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View Full Version : Whatever happened to having to face targets for offensive spells?


DMN
04-04-2019, 05:52 PM
Was this changed during velious or something? Way back in the day I remember that offensive spells required you to have the target in front of your vision, with about a 90 degree arc being "your front". Beneficial spells did not have this penalty, however.

Rygar
04-04-2019, 05:57 PM
I remember my druid friend ktiing in karanas during classic and never needed to. Would cast, run, and literally count the seconds out loud to know when he could stop to cast. Never turned around.

DMN
04-04-2019, 05:58 PM
I remember my druid friend ktiing in karanas during classic and never needed to. Would cast, run, and literally count the seconds out loud to know when he could stop to cast. Never turned around.

Theyturned, trust me. =) You could still start casting without "seeing" the target but you had to have "view" of it before the spell finished. So they prolly spun around midcast and spun back to keep going.

Crede
04-04-2019, 06:18 PM
Theyturned, trust me. =) You could still start casting without "seeing" the target but you had to have "view" of it before the spell finished. So they prolly spun around midcast and spun back to keep going.

Find the proof, submit the evidence, make it happen

DMN
04-04-2019, 06:24 PM
Find the proof, submit the evidence, make it happen

As someone who plays casters almost exclusively, I'm not sure i want the old school back. Heh. Just like i don't want that "staring through a peephole" UI back either.

YendorLootmonkey
04-04-2019, 06:31 PM
I'm sure Rygar's nipples are hardened at the prospect of something this impactful being reverted to "Classic" if it is indeed true... :) he's probably searching through patch history archives as I speak!

HedleyKow
04-04-2019, 06:44 PM
I played during the open beta and on release and having to face your target was never a thing as far as I know.

DMN
04-04-2019, 06:45 PM
I'm sure Rygar's nipples are hardened at the prospect of something this impactful being reverted to "Classic" if it is indeed true... :) he's probably searching through patch history archives as I speak!

I actually thought this was some "titanium client thing". I totally expected someone to tell me such after I posted. Really surprised that's not the case.

Nycon43
04-04-2019, 07:08 PM
Never remember having to face your target while casting.

Brocode
04-04-2019, 07:09 PM
wrong game i guess

Danth
04-04-2019, 07:21 PM
Much more pressing issue of not having the classic character select screen, least not on my install (did anyone ever fix that?). Got to look at the modern one every time i log in.

Danth

DMN
04-04-2019, 07:25 PM
Three possibilities.
1.A subset of offensive spells required you to "face" the target, and I'm just remembering it was all of them.
2. I'm confusing the "you can't see your target" when they go behind walls and such before the spell finishes with a more general spell failure described above.
3. It actually is how I remember it.

if you played a class that was often the "snarer" in dungeons back in the day you'll remember when your snare gets resisted(or you forgot to cast it in time) and they start running away and you cast again but they run right through you often making it hard to spin around and keep facing them to land the snare.

Rygar
04-04-2019, 07:53 PM
I'm sure Rygar's nipples are hardened at the prospect of something this impactful being reverted to "Classic" if it is indeed true... :) he's probably searching through patch history archives as I speak!

Erections limited to classic mechanics, only certain customized content gets me drippy.

mattydef
04-04-2019, 07:54 PM
Needing to face your target is a wow mechanic

Ennewi
04-04-2019, 08:18 PM
Three possibilities.
1.A subset of offensive spells required you to "face" the target, and I'm just remembering it was all of them.

https://web.archive.org/web/20000815212717 (https://web.archive.org/web/20000815212717/http://boards.station.sony.com/everquest/Forum2/HTML/003933.html)

Rupee
Station Member posted 08-14-2000 01:54 PM
Bows turn you to face the target when you fire, but you must be facing in the targets general direction. This is a great boon to help you locate an NPC that is moving with high lag.
Please don't do anything to break this. I believe bolt spells work the same way.

https://web.archive.org/web/20030110050218 (https://web.archive.org/web/20020402050919[/URL]

Flame Bolt
Add New Info Here
Description:
This will shoot a fire bolt at your target. This spell will follow the target, but will still need a clear line of sight.

[URL="https://web.archive.org/web/20030110050218/http://www.everlore.com/magic/Magic.asp?ID=5937&mode=details&spname=Cinder+Bolt&type=)

Submited by: Justa Little Info On: 3/11/2002 12:42:57 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
Ok, for those who swear mages are better than wizards, Or wizards better than mages, its all the same. Mages do slightly more dmg than wizards at 34, but mages are pretty much nothing without their pets. If theres a mob on them, they cant do anything but run or gate. Mages dont get root, or any type of short range teleport like shadowstep or yonder. In pvp, mages pets are easily rooted because they have low magic resist. Most mage DDs are bolt, meaning that its line of sight.

Dolalin
04-04-2019, 09:27 PM
You're thinking Dark Age of Camelot I bet.

Troxx
04-04-2019, 10:55 PM
This was never a thing.

The end.

Cen
04-04-2019, 11:14 PM
The first MMO that required this was Dark Age of Camelot. Anarchy Online didn't technically require you to face the target, but it caused you to snap facing your target when the cast started, and then again when the cast went off. Other then that, those are your "firsts".

Buellen
04-05-2019, 01:54 AM
druid did not need to face quad. we stopped and turn sligjtly so the server did not give us failed cast becazuse it thought we was still moving.

Pyrrhica
04-05-2019, 02:19 AM
I played a druid and wizard from 99-04 and this was never a thing.

DMN
04-05-2019, 02:31 AM
Maybe it was someting to do with the bolt spells. My mage was the last character I put a lot of time into right before I quit. I remember now on my druid putting the camera in third person mode so I could see what I was kiting without having to completely trun around.

Izmael
04-05-2019, 04:17 AM
wrong game i guess

Tethler
04-05-2019, 06:00 AM
druid did not need to face quad. we stopped and turn sligjtly so the server did not give us failed cast becazuse it thought we was still moving.

I still do this. No idea if it's necessary on p99 really.

Tecmos Deception
04-05-2019, 06:08 AM
druid did not need to face quad. we stopped and turn sligjtly so the server did not give us failed cast becazuse it thought we was still moving.

I always did this too. Don't think I ever was told to do it, but it definitely felt like it worked.

DMN
04-05-2019, 06:19 AM
I still do this. No idea if it's necessary on p99 really.

It is. The game still likes to think you are running when you've stopped. Hell you can even get interrupt by standing up with the forward movement key.

Izmael
04-05-2019, 07:08 AM
After stopping, immediately turn very slightly (tap left or right arrow key, A or D).
It's enough for the server to record that you've stopped and your spells won't be interrupted. Otherwise you have to wait like a good second until you cast.

eadric
04-05-2019, 07:12 AM
Only bolt spells required Los in classic era.

YendorLootmonkey
04-05-2019, 08:18 AM
Well, if Rygar's nipples are soft on this one, close and move to resolved.

fadetree
04-05-2019, 01:13 PM
Me neither, kited plenty on a druid and did not have to be facing for spell to land.

Madbad
04-05-2019, 01:21 PM
Well, if Rygar's nipples are soft on this one, close and move to resolved.

lol

Prostatus
04-05-2019, 01:28 PM
Only bolt spells required Los in classic era.

PieOats
04-05-2019, 03:00 PM
I recall this too, but I believe the restriction was limited to bolt spells.

mcoy
04-05-2019, 04:13 PM
And bolts did double damage if the mob was on a hill. /sigh the good old days...

-Mcoy