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Blitzers
08-17-2018, 12:57 PM
DISCLAIMER:

Let it be known, I am in no way supportive of the Luclin expansion being released. The thoughts opinions and ideas listed below are just my brain searching for a viable compromise that may be suitable to the purist and the luclin supporters. I am fine with the way p99 is, was, and forever will be. If Luclin were to be released I have compiled some must have restrictions on the expansion.

1. No Bazaar
2. No Nexus
3. Items, weapons, armor, crafting components, that are uniquely dropped in Luclin, MAY ONLY BE USED IN LUCLIN (this will require an armor set swap mod to be implemented). Unless it is an item that must be turned in for a quest than that item can only be used for turn in only.
4. New spells that are released by the Luclin expansion may only be used in Luclin zones. Only exception is the beastlord class spells.
5. AA’s use is restricted to Luclin zones only. XP for AA’s may be earned in all zones.

Foxplay
08-17-2018, 01:02 PM
No

bigjeff100
08-17-2018, 01:05 PM
Nope!

zodium
08-17-2018, 01:06 PM
No.

LulzSect©
08-17-2018, 01:09 PM
Not classic

Phenyo
08-17-2018, 01:34 PM
nah

Canelek
08-17-2018, 01:44 PM
nerp

Slave35
08-17-2018, 01:55 PM
What the fuck? no

Jimjam
08-17-2018, 02:15 PM
How about this: you don't get Luclin, but we do let you play here?

kjs86z
08-17-2018, 02:18 PM
no

Topgunben
08-17-2018, 02:18 PM
Let's skip Luclin and go straight to Mists of Pandaria

Evia
08-17-2018, 02:24 PM
While I admire your thoughts on the matter, no way luclin arrives on p99 in any shape or form. Custom content perhaps that is/was a luclin feature I could see possibly but even that's a stretch.

Luclin and P99 will never be a thing. I dunno why this is such a common topic brought up.

Lemonhead
08-17-2018, 05:47 PM
Let's skip Luclin and go straight to Mists of Pandaria

I have no idea what that is, but do the mobs hit for 100,000? That would be cool cause like I farm those invulnerable things and they'd shoot way up in price! And will there be no way to get there? And then how do you know we don't have it already? Hmm, wts High Pass Thing, 15k.

utenan
08-17-2018, 05:48 PM
If the zones weren't empty, boring, flat land masses riddled with throw enemies and no land marks or anything of interest maybe it would actually be fun running around luclin but unfortunately the zones look like they were made by people who either didn't want to be making them or didn't understand why EQ was cool.
Somehow West Karana is more interesting than the outdoor zones of luclin

ScaringChildren
08-17-2018, 05:54 PM
I say let Fippy Darkpaw take over Qeynos and turn it into a dungeon.

Evia
08-17-2018, 06:24 PM
I say let Fippy Darkpaw take over Qeynos and turn it into a dungeon.

This is custom content worth getting behind.

Kennie
08-17-2018, 06:26 PM
People like to pile on, but Luclin wasn't all that bad. There are many zones I enjoyed then and would enjoy now. I'm in the minority, but I'd be happy if Luclin came to p99.

katrik
08-17-2018, 06:32 PM
Get lost op

Canelek
08-17-2018, 07:17 PM
Vex Thal key quest + Vex Thal actual dungeon was so fucking painful and boring. Temple of Ssra was cool and I really liked my SK Emp sword.

Otherwise, way to make over a dozen zones worthless thanks to fast track leveling in that cave place.

beargryllz
08-17-2018, 07:22 PM
Wipe it clean 2018

Kika Maslyaka
08-17-2018, 08:15 PM
You guys seem to be missing a point that "Luclin" doesn't have to exactly how it was.
What you have here are bunch of LEGO pieces put together. Take it apart - zones, mobs, quests, items - build something TOTALLY NEW.

What OP proposed is still Luclin with like 5% adjustments, I am talking about 100% new content. Call it - Rise of Ugrashuk: The dead fish. Consist of parts of Luclin, DoD and LoY.

Otherwise - you still NOT bored playing 3 expansions worth of content on year 9?

Dartagnan
08-17-2018, 08:42 PM
DISCLAIMER:

Let it be known, I am in no way supportive of the Luclin expansion being released. The thoughts opinions and ideas listed below are just my brain searching for a viable compromise that may be suitable to the purist and the luclin supporters. I am fine with the way p99 is, was, and forever will be. If Luclin were to be released I have compiled some must have restrictions on the expansion.

1. No Bazaar
2. No Nexus
3. Items, weapons, armor, crafting components, that are uniquely dropped in Luclin, MAY ONLY BE USED IN LUCLIN (this will require an armor set swap mod to be implemented). Unless it is an item that must be turned in for a quest than that item can only be used for turn in only.
4. New spells that are released by the Luclin expansion may only be used in Luclin zones. Only exception is the beastlord class spells.
5. AA’s use is restricted to Luclin zones only. XP for AA’s may be earned in all zones.

The server should go through the Classic -> Kunark -> Velious cycle and then reset. There isn't anything classic about the current experience.

Bummey
08-17-2018, 09:44 PM
Luclin was good


Nexus isn't a problem and Dial won't die. You are all giant babies. You can't even run from EC to Lava without screaming for a port. You think people will really want to wait 15 minutes for a spire port and then run from North Karana?

Tethler
08-17-2018, 10:14 PM
Nexus isn't a problem and Dial won't die. You are all giant babies. You can't even run from EC to Lava without screaming for a port. You think people will really want to wait 15 minutes for a spire port and then run from North Karana?

Agree. I do a fair number of ports from lavastorm to WC so people can then run to EC. People are lazy. I'm happy to accept their plat though.

Nexus is just adding a few more boats.

Huck
08-17-2018, 11:02 PM
I’m too lazy to make that run from LS to EC, but that’s because I’m too lazy to delete the Nektulos files.

eadric
08-18-2018, 06:10 PM
I say let Fippy Darkpaw take over Qeynos and turn it into a dungeon.

A sinister necromancer has been dragging every Fippy Darkpaw corpse into the Qeynos sewers, stockpiling the innumerable remains until they filled the entire labyrinth. Now, at long last, the day has come - the day of...

The Revenge of Fippy Darkpaw!

Notwotwo
08-19-2018, 03:17 PM
Project2002.

Baler
08-19-2018, 03:22 PM
no luclin on p99, ever.
Luclin is not classic.
https://www.project1999.com/forums/images/p99-gold-flat.gif
---
Project2002.
^sucks and the staff change things based on player QQing. Name is a money grab also.

TAKP is where it's at for luclin. EQEmu scripters are better than childish money grabbers.
The Al'Kabor Project is actually working to 100% emulate a former eq live server up to PoP.

kotton05
08-19-2018, 04:17 PM
no

wooseon
08-19-2018, 04:30 PM
i hate customizing

skarlorn
08-19-2018, 05:21 PM
Nope

Snagglepuss
08-19-2018, 11:25 PM
No

Tecmos Deception
08-20-2018, 07:21 AM
DISCLAIMER:

Let it be known, I am in no way supportive of the Luclin expansion being released. The thoughts opinions and ideas listed below are just my brain searching for a viable compromise that may be suitable to the purist and the luclin supporters. I am fine with the way p99 is, was, and forever will be. If Luclin were to be released I have compiled some must have restrictions on the expansion.

1. No Bazaar
2. No Nexus
3. Items, weapons, armor, crafting components, that are uniquely dropped in Luclin, MAY ONLY BE USED IN LUCLIN (this will require an armor set swap mod to be implemented). Unless it is an item that must be turned in for a quest than that item can only be used for turn in only.
4. New spells that are released by the Luclin expansion may only be used in Luclin zones. Only exception is the beastlord class spells.
5. AA’s use is restricted to Luclin zones only. XP for AA’s may be earned in all zones.

Fucking yuck.

This shit is about as bad as zones scaling to your level or instancing or modern MMO xpac progression.

heartbrand
08-20-2018, 11:42 AM
2 years for chardok 2.0 but custom content is coming

yaw ok

SamwiseRed
08-20-2018, 12:44 PM
i liked the bazaar. sitting in ec tunnels for hours to sell things is for the unemployed.

GnomeCaptain
08-20-2018, 01:28 PM
Luclin was awful.

And nexus was the single worst thing to happen to EQ.

Cult
08-20-2018, 04:21 PM
a compromise would look more like "there are other servers that you can play luclin on today, but you have to reroll"

Crust
08-20-2018, 04:53 PM
much rather have Warders actually spawn...

LulzSect©
08-20-2018, 04:56 PM
2 years for chardok 2.0 but custom content is coming

yaw ok

Bummey
08-20-2018, 06:05 PM
anyone who does not like luclin sucks imo

sometimes opinions are facts


but in this magical world where luclin comes to p99 it would still be like 20 years off in terms of dev time.

Smurflogik
08-20-2018, 06:36 PM
I would do anything for luclin

even if you don't like luclin look what it adds

KEI at level 1 AMAZING
spell focus, improved damage, mana pres ETC AMAZING
AA points, AMAZING and allows level 60s something else to do and ways to get a lot stronger

NEXUS $$$$
BAZAAR $$$$

anyone who does not like luclin sucks imo

Terrible. Take a lap.

Champion_Standing
08-20-2018, 06:40 PM
They need to just make the tunnel like the Bazaar stalls

LulzSect©
08-20-2018, 06:44 PM
thats the only custom change i would ever get behind akin to item linking

Bordsythenewb
08-20-2018, 08:24 PM
Just stop already

Topgunben
08-20-2018, 09:04 PM
The only mod i would support is banning Wood Elves.

heartbrand
08-21-2018, 10:29 AM
AA's were good as they gave you a reason to keep playing the game. Means more people EXPing, more groups, more immersion.

Bazaar drove prices down, created a market for more items [people don't waste time auctioning 10pp items but with Bazaar people will sell them], people still auctioned off rare items, etc.

Focus items brought casters more in line with melee and made itemization more diverse and exciting.

The actual content of the expansion sucked though for the most part. I believe had Luclin's actual content been more like a Kunark or a Velious people here would be singing the praises of how amazing it was. Unfortunately it was bland and boring with a horrible end raid zone and shitty itemization for the most part with pretty awful lore.

Lanzellot
08-21-2018, 11:12 AM
piss off with the sony shit

azeth
08-21-2018, 11:50 AM
if AAs existed, I'd have never stopped playing. AAs are probably the best thing to happen to EQ in EQ history

Kika Maslyaka
08-22-2018, 07:40 AM
piss off with the sony shit

You been playing "sony shit" for 8 years now.

katrik
08-22-2018, 10:23 AM
For some reason they ever did implement Luclin, say goodbye to a huge chunk of people that play here regularly. We’re here for a reason.

heartbrand
08-22-2018, 10:50 AM
For some reason they ever did implement Luclin, say goodbye to a huge chunk of people that play here regularly. We’re here for a reason.

They would also gain a huge chunk.

It's also never happening much like custom content and a new server is never happening.

lctucker2999
08-22-2018, 04:25 PM
There are plenty of legit, semi-legit, and fully custom servers... just go find one. Granted the population may only be 7... with 5 of those one guy boxing but still.

Venjenz
08-23-2018, 08:58 AM
The only mod i would support is banning Wood Elves.
+1

katrik
08-23-2018, 09:21 AM
They would also gain a huge chunk.

It's also never happening much like custom content and a new server is never happening.

I won’t believe that until it *hopefully* never happens.

fastboy21
08-23-2018, 10:01 AM
They should open luclin, but only allow people who are banned to play there. Also, the only available luclin zone will be the gray. Also, if you die in the gray you are perma dead and all accounts associated with your IP are banned too. Also, PVP will be enabled. Also, there will be multiple cameras broadcasting to Twitch to watch hunger games.

Muggens
08-23-2018, 01:05 PM
A modified Luclin expac; with a one-way ticket to the moon. You cannot come back. PvP flag all arrivals.
A toon on the moon could come back to Earth maybe after 12 months, if u bought a ticket for 100K - earthbound again u lose all gain from Luclin, and half of ur original levels. U get a moon rock with +1 regen to keep(some will say its from antartica) and a kittens poster

jarshale
08-25-2018, 01:10 AM
thats a really terrible idea OP. grats.

Trelaboon
08-25-2018, 09:13 AM
I honest don’t mind the idea of a Bazaar. I’m not a tunnel hustler so I really would prefer an easier way to sell my shit, and the bazaar arena always made for fun memories on my server

zodium
08-25-2018, 09:40 AM
Ams vehemently anti-tunnelquest, but still feels integral part of Classic experience. Should not of retail shop. If wants good price, buy or sells, takes time to fish for. Classic most.

Salaryman
08-25-2018, 11:20 AM
no

Puluin
08-25-2018, 08:59 PM
WTB just the bazaar before they allowed offline vendors.
*could stick it where the arena should be so it's a bit of an adventure to get there. Rather lake might see more action.

Valdain
08-26-2018, 12:03 AM
I’m fine with it because based on your ruleset, Luclin would be inaccessible.

No Nexus means no non-porters can get to Luclin
No Luclin spells used outside of Luclin means no ports can be used to get Wiz/Dru/anyone else to Luclin

Linksfather
08-26-2018, 09:59 AM
Yes. Anything. Whatever. Just add it please

Izmael
08-26-2018, 10:15 AM
Im ok with luclin as long as it doesnt involve luclin being rolled out on p99

Rick Sanchez
08-26-2018, 10:33 AM
if you want to play Velious + go on p2002 and stfu

renordw
08-27-2018, 04:14 PM
I think just AAs

bcdi
09-13-2018, 08:14 PM
... go on p2002 and stfu

People have taken your advice. Well, the first half at least.

Haynar
09-13-2018, 08:20 PM
No

Bummey
09-13-2018, 08:41 PM
No


rip hopes and dreams

Brontus
09-13-2018, 09:22 PM
No

Could you please elaborate on why you don't think this is a good idea? Thanks.

David Johnson
09-13-2018, 09:37 PM
Yo ho ho. The moon is made of green cheese.

Haynar
09-13-2018, 09:50 PM
Could you please elaborate on why you don't think this is a good idea? Thanks.

There is no idea.

Luclin discussions are a non-starter. Period.

It does not matter how many times you ask. How you spin it. How you dress it up.

It's no to Luclin. No. No. No.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.

Check12345
09-13-2018, 10:59 PM
Opening up Veksar. Now that would be neat. IIRC the only reason it didn't drop with Kunark was a lot of zone geometry /pathing kinda problems so they had to scrap it before the xpac launched.

https://i.imgur.com/MNKWJ3O.jpg

Kemadin
09-13-2018, 11:31 PM
There is no idea.

Luclin discussions are a non-starter. Period.

It does not matter how many times you ask. How you spin it. How you dress it up.

It's no to Luclin. No. No. No.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.

How about a fresh server? Green99? Literally anything new? Pretty please? :D

zodium
09-14-2018, 12:59 AM
No

Wonkie
09-14-2018, 01:17 AM
implementing broken aka "unsolved" quests is the holy grail of custom content

aaezil
09-14-2018, 01:58 AM
If your argument is “not classic” This server stopped being classic about 12 months after velious dropped. (Plus Before that with Very Long Kunark). Just Saying

zodium
09-14-2018, 02:22 AM
If your argument is “not classic” This server stopped being classic about 12 months after velious dropped. (Plus Before that with Very Long Kunark). Just Saying

Luclin was a bad expansion.

Mead
09-14-2018, 02:47 AM
There is no idea.

Luclin discussions are a non-starter. Period.

It does not matter how many times you ask. How you spin it. How you dress it up.

It's no to Luclin. No. No. No.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.

See you in a few days for the next luclin thread

heartbrand
09-14-2018, 07:54 AM
Going on two years for Chardok revamp but people think Luclin and custom content will be considered. Ok.

heartbrand
09-14-2018, 07:56 AM
There is no idea.

Luclin discussions are a non-starter. Period.

It does not matter how many times you ask. How you spin it. How you dress it up.

It's no to Luclin. No. No. No.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.

Your signature is kind of funny considering the amount of RMT on red that went completely unpunished despite being openly transacted.

Check12345
09-14-2018, 04:15 PM
Sticky: Luclin? No.

Kika Maslyaka
09-14-2018, 06:17 PM
Luclin was a bad expansion.

So don't implement it "as it was" - make it as it should have been in spirit of classic.

Or better, yet implement new Norath-related zones instead from later periods:

-Veksar
-JaggedPine Forest
-Broken Skull Isle

Again, don't just go with "it was bad" - make new and better.

Mead
09-14-2018, 06:21 PM
So don't implement it "as it was" - make it as it should have been in spirit of classic.

Or better, yet implement new Norath-related zones instead from later periods:

-Veksar
-JaggedPine Forest
-Broken Skull Isle

Again, don't just go with "it was bad" - make new and better.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.

Yoink1986
09-14-2018, 06:30 PM
So when is Luclin being implemented?

zodium
09-14-2018, 06:31 PM
So don't implement it "as it was" - make it as it should have been in spirit of classic.

Or better, yet implement new Norath-related zones instead from later periods:

-Veksar
-JaggedPine Forest
-Broken Skull Isle

Again, don't just go with "it was bad" - make new and better.

No

Bummey
09-14-2018, 08:13 PM
Again, don't just go with "it was bad"



actually


it was good

Check12345
09-14-2018, 11:58 PM
VT with the p99 crowd would be pretty funny though

remember, mana burn v1 wasn't nerfed until near pop release

it took about 14 of us to take Sontalak or rhags, etc, you can bet on 114 wizards poofing Emp and Aten with our player base

every 32k dragon would get poofed by 5 wizards and 1 puller within minutes

i just imagine sirken buying vodka by the handle at that point :D

Zuranthium
09-24-2018, 03:04 AM
So don't implement it "as it was" - make it as it should have been in spirit of classic.

Better yet, implement new Norath-related zones instead from later periods:

-Veksar
-JaggedPine Forest
-Broken Skull Isle

Again, don't just go with "it was bad" - make new and better.

Absolutely a big yes to implementing more Norrath zones. Obviously not for p99 blue, but another server. For starters, every area that was displayed on the official game map should be a zone in the game. There should be no argument against that, as these are actual areas envisioned and given to the players by the game designers themselves; they simply didn't have the time to put them in the game (later expansions did put some of these areas in, although not well designed for the most part).

Also, on that note, there is an actual listing in the original EQ game files for a zone called "High Cave". Sounds to me like there was supposed to be a dungeon underneath High Pass; this makes perfect sense when you think about the looooong pathway at the bottom of the High Pass ridge that just hits a wall, and also how High Keep has that dungeon-like basement area. I've talked about it before, but there's lots of ways they add more dungeons to Norrath and make those dungeons interconnected to multiple zones sometimes too.

As for Luclin though, I think it's just bad. The design of it was tonally off from classic EQ and not good on its own in the first place. The zones mostly felt like fake boxes filled with arbitrary content, in ways that previous EQ zones didn't. They severely lacked enough interesting landmarks/twists and characterful details, while being simultaneously too smooth and too grainy (smoothed out surfaces but with a grainy rendering). Perhaps some of these zones could work if you completely change the NPC's in them, but the majority are too flawed in physical design.

I don't like the Nexus as it was implemented, too lazy and out of character (why would Wizards allow anyone to freely enter their magical Nexus), but I think it's okay to have NPC Wizards on at 1 spire per continent who can translocate players. There just needs to be several caveats attached: you should have to pay them, they should be level restricted (at least level 30 to use), and they should only appear once every hour for a duration of 5 minutes. This would allow elder enough characters to get a reliable, limited teleport in the rare instance that they are not able to find a regular Wizard/Druid port for transcontinental travel. I think that's fair, it allows the port classes to still be necessary for better mobility, while occasionally cutting down a bit of nuisance for everyone else. I would disable regular Wizard/Druid ports for low level characters anyway, to foster the lower level local communities that are integral to the game world. No more grabbing a port to anywhere at Level 5. You're running and taking a boat if you want to go somewhere far away; that's how the game works for any new server.

As for the bazaar, the zone itself should be deleted, as should the ability to auto-buy. Those things remove an integral part of player interaction/immersion in the game world and literally let people play the game in their sleep. However, I am in favor of a searchable in-game listing that shows what everyone has for sale, including a "bulletin board" type of thing (so people can post what they have for sale and then go out and adventure). This would allow everyone to put their goods up for sale without so much ridiculous spamming, and allow people to sell things they might not otherwise put the effort into, but still keep the player interaction intact.

AA's are shit, a game shouldn't be forcing people to continually exp grind such a ridiculous amount. The game content itself should be good enough to keep people involved regardless of being "max level", and any form of game balancing can be done via directly changing a class ability or item. Mounts are also shit unless they are some kind of super-special class ability and also well-rendered (which they definitely weren't in Luclin and really aren't possible to do well on a sever like this).

TLDR -- This post is so long because I recently read another lengthy Luclin thread where people were arguing what they liked about Luclin (the majority of those people seemed to not start Everquest until 2001 or 2002, so no surprise). I wanted to address every point people had brought up about why Luclin was good, because it definitely was not good. I didn't even get into things like Paludal Caverns being ridiculously easymode and killing off other game content, but I will now - things like that you can balance. It's separate from talking about zone design itself or outside features; people need to realize the things they might have liked about Luclin (of which there are VERY few things worth keeping, IMO) are something you can incorporate elsewhere.

Muggens
09-24-2018, 11:18 AM
^true words

Kika Maslyaka
10-12-2018, 10:13 AM
Why do I keep reading this threat title as "The Great Luclin Corpse” ???

misterbonkers
10-12-2018, 10:13 AM
Why do I keep reading this threat title as "The Great Luclin Corpse” ???

because the idea was dead on arrival

Shanst
10-12-2018, 10:30 AM
Wipe it clean 2018

I can get behind this. Let’s wipe the content so we can start poopsocking over the same 2 expansions for another 10 years!

Nikkanu
11-11-2018, 02:24 PM
There is no idea.

Luclin discussions are a non-starter. Period.

It does not matter how many times you ask. How you spin it. How you dress it up.

It's no to Luclin. No. No. No.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.

https://i.imgur.com/SF8MzIP.gif

Doil_Boil
11-11-2018, 03:32 PM
Server staff have already said there may be custom content after they finish patching out Velious. Wouldn't be too hard to use some of the old Luclin content as part of that, without actually putting Luclin in.

Faiding
11-11-2018, 05:54 PM
Server staff have already said there may be custom content after they finish patching out Velious. Wouldn't be too hard to use some of the old Luclin content as part of that, without actually putting Luclin in.

If they come out with custom content I hope they do it on a fresh server. Custom content is antithetical to the concept of a "as close to classic as possible" goal.

Mead
11-11-2018, 06:43 PM
Server staff have already said there may be custom content after they finish patching out Velious. Wouldn't be too hard to use some of the old Luclin content as part of that, without actually putting Luclin in.

https://i.imgur.com/pbkhfZB.jpg

Doil_Boil
11-11-2018, 07:19 PM
If they come out with custom content I hope they do it on a fresh server. Custom content is antithetical to the concept of a "as close to classic as possible" goal.

I mean considering this server is supposed to be a dry run for a true classic timeline server, and isn't all that classic, I think it would be a good fit. Especially to make all the people who have invested so much time here happy.

aaezil
11-11-2018, 07:24 PM
As close to classic as possible is not the current goal. tons of ruleset and game changes make this very far off from that.

Rygar
11-11-2018, 07:51 PM
I mean considering this server is supposed to be a dry run for a true classic timeline server, and isn't all that classic, I think it would be a good fit. Especially to make all the people who have invested so much time here happy.

You mean like the time the Devs put in to see their dream realized...? The clear cut, up front vision since Day 1?

I swell up fierce when neckbeards dream of Luclin on p99, shit is hot. Sweeter than the tears of Baler.

Doil_Boil
11-11-2018, 07:53 PM
You mean like the time the Devs put in to see their dream realized...? The clear cut, up front vision since Day 1?

I swell up fierce when neckbeards dream of Luclin on p99, shit is hot. Sweeter than the tears of Baler.

This was a test for a true run through of a classic p99 server, if anything. There's no reason not to add non classic content and make a true classic server at the same time..

Rygar
11-11-2018, 07:55 PM
This was a test for a true run through of a classic p99 server, if anything. There's no reason not to add non classic content and make a true classic server at the same time..

Keep going, I'm a gonna bust!

Doil_Boil
11-11-2018, 08:16 PM
Keep going, I'm a gonna bust!

You're an odd duck. I'm not pro luclin. I'm pro custom content in the spirit of project 1999, on this server which has become a decidedly non-classic server.

I'm also all for a new server which accurately recreates the true classic experience from beginning to end. What I'm getting from you is that you're not for a true classic experience?

Rygar
11-11-2018, 08:38 PM
*lights a cigarette*

Was it good for you too, baby?

Doil_Boil
11-11-2018, 09:08 PM
Man, i thought this server attracted people who are all about classic EQ. This Rygae guy seems to not be about it.

clacbec
11-11-2018, 09:12 PM
Lol no way, something classicnew instead

Bardp1999
11-12-2018, 12:20 AM
The shittiest part of P99 is finding XP groups from 55-60 because its either Sebelis or trying to piecemeal a group together that will last about 30 minutes before the enchanter has to go eat diner.

I personally blame Chardok AoE for the way the server has developed for the end grind.

If only there was a simple and non invasive solution. oh heyyyy, ENABLE THE F#CKING LFG TOOL FOR THE LOVE OF CHRIST

zaneosak
11-12-2018, 03:41 PM
Why are people so against Luclin, because of AA and Bazaar? Nobody I knew back then starting jumping ship or even thought it was that bad until PoP with all it's teleportation and 100% focus on end-game raiding.

putrid_plum
11-12-2018, 03:54 PM
People are against Luclin because instead of twinking alts they would have to grind their AA's on main PCs. Now you know the truth.

kotton05
11-12-2018, 04:39 PM
This guy must be new

zodium
11-12-2018, 05:08 PM
Why are people so against Luclin, because of AA and Bazaar? Nobody I knew back then starting jumping ship or even thought it was that bad until PoP with all it's teleportation and 100% focus on end-game raiding.

Luclin doesn't have a single redeemable feature. :o

Erati
11-12-2018, 06:30 PM
Luclin doesn't have a single redeemable feature. :o

Flowing Thought goes up to 15 though!!!!

Artaenc
11-12-2018, 06:36 PM
There is no idea.

Luclin discussions are a non-starter. Period.

It does not matter how many times you ask. How you spin it. How you dress it up.

It's no to Luclin. No. No. No.

Which part of that is hard to get? Those that admin the server decided on the goal of the project at the beginning. It stops in Velious. End of story.How about Luclin on red?

ldgo86
11-12-2018, 06:52 PM
Luclin doesn't have a single redeemable feature. :o

Sitting animation in wolf form.

heartbrand
11-13-2018, 12:16 AM
Even if staff came out and said “yep Luclin is next” we wouldn’t be seeing it for about 9 to 15 years at current rate

Haynar
11-13-2018, 11:39 AM
No work has been done on Luclin.

Totally viable to say the next expansion will actually be Luclin. And it will be true. Or at least not un-true.

Oleris
11-13-2018, 11:56 AM
No work has been done on Luclin.

Totally viable to say the next expansion will actually be Luclin. And it will be true. Or at least not un-true.


https://i.imgur.com/5vH0HOO.gif

Jimjam
11-13-2018, 12:38 PM
No work has been done on Luclin.

Totally viable to say the next expansion will actually be Luclin. And it will be true. Or at least not un-true.

LoY is a better 3rd xpac.

#justsaying

cobhc3
11-13-2018, 01:41 PM
LoY is a better 3rd xpac.

#justsaying

Swamp frogs > Moon cats?

Asteria
01-11-2019, 12:02 AM
If the zones weren't empty, boring, flat land masses riddled with throw enemies and no land marks or anything of interest maybe it would actually be fun running around luclin but unfortunately the zones look like they were made by people who either didn't want to be making them or didn't understand why EQ was cool.
Somehow West Karana is more interesting than the outdoor zones of luclin

People like to pile on, but Luclin wasn't all that bad. There are many zones I enjoyed then and would enjoy now. I'm in the minority, but I'd be happy if Luclin came to p99.

Vex Thal key quest + Vex Thal actual dungeon was so fucking painful and boring. Temple of Ssra was cool and I really liked my SK Emp sword.

Otherwise, way to make over a dozen zones worthless thanks to fast track leveling in that cave place.

All we really need of Luclin are the new sperls like mage focus items, focus effects on older stuff & pet AAs.
Oh, on 2nd thought we need new halflings, dwarves, & gnomes for those Suuper sexy new hairstyles and armour graphics. Ogres & trolls r less comical if boring! :)

YendorLootmonkey
01-11-2019, 09:20 AM
I would straight up punch a little kid in the face on national TV for Innate Camo, Endless Quiver, and Archery Mastery 1-3.

ScaringChildren
01-11-2019, 09:55 AM
I would straight up punch a kid in the face on national TV.

YendorLootmonkey
01-11-2019, 10:01 AM
I would straight up punch a kid in the face on national TV.

Don't lie, you wouldn't wait for TV cameras.