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View Full Version : What is the playable area in Everquest?


Slave35
07-14-2018, 10:00 PM
Just saw this video and it got me thinking: https://www.youtube.com/watch?v=80vctFJqoG8

What is the playable area of Project 1999 in square km?

Plus Luclin?

Plus Planes of Power?

bloodmuffin
07-14-2018, 10:14 PM
I like it when they include oceans or bodies of water as part of the "playable" area, eventually they're just going to include the elevation as part of it's size.

Vheran
07-14-2018, 11:55 PM
I like it when they include oceans or bodies of water as part of the "playable" area, eventually they're just going to include the elevation as part of it's size.

For a lot of games its unnecessary but EQ water is, no pun intended, immersive. I remember when I moved on to DAoC and then WoW, how let down I was that water wasnt a thing at all other than looks

Vheran
07-15-2018, 12:05 AM
https://forums.daybreakgames.com/eq/index.php?threads/do-you-know-how-big-everquest-is.248711/

I don't know the sources for this guys numbers but the first three expansions according to him were a total of 141.6 square miles which is 366.742 square kilometers.

Edit: this would make it bigger than everything before burnout on OPs video

Vheran
07-15-2018, 12:13 AM
He explained how he got this on the second page:

https://forums.daybreakgames.com/eq/index.php?threads/do-you-know-how-big-everquest-is.248711/page-2


Brewall Rainsinger
Apprentice

To determine size, I looked at the max/min on both X & Y coordinates, and then taking the difference (and being careful with the +/- signs). For Overthere, X difference is 34391 and Y difference is 16299 = 560538909 ft^2 or 20.1 miles^2.

Widest zones:
#1 The Iceclad Ocean - 34391 ft
#2 Ocean of Tears - 6748 ft
#3 The Dreadlands - 16504 ft
#4 Western Plains of Karana - 16170 ft
#5 Timorous Deep - 13841 ft

Tallest zones:
#1 Timorous Deep - 23124 ft
#2 The Iceclad Ocean - 16299 ft
#3 The Overthere - 15732 ft
#4 Firiona Vie - 14045 ft
#5 Scorched Woods - 12896 ft


Last edit: I think the fact almost half of all of EQ1's area was developed between 1999 and 2001 says a lot about the change in quality of an "expansion" after classic. I think it speaks in its own way of what us on p99 actually love about that era.

LulzSect©
07-15-2018, 12:43 AM
ice clad ocean is an abomination

zodium
07-15-2018, 05:57 AM
Just saw this video and it got me thinking: https://www.youtube.com/watch?v=80vctFJqoG8

What is the playable area of Project 1999 in square km?

Plus Luclin?

Plus Planes of Power?

They used to announce this for Kunark/Velious marketing, which I assume is why every damn outdoor zone is unnecessarily huge. No clue though. :o

"XXX MILES OF NEW ~CONTENT~ WEWT"

Swish2
07-15-2018, 06:57 AM
When you start thinking about playable area, consider how small Felwithe is for a "city" and how insignificant the towers outside are where the newbie area guards stand :/

Borak
07-15-2018, 10:13 AM
ice clad ocean is an abomination

As a bard, I've run from North Ro to ToV because, why not! Once you take the raft from North Ro and zone into Iceclad, it takes 22 minutes at Selo's drum speed to run to Temple of Veeshan. A full EIGHT of those minutes is spent just crossing Iceclad before zoning to Eastern Wastes. At BARD speed.

For comparison purposes, the previous "biggest waste of real estate" zone was Western Karana, and takes FOUR minutes to cross it at bard speed. Iceclad is twice as wide as Western Karana /shiver

Cecily
07-15-2018, 10:25 AM
'bout 30k

Swish2
07-15-2018, 10:30 AM
As a bard, I've run from North Ro to ToV because, why not! Once you take the raft from North Ro and zone into Iceclad, it takes 22 minutes at Selo's drum speed to run to Temple of Veeshan. A full EIGHT of those minutes is spent just crossing Iceclad before zoning to Eastern Wastes. At BARD speed.

For comparison purposes, the previous "biggest waste of real estate" zone was Western Karana, and takes FOUR minutes to cross it at bard speed. Iceclad is twice as wide as Western Karana /shiver

But if you're waiting for and catching less boats to get across the continent of Velious, you're GAINING time ;)

clevergirl
07-16-2018, 12:23 PM
'bout 30k

Seems correct.

I think travel times make a better metric though. It's all abstract stuff anyway. There are no mountains that are 5 miles high in game, that take an entire day to ascend, and wipe out your character. Unless we consider merbs and boss battles.

That being said, as ridiculous as it is now, the mountain highway/road leading up into highpass from WC, and all the random villages scattered around, down over and back into Kithacor is super immersive for a 1999 video game.

Sinistria
07-17-2018, 12:57 AM
He explained how he got this on the second page:

https://forums.daybreakgames.com/eq/index.php?threads/do-you-know-how-big-everquest-is.248711/page-2



Last edit: I think the fact almost half of all of EQ1's area was developed between 1999 and 2001 says a lot about the change in quality of an "expansion" after classic. I think it speaks in its own way of what us on p99 actually love about that era.

Hmmm

I can't imagine OT 20.1 miles^2 big.
I mean, run through it, it does not feel like 4x5miles ?
if you run around OT, it is 18 miles then
A marathon is 26.219 miles. The world record for this is about 2 hours.
I say you can run around OT in less then 1 hour.

It just feels not like that big.

Zorrok
07-17-2018, 09:21 AM
Hmmm

I can't imagine OT 20.1 miles^2 big.
I mean, run through it, it does not feel like 4x5miles ?
if you run around OT, it is 18 miles then
A marathon is 26.219 miles. The world record for this is about 2 hours.
I say you can run around OT in less then 1 hour.

It just feels not like that big.

Peeps get their awards taken away for using Spirit of wolf in marathons.

turn off run accelerates and then actually turn off run and walk OT. see if you think it feels like 4 miles.

Gilder
07-17-2018, 09:57 AM
For a lot of games its unnecessary but EQ water is, no pun intended, immersive. I remember when I moved on to DAoC and then WoW, how let down I was that water wasnt a thing at all other than looks

Eh, DAoC had that Atlantis expansion that was AMAZING for battling underwater and exploring, etc

Lammy
07-17-2018, 11:08 AM
By default, terrains are often measured in Meters

clevergirl
07-17-2018, 02:03 PM
I feel like everything is locked into moving at 3m/second