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eqravenprince
04-04-2011, 10:18 AM
I could use any helpful Enchanter soloing tips. I do not know anything about playing an Enchanter, my first attempt. So far it seems that the best approach for me so far is to aggro the mob by melee attack to get my pet to engage, then just sit and watch pet kill the mob. If I use any spell, the mob turns on me immediately. Is there ever a point where I can use spells without drawing aggro? And anything to help me out strategy wise would be great? Also, should I keep resummoning pet until I get the highest con pet or just summon one pet, then time resummoning another pet if the first one dies in combat.

Ravhin
04-04-2011, 10:44 AM
Xornn's guide is extremely good, if you like reading:

http://wiki.project1999.org/index.php/Players:Adventure

dildoz
04-04-2011, 11:12 AM
Xornn's guide is extremely good, if you like reading:

http://wiki.project1999.org/index.php/Players:Adventure

root everything. sit and let pet kill, nuke sometimes, stun sometimes, lull sometimes, mez sometimes.

give pet weapons to dual.

Messianic
04-04-2011, 11:50 AM
I usually pulled with Tash, dotted, rooted, and medded while pet killed it, or maybe just poked it with my dagger once, rooted it, then let the pet kill it.

By the way, it never hurts to just try stuff. Don't worry about dying at your level.

casdegere
04-04-2011, 12:33 PM
Root and Stun have been severely nerfed as of late. Tashing then even using your lowest nuke will get you alot of agro that your pet will not be able to mitigate. Whirl lasts about 2-4 seconds and Root now breaks extremely easily.

I Rune Up, which costs me a little coin for the gem component and buff/haste pet (which only lasts for around 4-5mins) Physically step into agro range to take a hit and get pet fighting. Rune absorbs damage. Let pet do around 35-40% and med up while it fights. At around 40% get up, root, tash and have your two best nukes loaded. Nuke1, Nuke2 and repeat until dead. If you do not Tash be prepared for your nukes to be resisted. If you are fighting a healing caster make sure to load Whirl as it is effective at interrupting casting.

Now mega twinked Chanters will tell you that they can take on white and Yellows easily. I will tell you that if you do, one mob out of 4 will kill you by resisting a root, stun, a nuke or it will just kill your pet to quickly. Slowing is nice but it takes alot of mana and agro toward you is what you want to avoid until your ready to put the mob down.

Splorf22
04-04-2011, 01:15 PM
I did a moderate amount of soloing on my way up, but with the recent nerfs to root and whirl things will be much harder. I used to just root the mob so I could land slows and DoTs, and at 24+ or so I would chain whirl. Neither of those will work for you.

I am truly amazed at the aggro of the tashan line, especially the 44th spell. In groups if I tash before the mob is at 90% it *will* come after me. Once I zoned into NK looking for a port and a guy trained a beetle at 5% health to the guards. I was going to root it for him to give him some time to recover, but I hit 4 instead of 3 and landed tashania instead and the beetle came after me, not the guy that 95% killed it. So if you pull with tashan, you *will* have to root, and basically that means you will be rooting the entire fight since root breaks so fast.

Basically enchanters are just much better soloers (and stronger in general) at higher levels. Charm will work because you will have the gear for 200+ charisma, you will get a decent root (Enstill) at 29 and an excellent root (Paralyzing Earth) at 49. You will also get enough PBAEs to chainstun and with Calm and Mez you can handle large camps. I was able to solo the King room in Guk at 52 without too much difficulty, and really skilled enchanters were doing it at 50.

I suggest making some friends and duoing/grouping. My favorite duo is with a cleric; we pretty much rock with a hasted/dw'ing charmed pet getting CH, and he can help with charm breaks by stunning and healing me when the lava elemental hits me for 500 damage in one round because I was sitting. Besides, I mainly only solo these days to prove that I can do things. Groups are easier/more fun especially when you join a guild or otherwise make some friends.

Nevron
04-04-2011, 06:44 PM
mez first (while out of aggro range), then tash, slow, mem-blur and hit once (in that order). The mob only remembers the minimal damage you did with your melee weapon and the pet can taunt it off you fairly easily if you keep moving and get the pet between you and the mob. Then med while the pet tanks the slowed mob.