PDA

View Full Version : Project 1999 - life after Velious?


Bunny Mage
03-20-2011, 08:18 PM
I've looked around the forum but I haven't been able to find much info... What are the plans for the future of the server after Velious is released?

I know that there are no ambitions to release any other post-Luclin expansions, but at the same time the fact of the matter is that any MMO, no matter how good or bad, gets stale and dies unless new content is released. Will the Proejct 1999 server be instituting any new content after Velious? Or will the server just simply try to hang on as long as it can before people get bored and the population fades away?

Granted this is still a ways off since it will probably be at least a year until Velious comes out. But I hate to think that the server as a whole will have such a limited life span.

Lazortag
03-20-2011, 08:23 PM
This isn't a really big concern. It takes a *really* long time for you to experience everything original EQ has to offer (realize that once you've fully geared up one character after you've leveled it to 60, there's still other classes/races etc..) If you ever get totally bored of project 1999, that's not really such a bad thing. Old RPG's like FF6 only lasted 25-35 hours on average. It probably takes around 2500-3500 hours to go through everything worthwhile in classic eq up to velious.

Rejuvenation
03-20-2011, 08:35 PM
People still play EQMac.

DevGrousis
03-20-2011, 08:46 PM
People still play EQMac.

EQ Mac has xpacs up to PoP right?

He is right, it will eventually fade away, but that is a LOONNNGGGGGG time away lol it'll be another year or so before Velius is even released. For all we know, the server might not even be here for that long anyways. Just enjoy this for now :D

Willford Brimley
03-20-2011, 08:50 PM
You have no idea how much content there is in just the classic trilogy.

There will always be plenty to do.

garyogburn
03-20-2011, 09:11 PM
I personally loved Luclin. I hold some small hope the GMs will release it here, but I know its been said theres no chance. I think Luclin brought alot to the table for eq, and I dont see how anything it introduced hurt the game.

We shall see!

Noxious
03-20-2011, 09:46 PM
It would be cool if they (Way down the road) took a crack at retooling Luclin, making it what it SHOULD have been,etc.

Remove the negatives like Bazaar, etc.

Chrushev
03-20-2011, 09:49 PM
I think everything until (and including) POP was fine. I imagine eventually luclin will be released, there will probably just be a huge delay between velious and luclin, like 2016 or something :)

Either that or just a reboot of the server, start from zero again with all the things they had to fix as we go already in place at reboot.

I doubt devs know at this point whats going to happen, its too far away to not need to worry about it. There are much more important things to worry about.

Yiblaan
03-20-2011, 10:29 PM
Honestly like maybe a year after velious if the dev team wants to, they release a ghost server like kunark beta and go thru pop for those who want to and use a /command to put ur char there

shuklak
03-20-2011, 11:23 PM
I see now that Kunark is almost released we need to feed on the next release lol...


EQ developers did something right! $$$

guineapig
03-20-2011, 11:43 PM
A few of the devs have been pretty outspoken about how much they disliked Luclin.

I personally didn't hate luclin, there were certainly some fun additions to the game with that expansion. That being said, I can't deny that some of the content (like alien life-forms)certainly stretched the EQ universe a tad much. And many people (myself not included) absolutely hated the bazaar. I for one don't think that the Nexus portals were a huge detriment to the game (since they still involved a 15 minute wait) but there is enough backlash to the idea of ever implementing it here that it's worth taking in to account.

Another idea that was tossed around many months ago was to do some semi-custom designs on pre-existing content. One I came up with was adding the Planes of Power to the original trilogy and completely bypassing Luclin and, what could possibly be the biggest downfall of Everquest, the Plane of Knowledge:

http://www.project1999.org/forums/showthread.php?t=11879

It was by no means a pefcect idea but there are quite a few people that would agree that PoP should have been the end of the EQ storyline. The main setback to it was how much it shrunk the game-world and made certain areas veritable ghost towns when they added a central zone with portals to nearly every place else.

PoP was just so epic that years from now when everything in Velious will have been done, it would be a shame to not have that ultimate raid heavy content there for everyone to "test their might" on.

(Just to be completely clear this was my idea, a fan fiction of sorts and is in no way officially endorsed by any of the Project 1999 staff as a possible future outcome to the server.)

Sorn
03-20-2011, 11:54 PM
The server will eventually become so dense with raid drama that it will collapse upon itself and become a black hole.

Hobby
03-21-2011, 12:49 AM
Donations mean server life....if you want help pay for the server and make sure it stays around longer, please do.

Hasbinbad
03-21-2011, 12:54 AM
I personally loved Luclin. I hold some small hope the GMs will release it here, but I know its been said theres no chance. I think Luclin brought alot to the table for eq, and I dont see how anything it introduced hurt the game.
http://1.bp.blogspot.com/_cGn9hjISUGU/SXZ9kqBmgAI/AAAAAAAAACQ/TOv4KFQUPgk/s320/pointing+monkey.png

Humerox
03-21-2011, 01:57 AM
What EQ should have been.

As I've said before...this is the way EQ should have gone. Great ideas there guinea.

:D

garyogburn
03-21-2011, 02:02 AM
A few of the devs have been pretty outspoken about how much they disliked Luclin.

I personally didn't hate luclin, there were certainly some fun additions to the game with that expansion. That being said, I can't deny that some of the content (like alien life-forms)certainly stretched the EQ universe a tad much. And many people (myself not included) absolutely hated the bazaar. I for one don't think that the Nexus portals were a huge detriment to the game (since they still involved a 15 minute wait) but there is enough backlash to the idea of ever implementing it here that it's worth taking in to account.

Another idea that was tossed around many months ago was to do some semi-custom designs on pre-existing content. One I came up with was adding the Planes of Power to the original trilogy and completely bypassing Luclin and, what could possibly be the biggest downfall of Everquest, the Plane of Knowledge:

http://www.project1999.org/forums/showthread.php?t=11879

It was by no means a pefcect idea but there are quite a few people that would agree that PoP should have been the end of the EQ storyline. The main setback to it was how much it shrunk the game-world and made certain areas veritable ghost towns when they added a central zone with portals to nearly every place else.

PoP was just so epic that years from now when everything in Velious will have been done, it would be a shame to not have that ultimate raid heavy content there for everyone to "test their might" on.

(Just to be completely clear this was my idea, a fan fiction of sorts and is in no way officially endorsed by any of the Project 1999 staff as a possible future outcome to the server.)

I like it. PoP was great too imo. Minus PoK, of course.

garyogburn
03-21-2011, 02:03 AM
http://1.bp.blogspot.com/_cGn9hjISUGU/SXZ9kqBmgAI/AAAAAAAAACQ/TOv4KFQUPgk/s320/pointing+monkey.png

Starting my eq career at the tail end of Velious might have something to do with it :P

Shiftin
03-21-2011, 02:40 AM
anyone who thinks luclin was awesome never camped the maidens eye shard, or got forced into tradeskills to make seru bane weapons, or got griefed in ssra (etc, etc, etc)

Flavor
03-21-2011, 03:48 AM
anyone who thinks luclin was awesome never camped the maidens eye shard, or got forced into tradeskills to make seru bane weapons, or got griefed in ssra (etc, etc, etc)

VT shard camps... /wrists...
(would totally do them again though)

Rooj
03-21-2011, 04:49 AM
I would not mind if no expansions past Velious were added, but I think at some point it would be awesome to see AA added.

Ropethunder
03-21-2011, 05:02 AM
I'd say that there would be a high probability of a new server being created after Velious has been out for a while.

Besides. I'm sure the devs want a chance to play on a fresh server too. :)

ownrage
03-21-2011, 08:56 AM
My memory sucks...but did people not need to gear up in luclin to be able to handle the planes? Or is it entirely possible to do PoP content completely skipping Luclin?

Kvappe
03-21-2011, 09:13 AM
I really liked luclin and PoP, after that EQ became more and more bah tho, loved the AAs, made people play there mains in groups instead of just twinking alts over and over again

Vendar
03-21-2011, 09:18 AM
luclin character models were death to my eyes and the bazaar was death to any real traders. the PoP were only cool because it actually showed you all the gods from the era that mattered (classic).

it would be cool if after velious the GMs tried to script a custom event, or add a custom mob that requires a completely unique strategy to kill. would take time i bet, but after Velious, all they have is time ;)

Morfnblorsh
03-21-2011, 09:58 AM
They should add PoP, minus PoK, without increasing the level cap or adding AAs.

Mmmmm... challenge.

Dawgrin
03-21-2011, 10:17 AM
My memory sucks...but did people not need to gear up in luclin to be able to handle the planes? Or is it entirely possible to do PoP content completely skipping Luclin?

You could skip Luclin and just gear up in the the lower planes.

Rasah
03-21-2011, 10:29 AM
I really liked luclin and PoP, after that EQ became more and more bah tho, loved the AAs, made people play there mains in groups instead of just twinking alts over and over againTwinking alts kept players in all stages of the game. Without that, all zones capable of sustaining level 60 characters were overrun by players constantly grinding out AA points.

As far as I'm concerned, AA's broke the game more than the bazaar and POK books ever did.

One Tin Soldier
03-21-2011, 10:34 AM
I like the idea that this server won't go past Velious and I hope the devs stick to that. On the other hand I can understand the concern that this will mean eventual stagnation. What I would prefer to see instead of adding later expansions, and I'm sure I'll be shouted down for this, is custom content grouping dungeons. Not raid targets but just big, public, grouping dungeons for the high end.

My idea for this would be a multi-level dungeon with increasing risk/reward the deeper you go in. So the first level would have slightly higher than normal exp loss upon death. The second level would have the same exp loss but rezing would be disabled so you can't recover lost exp. The third level would have exp loss, no rez, and the deletion of one item from your inventory upon death, and so on. Remember this would be for max level characters in danger of running out of things to do.

To prevent people from zerging and turning it into a defacto raid dungeon, put in place some kinda of anti-zerg code. If a mob gets more than six people on it's agro list it causes additional mobs to spawn which are just as tough but drop no loot. Or something like that. Maybe only for named mobs and have those spawn in discreet rooms to prevent total chaos. But anyway, if something like that could be done I'd much prefer it to adding luclin.

Messianic
03-21-2011, 10:39 AM
http://1.bp.blogspot.com/_cGn9hjISUGU/SXZ9kqBmgAI/AAAAAAAAACQ/TOv4KFQUPgk/s320/pointing+monkey.png

lolz

Malrubius
03-21-2011, 10:48 AM
I've looked around the forum but I haven't been able to find much info... What are the plans for the future of the server after Velious is released?

I know that there are no ambitions to release any other post-Luclin expansions, but at the same time the fact of the matter is that any MMO, no matter how good or bad, gets stale and dies unless new content is released. Will the Proejct 1999 server be instituting any new content after Velious? Or will the server just simply try to hang on as long as it can before people get bored and the population fades away?

Granted this is still a ways off since it will probably be at least a year until Velious comes out. But I hate to think that the server as a whole will have such a limited life span.

There used to be a gazillion threads about this, oh, a year or so ago.

The upshot was, almost every other EQ server in existence has the later expansions. If you really want to play the Fairies of Foodark expansion or whatever, you should play one of the servers that has it. Why would you not?

Surely there is room in the world for ONE classic server without people clamoring for it to be "improved" like Live was. :D

The staff has said over and over (and over and over) that this is a classic server and will stop at Velious. As Secrets once said (paraphrasing), it might even be kind of psychotic to play on a server that will stop at Velious if you actually want to play on a server that does not stop at Velious. That would be like me playing on Live and complaining that it wasn't a classic server.

Sorry, that turned into a bit of a rant, but it sure felt good.

loneless999
03-21-2011, 10:55 AM
i hope the devs make there own expansion new items raid encounters and so on

i dident like luclin to much BUT i did like beastlords i hope there added in the future

Morfnblorsh
03-21-2011, 11:14 AM
I always found it amusing that nobody on Norrath ever thought of taming an animal companion - no sir, that technology came from THE FUCKING MOON.

Horse? What's that? Oh... you must mean these saddled aliens we found on THE FUCKING MOON.

A race of sentient, intelligent cat people with their own system of beliefs and ideals? Kerrans right? Nope. An ENTIRELY different race of cat-men called Vah'Shir that we discovered on THE FUCKING MOON.

Extunarian
03-21-2011, 11:28 AM
A race of sentient, intelligent cat people with their own system of beliefs and ideals? Kerrans right? Nope. An ENTIRELY different race of cat-men called Vah'Shir that we discovered on THE FUCKING MOON.

I thought the vah shir were descended from Kerrans who were blasted to the moon when the Hole was created. How does that NOT make sense? :cool:

Darian
03-21-2011, 11:34 AM
I always found it amusing that nobody on Norrath ever thought of taming an animal companion - no sir, that technology came from THE FUCKING MOON.

Horse? What's that? Oh... you must mean these saddled aliens we found on THE FUCKING MOON.

A race of sentient, intelligent cat people with their own system of beliefs and ideals? Kerrans right? Nope. An ENTIRELY different race of cat-men called Vah'Shir that we discovered on THE FUCKING MOON.

I'm fighting anthropomorphic snake people in Egyptian pyramids on the Moon.

Your argument is invalid.

Morfnblorsh
03-21-2011, 11:48 AM
I thought the vah shir were descended from Kerrans who were blasted to the moon when the Hole was created.

Wasn't the storyline of EQ2 something along the lines of Luclin exploding entirely and Kerrans being playable now instead - yet looking exactly like Vah'Shir in a variety of ways?

*shakes head*

Mcbard
03-21-2011, 12:10 PM
Even if I were to speculate on what would happen after Velious is out, my basis of speculation is not the same as the devs (they're doing what they're doing for a completely different reason then you and I are playing). What I hope will happen is... nothing. I enjoy the thought of leaving an untouched server of EverQuest Trilogy running where new players can see it and play. I would wager it would take a lot of years for everybody to get bored with the content and leave. That fact, in addition to people who will keep on discovering it's existence should ensure that it remains alive and kicking for quite awhile.

StinkyGreenBud
03-21-2011, 08:17 PM
Even if I were to speculate on what would happen after Velious is out, my basis of speculation is not the same as the devs (they're doing what they're doing for a completely different reason then you and I are playing). What I hope will happen is... nothing. I enjoy the thought of leaving an untouched server of EverQuest Trilogy running where new players can see it and play. I would wager it would take a lot of years for everybody to get bored with the content and leave. That fact, in addition to people who will keep on discovering it's existence should ensure that it remains alive and kicking for quite awhile.



I couldn't of said that any better.

shdwdrake8
03-22-2011, 12:40 AM
Is there any opposition to adding Beastlords at least? I played EQ from vanilla to PoP and Beastlords were always fun. Either way, I'm committed to this classic feel and if I don't get some Luclin stuff, oh well! I didn't like the bazaar either... lol.

Cords
06-30-2013, 11:36 PM
I think The trilogy is a perfect stopping point. It means the character skins don't get jacked,The bazaar doesn't ruin EC Tunnel experience, and I think 60 is a great level, it keeps old world mobs from being solo-able... and more.

Goseals6
06-30-2013, 11:48 PM
I think The trilogy is a perfect stopping point. It means the character skins don't get jacked,The bazaar doesn't ruin EC Tunnel experience, and I think 60 is a great level, it keeps old world mobs from being solo-able... and more.


I liked Luclin however, the baz was just a god awful lag fest. PoP on the other hand was probably my favorite expansion. But having a central hub like PoK made the other area's of congregation ghost towns(East Commons).

How difficult would it be to actually add the PoP content without PoK/Stones??

Sadre Spinegnawer
07-01-2013, 12:10 AM
you necro threading bastards

porigromus
07-01-2013, 05:28 PM
I've looked around the forum but I haven't been able to find much info... What are the plans for the future of the server after Velious is released?

I know that there are no ambitions to release any other post-Luclin expansions, but at the same time the fact of the matter is that any MMO, no matter how good or bad, gets stale and dies unless new content is released. Will the Proejct 1999 server be instituting any new content after Velious? Or will the server just simply try to hang on as long as it can before people get bored and the population fades away?

Granted this is still a ways off since it will probably be at least a year until Velious comes out. But I hate to think that the server as a whole will have such a limited life span.

This has always been such a myth. An example is EQMac, the same for I don't know how long still going strong. People will come and go but the game if good will live on. People will spread this myth because THEY want it to expand on for selfish reasons but new players will be continously happy to find an Everquest Trilogy server that still exist even if the old hats leave. Guess they will eventually come back too. Like this did this time around. :cool:

kaev
07-01-2013, 05:52 PM
This has always been such a myth. An example is EQMac, the same for I don't know how long still going strong. People will come and go but the game if good will live on. People will spread this myth because THEY want it to expand on for selfish reasons but new players will be continously happy to find an Everquest Trilogy server that still exist even if the old hats leave. Guess they will eventually come back too. Like this did this time around. :cool:

That's why the player market and the raid game and every last one of the epic quests here are so awesomely dynamic and interesting after 2+ years of Kunark. You won't see the same tiny fraction of the player base endlessly farming the same highly desirable content. Definitely never gonna have any epic quests epicly cock-blocked here. Nope. No sirree. Nothing stale at all. Not ever. Move along citizen, nothing to see here.

Calibix
07-02-2013, 01:50 AM
That's why the player market and the raid game and every last one of the epic quests here are so awesomely dynamic and interesting after 2+ years of Kunark. You won't see the same tiny fraction of the player base endlessly farming the same highly desirable content. Definitely never gonna have any epic quests epicly cock-blocked here. Nope. No sirree. Nothing stale at all. Not ever. Move along citizen, nothing to see here.

Yeah I gotta agree. The barrier to entry to a newer player like myself is astoundingly high if you don't make a class that can make a lot of plat first. If it wasn't for the fact that I can power level people as a bard, I'd still be in lambent with weapons people have pitied on me. I will almost certainly never be able to afford my Epic MQ, let alone actually earn it unless I join TMO. Any time I'm in an area with a highly desirable item, its routinely camped (not that I can really solo camps anyways. Why I didn't make an enchanter is beyond me...).

I'm still having fun as this is my first p99 character, but agreed. If you've been here awhile I can see it getting really stale, really fast unless you have a way to make an absurd amount of plat, or join TMO. From the perspective of a hardcore/endgame player at least. If you just want to dick around in lower dungeons/raids, more power to you.

Clark
07-02-2013, 03:59 AM
Luclin is my favorite expansion.

Spacebar
07-02-2013, 12:56 PM
Not sure if anybody mentioned this, but there could also be an option to have another server open up after velious that is an extension of p99/classicEQ. A server that essential tries to take the interesting elements of later expansions and excludes the shit elements. So, the p99 server could be maintained, and characters could be copied over once they reached a certain level. It might keep people who are burnt out on Velious content from leaving entirely and I don't think it would stretch the community as thin as a new classic server would, since most of the people who would be messing around on the extension server would be those who "beat" Velious, lol.

I like the idea of having some of the cool dungeuns from Luclin and the planes from PoP attached, maybe even Veksar. As has been mentioned before, there could be certain stones in random areas all around classic areas where people would have to travel to and click something that would take them to a plane. Maybe mobs could be nerfed or level cap increased in the places added.

Gadwen
07-02-2013, 02:03 PM
This has always been such a myth. An example is EQMac, the same for I don't know how long still going strong. People will come and go but the game if good will live on. People will spread this myth because THEY want it to expand on for selfish reasons but new players will be continously happy to find an Everquest Trilogy server that still exist even if the old hats leave. Guess they will eventually come back too. Like this did this time around. :cool:

To suggest that over time the population won't drop is pretty silly. Velious will give the raiders a lot to do, but the casual players will only stay engaged in the game for so long, even if it is a number of years. The knowledge that nothing else is coming is an undeniable deterrent to some players as well. Yes, new players will continue to trickle in but the casual players are the ones that will be interacting with them in their earlier levels, they won't even see the raiding guilds outside of EC or until they can raid themselves. Without a big casual player base the game becomes a lot less enticing to new players.

Classic EQ is great, but a person can only play it for so long. I really don't care what they decide to do here after Velious, when I get bored I'll go to a different game.

Rhambuk
07-02-2013, 02:11 PM
p99 after velious?


the same, just more snow.

xCry0x
07-02-2013, 02:56 PM
I don't know the extent to which they could do it but I wouldn't mind seeing the Devs give custom content a go.

You look at game mods such as counter-strike and the millions of maps, all the battlefield mods (project reality, desert combat, etc) and realize that there are people out there that can do a lot with modding.

Problem is you then go down a road of ruining the game for purists and making your emu a modder emu as opposed to classic EQ.

Still I think it would be fun to see the old content get updated, ie the hate/fear 2.0 type stuff, if custom content zones are possible then add a higher level dungeon off of lguk similar to seb with a dragon or boss type mob etc to keep traffic up in those old places without constantly moving the player base to newer shit.

Swish
07-02-2013, 03:28 PM
How difficult would it be to actually add the PoP content without PoK/Stones??

Everyone has their preferences, I'd love to see PoP but if they put it in they should either do it fully/properly or not put it in.

It's like saying "Hey guys, Kunark is really cool but what about those EJ evacs? Can't we just make it so that you can evac from any outdoor zone?"

90% of people would probably like to see it put in to take the headache out of getting to CoM/Sebilis but as soon as you start doing something like that, 2 words appear all over the place...

Rhambuk
07-02-2013, 05:21 PM
2 words appear all over the place...

3 really,

Shit's Not Classic!!!!!!!