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View Full Version : could there be a way to scale levels so that PVP is good 1-60


Topgunben
05-07-2019, 11:17 PM
Like i am thinking of having 2 sets of hit points, 1 set is for NPC damage and the other is for PVP damage. PVP hitpoints are based on level 30 no matter the level.

Im just throwing stuff out here, maybe you guys have some ideas?

I only ask because if a balanced approach could be figured out, I think it could open the door to massive PVP engagements.

aaezil
05-08-2019, 01:06 AM
You posted in the wrong forum

Tethler
05-08-2019, 01:44 AM
EQ pvp isn't good, but it's classic in it's bad state.

ZiggyTheMuss
05-08-2019, 06:30 AM
You got some real good stuff here Ben I’m sure Rogean will implement it right away

Jimjam
05-08-2019, 06:45 AM
would be good if some items of gear had 'pop range level mods'. Like if you got a fungi instead of being +/- 4 you're +4/+8 (ie can only fight people 4-8 levels higher than you).

Maybe i'm just a butthurt bulebie newbie though.

AenorVZ
05-09-2019, 10:35 AM
EQ pvp isn't good, but it's classic in it's bad state.

EQ PvP is amazing, purely by accident. Yes it has its drawbacks such as the massive advantage casters have by being less gear dependent and able to bind outside cities. But by making the greatest game of all time, they just happened to have made the greatest PvP MMO of all time as well.

Legidias
05-09-2019, 12:00 PM
lol @ pvp in gear dependent games

kotton05
05-09-2019, 12:44 PM
Eq pvp is the only way to play far superior to blue. Nothing needs changed. Those who put the time in should have an advantage.

Ps this isn’t a try red post eq pvp is dead

Ghostly
05-09-2019, 01:04 PM
Like i am thinking of having 2 sets of hit points, 1 set is for NPC damage and the other is for PVP damage. PVP hitpoints are based on level 30 no matter the level.

Im just throwing stuff out here, maybe you guys have some ideas?

I only ask because if a balanced approach could be figured out, I think it could open the door to massive PVP engagements.

I'm sure the 10 people on Red would enjoy this change.

loramin
05-09-2019, 03:12 PM
Personally I really enjoy good MMOG PvP. My mage in WoW had a ton of fun in the battlegrounds, for instance.

With Red I don't think the problem was that EQ PvP can't be fun, it was the griefing. PvP in MMOGs needs to be channelled. Either the game needs to be specifically setup for griefing, so that it's "part of the fun" and contained (think pirates in EVE online), or it needs teams, like WoW, DaoC, or even Sullon Zek.

And you also need people to be able to invest in their characters. Teams tend to promote that by having team starting areas where the other team can't reach, but on Red you could be griefed in the starting areas by a fungi-wearing de-leveled character.

But I really do think an EQ PvP server could be fun ... with teams, and with a ruleset that encourages combat over griefing and offers new players a chance to level up and get invested first before PvP is forced on them by someone with schadenfreude issues.

Ghostly
05-09-2019, 03:28 PM
Personally I really enjoy good MMOG PvP. My mage in WoW had a ton of fun in the battlegrounds, for instance.

With Red I don't think the problem was that EQ PvP can't be fun, it was the griefing. PvP in MMOGs needs to be channelled. Either the game needs to be specifically setup for griefing, so that it's "part of the fun" and contained (think pirates in EVE online), or it needs teams, like WoW, DaoC, or even Sullon Zek.

And you also need people to be able to invest in their characters. Teams tend to promote that by having team starting areas where the other team can't reach, but on Red you could be griefed in the starting areas by a fungi-wearing de-leveled character.

But I really do think an EQ PvP server could be fun ... with teams, and with a ruleset that encourages combat over griefing and offers new players a chance to level up and get invested first before PvP is forced on them by someone with schadenfreude issues.

Good vs Evil. I'd play that.

Ivah
05-10-2019, 10:18 AM
Can we stop preaching the grief word on these forums and just admit the truth. "Someone has better knowledge of the game then myself."

loramin
05-10-2019, 11:14 AM
Can we stop preaching the grief word on these forums and just admit the truth. "Someone has better knowledge of the game then myself."

What does a de-leveled fungi-wearing twink slaughtering level 3s in Field of Bone have to do with "knowledge of the game"? That is griefing, pure and simple.

Ivah
05-10-2019, 12:17 PM
If anyone is dumb enough to be a statistic in that farfected sentence you wrote then they deserve the little cry baby bitch in corner they have put themselves in.

Jimjam
05-10-2019, 01:21 PM
If anyone is dumb enough to be a statistic in that farfected sentence you wrote then they deserve the little cry baby bitch in corner they have put themselves in.

Most players agree, which is one of the many reasons red is dead.

Ivah
05-10-2019, 01:43 PM
Most players agree, which is one of the many reasons red is dead.

Ooo there is many

Jimjam
05-10-2019, 01:47 PM
There are.

Modwolf
05-10-2019, 01:50 PM
Yes there are.

Ivah
05-10-2019, 02:27 PM
Anyone want a sample of a short fat cock?

TomisFeline
05-10-2019, 05:06 PM
omg this thread is so juicy please don't stop

Squire
05-11-2019, 06:12 PM
Eq with pvp is indeed the best way to experience the game. The problem with our pvp server isn't everquest pvp in and of itself (although Mrbigs epic fungi rogue carving up people in rags in Unrest isn't an experience everyone enjoys) but how red was set up and early events in the servers life.

Red had the every man for himself rules of Rallos Zek without the fear of item loss to keep twinks in check.

I feel a haedcoded team environment, providing a built in support network for players would have seen greater retention.

The early guild bannings just as people started to kill dragons created a toxic one guild ecosystem that exists to this day.

Initially red had no exp bonus but unclassic exp loss on a pvp death. The bonus was added then removed more than once.

The server probably needed more balancing but the spergs demanded it be launched early, which is the community's fault.

I'm of the opinion red was built as a p99 Australia, a prison colony for the most toxic players. Nilbog and others had some great ideas to turn the server around and hope red or pvp isn't written off forever just because the current incarnation turned out

Vexenu
05-11-2019, 10:54 PM
I really wish the new server would be a Teams PvP ruleset. A good Teams PvP server would address so many of the problems on Blue in addition to just generally spicing up what has become a rather stale P1999 experience for most established players. This is a game with a self-imposed limit on PvE content (Classic through Velious) and most of that content has long-since been exhausted by the playerbase. But adding PvP opens up an entirely new dynamic to the game that has to be experienced to be understood.

I played on SZ back in the day, and one of the best things about that ruleset was the nearly unrestricted level range for PvP (as I remember, a player of any level could kill any enemy player who was over level 5. So you could literally have a level 60 slaughter a group of level 10s). This sounds completely insane and unworkable from a griefing perspective, but it had the effect of creating an incredible sense of team cohesion and a true feeling of being in "enemy territory". If you were a Good or Neutral player running around Kunark in your 30s or 40s, you were behind enemy lines and you damn sure felt it. The sense of danger was ever-present. Same for Evils of that level range in Velious. Once people realized you were in the zone they would start coordinating to try to hunt you down. If you were having a good day and made several kills you could count on the enemy calling in some big guns to try to kill you. It was a rush unlike anything else in EQ. With level-unrestricted Teams PvP you create an environment where geography matters. Controlling zones matters. Protecting your teammates is important and provides an exciting and nearly-inexhaustible source of content. It was not uncommon to see large-scale PvP battles spontaneously erupt in random places like West Commons or Rathe Mountains, just because reinforcements kept getting called in and before long there were 60+ people in the zone duking it out. And of course, with Teams PvP raid competition takes on an entirely new dimension, and more actually resembles a war between opposing factions instead of the bizarre and byzantine raid "competition" tactics on Blue today.

Seriously, Teams PvP is absolutely amazing. Too many people on P1999 have a poisoned view of EQ PvP due to the abomination that is Red 99. A good Teams PvP ruleset server with a heavy-handed but fair GM team would be utterly fantastic and would provide a completely different experience than what Blue offers.