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View Full Version : This is why I loved (and still love) Everquest


Tynan
11-21-2018, 06:57 PM
So my druid recently gained access to the level 24 tier of spells. I went and collected all of them, including Ring of Combines. This spell transports the character to the Dreadlands, a place where a level 24 character can die instantly and easily. Seriously there is absolutely no place for a level 24 character here.
My point is this spell should have been bumped up to the level 34 tier (at least). But this is Everquest, and frequently your character will have to traverse through areas where they have no hope of defeating enemies. I look at WoW and other modern online games, and they just don't have anywhere close to the feeling of extreme danger that Everquest has (or had in Live).
That's why mastering a trade skill or achieving max level is so much more impressive in Everquest than in any modern online game.

ScaringChildren
11-21-2018, 07:02 PM
I think the closest WoW ever got was that massive robot that roams in Hellfire Pennsylvania

NegaStoat
11-21-2018, 07:35 PM
Vanilla WoW had Alliance warlocks running through the barrens at level 20 to get their Succubus pet, and Horde shaman right at level 20 were making the trip along the road to Tarran Mill in Hillsbrad as part of the water totem quest. Both ventures on a PvP server meant you were going to die repeatedly before reaching your goal in the early days of the game. It felt like it was intentional in giving the player a hard time.

I agree with your OP in that Everquest gives very little slack to the players, especially in terms of NPC spellcasters. Here on P1999 it feels like the NPC's are given a far more complete set of spell gems to use and they will wreck your day at the drop of a hat. It's a good feeling.

Eukaryotik
11-21-2018, 07:48 PM
Vanilla WoW had Alliance warlocks running through the barrens at level 20 to get their Succubus pet

As an "oldschool" warlock I feel like this doesn't really cover the trip of getting both the Succubus and Felhunter spells.

For both you had to get to the Barrens, which you could do 1 of 3 ways:
1. Take the boat from Stranglethorn which had mobs that ranged from 30 to 40 along your path, then travel from midway in the Barrens to the southern portion.
2. Take a boat from Menethil to Theramore and run through Dustwallow Marsh which had mobs 35-40 along your path.
3. Run from the very top of Kalimdor through Darkshore, Ashenvale, and then entirety of the Barrens. Which also required you to run through the horde barricade at the northern portion of the Barrens

You did all of this at RUN speed; no mount, no sow, at both level 20 and 30.

People here love to compare Current WoW to Classic EQ and forget what the world was like in 2004 when you couldn't pull 2 mobs at a time in WoW.

branamil
11-21-2018, 08:14 PM
I think the closest WoW ever got was that massive robot that roams in Hellfire Pennsylvania

I'm almost certain they based that off sand giants roaming oasis

Bardp1999
11-21-2018, 08:57 PM
That's why mastering a trade skill or achieving max level is so much more impressive in Everquest than in any modern online game.

We have some very impressive individuals on this server then. Some call it mental illness, I call it unwavering commitment to pixels.

Tynan
11-21-2018, 10:38 PM
We have some very impressive individuals on this server then. Some call it mental illness, I call it unwavering commitment to pixels.

There is that.

Supaskillz
11-22-2018, 12:31 AM
Interestingly ring of the combines is just s velious spell, so you could not port there until 34 during kunark. Though at 34 you still don’t really belong there.

The epic nature of things you encounter and are totally out of your reach as you level was part of the appeal. I suspect tons of people are like me and remember runnng into s sand giant in oasis or a city guard and thinking anyone who could kill it was basically an eq god.

commongood
11-22-2018, 04:04 AM
Don't want to speak about vanilla wow as I only started from halfway through the Burning Crusade but I played from then and 5-6 years. Prior to that I had played EverQuest from 2000-2006.

I do think WoW had its charm for sure and was a great game in certain aspects but there's a reason why I'm drawn back to "classic" EQ and have never thought about playing WoW again.

For me it can be boiled down to:

Making mistakes in EQ has consequences (exp-loss at death).

Achieving goals in EQ is incredibly time consuming (just getting to level 60 without Chardok AoE or other PL takes a LOT of dedication).

Achieving medium and beyond items in EQ requires team work and you are therefor forced to interact with others and at least try to behave.

All of this just meant there was a greater sense of commitment to your character and that helps hugely with immersion imo.

applesauce25r624
11-22-2018, 05:44 AM
ITT tons of pve plebs that have never stepped foot into the arena

d3r14k
11-22-2018, 07:10 AM
ITT tons of pve plebs that have never stepped foot into the arena

Fite me

mcoy
11-22-2018, 09:56 AM
Here on P1999 it feels like the NPC's are given a far more complete set of spell gems to use and they will wreck your day at the drop of a hat. It's a good feeling.

I believe this is actually an existing bug report in that NPC's have access to their entire spellbook instead of a limited set. I'd link it but my skill in searching is stuck at zero until I find a trainer.

-Mcoy

platapus
11-23-2018, 04:18 PM
I am thankful we got rid of Epic MQ's by adding 46 level restriction to them because now its like World of Warcraft where only the appropriate level has access the appropriate items and we can all breathe easy again.

Tnair
11-24-2018, 08:13 PM
Today's "There's Nothing Like Everquest" moment:

Accidentally destroyed my progress in the Qeynos badge quest by forgetting to sneak before turning in item to investigator in the sewers. Maybe eight hours of total time spent on the questline by then, done over the course of weeks as I could find people willing to help. Died three or four times during it. Time to start all over again.

tanikozo
11-25-2018, 06:00 PM
I think the closest WoW ever got was that massive robot that roams in Hellfire Pennsylvania

And the Abomination mobs in Duskfall and Ghostlands. Still it really can't compare to stuff like the ghoul messenger, hill giant, griffin etc. I think that pre-Cata WoW is a very good MMO but in its own way and should not be compared to Everquest which has a completely different design philosophy. More casual MMOs can still be good.

kaluppo
11-27-2018, 07:19 PM
I think the ring of combines spell at 24 makes perfect sense and I used it for sure to do the following:

1). Cast ring of combines and land in a very safe and mob free section of DL.

2). Cast levitate on myself.

3). Cast camo on myself to become invisible.

4). Run through tunnel and keep running way high in the sky well above any mobs so I am safe even if invis drops.

5). Come back to the ground only when I reach FV zoneline and zone into FV.

6). Keep invis on and run carefully to LoiO.

7). Kill everything around sarnak fort till I turned 30 or so.

8). Head into FM and kill giants till I reach 39 and have a forrest loop or two.

9). Head back to DL and quad kite yetis till 45.

10). Head to KC but stay in DL and quad everything around the castle till I hit 50.


And all that started with Ring of Combines when I was lvl 24 :P

Evia
11-27-2018, 07:25 PM
I think the ring of combines spell at 24 makes perfect sense and I used it for sure to do the following:

1). Cast ring of combines and land in a very safe and mob free section of DL.

2). Cast levitate on myself.

3). Cast camo on myself to become invisible.

4). Run through tunnel and keep running way high in the sky well above any mobs so I am safe even if invis drops.

5). Come back to the ground only when I reach FV zoneline and zone into FV.

6). Keep invis on and run carefully to LoiO.

7). Kill everything around sarnak fort till I turned 30 or so.

8). Head into FM and kill giants till I reach 39 and have a forrest loop or two.

9). Head back to DL and quad kite yetis till 45.

10). Head to KC but stay in DL and quad everything around the castle till I hit 50.


And all that started with Ring of Combines when I was lvl 24 :P

Check mate

Kaedain
11-27-2018, 10:47 PM
Dying in WoW just didn’t carry the same weight like it did in EQ , just a minor time inconvenience. Spirit Rez to get corpse back if needed too. The repair cost “penalty” wasn’t an issue until you had full epic quality armor and even then it’s relatively minor

HippoNipple
11-28-2018, 01:20 AM
So my druid recently gained access to the level 24 tier of spells. I went and collected all of them, including Ring of Combines. This spell transports the character to the Dreadlands, a place where a level 24 character can die instantly and easily. Seriously there is absolutely no place for a level 24 character here.
My point is this spell should have been bumped up to the level 34 tier (at least). But this is Everquest, and frequently your character will have to traverse through areas where they have no hope of defeating enemies. I look at WoW and other modern online games, and they just don't have anywhere close to the feeling of extreme danger that Everquest has (or had in Live).
That's why mastering a trade skill or achieving max level is so much more impressive in Everquest than in any modern online game.

Hey guys mastering a trade skill is rewarding because this guy can teleport to Dreadlands!

Coridan
11-28-2018, 07:44 AM
Imagine being a brand new to the game Halfling and zoning into Kithicor, hunting bixies, doing well you ding level 4...then the sun goes down.

Swish2
11-28-2018, 09:30 PM
Imagine being a brand new to the game Halfling and zoning into Kithicor, hunting bixies, doing well you ding level 4...then the sun goes down.

Then you're on the wrong side of town in a hurry.

sox7d
11-30-2018, 11:46 PM
all wow needed was to force first person view and make every mob elite


i'd play that server

Swish2
12-01-2018, 03:36 AM
all wow needed was to force first person view and make every mob elite


i'd play that server

EQ2 was damn hard and grindy when it first released - the elite type mobs were definitely a pain to try and do.

Imagine grouping in CB or Unrest and someone dies... and you ALL take a small amount of XP loss. People got real mad, I liked it but didn't troll with it.

Nitsude
12-01-2018, 09:07 AM
Imagine being a brand new to the game Halfling and zoning into Kithicor, hunting bixies, doing well you ding level 4...then the sun goes down.

What a terrible night to have a curse.