dacduster
04-06-2011, 07:36 PM
I get about 3 seconds of character selection then the graphics turn mosaic on me and the whole computer freeze. Requires hard reboot. Everytime. NVIDIA 6200 graphics with graphics driver 266.58. Posting my debug log and will post dxdiag soon. Thanks for looking at this you guys.
2011-04-05 22:52:46 Starting EverQuest (Build Oct 31 2005 10:33:37)
2011-04-05 22:52:46 Timezone: UTC-5h00m
2011-04-05 22:52:46 Loading graphics DLL.
2011-04-05 22:52:46 Parsing INI file .\eqclient.ini
2011-04-05 22:52:47 INI file .\eqclient.ini loaded.
2011-04-05 22:52:48 Initializing timers.
2011-04-05 22:52:51 Checking critical files.
2011-04-05 22:52:51 Initializing WinSock.
2011-04-05 22:52:51 Enumerating 3D devices.
2011-04-05 22:52:51 Found adapter #0 - NVIDIA GeForce 6200 (8.17.12.7051)
2011-04-05 22:52:51 Adapter #0 - NVIDIA GeForce 6200 :
2011-04-05 22:52:51 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2011-04-05 22:52:51 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2011-04-05 22:52:51 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2011-04-05 22:52:51 Initializing keypress handler.
2011-04-05 22:52:51 Parsing INI file .\defaults.ini
2011-04-05 22:52:51 INI file .\defaults.ini loaded.
2011-04-05 22:52:51 Loading keyboard tables.
2011-04-05 22:52:51 Creating window.
2011-04-05 22:52:51 Checking display driver version.
2011-04-05 22:52:54 Activating window.
2011-04-05 22:52:54 Picking a default resolution, desktop is 1280 x 1024, 32 bits
2011-04-05 22:52:54 Ratio is 1.25
2011-04-05 22:52:54 Resolution selected 1280 x 1024, 32 bits
2011-04-05 22:52:54 CRender::InitDevice: Using 32bit mode.
2011-04-05 22:52:54 CRender::InitDevice: Using vsync 0.
2011-04-05 22:52:54 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-04-05 22:52:54 CRender::InitDevice: HardwareTnL Enabled.
2011-04-05 22:52:54 Using hardware vertex shaders.
2011-04-05 22:52:54 Initializing render system.
2011-04-05 22:52:54 Trilinear Mipmapping available.
2011-04-05 22:52:54 Vertex Shader Version: 3.0
2011-04-05 22:52:54 Pixel Shader Version: 3.0
2011-04-05 22:52:54 Initializing engine internals.
2011-04-05 22:52:54 CRender::InitDevice completed successfully.
2011-04-05 22:52:55 Parsing INI file ./eqlsUIConfig.ini
2011-04-05 22:52:55 INI file ./eqlsUIConfig.ini loaded.
2011-04-05 22:53:18 Server selected 67.23.190.90 (8004363).
2011-04-05 22:53:18 Initializing DirectInput.
2011-04-05 22:53:18 Initializing Keyboard.
2011-04-05 22:53:18 Initializing Mouse.
2011-04-05 22:53:18 Creating font list.
2011-04-05 22:53:18 Creating game object.
2011-04-05 22:53:18 Deleting obsolete files.
2011-04-05 22:53:18 Loading string tables.
2011-04-05 22:53:18 Initializing client variables.
2011-04-05 22:53:18 Loading spell effects.
2011-04-05 22:53:18 Initializing display structures.
2011-04-05 22:53:18 Sound Manager loaded 2165 filenames from soundassets.txt.
2011-04-05 22:53:19 Voice Manager loaded 12 macros from VoiceData.txt.
2011-04-05 22:53:19 Networking: using port [64311].
2011-04-05 22:53:19 Networking: Connection Established [1]
2011-04-05 22:53:20 WorldAuthenticate: Initiating Login.
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x6957 (26967).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2011-04-05 22:53:29 WorldRPServer message: server name project1999
2011-04-05 22:53:29
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x7cba (31930).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2011-04-05 22:53:29 WorldAuthenticate. Access granted.
2011-04-05 22:53:29
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x4ec (1260).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x4513 (17683).
2011-04-05 22:53:30 Check 1sa. 0x4f662763
2011-04-05 22:53:30
2011-04-05 22:53:30 Check 1x. 0x9e15bc94
2011-04-05 22:53:30
2011-04-05 22:53:30 Race Manager loaded 475 races from racedata.txt.
2011-04-05 22:53:30 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2011-04-05 22:53:30 Initializing display.
2011-04-05 22:53:30 Initializing Particle System.
2011-04-05 22:53:30 Setting display options.
2011-04-05 22:53:30 CRender::InitDevice: Using 32bit mode.
2011-04-05 22:53:30 CRender::InitDevice: Using vsync 0.
2011-04-05 22:53:30 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-04-05 22:53:30 CRender::InitDevice: HardwareTnL Enabled.
2011-04-05 22:53:30 Using hardware vertex shaders.
2011-04-05 22:53:30 Initializing render system.
2011-04-05 22:53:30 Trilinear Mipmapping available.
2011-04-05 22:53:30 Vertex Shader Version: 3.0
2011-04-05 22:53:30 Pixel Shader Version: 3.0
2011-04-05 22:53:30 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2011-04-05 22:53:31 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2011-04-05 22:53:31 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2011-04-05 22:53:31 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2011-04-05 22:53:31 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2011-04-05 22:53:31 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2011-04-05 22:53:31 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2011-04-05 22:53:32 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2011-04-05 22:53:32 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2011-04-05 22:53:32 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-04-05 22:53:33 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2011-04-05 22:53:33 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2011-04-05 22:53:33 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2011-04-05 22:53:33 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2011-04-05 22:53:33 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2011-04-05 22:53:34 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2011-04-05 22:53:35 Initializing engine internals.
2011-04-05 22:53:35 CRender::InitDevice completed successfully.
2011-04-05 22:53:35 Display options set, return code 1.
2011-04-05 22:53:35 AutoMipMapping set to 1.
2011-04-05 22:53:35 Camera created.
2011-04-05 22:53:36 Storing display options.
2011-04-05 22:53:36 Initializing fonts.
2011-04-05 22:53:36 Loading string tables.
2011-04-05 22:53:36 Initializing UI.
2011-04-05 22:53:36 Initializing UI manager.
2011-04-05 22:53:36 Initializing fonts.
2011-04-05 22:53:36 Parsing UI XML.
2011-04-05 22:53:38 Loading default UI resources.
2011-04-05 22:53:38 Initializing Music.
2011-04-05 22:53:38 Activating Load Screen.
2011-04-05 22:53:39 Display initialized.
2011-04-05 22:53:39 Initializing global data.
2011-04-05 22:53:39 Loading GlobalFroglok_chr
2011-04-05 22:53:39 Loading GlobalPCFroglok_chr
2011-04-05 22:53:40 Loading frogequip
2011-04-05 22:53:40 Loading GlobalSKE_chr2
2011-04-05 22:53:40 Loading GlobalDRK_chr
2011-04-05 22:53:40 Failed to open D:\Games\Everquest\GlobalDRK_chr.s3d.
2011-04-05 22:53:40
2011-04-05 22:53:40 Loading Global_obj
2011-04-05 22:53:40 Loading GEquip
2011-04-05 22:53:41 Loading GEquip8
2011-04-05 22:53:41 Loading GEquip2
2011-04-05 22:53:41 Loading grass
2011-04-05 22:53:41 Loading GEquip4
2011-04-05 22:53:41 Loading GEquip3
2011-04-05 22:53:41 Loading loyequip
2011-04-05 22:53:41 Loading ldonequip
2011-04-05 22:53:42 Loading gatesequip
2011-04-05 22:53:42 Check 1sa. 0x4f662763
2011-04-05 22:53:42
2011-04-05 22:53:42 Check 1x. 0x9e15bc94
2011-04-05 22:53:42
2011-04-05 22:53:42 Loading GEquip6
2011-04-05 22:53:42 Loading Global7_chr
2011-04-05 22:53:46 Loading rap_chr
2011-04-05 22:53:47 Loading skt_chr
2011-04-05 22:53:47 Loading Global4_chr
2011-04-05 22:53:47 Loading Global_chr
2011-04-05 22:53:48 Loading Global2_chr
2011-04-05 22:53:48 Loading Global3_chr
2011-04-05 22:53:48 Loading GEquip5
2011-04-05 22:53:49 Loading growthplane_chr
2011-04-05 22:53:49 Loading karnor_chr
2011-04-05 22:53:50 Initializing sky system.
2011-04-05 22:53:50 Global data initialized.
2011-04-05 22:53:50 Starting process game.
2011-04-05 22:53:50 Starting network game.
2011-04-05 22:53:50
2011-04-05 22:53:50 Starting load.
2011-04-05 22:53:50
2011-04-05 22:53:50 Attempting to load clz.EQG.
2011-04-05 22:53:51 Loaded clz.EQG.
2011-04-05 22:53:51 Verifying world files.
2011-04-05 22:53:51 Loading zone specific files.
2011-04-05 22:53:51 Initializing cameras.
2011-04-05 22:53:51 Initializing lights.
2011-04-05 22:53:51 Initializing visual effects.
2011-04-05 22:53:51 Initializing target indicator.
2011-04-05 22:53:51 Initializing player path.
2011-04-05 22:53:51 Performing post-load operations.
2011-04-05 22:53:51 Initializing precipitation system.
2011-04-05 22:53:51 World initialized: clz
2011-04-05 22:53:51 load done.
2011-04-05 22:53:51
2011-04-05 22:53:51 Starting char select.
2011-04-05 22:53:51
2011-04-05 22:53:51 Clearing display buffers.
2011-04-05 22:53:51
2011-04-05 22:53:51 Display buffers cleared.
2011-04-05 22:53:51
2011-04-05 22:53:51 Initializing character select UI.
2011-04-05 22:53:51 Resetting game UI.
2011-04-05 22:52:46 Starting EverQuest (Build Oct 31 2005 10:33:37)
2011-04-05 22:52:46 Timezone: UTC-5h00m
2011-04-05 22:52:46 Loading graphics DLL.
2011-04-05 22:52:46 Parsing INI file .\eqclient.ini
2011-04-05 22:52:47 INI file .\eqclient.ini loaded.
2011-04-05 22:52:48 Initializing timers.
2011-04-05 22:52:51 Checking critical files.
2011-04-05 22:52:51 Initializing WinSock.
2011-04-05 22:52:51 Enumerating 3D devices.
2011-04-05 22:52:51 Found adapter #0 - NVIDIA GeForce 6200 (8.17.12.7051)
2011-04-05 22:52:51 Adapter #0 - NVIDIA GeForce 6200 :
2011-04-05 22:52:51 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2011-04-05 22:52:51 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2011-04-05 22:52:51 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2011-04-05 22:52:51 Initializing keypress handler.
2011-04-05 22:52:51 Parsing INI file .\defaults.ini
2011-04-05 22:52:51 INI file .\defaults.ini loaded.
2011-04-05 22:52:51 Loading keyboard tables.
2011-04-05 22:52:51 Creating window.
2011-04-05 22:52:51 Checking display driver version.
2011-04-05 22:52:54 Activating window.
2011-04-05 22:52:54 Picking a default resolution, desktop is 1280 x 1024, 32 bits
2011-04-05 22:52:54 Ratio is 1.25
2011-04-05 22:52:54 Resolution selected 1280 x 1024, 32 bits
2011-04-05 22:52:54 CRender::InitDevice: Using 32bit mode.
2011-04-05 22:52:54 CRender::InitDevice: Using vsync 0.
2011-04-05 22:52:54 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-04-05 22:52:54 CRender::InitDevice: HardwareTnL Enabled.
2011-04-05 22:52:54 Using hardware vertex shaders.
2011-04-05 22:52:54 Initializing render system.
2011-04-05 22:52:54 Trilinear Mipmapping available.
2011-04-05 22:52:54 Vertex Shader Version: 3.0
2011-04-05 22:52:54 Pixel Shader Version: 3.0
2011-04-05 22:52:54 Initializing engine internals.
2011-04-05 22:52:54 CRender::InitDevice completed successfully.
2011-04-05 22:52:55 Parsing INI file ./eqlsUIConfig.ini
2011-04-05 22:52:55 INI file ./eqlsUIConfig.ini loaded.
2011-04-05 22:53:18 Server selected 67.23.190.90 (8004363).
2011-04-05 22:53:18 Initializing DirectInput.
2011-04-05 22:53:18 Initializing Keyboard.
2011-04-05 22:53:18 Initializing Mouse.
2011-04-05 22:53:18 Creating font list.
2011-04-05 22:53:18 Creating game object.
2011-04-05 22:53:18 Deleting obsolete files.
2011-04-05 22:53:18 Loading string tables.
2011-04-05 22:53:18 Initializing client variables.
2011-04-05 22:53:18 Loading spell effects.
2011-04-05 22:53:18 Initializing display structures.
2011-04-05 22:53:18 Sound Manager loaded 2165 filenames from soundassets.txt.
2011-04-05 22:53:19 Voice Manager loaded 12 macros from VoiceData.txt.
2011-04-05 22:53:19 Networking: using port [64311].
2011-04-05 22:53:19 Networking: Connection Established [1]
2011-04-05 22:53:20 WorldAuthenticate: Initiating Login.
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x6957 (26967).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2011-04-05 22:53:29 WorldRPServer message: server name project1999
2011-04-05 22:53:29
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x7cba (31930).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2011-04-05 22:53:29 WorldAuthenticate. Access granted.
2011-04-05 22:53:29
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x4ec (1260).
2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x4513 (17683).
2011-04-05 22:53:30 Check 1sa. 0x4f662763
2011-04-05 22:53:30
2011-04-05 22:53:30 Check 1x. 0x9e15bc94
2011-04-05 22:53:30
2011-04-05 22:53:30 Race Manager loaded 475 races from racedata.txt.
2011-04-05 22:53:30 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2011-04-05 22:53:30 Initializing display.
2011-04-05 22:53:30 Initializing Particle System.
2011-04-05 22:53:30 Setting display options.
2011-04-05 22:53:30 CRender::InitDevice: Using 32bit mode.
2011-04-05 22:53:30 CRender::InitDevice: Using vsync 0.
2011-04-05 22:53:30 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-04-05 22:53:30 CRender::InitDevice: HardwareTnL Enabled.
2011-04-05 22:53:30 Using hardware vertex shaders.
2011-04-05 22:53:30 Initializing render system.
2011-04-05 22:53:30 Trilinear Mipmapping available.
2011-04-05 22:53:30 Vertex Shader Version: 3.0
2011-04-05 22:53:30 Pixel Shader Version: 3.0
2011-04-05 22:53:30 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:30 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2011-04-05 22:53:31 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2011-04-05 22:53:31 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2011-04-05 22:53:31 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2011-04-05 22:53:31 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2011-04-05 22:53:31 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2011-04-05 22:53:31 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2011-04-05 22:53:31 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2011-04-05 22:53:32 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2011-04-05 22:53:32 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2011-04-05 22:53:32 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2011-04-05 22:53:32 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-04-05 22:53:33 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2011-04-05 22:53:33 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2011-04-05 22:53:33 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2011-04-05 22:53:33 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2011-04-05 22:53:33 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2011-04-05 22:53:33 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2011-04-05 22:53:33 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:33 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2011-04-05 22:53:34 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2011-04-05 22:53:35 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2011-04-05 22:53:35 Initializing engine internals.
2011-04-05 22:53:35 CRender::InitDevice completed successfully.
2011-04-05 22:53:35 Display options set, return code 1.
2011-04-05 22:53:35 AutoMipMapping set to 1.
2011-04-05 22:53:35 Camera created.
2011-04-05 22:53:36 Storing display options.
2011-04-05 22:53:36 Initializing fonts.
2011-04-05 22:53:36 Loading string tables.
2011-04-05 22:53:36 Initializing UI.
2011-04-05 22:53:36 Initializing UI manager.
2011-04-05 22:53:36 Initializing fonts.
2011-04-05 22:53:36 Parsing UI XML.
2011-04-05 22:53:38 Loading default UI resources.
2011-04-05 22:53:38 Initializing Music.
2011-04-05 22:53:38 Activating Load Screen.
2011-04-05 22:53:39 Display initialized.
2011-04-05 22:53:39 Initializing global data.
2011-04-05 22:53:39 Loading GlobalFroglok_chr
2011-04-05 22:53:39 Loading GlobalPCFroglok_chr
2011-04-05 22:53:40 Loading frogequip
2011-04-05 22:53:40 Loading GlobalSKE_chr2
2011-04-05 22:53:40 Loading GlobalDRK_chr
2011-04-05 22:53:40 Failed to open D:\Games\Everquest\GlobalDRK_chr.s3d.
2011-04-05 22:53:40
2011-04-05 22:53:40 Loading Global_obj
2011-04-05 22:53:40 Loading GEquip
2011-04-05 22:53:41 Loading GEquip8
2011-04-05 22:53:41 Loading GEquip2
2011-04-05 22:53:41 Loading grass
2011-04-05 22:53:41 Loading GEquip4
2011-04-05 22:53:41 Loading GEquip3
2011-04-05 22:53:41 Loading loyequip
2011-04-05 22:53:41 Loading ldonequip
2011-04-05 22:53:42 Loading gatesequip
2011-04-05 22:53:42 Check 1sa. 0x4f662763
2011-04-05 22:53:42
2011-04-05 22:53:42 Check 1x. 0x9e15bc94
2011-04-05 22:53:42
2011-04-05 22:53:42 Loading GEquip6
2011-04-05 22:53:42 Loading Global7_chr
2011-04-05 22:53:46 Loading rap_chr
2011-04-05 22:53:47 Loading skt_chr
2011-04-05 22:53:47 Loading Global4_chr
2011-04-05 22:53:47 Loading Global_chr
2011-04-05 22:53:48 Loading Global2_chr
2011-04-05 22:53:48 Loading Global3_chr
2011-04-05 22:53:48 Loading GEquip5
2011-04-05 22:53:49 Loading growthplane_chr
2011-04-05 22:53:49 Loading karnor_chr
2011-04-05 22:53:50 Initializing sky system.
2011-04-05 22:53:50 Global data initialized.
2011-04-05 22:53:50 Starting process game.
2011-04-05 22:53:50 Starting network game.
2011-04-05 22:53:50
2011-04-05 22:53:50 Starting load.
2011-04-05 22:53:50
2011-04-05 22:53:50 Attempting to load clz.EQG.
2011-04-05 22:53:51 Loaded clz.EQG.
2011-04-05 22:53:51 Verifying world files.
2011-04-05 22:53:51 Loading zone specific files.
2011-04-05 22:53:51 Initializing cameras.
2011-04-05 22:53:51 Initializing lights.
2011-04-05 22:53:51 Initializing visual effects.
2011-04-05 22:53:51 Initializing target indicator.
2011-04-05 22:53:51 Initializing player path.
2011-04-05 22:53:51 Performing post-load operations.
2011-04-05 22:53:51 Initializing precipitation system.
2011-04-05 22:53:51 World initialized: clz
2011-04-05 22:53:51 load done.
2011-04-05 22:53:51
2011-04-05 22:53:51 Starting char select.
2011-04-05 22:53:51
2011-04-05 22:53:51 Clearing display buffers.
2011-04-05 22:53:51
2011-04-05 22:53:51 Display buffers cleared.
2011-04-05 22:53:51
2011-04-05 22:53:51 Initializing character select UI.
2011-04-05 22:53:51 Resetting game UI.