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Beldan4
01-28-2019, 09:28 AM
Coming to red? Here’s your Q&A

Lately there has been an influx people coming to red. Some are from blue. I figured I’d write this Q&A to answer some of the more typical questions.

What are the specific PvP rules?

https://www.project1999.com/forums/showthread.php?t=148787

What is the Exp bonus?

50% overall +40% per body in the group.

What is the level range?
Level 1’s certain banking area’s are unattackable. All other pvp is +4 or -4 your current level. There are exceptions for raid zones like Seb, Skyshirne, Kael, Planes, and ToV. There pvp is the full range 1-60.

What can you loot in pvp?

Coin ONLY.

Do people follow the rules?

In general yes that’s the idea. Violating LnS is fairly easy to prove with logs since the game announces pvp kill in global. However, for things like training, like on blue its best to have a video running. Boxing has been known to occur, but not blatantly. Generally its someone who logs on a fast porter, buffer ete. Given the rapid leveling on this server getting an account banned on a trash support buffer isn’t exactly a tragic event.

AFK – A Free Kill. If you are afk and someone murders you it’s your fault and nobody will show you any pity for it.

Naked killing – Yes people can and will kill you naked, mostly just to be dicks. Calling LnS is your only protection against this.

Lawyered LnS – TECHNICALLY you cannot call LnS AFTER you’ve been attacked. Some jerks can and will use this loophole to bind camp you at your corpse citing your failure to call LnS in time as a reason to kill you again.

Another fuzzy issue on LnS is determining who decides how long you get to med and buff up. You may be killed again if you don’t move fast enough in the killer’s opinion.
Only you can decide if its worth lawyer questing.

Killing mobs on an out of range character – Been on this server 4 years. I think this has happened maybe once or twice. Generally not enough of an issue for anyone to whine about it.

TRADING

How are trades conducted?

First what you need to know is that /ooc is Global. This is primarily due to the lack of people. Next there is no Fay mart, there is no commons trading either. 90% of all transactions take place in North freeport. It is where almost everyone keeps their banker mules due to the fact that lvl 1’s cannot be attacked in NFP. This ensures there is no fear about having your plat taken off your mule.

What is the economy like?

Ok this is a little funky. Red has always had a very limited population. What this means is most camps are NOT taken on this server. If someone wants something they go camp it and come away with their prize and call it good. There is very little excess loot on this server due to groups having to move into select locations just to exp and coming away with things they want to sell but don’t have a use for.
Due to this, you’re not going to find much obscure loot out there. Unless it comes from Crushbone, Unrest, Mistmore, City of Mist, Seb, and KC odds are your not going
to find it quickly.

Who are the Trade Skill masters?
Jewel crafting can be found with some effort. Smithing & Talioring – Andain. Tune – I believe he has access to every possible tradeskiller at max skill level.

Leveling

What’s the best way to gain exp on this server?

Due to the minimal population size on this server the best solo and grouping spots for exp are typically open. That being said most leveling holds to this pattern. Kurns / Crushbone > Unrest / Mistmore > City of Mist > KC / Seb. That’s not to say other locations are not hit up by groups every so often. Sol B, HS, Chardok, Guk and the Hole will see some action now and then, but the rest are generally dead zones.

What kind of PvP can I expect during leveling?

At the moment the sever population is minimal. Due to this most of the true dickwads who get their jollies by showing up in full twink gear to lay into lower level groups is a rare event. Most PvP doesn’t occur until you are level 50+. Please note, that if the population rises this will become a more frequent event.

There is an unwritten rule in regards to leveling. If your grouped with that person you don’t attack them, and you don’t sick your buddies/guildies on them. People caught doing this are big time blacklisted. They might as well delete and Re-roll. This is not to say though that if guildies DO show up and start pking your group that your buddy won’t feel obligated to disband and pitch in. Best not to hold grudges if you can.
General pvp sentiments are this. No tag, Body bag – if your not flying the attacking guild’s colors, your free game, period. Leveling with someone in the enemy guild MAY result in you not being assaulted, or it may not.

Due to the exp bonus. Until you reach 50, unless you have died a LOT to mobs, don't ask for rezes. Most rezers don't consider deaths below 50 to be worth their time.

Raiding

What is the raiding Scene?

ATM there are 2 guilds on this server. Apex – Raiding, Sanctuary – Leveling. As of this writing, Tunare has NEVER been killed. AoW has not been killed in years. Ring 10 at least a year maybe more. This is quite literally because there is not enough active bodies for these raids.

What are the complications with raiding on this server?

As on blue there’s the same political shenanigans regarding the best way to determine who gets what loot. I am not going to discuss this.

What I am about to talk about is my observations regarding raiding on this server. A lot of it is population dependent so much of it will not apply atm.

First, as on blue, the almighty pixel rules all. Most people want their lootz above all else, and there is no alliance stronger than to one’s own collected shinnies. That said people tend to gravitate toward whatever guild can prove it has the leadership and the power to provide them with what they covet.

Now if given enough bodies of the right classes for raiding it is possible on this server for 1 guild to keep all of Velious and Kunark raid mobs down if they remain unchallenged. It has been known to happen.

Throw PvP into the mix though and things get complicated. Due to critical mobs wiping raids because 1 person can zone in and dispel a slow a change was made. 12 people are needed to legally screw with another guild’s raid, but that is more than enough. About a year or so ago, a major guild made a return with the leader making a promise of easy pixels. The current lead guild was pushed out of zones so they devoted themselves non-stop to harassing the raids of the returning guild. Despite being out number 2 to 1 or worse the underdog eventually caused the collapse of the guild in question due to the leaders being unable to deliver on their promises of easy pixels. This tactic is the basic harassment tactic.

The next Tactic is for 2 relatively equal guilds to fight it out over a mob. The losing guilds leader then call a surrender, quickly grab their corpses, buff up and then rush off to kill something else while the winning guild attempts the mob. This is generally what most pvp servers hope for, honorable combat with pixel prize at the end. It encourages those not skilled in pvp to become so.

The 3rd method is the truce method. When one guild dominates the server and the underdog can’t hope to compete with them the dominating guild may concede raid zones / mobs to the other guild and not fight them over it. This has the advantage of the lower guild gearing out potential new members for the higher level guild, and increasing the quality of pvp, without the higher level guild having to devote raids to it. The downside to this is if the leaders of the lower level guild can maintain loyalty, they can challenge the higher level guild at some point. Which makes for an uneasy alliance.

In theory this method CAN work, however it frequently doesn’t. Leaders can come to an agreement, but tempers run hot on PvP servers. I takes ONE officer, or sometimes member to violate the truce, organize a raid that violates the agreement OR a nasty pvp battle over some minor target to have everything be throw out the window. Humility and admitting fault is NOT something that you see in people on a pvp server.

Earning Money

Red sometimes gets shafted by idiot stuff from blue. The GM’s don’t care to make distinctions with some of the programing considerations. As such the cyclops isles are nerfed here as well, which is very sad because it was one of the sure fire places to find pvp, now nobody bothers.

Bone chips – Nobody cares. If someone buys your bone chips its generally because they feel sorry for you and you are giving away your newbie status by trying to sell them.

Contact Andain he’s the Leader of Sanctuary and the current Parental figure on the server who’s quest is to support the new guy.
MISC

Due to Golem wands being the best way to rip buffs off people there is no item recharge via the vendor on this server.

Overall

In general people on Red99 WANT fresh meat (to pvp) and active bodies (to group with and maybe fill raids). If you are dealing with a major twink sleeze ball assaulting your group, send out a /ooc call to ask for help. People want to come where there is a challenge.

Don’t be afraid to tell people you are new to the server. There’s a fair amount of generous people.

Decide what your motivation is early! – Are you after a fabled piece of Vulak loot? Are you just looking for a server that doesn’t have a lawyer quested population? Do you prefer quiet soloing? Knowing what you want out of this server makes a difference. If you want raid lootz consider investing in a cleric or rogue. Raid leaders will typically be more than happy to allow your “main – whatever” to get choice lootz if you’ll play one of these 2 classes that make or break raids.

Develop a thick skin – one of the bigger failures on this server was a guild called TMO. They arrived on blue and were welcomed with open arms. Quite a few people went out of their way to getting the leaders / officers with the key epics and support needed to start raiding. However after being unable to kill what they wanted on the raid scene for a couple weeks due to inability to manage pvp they ran back to blue. If you are UNABLE to face the fact that you could go to raid and not be able to kill anything, then don’t consider coming here to raid. Ditto grouping in some higher level zones.

ATM this is unlikely to happen BUT if the server population grows too big it may.

mr_jon3s
01-28-2019, 11:07 AM
50% bonus exp not classic.

aaezil
01-28-2019, 11:08 AM
You seem to be posting in the wrong forum section

fadetree
01-28-2019, 11:14 AM
Wth does consitering mean?

mizzbiscuits
01-28-2019, 12:06 PM
rediscancer.jpg

White_knight
01-28-2019, 12:20 PM
Welp looks like this years' Tunare attempt's recuiting campaign has started for red99.

Seems like they need some more players with a pulse to pilot retired-players toons.

*logs into anonymous forum accounts writes an essay about how good a 50 pop server is*

Doctor Jeff
01-28-2019, 12:33 PM
"I don't enjoy this, therefor anyone who claims that they do is wrong."

White_knight
01-28-2019, 12:51 PM
"I enjoy this, therefore I need to write a 10,000 word essay on another server's forums begging for people to play with, and justifying why a 50 pop EQ server is fun."

Fixed.

"All camps are open" -Red99 player

No shit Sherlock, it's a 50 pop server.

Irulan
01-28-2019, 12:53 PM
Lot's of "real" women play on red. :D

Qtip
01-28-2019, 01:31 PM
Lot's of "real" women play on red. :D

I am a real women! Depression told me so!

Lojik
01-28-2019, 01:33 PM
I considered red.

Scowling, ready to attack. I guess I need to do more faction work

Irulan
01-28-2019, 01:45 PM
I am a real women! Depression told me so!

Is that two boys in your avatar?

Qtip
01-28-2019, 01:48 PM
Yes

Cen
01-28-2019, 02:01 PM
Ill join red if you prove to me that a level 60 can kill a level 1 in kael drakkel.. Because that actually isn't true. Prove me wrong ;)

Troxx
01-28-2019, 03:33 PM
I played red for 3 hours when log in server for blue was down. Me and 4 other guildees made bards (all of us) and had a bit of fun. Leveling was stupidly fast for better or worse.

Then blue server logins came back up and global red population dropped back to 30.

No thanks. It’s a ghost town.

In my final 2 hours on red I encountered 2 different low level fungi twinks in Gfay killing naked level 3-6 toons and another different one in Crushbone.

No thanks. Fair and actually pvp is unlikely to be had.

enjchanter
01-28-2019, 03:43 PM
Would genuinely like to play red if I had a couple friends who were willing.

I have a 44 warrior I'd love to continue to level

Samaritan
01-28-2019, 03:54 PM
Stoppinswords was a cool dude! (I think that was his name, right enj?)

enjchanter
01-28-2019, 04:00 PM
Stoppinswords was a cool dude! (I think that was his name, right enj?)

Yep that's me!

Been collecting dust in CoM for a while now /:

Zuranthium
01-28-2019, 04:42 PM
A lot of effort was put into the start of this thread, respect.

Red EQ is so much better and too many blue players have incorrect viewpoints about it. The biggest one seems to be people looking at the server population and immediately assuming Blue is better since it has much higher numbers. This is a bad assumption, as Blue is too overcrowded and Red has global /ooc. The whole community being able to interact (and thus form groups) with global /ooc actually makes a Red server with around 300 people feel much more alive than a current Blue server with 1,500+ people. Those people on Blue are mainly just crowding around the same areas and locking out content from others, so there are tons of ghost towns and artificial bottlenecks, whereas on Red you can go to any zone in the game, have the chance to compete, and still be able to interact with the community if you want to play in a "dead" zone. This feature hearkens back to MUDs from the 90's, which is was Everquest was based on in the first place, and it feels great.

50% bonus exp not classic.

It's actually much higher than 50% when grouped. Leveling on red is so much better than blue. Don't act like everyone doesn't love the exp bonus weekends that blue server gets from holidays. The game is old and can become tedious; being able to grow characters faster (but without use powerlevel/twink cheats - actually just playing the game with other people of your level) is a much better feeling in this day and age. Note that Red is inherently more difficult though, because of the PvP factor. So while it has this exp bonus, it's also there to offset the time you will be engaging in PvP, which doesn't give exp. The PvP makes the game feel so much more alive and it's generally not much of a factor during the low/mid levels - the tales of twinked people going around killing lowbies are vastly exaggerated.

What the server needs is an entire guild to migrate from Blue to Red. In the past there were big superguilds that blocked new guilds from becoming competitive enough on Red, but currently that is not the case, it's now very open. If a sizeable guild (or multiple!) were to move from Blue, they'd be able to quickly level up to 60 together on Red and start engaging in real competition for the high-end content, instead of the shitshow that Blue server is. I strongly encourage some of the "non-uber" or "second tier" Blue guilds to move over to Red, you will be able to experience the game in a much better form.

bigjeff100
01-28-2019, 04:53 PM
Haha as somebody who just started on red, plans to spend a majority of his P99 time on red now, and loving it.. There are things to take away from all this. 1- Yes the population number is a huge factor... And the thought of boxing steered me clear. But now that i'm on red, i could care less who's boxing..

The blue server going down brought some fresh life over here, but it needs more. Red players need to log in and play red now, or come back from their breaks. Blue players need to keep chugging along with their friends that made toons on red. And the folks grinding red every day need to keep being polite and patient. Everybody has been great on red so far. For people who are super casual- Red is where you will flourish! I saw consistent 70-80 pop on there all weekend!

As somebody who played only blue.. Nows the time for red, it has momentum.. Push!!!!

Optti
01-28-2019, 05:01 PM
whats LnS?

Zuranthium
01-28-2019, 05:10 PM
whats LnS?

Loot and Scoot. If somebody kills you and you don't want them to attack you anymore, then you can call this and they have to stop (but you need to leave the zone, that's the penalty for losing PvP).

bigjeff100
01-28-2019, 05:15 PM
Loot and Scoot. If somebody kills you and you don't want them to attack you anymore, then you can call this and they have to stop (but you need to leave the zone, that's the penalty for losing PvP).

Haha cute, i like that name.

snyder43
01-28-2019, 05:23 PM
A lot of effort was put into the start of this thread, respect.

Red EQ is so much better and too many blue players have incorrect viewpoints about it. The biggest one seems to be people looking at the server population and immediately assuming Blue is better since it has much higher numbers. This is a bad assumption, as Blue is too overcrowded and Red has global /ooc. The whole community being able to interact (and thus form groups) with global /ooc actually makes a Red server with around 300 people feel much more alive than a current Blue server with 1,500+ people. Those people on Blue are mainly just crowding around the same areas and locking out content from others, so there are tons of ghost towns and artificial bottlenecks, whereas on Red you can go to any zone in the game, have the chance to compete, and still be able to interact with the community if you want to play in a "dead" zone. This feature hearkens back to MUDs from the 90's, which is was Everquest was based on in the first place, and it feels great.



It's actually much higher than 50% when grouped. Leveling on red is so much better than blue. Don't act like everyone doesn't love the exp bonus weekends that blue server gets from holidays. The game is old and can become tedious; being able to grow characters faster (but without use powerlevel/twink cheats - actually just playing the game with other people of your level) is a much better feeling in this day and age. Note that Red is inherently more difficult though, because of the PvP factor. So while it has this exp bonus, it's also there to offset the time you will be engaging in PvP, which doesn't give exp. The PvP makes the game feel so much more alive and it's generally not much of a factor during the low/mid levels - the tales of twinked people going around killing lowbies are vastly exaggerated.

What the server needs is an entire guild to migrate from Blue to Red. In the past there were big superguilds that blocked new guilds from becoming competitive enough on Red, but currently that is not the case, it's now very open. If a sizeable guild (or multiple!) were to move from Blue, they'd be able to quickly level up to 60 together on Red and start engaging in real competition for the high-end content, instead of the shitshow that Blue server is. I strongly encourage some of the "non-uber" or "second tier" Blue guilds to move over to Red, you will be able to experience the game in a much better form.

Shhh!! Don't give Red's secrets away!

I started on Red just over a week ago when Blue went down. I didn't intend to stay so I made a throw-away character and saw that the community is actually really good. On Monday morning, every single enchanter cash camp (and duo camps) were occupied on Blue by the time I logged on at 10 am EST. I decided to roll a cleric on Red and have barely spent any time on Blue since.

I've now convinced nine of my friends from Blue to come over to Red. Eight of us have level 60s on Blue and have participated for 2+ years in the Raid scene, but have become burnt out of poop-socking raid mobs or waiting for contested camps. Six of us are planning to raid on Red, with the others currently undecided.

Leveling up on Red has literally been the most fun we've had in a long time. I started a thread that outlines some of my experiences on Red so far. If anyone actually cares, they can read my posts here (https://www.project1999.com/forums/showthread.php?t=315764).

clacbec
01-28-2019, 06:31 PM
Shhh!! Don't give Red's secrets away!

I started on Red just over a week ago when Blue went down. I didn't intend to stay so I made a throw-away character and saw that the community is actually really good. On Monday morning, every single enchanter cash camp (and duo camps) were occupied on Blue by the time I logged on at 10 am EST. I decided to roll a cleric on Red and have barely spent any time on Blue since.

I've now convinced nine of my friends from Blue to come over to Red. Eight of us have level 60s on Blue and have participated for 2+ years in the Raid scene, but have become burnt out of poop-socking raid mobs or waiting for contested camps. Six of us are planning to raid on Red, with the others currently undecided.

Leveling up on Red has literally been the most fun we've had in a long time. I started a thread that outlines some of my experiences on Red so far. If anyone actually cares, they can read my posts here (https://www.project1999.com/forums/showthread.php?t=315764).
+++

clacbec
01-28-2019, 06:40 PM
That feeling farming hill giants on my nakid ikky necro 40, bound at gnome merchant to convert plats for peridots

Quizlop
01-28-2019, 06:43 PM
I think there is one major factor that a lot of the people that continue to promote red are missing: the vast majority of Everquest players simply do not like the idea of PvP at all, at any time, for any reason.

You can offer as many incentives, and try to sugarcoat Red as much as you want, but you won't change the fundamental problem that most EQ players have with red: Player versus Player combat. You can try to compare direct PvP to all the various forms of ineraction (camp disputes, FTE races, etc.) but to so many players the idea of another player attacking them directly, without their consent, is so appaling that they simply aren't interested at all.

Zuranthium
01-28-2019, 06:55 PM
PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.

clacbec
01-28-2019, 06:59 PM
PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.

Good stuff, 5 stars

enjchanter
01-28-2019, 07:01 PM
PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.

Really dig this tbh

Would be crazy fun with like 2 or 3 other friends

Quizlop
01-28-2019, 07:08 PM
PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.

You can try to compare direct PvP to all the various forms of ineraction (camp disputes, FTE races, etc.) but to so many players the idea of another player attacking them directly, without their consent, is so appaling that they simply aren't interested at all.

snyder43
01-28-2019, 07:23 PM
I think there is one major factor that a lot of the people that continue to promote red are missing: the vast majority of Everquest players simply do not like the idea of PvP at all, at any time, for any reason.

You can offer as many incentives, and try to sugarcoat Red as much as you want, but you won't change the fundamental problem that most EQ players have with red: Player versus Player combat. You can try to compare direct PvP to all the various forms of ineraction (camp disputes, FTE races, etc.) but to so many players the idea of another player attacking them directly, without their consent, is so appaling that they simply aren't interested at all.

I was right there with you two weeks ago. A week ago today I started trying to convince all my friends to start on Red, and they all felt the same way that you do. Each one of us has been pleasantly surprised how much we actually like the server (so far).

For several years I shied away from Red, not only because of the PvP aspect of it, but also because of all the negativity I saw from Blue players, who I assumed had tried Red, but in retrospect probably didn't. How "good" a server is is completely subjective. Those people who bash Red are driving away potential players with stories that are not representative of the server as a whole. Imagine if someone was wronged on Blue, and then trashed Blue every time someone said something remotely positive about the server - this is what goes on with Red almost every single day.

I'm not saying Red is for everyone. I had a "bring-your-own-group" mentality, and being able to get camps anytime of the day, that are highly contested on Blue, is really appealing to us. As I've mentioned before, the positivity I have seen coming from complete strangers on Red goes far beyond that of anything I've seen on Blue.

Zuranthium
01-28-2019, 08:02 PM
Exactly - people are ignorant. Such things need to be fixed via education. Granted, I'm sure there are a decent amount of people who really do just want to do something braindead with their time (although with a game like this, that's often because of mental health issue; needing to feel a sense of accomplishment they otherwise can't get), but many people would enjoy Red more if they tried it and the atmosphere was positive.

Blue server has been a wastebin for a long time. People need to realize - if you play on that server, you are going to be blocked from much of the content, and it's not approached anywhere close to how it was actually approached in classic. People stick to Blue because of the population disparity and because they think Red means less PvE value, but that's called an echo-chamber. If you just keep doing something because others are, you are only in rat race. Red offers a much better experience and it would receive further improvements if more of the p99 population played there. The main thing it has needed is a guild/raid size limit (which I also think Blue could use, but it's even more needed for a PvP server).

Beldan4
01-28-2019, 09:10 PM
heh. thank you Zuranthium for respecting the time I took to write this. I make no real comments about blue because I've never been on blue99, and spent most of my time on Red servers on live.

I understand why people want to play on blue. I am about as blue as you can get on red. However, as much as I am a live and let live kind of guy, I am also a believer when it comes to the idea that pvp is the best way to settle arguments in games. The alternative is governmental levels of bureaucracy that this game wasn't created to sustain.

Most of the people on red are NOT pvper's. Typically it is a very select core of people (normally the leaders of the opposing guilds) that duke it out when they can, and harasses the blueish people when they can't. When there's multiple guilds if loot isn't a factor the main question for most people is which group of hit-men do you want to associate with?

Irulan
01-28-2019, 09:32 PM
If you encounter pvp on red and cannot handle it. It's really easy to log in another character until it is safe.

This does not let u poopsock a camp eternally tho.