View Full Version : Pantheon isn't the savior I don't think
choppedandglued
01-26-2019, 07:04 PM
So maybe someone can convince me otherwise, but from the streams I haven't seen anything that's similar to EQ 1 besides a few small things. The combat works nothing alike. I watched the stream where they showed off the blood night class or whatever, AKA shadowknight from WOTLK or Bezerker from eq1. The skills felt so clicky like wow. The main thing though is the lore. They haven't talked about this at all. The reason why classic EQ was so good is because the classes were so different. You would be like cool its a ranger, he could do help us do this specifically, and your like hell yah im a ranger. Nowadays it's grab a tank CHECK, get some deeps CHECK, we need A healer CHECK. What about certain races only being able to wear certain items based on the size of the item. How does this game have the layout in front of it, and have not learned anything from the past. Furthermore they have destroyed what has been given to them by neglecting the complexities of the lore and integrating miscellaneous skills from EQ 1. Then they are making people think that it's a reflection on its original creation.
Not only do I have little faith in Pantheon, but I take offense to it.
Also, isn't the lead guy Brain McQuad or whatever inherently a failure by now. I mean he's dropped the ball on like the last 3 projects he was commanding. So he's like 1-3 or something really, on a 3 loss streak? Where does he get savior status from, I'm failing to see that.
While I do agree with you on the skepticism about it being our savior, I do think the game is very much like everquest in spirit. Id maybe watch some more videos? I wish i could recall the specific ones, but the general group exping feels very much the same as older mmos like eq1 and daoc imho.
feniin
01-26-2019, 07:25 PM
Doesn't matter, not coming out.
choppedandglued
01-26-2019, 07:45 PM
Doesn't matter, not coming out.
They had some "Mystery Funder" that already payed for the whole games development.
choppedandglued
01-26-2019, 07:53 PM
While I do agree with you on the skepticism about it being our savior, I do think the game is very much like everquest in spirit. Id maybe watch some more videos? I wish i could recall the specific ones, but the general group exping feels very much the same as older mmos like eq1 and daoc imho.
How so? Cuz stuff takes a long time to die. If you gave wow mobs like 5-10x more hps then it would be the same to you?
Jimjam
01-26-2019, 09:02 PM
They had some "Mystery Funder" that already payed for the whole games development.
Counting eggs before they hatched.
Development costs are only crystallised once development is complete (I.e never). When you have a bottomless bucket of funds this is especially true.
Anyone remember the first warhammer MMO that never came out (the one that got axed way before AoR was ever announced)? The developers just kept taking Games Workshops money, released statements and superficial details but nothing of value; if they released the game the magic money tree would dry up. Eventually GW cottoned on and pulled the plug.
choppedandglued
01-26-2019, 11:13 PM
Counting eggs before they hatched.
Development costs are only crystallised once development is complete (I.e never). When you have a bottomless bucket of funds this is especially true.
Anyone remember the first warhammer MMO that never came out (the one that got axed way before AoR was ever announced)? The developers just kept taking Games Workshops money, released statements and superficial details but nothing of value; if they released the game the magic money tree would dry up. Eventually GW cottoned on and pulled the plug.
Well they said they're all paid up to release the game. Why would they say that? Wouldn't it inhibit their ability to get donations?
aaezil
01-26-2019, 11:18 PM
In b4 mad posts by various losers who already paid money to pantheon
Swish2
01-27-2019, 12:14 AM
What else is there? You'll play, I'll play. It'll be better than Fallout 76 or any of the other MMO filth that's been attempted lately.
choppedandglued
01-27-2019, 06:14 PM
What else is there? You'll play, I'll play. It'll be better than Fallout 76 or any of the other MMO filth that's been attempted lately.
I was just making the point that everybody is thinking they'll get it right because they have the blueprint. However they are just coping some small pieces of the game, and haven't a fraction of the depth.
I hope eventually it doesn't end up like EQ2 with it's constant scaling up of damage. What the hell is so hard about no putting in weapons with 2189-5412 damage, hitting for millions. Seriously how does anybody enjoy seeing those types of numbers roll. It's too much.
Ennewi
01-28-2019, 08:04 AM
I was just making the point that everybody is thinking they'll get it right because they have the blueprint. However they are just coping some small pieces of the game, and haven't a fraction of the depth.
I hope eventually it doesn't end up like EQ2 with it's constant scaling up of damage. What the hell is so hard about no putting in weapons with 2189-5412 damage, hitting for millions. Seriously how does anybody enjoy seeing those types of numbers roll. It's too much.
The devs have made similar comments about the meaningless barrage of numbers that's been prevalent in MMORPGs. Because of that, and possibly for other less obvious reasons, starting stats in PROTF are going to be low, even lower than classic EQ's. According to interviews in the not-so-distant past, a piece of equipment with single-digit increases would be more significant than on Project1999 where many newbies will laugh off the offer of a free purity belt or dervish cutthroat ring. Ideally, a player's inventory window should read more like a DnD character sheet. Fifteen additional hitpoints should be a considerable upgrade. Less is more.
But there really is no blueprint other than "no pay to win, don't hold my hand, don't include golden arrow indicators, and don't make my character godlike by level 7". That's what not to do, but what should be done is a lot harder to put into words, much less into a virtual world. As you've said, there are far too many other must-haves that factor in a game's immersiveness and replayability. Suspension of disbelief isn't tied to any one feature. Graphics are great and all, but attention to detail and artistic style are more important. Lore is important, as it gives meaning to the graphics, but mechanics are what make or break a game.
As for McQuaid, he is seen as either savior or traitor/perpetrator by the gaming community, depending on who you ask, which is why I think he's been playing more of a background role. The truth is probably somewhere between the two, as it is for most people, in real life and in game.
I've shared similar concerns about the game, particularly when it was still using Unity Engine's default character models and still depending on volunteers. The game has come a long way since then and has a lot going for it, but I'm not interested in convincing you; I just like to take the less popular stance and argue/debate the issues. Imo just maintain the same degree of skepticism until there's a finished product available to the public, whether that's this year, next year, or the turn of the next century.
If you want assurances elsewhere that the team is at least competent and personally invested, I would watch the sitdown interview with Chris Perkins from PAX East that's up on Youtube.
choppedandglued
01-28-2019, 08:18 AM
By blueprint I mean literately everything complex in classic everquest that gave you immersion, and felt like an escape to a different world. modifying appearance for turning in quests, crafting that goes way beyond simple recipes, unique abilities like track, being able to summon food bandages throwing weps ect, vastness in traveling alteration invis DMF sow bard songs, not to mention EQ had a great diversity of items specific to certain locations. So when you seen a shaman that traveled far from Halas he had on certain gear from his journeys. I'm speaking from a classic point of view, now for the most part people just buy gear in the tunnel. Having race/class combinations equal big differences. We all say play what you what is coolest looking, but things like racial regen, and invis can't be ignored. The importance of knowing your way around. From what I seen that game seems very linear. I feel like it's almost impossible to get lost. Another thing about classic EQ was the fact that you could give really high level items to your alts. There's no feeling like this, and it's one of my favorite aspects. Also being able to help people at lower level with spells like POTG, there will be nothing close to that in Pantheon. It will be held in the standards of cheating. I Just don't like the world, seems very non-immersive. I realize it's pre-alpha but I'm already getting the feel that the item visuals won't be as dramatic or varied as eq ever was.
Zuranthium
01-28-2019, 09:25 AM
At least 2/3rds of the things you've brought up are things that Pantheon has said it will have. Big dangerous world where unique abilities definitely matter (including the perception system), travel will be a real journey - can get lost, and local areas will feel unique and create different adventures. They've said banks will be local even, although I'm not sure of the specifics or how I feel about it exactly. I'm in favor of banks charging a fee to retrieve items you didn't store in *that* bank or people gaining a bit of interest from their hometown bank, but it would probably become tedious if you had to always keep going to different banks to pull out your items/cash.
I've never liked twinking being possible, it's only bad for the game. The extreme downtime in EQ is the only way it begins to look reasonable, the same goes for ultra-buffing low level characters. Long duration buffs in general are just a tedious and shallow form of gameplay (unless they continually drain the caster's mana as upkeep), I'm against them except for like illusions and traveling. They should be combat-dependent and require the players to actually make choices and time them well. I do like the community interaction of players being able to throw beneficial buffs/heals on people they aren't grouped with, but not the "get super buffed in commons tunnel" kind of shit.
If cheating is one of your favorite things then I feel like you need to address your own mental state and ask yourself why. Possibly the answer is because EQ can become boring if you've already "done it", but that doesn't mean twinking should be the solution. It means the game needs to be designed better, such that making a new character and building it up is always fun (as long as you enjoy the class).
One thing I currently agree with as a qualm is the visuals: doesn't look like they will be as exciting or varied as EQ's. Things don't seem obscured or scary or unique enough yet, it looks like a Skyrim clone. Most zones in original EQ were either very dark or constantly spread out in all directions, without being able to see reliable directional markers at many points. We've only seen one starting area of Pantheon so far and it does seem fairly easy to navigate, but it could just be the "Qeynos Hills" of the game, and other areas will be more difficult.
I do also have some concerns about the gameplay maybe being too linear, where they are being too rigid in the design of how players can approach the content. We need more information to go on though, doesn't feel like nearly enough yet.
Mblake1981
01-28-2019, 09:34 AM
We will have to see if it can survive in the current environment, with free to play + some form of money transaction. Also if it can survive in or outside of the gravity of WoW's blackhole. Even Blizzards own Wildstar MMO couldn't.
As far as D&D is concerned I am not sure its a factor with modern games. RPG's mean stats and maybe some kind of story to follow along. "You mean when I blast a guy with a shotgun to the face he takes 6 points of damage because of my skills?". Is it fair to say that the older generations, before mine even, were into D&D games. How many other D&D titles are on the market these days? The D&D MMO blew imo.. don't think I ever Roleplayed in chat or anything so I question the RPG in the description as it has two meanings.
I have already played MMOs with "Button Mashing" for their melee classes, where you need to setup the next strike etc.. my interest in these died a horrid death with The Matrix Online. (https://www.youtube.com/watch?v=jF6a-YNEEtg) From forum posts I gather that something like classic EQ is "Pressing two buttons, three most.. yawn" to other MMOs where its "I click this then that, I have like eight things to click in a specific order and I need to know when and how".
maskedmelon
01-28-2019, 09:50 AM
not going to play pantheon; im too old. Brad-haters are all small men and unemployeds. dude makes games and has a talent for it. dude's not a great businessman. deal with it ^,~v
shuklak
01-31-2019, 06:42 AM
How long has it been in its current alpha whatever phase?
Wonkie
01-31-2019, 02:15 PM
p99 is more of an mmog than a mmorpg
u murderhobos
America
01-31-2019, 02:17 PM
So maybe someone can convince me otherwise, but from the streams I haven't seen anything that's similar to EQ 1 besides a few small things. The combat works nothing alike. I watched the stream where they showed off the blood night class or whatever, AKA shadowknight from WOTLK or Bezerker from eq1. The skills felt so clicky like wow. The main thing though is the lore. They haven't talked about this at all. The reason why classic EQ was so good is because the classes were so different. You would be like cool its a ranger, he could do help us do this specifically, and your like hell yah im a ranger. Nowadays it's grab a tank CHECK, get some deeps CHECK, we need A healer CHECK. What about certain races only being able to wear certain items based on the size of the item. How does this game have the layout in front of it, and have not learned anything from the past. Furthermore they have destroyed what has been given to them by neglecting the complexities of the lore and integrating miscellaneous skills from EQ 1. Then they are making people think that it's a reflection on its original creation.
Not only do I have little faith in Pantheon, but I take offense to it.
Also, isn't the lead guy Brain McQuad or whatever inherently a failure by now. I mean he's dropped the ball on like the last 3 projects he was commanding. So he's like 1-3 or something really, on a 3 loss streak? Where does he get savior status from, I'm failing to see that.
The devs have made similar comments about the meaningless barrage of numbers that's been prevalent in MMORPGs. Because of that, and possibly for other less obvious reasons, starting stats in PROTF are going to be low, even lower than classic EQ's. According to interviews in the not-so-distant past, a piece of equipment with single-digit increases would be more significant than on Project1999 where many newbies will laugh off the offer of a free purity belt or dervish cutthroat ring. Ideally, a player's inventory window should read more like a DnD character sheet. Fifteen additional hitpoints should be a considerable upgrade. Less is more.
But there really is no blueprint other than "no pay to win, don't hold my hand, don't include golden arrow indicators, and don't make my character godlike by level 7". That's what not to do, but what should be done is a lot harder to put into words, much less into a virtual world. As you've said, there are far too many other must-haves that factor in a game's immersiveness and replayability. Suspension of disbelief isn't tied to any one feature. Graphics are great and all, but attention to detail and artistic style are more important. Lore is important, as it gives meaning to the graphics, but mechanics are what make or break a game.
As for McQuaid, he is seen as either savior or traitor/perpetrator by the gaming community, depending on who you ask, which is why I think he's been playing more of a background role. The truth is probably somewhere between the two, as it is for most people, in real life and in game.
I've shared similar concerns about the game, particularly when it was still using Unity Engine's default character models and still depending on volunteers. The game has come a long way since then and has a lot going for it, but I'm not interested in convincing you; I just like to take the less popular stance and argue/debate the issues. Imo just maintain the same degree of skepticism until there's a finished product available to the public, whether that's this year, next year, or the turn of the next century.
If you want assurances elsewhere that the team is at least competent and personally invested, I would watch the sitdown interview with Chris Perkins from PAX East that's up on Youtube.
By blueprint I mean literately everything complex in classic everquest that gave you immersion, and felt like an escape to a different world. modifying appearance for turning in quests, crafting that goes way beyond simple recipes, unique abilities like track, being able to summon food bandages throwing weps ect, vastness in traveling alteration invis DMF sow bard songs, not to mention EQ had a great diversity of items specific to certain locations. So when you seen a shaman that traveled far from Halas he had on certain gear from his journeys. I'm speaking from a classic point of view, now for the most part people just buy gear in the tunnel. Having race/class combinations equal big differences. We all say play what you what is coolest looking, but things like racial regen, and invis can't be ignored. The importance of knowing your way around. From what I seen that game seems very linear. I feel like it's almost impossible to get lost. Another thing about classic EQ was the fact that you could give really high level items to your alts. There's no feeling like this, and it's one of my favorite aspects. Also being able to help people at lower level with spells like POTG, there will be nothing close to that in Pantheon. It will be held in the standards of cheating. I Just don't like the world, seems very non-immersive. I realize it's pre-alpha but I'm already getting the feel that the item visuals won't be as dramatic or varied as eq ever was.
At least 2/3rds of the things you've brought up are things that Pantheon has said it will have. Big dangerous world where unique abilities definitely matter (including the perception system), travel will be a real journey - can get lost, and local areas will feel unique and create different adventures. They've said banks will be local even, although I'm not sure of the specifics or how I feel about it exactly. I'm in favor of banks charging a fee to retrieve items you didn't store in *that* bank or people gaining a bit of interest from their hometown bank, but it would probably become tedious if you had to always keep going to different banks to pull out your items/cash.
I've never liked twinking being possible, it's only bad for the game. The extreme downtime in EQ is the only way it begins to look reasonable, the same goes for ultra-buffing low level characters. Long duration buffs in general are just a tedious and shallow form of gameplay (unless they continually drain the caster's mana as upkeep), I'm against them except for like illusions and traveling. They should be combat-dependent and require the players to actually make choices and time them well. I do like the community interaction of players being able to throw beneficial buffs/heals on people they aren't grouped with, but not the "get super buffed in commons tunnel" kind of shit.
If cheating is one of your favorite things then I feel like you need to address your own mental state and ask yourself why. Possibly the answer is because EQ can become boring if you've already "done it", but that doesn't mean twinking should be the solution. It means the game needs to be designed better, such that making a new character and building it up is always fun (as long as you enjoy the class).
One thing I currently agree with as a qualm is the visuals: doesn't look like they will be as exciting or varied as EQ's. Things don't seem obscured or scary or unique enough yet, it looks like a Skyrim clone. Most zones in original EQ were either very dark or constantly spread out in all directions, without being able to see reliable directional markers at many points. We've only seen one starting area of Pantheon so far and it does seem fairly easy to navigate, but it could just be the "Qeynos Hills" of the game, and other areas will be more difficult.
I do also have some concerns about the gameplay maybe being too linear, where they are being too rigid in the design of how players can approach the content. We need more information to go on though, doesn't feel like nearly enough yet.
We will have to see if it can survive in the current environment, with free to play + some form of money transaction. Also if it can survive in or outside of the gravity of WoW's blackhole. Even Blizzards own Wildstar MMO couldn't.
As far as D&D is concerned I am not sure its a factor with modern games. RPG's mean stats and maybe some kind of story to follow along. "You mean when I blast a guy with a shotgun to the face he takes 6 points of damage because of my skills?". Is it fair to say that the older generations, before mine even, were into D&D games. How many other D&D titles are on the market these days? The D&D MMO blew imo.. don't think I ever Roleplayed in chat or anything so I question the RPG in the description as it has two meanings.
I have already played MMOs with "Button Mashing" for their melee classes, where you need to setup the next strike etc.. my interest in these died a horrid death with The Matrix Online. (https://www.youtube.com/watch?v=jF6a-YNEEtg) From forum posts I gather that something like classic EQ is "Pressing two buttons, three most.. yawn" to other MMOs where its "I click this then that, I have like eight things to click in a specific order and I need to know when and how".
agreed
mickmoranis
01-31-2019, 03:35 PM
though I wouldnt be surprised that this game turned out to be a raging dumpster fire, I thought it was looking pretty EQ.
The visuals are more vanguard but the gameplay looked basically like EQ to me, a lot of pulling, splitting and it looked to me like all the class roles were there doing the usual. But that aws like a year ago that someone posted footage here that I saw it, maybe its a raging dumpster fire now.
Divarin
01-31-2019, 03:46 PM
When I hear people talk about what an MMO should be, or where an MMO went wrong, or why classic EQ is better or what Pantheon is going to be or what Pantheon should be it comes down to that person wanting EQ. Classic EQ. Project 1999 EQ.
Speaking for myself, what I'm missing is the novelty and discovery that came with EQ. Not only discovering new lands but new mechanics and faction systems and religions and classes and skill combinations and spell effects etc.. Just learning a new world and all of it's intricacies.
If Pantheon was 99% P-99 but with better graphics and some different maps then I'd miss out on that discovery. I'm hoping that Pantheon, when and if it is ever released, is it's own game. Not a clone, not a remake, not a "reloaded" just an MMO born from the passion of its developers who know what makes an MMO good and what makes it crap.
I feel that the devs working on it have the right passion and the right attitude. I don't want to truly know what it is until it's out because I don't want to miss out on the discovery, and maybe I'll be disappointed and maybe I won't but that's exactly what I felt when I picked up "The Ruins of Kunark" off the shelf at my local Fred Meyer's store back in the day.
Saludeen
02-01-2019, 12:09 PM
Brad has a good heart and close to the right vision, however you define that, and some other people on the team too, but its still getting poisoned with things like target rings, nameplates with buffs under them, a "perception" system that tells you when to look for secrets, etc. But at least they're keeping in corpse runs (so it seems, despite them ignoring that mechanic every time they stream and using GM commands cause they think that actually playing the game will look too boring or that the new impatient retard generation wont "have time" to deal with the consequences for failure and why its necessary to make the world feel exciting and dangerous.) And there's one or more people in the company who have zero experience with MMO's and generally suck at the game with a casual mentality and feel the need to copy features from the mass of other garbage that's been released in the last 10 years.
Literally all they had to do was replicate EQ mechanics with updated art, spells, zones etc. Or even keep the same particle effects because they were awesome. Or even the same damn spells with different names! One of the biggest reasons why people don't play EQ anymore is just because its old and played out already, including the graphics. An "EQ" replica would have the same effect as wiping a server where everyone wants to be the first to play and it would bring in even more people. And its false to assume that the new generation can't deal with corpse runs or other things that makes EQ one of the few games to invoke a real sense of adventure, achievement, community, and excitement.
And i've tried influencing the development with lots of practical suggestions, reasons, and examples but its still being diluted. But that doesn't mean it will suck. It could be ok, but it won't be EQ2 from what I see so far. I hope i'm wrong or at least the combat is fun and I can build a cool looking character to fight stuff with and get unique powerful items and a real sense of danger due to corpse runs. Even if other features make it worse.
America
02-01-2019, 12:38 PM
When I hear people talk about what an MMO should be, or where an MMO went wrong, or why classic EQ is better or what Pantheon is going to be or what Pantheon should be it comes down to that person wanting EQ. Classic EQ. Project 1999 EQ.
Speaking for myself, what I'm missing is the novelty and discovery that came with EQ. Not only discovering new lands but new mechanics and faction systems and religions and classes and skill combinations and spell effects etc.. Just learning a new world and all of it's intricacies.
If Pantheon was 99% P-99 but with better graphics and some different maps then I'd miss out on that discovery. I'm hoping that Pantheon, when and if it is ever released, is it's own game. Not a clone, not a remake, not a "reloaded" just an MMO born from the passion of its developers who know what makes an MMO good and what makes it crap.
I feel that the devs working on it have the right passion and the right attitude. I don't want to truly know what it is until it's out because I don't want to miss out on the discovery, and maybe I'll be disappointed and maybe I won't but that's exactly what I felt when I picked up "The Ruins of Kunark" off the shelf at my local Fred Meyer's store back in the day.
Brad has a good heart and close to the right vision, however you define that, and some other people on the team too, but its still getting poisoned with things like target rings, nameplates with buffs under them, a "perception" system that tells you when to look for secrets, etc. But at least they're keeping in corpse runs (so it seems, despite them ignoring that mechanic every time they stream and using GM commands cause they think that actually playing the game will look too boring or that the new impatient retard generation wont "have time" to deal with the consequences for failure and why its necessary to make the world feel exciting and dangerous.) And there's one or more people in the company who have zero experience with MMO's and generally suck at the game with a casual mentality and feel the need to copy features from the mass of other garbage that's been released in the last 10 years.
Literally all they had to do was replicate EQ mechanics with updated art, spells, zones etc. Or even keep the same particle effects because they were awesome. Or even the same damn spells with different names! One of the biggest reasons why people don't play EQ anymore is just because its old and played out already, including the graphics. An "EQ" replica would have the same effect as wiping a server where everyone wants to be the first to play and it would bring in even more people. And its false to assume that the new generation can't deal with corpse runs or other things that makes EQ one of the few games to invoke a real sense of adventure, achievement, community, and excitement.
And i've tried influencing the development with lots of practical suggestions, reasons, and examples but its still being diluted. But that doesn't mean it will suck. It could be ok, but it won't be EQ2 from what I see so far. I hope i'm wrong or at least the combat is fun and I can build a cool looking character to fight stuff with and get unique powerful items and a real sense of danger due to corpse runs. Even if other features make it worse.
totally feel it
Berendar
02-02-2019, 06:53 AM
I'm not getting a Classic EQ vibe from Pantheon (which isn't a bad thing).
It has that same need to think about the pull before you do it gameplay, but the feel seems completely different. EQ is very much like an FPS in regards to speed and reaction of movement which is one of the things that set it apart when compared to AC or DAoC.
Pantheon looks more like those games pace wise. Not as snappy or FPS(y).
It'll be all about exploring a new world and having new experiences which seems a big enough reason to play it over or as well as P99.
MMORPGs were cool when people didnt used voicechat that much.
ScaringChildren
02-02-2019, 08:25 AM
MMORPGs were cool when people didnt used voicechat that much.
And when they had to group with each other.
Muggens
02-02-2019, 08:51 AM
I'm not getting a Classic EQ vibe from Pantheon (which isn't a bad thing).
It has that same need to think about the pull before you do it gameplay, but the feel seems completely different. EQ is very much like an FPS in regards to speed and reaction of movement which is one of the things that set it apart when compared to AC or DAoC.
Pantheon looks more like those games pace wise. Not as snappy or FPS(y).
It'll be all about exploring a new world and having new experiences which seems a big enough reason to play it over or as well as P99.
Huh?
ScaringChildren
02-02-2019, 09:44 AM
Huh?
Yeah, he has that backwards.
If anything DAOC is a perfect example of what he's describing.
That game has position-reliant melee attacks, which makes pvp like Quake with swords.
mickmoranis
02-02-2019, 11:36 AM
MMORPGs were cool when people didnt used voicechat that much.
this much we agree on.
There is nothing that reminds me that everyone is some IRL scumbag instead of that cute wittle female gnome your grouping with than when they get on voice chat and its some bro-dude
or that dum ogre dat's just makin his way tru da world, turns out to be some douchebag nerd who really like the cleveland indians.
Yeah, he has that backwards.
If anything DAOC is a perfect example of what he's describing.
That game has position-reliant melee attacks, which makes pvp like Quake with swords.
No i see what he is saying. Eq doesnt have a 'delay' so to speak when moving or attacking. Daoc and AC felt slower and almost felt turn based since you could physically see and feel the 'refresh'
Everquest has the same 'tick' type system but its harder to notice because its sped up a bit. Ive seen people manipulate the tick in eq by being able to walk passed kos mobs if they did it at the end of the tick before it starts over.
Shrubwise
02-02-2019, 05:41 PM
Mark my words, Pantheon will never come to fruition.
Throndor
02-02-2019, 05:49 PM
No i see what he is saying. Eq doesnt have a 'delay' so to speak when moving or attacking. Daoc and AC felt slower and almost felt turn based since you could physically see and feel the 'refresh'
Everquest has the same 'tick' type system but its harder to notice because its sped up a bit. Ive seen people manipulate the tick in eq by being able to walk passed kos mobs if they did it at the end of the tick before it starts over.
Yeah if you ever watched me playing my wizard, quadding, looting, running back to my safe medding spot, is all done sitting for a half second every 6 seconds while keeping a mental count so that im getting meditation the entire time im moving around, cleaning up corpses etc.
On p99 wiz quad nukes are 4.5sec. If u time it just right, you have a split-second after a tick of mana to stand and start casting, and then instantly after you have a split-second to sit to capture the tick, and with sow, a 5 second run + sit (repeat) allows you quad perfectly on standard runspeed mobs that are snared without ever missing a med-tick. If it wasnt for this "advanced user tactic" i wouldnt even snare my quads, because you can technically quad standard runspeed mobs without snaring them since max spellcasting range takes 5.5-6 seconds for mobs to reach you against a 4.5s cast time. Takes about 12 seconds mental count to get to max range again with sow on an unsnared quad.
After theyre all dead you run-med to each corpse, capturing the med-tick, and when theyre stacked, loot 1, sit, loot 2, sit etc and capture all med ticks there too.
Wizard was first toon back on solusek ro, before i went pro with chanter when the TLPs started rolling out come Fippy.
Muggens
02-02-2019, 06:01 PM
^sounds really effective but a pain in the ass
Berendar
02-03-2019, 08:16 AM
Yeah, he has that backwards.
If anything DAOC is a perfect example of what he's describing.
That game has position-reliant melee attacks, which makes pvp like Quake with swords.
It's not about positional attacks. It's the feel of the movement.
Playing both P99 and a DAoC emu server it's pretty obvious. The movement of EQ is much snappier, more reactive, almost like an FPS. DAoC feels slower in how your character reacts to your mouse movements.
Mytral
02-03-2019, 09:30 AM
Pantheon may not be the savior we need. It will be the savior we deserve.
mickmoranis
02-03-2019, 11:51 AM
pantheon99
Saludeen
02-03-2019, 11:41 PM
It's not about positional attacks. It's the feel of the movement.
Playing both P99 and a DAoC emu server it's pretty obvious. The movement of EQ is much snappier, more reactive, almost like an FPS. DAoC feels slower in how your character reacts to your mouse movements.
I mentioned this to the devs too how the mouse movement needs to be precise like CSGO and EQ with zero rubber band effect. Hopefully they listen cause that lag / rubber band mouse movement can ruin an entire game cause it feels terrible. WoW is also snappy like that. Also told them how to do animation lock properly if they use it like the WoW charge where it releases the character immediately and initiates immediately. Clunkyness comes from bad animation lock where it lasts too long or isn't responsive when you press the button because you naturally try to execute an ability afterwards except it doesn't do anything cause the "animation" is still stuck even though it shouldn't be.
choppedandglued
02-04-2019, 08:42 PM
I hate to be a debbie downer, but the name Pantheon is lackluster. Just don't like it. Everquest was such a good name for a MMO. What was so hard about not giving it a name from the most popular game on the planets roster? Pantheon.. jesus christ. I get what they were getting at, but they don't understand how it sounds. It's like I built this huge meaning to my name But aint us , cuz people say we can't make a good mmo to beat wow after all these days.... But AINT US. we are But aint us.
FatherSioux
02-05-2019, 02:30 AM
I hate to be a debbie downer, but the name Pantheon is lackluster. Just don't like it. Everquest was such a good name for a MMO. What was so hard about not giving it a name from the most popular game on the planets roster? Pantheon.. jesus christ. I get what they were getting at, but they don't understand how it sounds. It's like I built this huge meaning to my name But aint us , cuz people say we can't make a good mmo to beat wow after all these days.... But AINT US. we are But aint us.
Stay in school kids.
JayDee
02-05-2019, 05:09 AM
I will play with low expectations. Should be fun for at least the first month which is worth the price of admission
Mblake1981
02-05-2019, 09:09 AM
the name Pantheon is lackluster. Just don't like it. Pantheon.. jesus christ.
True.
Saludeen
02-05-2019, 03:02 PM
I hate to be a debbie downer, but the name Pantheon is lackluster. Just don't like it. Everquest was such a good name for a MMO. What was so hard about not giving it a name from the most popular game on the planets roster? Pantheon.. jesus christ. I get what they were getting at, but they don't understand how it sounds. It's like I built this huge meaning to my name But aint us , cuz people say we can't make a good mmo to beat wow after all these days.... But AINT US. we are But aint us.
Agree, and the name is important because its a brand and for what it communicates. Also how they felt the need to add "rise of the fallen". Why not name it something better like, "Land of the Poop Socking Pixel Beards." Now that's a great fantasy name.
choppedandglued
02-05-2019, 09:38 PM
Agree, and the name is important because its a brand and for what it communicates. Also how they felt the need to add "rise of the fallen". Why not name it something better like, "Land of the Poop Socking Pixel Beards." Now that's a great fantasy name.
haha +1
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