM
You could always dispell the root...

I kid, I kid!!

Mcbard
03-16-2011, 12:45 PM
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/showthread.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.

I'll take manaless damage and selos over power any day!

Bubbles
03-16-2011, 01:52 PM
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/showthread.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.

lol i keed i keed :P

casdegere
03-16-2011, 01:57 PM
Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. :p

Odeseus
03-16-2011, 05:18 PM
Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. :p

Because it isn't about xp, which is shared automatically. It is about plat, and specifically drops that can be sold for plat. The plat must be split at a later point in time, or come to an agreement that you rotate drops. This can be done, but image you are a necro or a mage in a fury group with a bunch of rangers or other somewhat less desirable class. You know that the group cuts your killing time in half, or even by a third. But if the group is only twice as effective with 4 people as a solo necro would be. So you are only getting twice the loot and splitting it 4 ways. The necro is effectively cutting his profits in half.

It all comes down to economics. The solo classes will burn through the furies more efficiently (plat wise) than a group would. So why should those solo classes cut their profits? Would be great for non-solo classes but it simply wouldn't be worth it for solo classes.

Stibe
03-16-2011, 06:00 PM
This is wrong. If i root this fury and kill my other fury, i dont need to dot it at all to please anyone or even just to make it easier to tell its engaged. But it sure helps you look alot less of an ass.

If i aggro this thing its mine. I dont aggro things if i cant kill them in a reasonable manner.

2 mobs i understand, but if youve 4 parked there im going to be taking one.

Harrison
03-16-2011, 06:17 PM
2 mobs i understand, but if youve 4 parked there im going to be taking one.

That's not up to you.

If he can keep the whole island rooted/cc'd/engaged/kited or whatever and not die, they're his.

You would be in the wrong.

fischsemmel
03-16-2011, 06:46 PM
and the better for everyone. Derp.

Red, Commy bastard.

Kassel
03-16-2011, 06:53 PM
2 mobs i understand, but if youve 4 parked there im going to be taking one.

This is what we call KSing

Omnimorph
03-17-2011, 06:32 AM
This is what we call KSing

By letter of the law, but i'd hope that if a gm were to intervene, he'd see that the person aggroing 4 mobs and progressing to kill them 1 by 1 whilst others have to stand around and wait would see someone being greedy and overlook the person who takes one.

It's a similar concept to aggroing a boss. If you aggro a boss and kite it around whilst the rest of the raid preps or kills trash, then another guild is perfectly entitled to engage the boss. Same principles should apply to this situation.

mitic
03-17-2011, 06:41 AM
kite them away and kill em somewhere else. drama solved.

Bruno
03-17-2011, 06:48 AM
kite them away and kill em somewhere else. drama solved.

Not as easy for a shaman, which is the only class I've witnessed doing this so far in the past couple of days.

Bruno
03-17-2011, 06:52 AM
Obviously the point is to stick around one area and get as many mobs for yourself as possible.

Chucck
03-17-2011, 07:52 AM
I know the pain. I watched an Enchanter "engage" 3 SF at once last night. He took literally over 20 minutes to drop all 3. That's 20 minutes that people had to wait for those 2-3 mobs to respawn and be free. If you can't take them down, you shouldn't be able to just tag them and hold them.

casdegere
03-17-2011, 10:27 AM
Well...EQ is a big place, if someone doesn't want to wait they can head elsewhere I suppose and let the greedy or those unwilling to compromise do what they do. It's about what makes the game fun for you and abiding by the rules while doing it. If its allowed and its annoying you, move on yes? Why thrash another person having fun because you want what they got? If someone's idea of having fun is making coin for the hours they play then so be it. Wait for the first mob they have to die. While they are killing the others, tag the new pops?

Seaweedpimp
03-17-2011, 01:34 PM
Not to mention soloing 5 furies at a time is fun, one is not.

Seaweedpimp
03-17-2011, 01:35 PM
By letter of the law, but i'd hope that if a gm were to intervene, he'd see that the person aggroing 4 mobs and progressing to kill them 1 by 1 whilst others have to stand around and wait would see someone being greedy and overlook the person who takes one.

It's a similar concept to aggroing a boss. If you aggro a boss and kite it around whilst the rest of the raid preps or kills trash, then another guild is perfectly entitled to engage the boss. Same principles should apply to this situation.




Maybe if a solo rogue is kiting 8.... just to be a dick. if i have 5 rooted/ dotted and im working in the area, stay the fuck away from me.

Seaweedpimp
03-17-2011, 01:36 PM
And you know the rules omni, raid bosses are another topic. By far.

Kassel
03-17-2011, 01:51 PM
He took literally over 20 minutes to drop all 3

If you can't take them down, you shouldn't be able to just tag them and hold them.

Over my flesh?

Henini
03-17-2011, 11:56 PM
Maybe if a solo rogue is kiting 8.... just to be a dick. if i have 5 rooted/ dotted and im working in the area, stay the fuck away from me.

This thread has stired up some nice stuff at seafuries, now we got bards kiting stuff (4+ seafuries) with out dmging them while a rogue melees one down.

jerks being jerks to jerks, but problem is no everyone are jerks there.

I guess there can never be an anti douchebag rule...

Reynard_CT
03-18-2011, 02:52 AM
He (or she, or whatever one calls a mangina) who dies to the most mobs, wins!

Omnimorph
03-18-2011, 06:47 AM
Maybe if a solo rogue is kiting 8.... just to be a dick. if i have 5 rooted/ dotted and im working in the area, stay the fuck away from me.

So... a rogue could come up to you when you're killing these 4 mobs and pickpocket them yes?

I mean it's a dick move, but no one really clarified whether it was against the rules or not...

azeth
03-18-2011, 07:42 AM
So... a rogue could come up to you when you're killing these 4 mobs and pickpocket them yes?

I mean it's a dick move, but no one really clarified whether it was against the rules or not...

it's not against the rules, though pickpocketing an engaged mob is pretty lame. conversely, if you touch a rooted mob you're a jackass. it's engaged, back off, be faster next time with your lvl 1 nuke pull.

Seaweedpimp
03-18-2011, 12:16 PM
So... a rogue could come up to you when you're killing these 4 mobs and pickpocket them yes?

I mean it's a dick move, but no one really clarified whether it was against the rules or not...

Yeah bro, its happened. Know what i do? FD and laugh.

Mcbard
03-18-2011, 07:50 PM
The legend that was Levitikin (sp?). I only did seafurries for like 2 days and had already got to know that name fairly well, lol.

Slathar
03-18-2011, 08:37 PM
1k an hour isnt even good money. learn 2 play better.