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Polixenes
03-30-2011, 02:11 PM
I've had a really good read of the FAQ and the wiki. Here's something I couldn't straighten out during my wanderings:

Aeolwind's post
(http://www.project1999.org/forums/showpost.php?p=5491&postcount=12) indicates that this server's timeline finishes with the discovery of Velious.

Will that be the end of content progression or will other things that changed after Velious but before Luclin still be considered? Specifically I am thinking of Epics, Warrens, Tradeskills >200.

[With apologies to any dead horses which might have been harmed in the making of this post]

nilbog
03-30-2011, 02:16 PM
Firstly.. don't pay too much attention to that timeline post by Aeolwind.

That was a rough draft written into dev chat that was used in response to something. It doesn't have all the changes, and npc fights aren't necessary to unlock expansions.

Changes made prior to Luclin (through velious) should be implemented when their time arrives.

President
03-30-2011, 02:18 PM
I know Nilbog already responded, but I assume the only thing that is firm is that Luclin, as we know it, will never see this server.

Lots of stuff has been discussed as what to do with the server when content in Velious starts to become obsolete, but I highly doubt the dev's will make a decision on what to do until the time comes.

baalzy
03-30-2011, 02:29 PM
Theres so much to do through velious that it'll keep all but the most hardcore busy for another couple years I think.

Though I think it would be awesome if luclin era AA's got added like 2 years after velious' release, without releasing luclin itself.

Or just once Velious hits, start up another P99 with all the lessons learned and strive for an even closer to classic progression.

nilbog
03-30-2011, 02:33 PM
I think the majority* of players here believe classic-Velious had the right idea.

Luclin onward.. I just can't get onboard with. I played the expansions up to like omens of war. It was all right, but mostly just a big waste of my time.

I'd rather have a completely custom game after Velious than rebuild that fail. Cats on the moon not happening on my watch.

baalzy
03-30-2011, 02:38 PM
I thought AA's were a brilliant move. It gave people who were max level something to do other than raid or farm for alts.

But I will agree, Classic through Velious were the golden days of EQ and it went downhill from there.

Either way, I don't see myself ever quitting P99 because I ran out of content to do. Playing every class to 60 and doing every raid as each class should keep me busy for a while.

Edit: But seeing dungeons like Veksar eventually added would be great. Something which should have gone in during the kunark/velious era but didn't for whatever reasons.

Cethin
03-30-2011, 02:38 PM
Luclin is the reason why I quit EQ in the first place. I'm so glad I'm not the only person who shared this view and happy to know that P99 will not be implementing it. I can finally play EQ the way I wanted to 10 years ago!

feelsgoodman.jpg

Lasher
03-30-2011, 02:45 PM
I think the majority* of players here believe classic-Velious had the right idea.

Luclin onward.. I just can't get onboard with. I played the expansions up to like omens of war. It was all right, but mostly just a big waste of my time.

I'd rather have a completely custom game after Velious than rebuild that fail. Cats on the moon not happening on my watch.

Classic to Kunark was the first time high from a drug and the expansions after that was chasing that high you experienced before hoping to find it again but never doing

Polixenes
03-30-2011, 02:58 PM
Thanks for the responses, much appreciated.

I’d be very happy never to see Luclin or PoP or anything beyond, except to say that I absolutely loved the Legacy of Ykesha expansion.

Even without content additions after Velious, I would be happy if some smaller changes were ultimately to go in, such as more banks slots, shared bank slots, stackable pelts. I was always an avid tradeskiller and I will soon be bumping against my bank inventory limit with pelts alone. WTB tradeskill components mule.

baalzy
03-30-2011, 03:05 PM
WTB tradeskill components mule.


That gives me an idea for a pie in the sky pipedream.

Custom account types that have IP exemptions that can dual-boxed for the sole purpose of transfering/muling.

Somehow flag the account so that any character made on it has 1000 str, but only 1hp and can never level up. That way you can park it in EC with a bunch of gear and trade all day while still playing elsewhere.

Or if that's too much, just a character that is bound and rooted near a banker in whatever city you choose and can ONLY be used for storing/transfering gear.

(i understand shared bank slots would be effectively the same thing, but it doesn't allow you to xfer to chars on different accounts).

nilbog
03-30-2011, 03:13 PM
Custom account types that have IP exemptions

Stopped reading right here. The IP exemptions are no joke. There is a fine line between giving people the ability to box, and just a slight inconvenience of needing an ally to help you transfer.

Rogean
03-30-2011, 03:13 PM
Cats on the moon not happening on my watch.

I lol'd.

Cars
03-30-2011, 03:17 PM
I think if you guys did something completely custom, and managed to keep the same feel that custom through Velious provided you could keep my attention for the rest of my life. Old school feel but without future knowledge... the thought of it almost makes me nerdgazm

falkun
03-30-2011, 03:30 PM
Of luclin, I enjoyed the temple of ssra raid/exp zone and the quest for the VT key (yes, I enjoyed camping the different spawns with my guildmates). The rest of it, I didn't really care for and the retarded amount of HPs trash had in VT was absurd. I wish I had gotten to kill Seru though.

I also thoroughly enjoyed my time in PoP and thought the flagging system was cool. I remember the first time my pally tanked in PoN and was like "damn, these things hit like TRUCKS".

I quit shortly after Omens came out because I hadn't even seen the Gates of Discord territory, let alone buy Omens. Paladins on my server were a dime a dozen and I didn't enjoy having to grind out the gear in LDoN to progress.

If this server never goes passed Velious, I'd be OK. I want to experience in velks, complete NToV, and do the prayer shawl and coldain ring chains (and the 10th ring war again!). I want to finally complete an epic, and have it be relevant for near the entirety of that character's existance (hell, bard epic is relevant for a long time).

I've also done some things on this server that I never knew about, such as doing any kind of leveling in Warsilks Woods. I don't even think I even ZONED into that zone on Live.

This server has enabled me to enjoy a game much closer to the way I feel it was meant to be, and that everything since has failed to reach.

Back on topic, the thought of custom generated content (instead of cats on the moon) sounds very intriguing and I hope that if/when that time comes that I will be able to enjoy it.

Vonkaar
03-30-2011, 03:45 PM
Luclin is the reason why I quit EQ in the first place. I'm so glad I'm not the only person who shared this view and happy to know that P99 will not be implementing it. I can finally play EQ the way I wanted to 10 years ago!

feelsgoodman.jpg

/agree


Of luclin, I enjoyed ... the quest for the VT key
:eek:

Cars
03-30-2011, 03:46 PM
/agree

What he said. I quit 2 weeks after Luclin

falkun
03-30-2011, 03:57 PM
:eek:
O, it was a bitch, but I got a sense of accomplishment out of it and screwing around with guildmates in /g & /gu was worth it.

On the other hand, I used my key once before we moved into PoP (I was a bit behind the expansion curve). But the trash...(with what little authority I have to speak on the matter)

Rasah
03-30-2011, 04:07 PM
I thought AA's were a brilliant move. It gave people who were max level something to do other than raid or farm for alts.

I thought AA's were terrible. You could never stop and catch your breath. You couldn't get off the hamster wheel. All it would do here is keep the level 60 zones completely packed, with nobody playing in the 1-59 zones.

At least now, if you are not raiding, you can take a different class through the game and enjoy it again. Perhaps a melee instead of a caster. Or a good instead of an evil.

fischsemmel
03-30-2011, 04:14 PM
What exactly about Luclin turned everyone off to EQ?

Cars
03-30-2011, 04:15 PM
Cats on the moon, interface, graphics, AA's...oh and 2 poorly thought out classes.

ChairmanMauzer
03-30-2011, 04:24 PM
Cats on the moon, interface, graphics, AA's...oh and 2 poorly thought out classes.

Beastlord was the only class released with Luclin.

Morlaeth
03-30-2011, 04:25 PM
I think the majority* of players here believe classic-Velious had the right idea.

Luclin onward.. I just can't get onboard with. I played the expansions up to like omens of war. It was all right, but mostly just a big waste of my time.

I'd rather have a completely custom game after Velious than rebuild that fail. Cats on the moon not happening on my watch.

thank god

Cars
03-30-2011, 05:14 PM
Beastlord was the only class released with Luclin.

Haha well I quit then so it shouldn't be a surprise I dont remember the details! :p

apenao
03-30-2011, 05:15 PM
What exactly about Luclin turned everyone off to EQ?

The great fail for me was the whole key system opposed to the faction system in Velious.

In Velious, you could farm the faction if you missed your guild's raids for a time (i.e. hollidays). In luclin if you missed the week your guild took Emperor down, you were screwed and out of your guild bussiness in VT.

There were some good things in Luclin in my opinion, such as the Cursed cycle or the Arch Lich in SSRA or the Burrower event, and that mob that casted Divine Aura on himself all the time was fun too. I could use some of the AAs too :) But mostly I think the original trilogy is what I missed more when I started in the first progression server and that's why I'm here now.

Auvdar
03-30-2011, 05:19 PM
I like to think of the original EQ Trilogy like the original Star Wars trilogy. Flawed but incredible! And anything after SoV is like the new star wars movies/TV shows... bah.

maximum
03-30-2011, 06:43 PM
I like to think of the original EQ Trilogy like the original Star Wars trilogy. Flawed but incredible! And anything after SoV is like the new star wars movies/TV shows... bah.

Auv you just blew my mind. Like Star Trek I, II and III!

Stumpes
03-30-2011, 07:50 PM
you can take a different class through the game and enjoy it again. Perhaps a melee instead of a caster. Or a good instead of an evil.

In EQ there is such little different between classes it really isn't worth it. I mean there are some unique classes that are fun like bards and enchanters, but for the most part, you cast a few spells a fight or click auto-attack with an occasional kick/back stab/bash in between. There isn't a huge different in combat between classes when grouping.

Werlop
05-12-2011, 04:56 PM
In EQ there is such little different between classes it really isn't worth it. I mean there are some unique classes that are fun like bards and enchanters, but for the most part, you cast a few spells a fight or click auto-attack with an occasional kick/back stab/bash in between. There isn't a huge different in combat between classes when grouping.

At 50+, monks and rogues might both autoattack and mash a couple hotkeys, but there's a helluva lot of difference between a group of CLR WAR SHM ENC MAG ROG, and a group of CLR WAR SHM ENC MAG MNK. Mainly that the second has a real puller and the first had better hope lull works.

Each class has multiple abilities and can fit multiple roles. Some are specialized, yes (clerics, anyone?) but most have utility in different areas*, and the specialized classes are the best at what they do. If your class bores you, try something with more utility.

*Doesn't apply to rangers

Doors
05-12-2011, 05:06 PM
Anything after velious sucked. I would rather they just wiped everything once velious got old, which would be years from now anyway, than them putting in custom content or releasing luclin.

Shadey
05-12-2011, 05:22 PM
Luclin rocked and imo was the best thought out expac. I hope it gets considered once Velious is fully implimented. It would be Awesome! :)

Those that think Luclin was bad have poor judgement imo. And knock great advancements it brought to this game. Making it a modern mmo with classic feel to it still. :)

Stumpes
05-12-2011, 05:24 PM
I think the majority* of players here believe classic-Velious had the right idea.

Luclin onward.. I just can't get onboard with. I played the expansions up to like omens of war. It was all right, but mostly just a big waste of my time.

I'd rather have a completely custom game after Velious than rebuild that fail. Cats on the moon not happening on my watch.

So can we have Dogs on the moon?

Shadey
05-12-2011, 05:34 PM
So can we have Dogs on the moon?

LOL

Shadey
05-12-2011, 05:36 PM
Oh and for the person that said you'd get left behind in Luclin if you took some time off. Well if that happened to you then you were in the WRONG guild. We re-keyed people all the time all through Luclin (members that missed things and new members).

So there is no issue there. And if your guild here would not do that then they are the WRONG guild.

Lamprey
05-12-2011, 05:48 PM
And if your guild here would not do that then they are the WRONG guild.

I think the point was that guilds here won't have to do that.

Shadey
05-12-2011, 06:16 PM
I think the point was that guilds here won't have to do that.

Not if they don't implement it no. But with PoP comes endless backflagging members and new members. And if you change that then you might as well impliment Luclin with key quest changes. For those that are LAZY!

Jave
05-12-2011, 06:23 PM
Luclin was complete GARBAGE. I /yawned through the entire expansion, but when POP came out I was IN LOVE. For those that were willing to work for it, the flagging system was AWSOME. I felt a sense of accomplishment every time I got another flag. The raids were fun, challenging, and rewarding. The story line was brilliant as well.
Now.......like many others I think the books were a horrible idea. Yes, I'm bias, I was a wizard, but it took the sense of community out of the game. I did like POK for the gathering place to get buffed, organize raids, hang outside the bank AFK etc....

While many here hated POP, I loved it. An I'm not judging anyone here, but if you put the time, effort and energy into getting flagged, never giving up(sometimes I had to raid the same raid 4-7 times before I got the flag for it), it was rewarding, the gear rocked and it felt like I had a sense of purpose again.

Shadey
05-12-2011, 06:33 PM
PoP was great raids I do agree. Luclin had better raids IMO though. Not all based off of one zone that was easy to get to.

It was old world style FFA jumping from zone to zone to get to the bosses that were up. With the exception of SSRA and VT which were complete raid nights of course. But it was still full competition in each of those zones as well.

The great thing about Luclin is you have Awesome EXP zones as well. Lots of content and lore for all levels. Not just raids and a lil bit of xp zones for the higher lvls.