View Full Version : Picking a class for end game?
Jikai
12-20-2018, 02:54 PM
Howdy,
I would like some advice on picking a class relative to the current state of the server @ lvl 55+. I'm a group & guild focused player & my favorite part of the game is hanging with some friends or guildies in high level camps, or helping people with getting their epic drops. In other words, I'm not the type to just go solo farm loot for example. So, with that in mind:
(1) How hard is it to find some people to hang out and go to Juggs, HS, SG, Brood Mother, etc? I assume most people go to these places with guildies or just a couple of friends. I want to experience that content again.
(2) Are there any classes that groups need more of at the high level right now? i.e., is it quite obvious that there are plenty of clerics and shamans, so maybe I should pick something else?
I realize that to some people asking this might sound superfluous, but I don't want to roll a cleric only to find out in 8-12 weeks that there are already tons of them and in fact guilds/groups really need a bard, shaman, SK, etc.
I guess most people are going to say, 'just play what you like', so I was going to roll a chanter or cleric, but I would make a bard or something else instead if they are in high demand at end game right now. I can't handle a war, rogue, or monk, though. They're just not my style.
Any thoughts? ty
Lojik
12-20-2018, 03:01 PM
I doubt people are usually primed to go to SG, but maybe that's changed. Usually need guild for that. HS you could probably get non guildies to come, juggs I think usually guilds do that but you could probably find non guildies to do that too. Broodmother I don't think is too much of a problem gathering folks?
Most people you end up grouping with 55+ probably have a range of characters they can play. If you're talking about high level dungeons then ENC/BARD would probably be fun. If you're talking "raiding" at the highest level ENC is pretty redundant for a lot of fights. Clerics are always wanted but are boring IMO, at least if they're played the way groups expect you to play them.
Bardp1999
12-20-2018, 03:03 PM
With enough warriors and clerics you can kill every raid mob in the game, every other class is optional.
Cleric fits your description the best, but lets face it, clerics are pretty boring.
Clerics/warriors/rouges are the only "in demand" classes for raiding, but you can raid with any guild on whatever characters you like to play. I for example mainly play a necromancer.
icedwards
12-20-2018, 03:12 PM
1) All of the camps you listed are able to be duo'd. Juggs is the only one that would require a shaman/monk pair, while the other 3 are best suited to a cleric/charm class. An enchanter would be able to tackle the 3 camps, while a necro could do HS and a druid could do SG.
2) For exp grouping at 55+ it's hard to pin down what's "most needed". Enchanters are great for buffs, CC and charm pet dps. Clerics are always in demand for their healing and rez. Tanks always seem tough to find, but realistically you only ever need 1 at a time. Classes like monks or rogues can be taken in multiples, whereas a bard or a shaman loses their utility with more being added.
IMO if you're looking to play a class that fits into small group content for farming while still being highly desirable for raiding I'd go with either monk or cleric.
Jikai
12-20-2018, 03:55 PM
Thanks for the replies.
I wouldn't mind playing a raid cleric again... they are boring as all get out just casting in the chain, but I would play one to be able to raid. I really enjoy healing in end-game group content. I would really like to play a mage CoTH-bot, but the idea of never being able to even get close to the epic pet is such a bummer. My fav class is a chanter overall.
Is the standard MO to just pick a class, level it to 60 and then shop around for a guild? This method perplexes me b/c my thought process is I may inadvertently pick a class no one really needs in a guild, and then I have to spend another 3+ months leveling something else. (probably would do that anyway, lol)
enjchanter
12-20-2018, 04:11 PM
paladin
Bardp1999
12-20-2018, 04:13 PM
Like I said - Warriors and Clerics are the only mandatory classes. If your guild lacks warriors or clerics then you wont be raiding anything, if you have enough warriors and clerics then it doesn't matter what other classes you have. I love P99 and EQ in general, but it really is as simple as "tank/healer" when you break it down and remove the fluff.
A lot of the top tier guilds only recruit people level 50+ or 55+, however there are many leveling guilds on the server. Check out the guild recruitment forum
kjs86z
12-20-2018, 04:18 PM
Most guilds will take any committed player, regardless of the class.
You can't really go wrong as long as you enjoy playing it.
Jimjam
12-20-2018, 04:52 PM
Lots of guilds have shared accounts where you can borrow a key class character.
If you're willing to log onto one of these 'shared' accounts it doesn't really matter what class you play levelling up.
Shinko
12-20-2018, 05:25 PM
Rogue, Cleric War Wiz
I would like some advice on picking a class relative to the current state of the server @ lvl 55+.
First, the only class truly in demand on the raid scene is tracker. If you are willing to stare at the wall, you'll get pixels and your guild will love you. If you simply show up to batphones to zerg content, it doesn't really matter what class you play.
However, it sounds like you are more interested in farming items with low numbers. In my opinion the best farming classes are:
#1 Enchanter: best CC, great buffs, and a charmed pet that outdamages BIS rogues basically means you fill two group slots.
#2 Cleric: the only real healer pre-Luclin, and by far the best at keeping Enchanters alive with Aegolism/Stun Command. Clerics are boring on raids (buy peridots, cast buffs, ch, count to 10, repeat) and in overpowered full groups but their versatility really shines in small groups.
#3 Warrior: low numbers mean longer fights, so there are a large number of fun encounters where tanking is critical. Warriors blow all other classes out of the water defensively (or evasively).
#4 Shadow Knight: Hugely underrated class here. Like Enchanters, SKs can fill two group slots as puller and tank. They aren't as durable as warriors, but for slowable content they hold their own with snap aggro.
#5 Monk: hugely overrated class here. Yes, raid geared monks are overpowered. They are just as durable as a knight, are slightly better at pulls, and can use clickies to compensate for most spells. But everyone and their brother has a Monk, and the competition for all the necessary equipment is fierce.
#6 Shaman: aside PoM/Crypt soloing, Shaman shine duo with Monks and Shadowknights. 75% slow + torpor is good enough for most NPCs under 60.
If you don't want to play a healer or a pure melee, that leaves Enchanter or Shadow Knight.
As ppl have already mentioned if you want to raid pick a Warrior/Cleric/Rogue. Since you already said no to Warrior and Rogue it looks like you found your end game class.
If raiding doesnt matter to you but you just want to do end game group content then Id pick one of the core group classes in War, Sk, Pal, Shm, Enc, Brd, Clr, Rog or Mnk.
Jikai
12-20-2018, 09:37 PM
It seems like a cleric would be the best for me at the moment since I really like healing. I might add an SK, enc, or bard as an alt later on.
Thanks for all the advice. Cheers
Yoink1986
12-20-2018, 11:46 PM
Monk is not required for juggs. Go gnome Mage and you’ll never look back 😊👍🏻.
Vapos
12-21-2018, 12:18 AM
Cleric, Monk, Rogue. In that order. If you can't handle a Rogue or Monk, Cleric is your best bet for basically anything endgame. Shaman, Enchanter and Warrior aren't bad options either. The rest of the classes are fluff.
Swish2
12-21-2018, 12:34 AM
If you're going to play a rogue, don't be that rogue who hides and afks a lot
Legidias
12-21-2018, 09:21 AM
Or ones that steal books
Swish2
12-21-2018, 10:23 AM
Or ones that steal books
What book? It wasn't up !!
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