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Mightyputty
04-09-2011, 10:35 PM
Hey guys,

My friends and I are getting together this summer to play some Everquest. We came up with a list of combinations and I want y'alls feedback:

Necro/Shaman/Monk

Necro/Necro/Shaman

Cleric/Warrior/Enchanter

Necro/Shaman/Wizard

Paladin/Monk/Cleric

Bard/Cleric/Wizard

We basically are looking for the best all-around group that won't have a lot of downtime and that can take advantage of indoor zone bonus exp etc. if you have any other combos, post them up!

Messianic
04-09-2011, 10:48 PM
Chanter/Cleric/Monk

eqravenprince
04-09-2011, 10:52 PM
My favorite out of those choices would be Warrior, Cleric, Enchanter. I'll throw out a new trio that I think would do well (Druid, Enchanter, Necro)

Lazortag
04-09-2011, 11:01 PM
The most efficient trio would obviously involve at least 2 pet classes. No warriors or other melees - that's just crazy talk. One of the 3 also has to be an enchanter (I count them as a pet class) because enchanters are just wtfawesome. Since mages get kind of mediocre in Kunark, I'd pick a necromancer for the other pet class. For the third, I'd suggest a shaman or a druid, since both can heal and have decent nukes, while the Shaman has a pet and the Druid can port, which make them both very appealing.

Bruno
04-09-2011, 11:04 PM
Necro/Necro/Shaman would be easy mode. Would be even better Necro/Mage/Shaman.

Mightyputty
04-09-2011, 11:20 PM
Necro/Necro/Shaman would be easy mode. Would be even better Necro/Mage/Shaman.

Would the necro's dots stack?

Gorgetrapper
04-09-2011, 11:59 PM
Pfft, Wizard/Wizard/Wizard!!!

But seriously. if you want to go melee, Cleric/Warrior/Bard. If you want to go caster, Mage/Necro/Enchanter. If you want a mix, Necro/Shaman/Monk.

shuklak
04-10-2011, 02:51 AM
This can go so many ways. Ultimately it comes down to certain things... do you like to fight in tough spots? Do you want ports? Do you prefer pet classes? Do you want to trio and be the best classes for endgame raiding? Will you always be casual players? etc etc...

But really, what's fun for the 3 of you to play? If someone wants to be a backstabbing rogue but they roll a more utility-centric druid or wizard then will they enjoy the game as much? Or will the quit around level 40 like so many others?...

fischsemmel
04-10-2011, 06:38 AM
Would the necro's dots stack?

Yep. One of the handy differences between p1999 and live from back in the day. At least they do with the few dots I have personally tested.

William_Munny15
04-10-2011, 06:42 AM
I loved the druid/mage/ench this time around, never much downtime, and a druid shouldn't have too much trouble keeping a mage and ench alive, theoretically you could mez/chaincast pets pretty easily. But if your goal is to take down Harder targets, you can replace the druid with a necro, or even a cleric.

Dirtnap
04-10-2011, 07:33 AM
I say smash the best soloers into a trio, and you can't fail.

Necro / Mage / Druid

Cribanox
04-10-2011, 10:43 AM
For classic era I wouldve definatly picked mage/mage/enchanter. for 50+ that may not do as well. Maybe now you'd need Necro/Mage/Enchanter

Maurk
04-10-2011, 11:16 AM
Paladin/Druid/Enchanter

We can rez, sow, give clarity, and port
not to mention OWN!!

Daldaen
04-10-2011, 12:45 PM
Druid/Enchanter/Cleric owned pretty hard last night at Efreeti.

Mightyputty
04-10-2011, 12:59 PM
This can go so many ways. Ultimately it comes down to certain things... do you like to fight in tough spots? Do you want ports? Do you prefer pet classes? Do you want to trio and be the best classes for endgame raiding? Will you always be casual players? etc etc...

But really, what's fun for the 3 of you to play? If someone wants to be a backstabbing rogue but they roll a more utility-centric druid or wizard then will they enjoy the game as much? Or will the quit around level 40 like so many others?...

We basically listed out all the classes we would be willing to play and came up with that list. We want a well-balanced group that's capable of doing both outdoor and indoor zones. I know only one of those is a tank and spank group, but I would like to be able to go into Uguk etc and fight frogs :). Raiding isn't super important, but if we could all join a guild that would be fun.

Lazortag
04-10-2011, 01:16 PM
I say smash the best soloers into a trio, and you can't fail.

Necro / Mage / Druid

How could you make a list of the best soloers that doesn't even include enchanters??

Mightyputty
04-10-2011, 01:56 PM
Bump for poll!

Zadrian
04-11-2011, 03:56 AM
Ranger/Shaman/Warrior

epicentre
04-11-2011, 07:53 AM
MAG MAG MAG, grouped. Every MAG can generate as much XP as a full group (not that far at least). So basically everyone solos, but grouped.

That's communist XPing, everyone working on it's own but sharing XP with other.

Oh, you want 3 different classes?

gnomishfirework
04-11-2011, 08:07 AM
That's a solo group. People did it on live. 6 people group up for bonus but all solo.

casdegere
04-11-2011, 10:14 AM
Enchanter/Mage/Mage

Mages can heal their own pets, one pet can root/offtank, one pet can DPS, Chanter can Haste/buff pets, slow mobs and provide CC. The DPS and damage mitigation is amazing.

Frighteous
04-11-2011, 12:37 PM
Against non summoning, non casting mobs in an open area,

Ranger or druid or as a last resort, wizard or sk, along with a necro and a magician, or two magicians. Basic pet group

Dungeons, non summoning mobs I think Enchanter, Cleric, Wiz is ideal

with summoning mobs, with charmable pets nearby I'd pick enc, war, cleric - if for some reason I wouldn't want to use charm, I'd replace the chanter with a shaman especially if the mobs were tough. If I could mow down the summoning mobs, you could consider leaving the shaman and taking the cleric out and maybe throwing in another dps class, I'd opt for a magician in that scenario for the damage shield on the tank and added dps

Frytard
04-11-2011, 01:52 PM
I would do cleric warrior enchanter and find three dps for your group every time. It helps because you guys don't share many items that conflict with each other and be reciprocal in randoms in a pug group where you hook each other up. Most dungeon groups need these three classes to be most efficient, other classes are just fillers.

Thac0
04-11-2011, 05:49 PM
Enchanter Magician Druid is pretty much the 3 man of doom that isn't a drag to play for any of the participants. Id veer away from Cleric or Warrior or Rogue simply because its a pain in the dick for melees to gear, and an absolute drag to be the healbot for them.

Damage shields, Tank, Slows, Haste, Ports, Outdoors or Indoors, Heals/Regens, Mana Replenishment, Evacs, 2 Layers of charm for extra dps (like they need it). Any other classes added as a pick up is just extra gravy.

Enchanter Magician Druid, cant go wrong.

Mightyputty
04-11-2011, 06:15 PM
We decided to go Monk/Shaman/Necro. Mage seemed too boring for me and I want to at least have some fun!

baalzy
04-11-2011, 06:33 PM
We decided to go Monk/Shaman/Necro. Mage seemed too boring for me and I want to at least have some fun!

That'll work pretty well. Better mana regen for the necro via regen/regrowth, haste for the monks. Fear kiting for the benefit of all.

I feel kinda sorry for the Shaman tho, he's the one that'll end up dieing the most ;P.

Popt
04-11-2011, 06:44 PM
enchanter/mage/cler or enchanter/enchanter cler