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View Full Version : How to fix end game raiding, and P99 in general


pink grapefruit
07-17-2019, 03:24 PM
Anyone who has leveled to 60 on blue knows that the endgame is a sad, broken mess and the GMs have to basically babysit all the higher end raiding guilds. The green99 pvp teams server will help some to alleviate this, but it won't outright solve any of the issues caused by the guilds on blue with their rules lawyering and poopsocking tendencies. It's gone on for far too long, and the players require an actual solution to the problems brought on by the incessant neckbeards.

So here it is: just merge blue into the red server, and have the green pvp teams server merge into red each time the Sleeper is killed. Everyone knows that pvp is the more fun and classic experience, and it solves the problems bluebie raiders created. No more standing in line for raids, no more petitioning GMs to resolve our stupid disputes, no more FTE nonsense, and no more poopsocking.

Some additional benefits include making the 1-60 trek more fun and interesting, and giving players an incentive to RP in their various ways. Anyone who played on a Zek server back in the day remembers RP, which was something bluebies never had a chance to experience.

Also would be cool if the green server had a different pvp ruleset each time it reset. Obviously first we'll get some iteration of teams pvp as the devs have already told us it would happen, but maybe it could switch from 3 to 4 teams, or include things like FFA item loot later on. But this isn't necessary. Even if green was the same pvp teams ruleset each time, just simply merging blue into red would solve 99% of the toxicicty issues on blue.

Psyborg
07-17-2019, 03:33 PM
3/10 red troll.

bonesaw
07-17-2019, 03:34 PM
3/10 red troll.

Gozuk
07-17-2019, 05:00 PM
Honestly at this point I would play a fresh PvP server, even briefly just to see what it's like. That would be a lot of fun with a high pop. Just gotta accept that EQ pvp is bad and unbalanced and not take it too seriously.

Naethyn
07-17-2019, 05:24 PM
#rootthedragons solved everything. Hasn’t been this fun since velious launch.

fadetree
07-17-2019, 05:57 PM
Anyone who has leveled to 60 on blue knows that the endgame is a sad, broken mess and the GMs have to basically babysit all the higher end raiding guilds. The green99 pvp teams server will help some to alleviate this, but it won't outright solve any of the issues caused by the guilds on blue with their rules lawyering and poopsocking tendencies. It's gone on for far too long, and the players require an actual solution to the problems brought on by the incessant neckbeards.

So here it is: just merge blue into the red server, and have the green pvp teams server merge into red each time the Sleeper is killed. Everyone knows that pvp is the more fun and classic experience, and it solves the problems bluebie raiders created. No more standing in line for raids, no more petitioning GMs to resolve our stupid disputes, no more FTE nonsense, and no more poopsocking.

Some additional benefits include making the 1-60 trek more fun and interesting, and giving players an incentive to RP in their various ways. Anyone who played on a Zek server back in the day remembers RP, which was something bluebies never had a chance to experience.

Also would be cool if the green server had a different pvp ruleset each time it reset. Obviously first we'll get some iteration of teams pvp as the devs have already told us it would happen, but maybe it could switch from 3 to 4 teams, or include things like FFA item loot later on. But this isn't necessary. Even if green was the same pvp teams ruleset each time, just simply merging blue into red would solve 99% of the toxicicty issues on blue.

Finally! Someone posts a way to fix P99 in general. I mean, come on guys (guise?), it's been YEARS and no one has proposed anything like this. FINALLY now maybe that the devs know how to fix P99 in general they'll listen. And, of course, as the OP says, everyone knows EQ PVP is fantastically fun. I mean, just look at the track record around here, it's obvious.

Videri
07-17-2019, 06:21 PM
I mean, come on guys (guise?)

Yeeeeees this guy gets it.

indiscriminate_hater
07-17-2019, 06:38 PM
Everyone knows the final solution to P99 is to wipe it clean 2019 (this is the last year that phrase will rhyme)

Dulu
07-17-2019, 06:43 PM
Green Teams PvP will save p99!

Can't wait for Green Teams PvP!

snyder43
07-17-2019, 06:53 PM
Merging Blue with Red is a terrible idea. I know the OP is a Red player and wants to see its population grow, however there are better way to achieve that, such as suspending/banning people who troll on the forums/in-game, or maybe changing the NToV mechanics back to the way they were on Red.

gkmarino
07-17-2019, 07:16 PM
Raid Watchers like Weight Watchers where each raid target is worth a certain amount of points and guilds get only so many points allowed whereas they have to choose certain targets they can't acquire because of their balance of points.

RAID WATCHERS! DON'T BE A GLUTTON!

Seungkyu
07-17-2019, 09:12 PM
Honestly at this point I would play a fresh PvP server, even briefly just to see what it's like.

I briefly tried red, and here's my my story. *Intro music*

You are a Paladin of Marr, on a holy quest around level 12. You wait 20 minutes at the docks to set sail to the Ocean of Tears. Time for adventure.

Everything is going fine until you dock at a port, suddenly you are blasted by spells! You try hiding in the boat, but the spells go through the hulls! You run up on deck and see that there is a caster with sow+ lev nuking you. He has a few guild mates on the island as well. Now you have a few options (choose your adventure!)

1. Run for land! Get gang banged on the island and die.
2. Swim for the ocean! Get chased down for 5 minutes and die in the ocean somewhere
3. Stay in the boat! Get nuked to death.

No matter what you do, you inevitably die and have a corpse run requiring you to wait for the boat again. Well seeing as your corpse is camped and your not the type to get mad you log off and grab something to eat. Watch a movie. Five hours pass and you log back in Red99.

You sit naked at the docks for the boat to retrieve your corpse. You get near your corpse and...You get nuked by the same guy Those guys are still there after 5 hours.

Repeat this experience multiple times. One time a guy camps you for 8 hours, you don't even know him beyond this experience but he camps you like he like he loves you.

You log off Red99 forever, and months later you see those same guys complain on the forums the server is empty and dead.

White_knight
07-17-2019, 09:17 PM
Yeeeeees this guy gets it.

DONTCHA MEAN THIS GAH-EYE??

pink grapefruit
07-17-2019, 11:23 PM
Finally! Someone posts a way to fix P99 in general. I mean, come on guys (guise?), it's been YEARS and no one has proposed anything like this. FINALLY now maybe that the devs know how to fix P99 in general they'll listen. And, of course, as the OP says, everyone knows EQ PVP is fantastically fun. I mean, just look at the track record around here, it's obvious.

yw

pink grapefruit
07-17-2019, 11:38 PM
I briefly tried red, and here's my my story. *Intro music*

You are a Paladin of Marr, on a holy quest around level 12. You wait 20 minutes at the docks to set sail to the Ocean of Tears. Time for adventure.

Everything is going fine until you dock at a port, suddenly you are blasted by spells! You try hiding in the boat, but the spells go through the hulls! You run up on deck and see that there is a caster with sow+ lev nuking you. He has a few guild mates on the island as well. Now you have a few options (choose your adventure!)

1. Run for land! Get gang banged on the island and die.
2. Swim for the ocean! Get chased down for 5 minutes and die in the ocean somewhere
3. Stay in the boat! Get nuked to death.

No matter what you do, you inevitably die and have a corpse run requiring you to wait for the boat again. Well seeing as your corpse is camped and your not the type to get mad you log off and grab something to eat. Watch a movie. Five hours pass and you log back in Red99.

You sit naked at the docks for the boat to retrieve your corpse. You get near your corpse and...You get nuked by the same guy Those guys are still there after 5 hours.

Repeat this experience multiple times. One time a guy camps you for 8 hours, you don't even know him beyond this experience but he camps you like he like he loves you.

You log off Red99 forever, and months later you see those same guys complain on the forums the server is empty and dead.

You just tell them you're lnsing (loot and scoot) and they let you loot your corpse and leave zone.

zodium
07-18-2019, 01:05 AM
everquest pvp sucks, op

fortior
07-18-2019, 06:15 AM
nothing a red player says is of any value

Izmael
07-18-2019, 08:23 AM
EQ PvP sucks...



































...when you lose.

Vexenu
07-18-2019, 08:47 AM
I briefly tried red, and here's my my story. *Intro music*


Shit that didn't happen.txt

Literally just your blubie fantasy of what you think happens on a PvP server. As was pointed out, you could have simply declared LnS and retrieved your corpse without incident.

Tired of seeing these liars come out of the woodwork and agitate against the overwhelming popular demand for a Teams PvP server.

Baa
07-18-2019, 09:04 AM
Why isn't there a new sub-forum yet where people can post their ideas to solve all the problems of the world?

fadetree
07-18-2019, 09:06 AM
Shit that didn't happen.txt

Literally just your blubie fantasy of what you think happens on a PvP server. As was pointed out, you could have simply declared LnS and retrieved your corpse without incident.

Tired of seeing these liars come out of the woodwork and agitate against the overwhelming popular demand for a Teams PvP server.

Lol the interesting part is that I can't quite tell if you're being sarcastic or not.

Options-

Mad: Bluebies are lying about their experiences on red and there really overwhelming popular demand for a teams PVP server and PVP in EQ is super fun for most people. Calling LNS is almost always honored by people on the red server. This also means I totally missed the overwhelming demand, which is always possible.

Sad: You know perfectly well that none of the above is true but are saying it anyway.

Bad: You can't tell the difference.

Sarcastic: Well done! 9/10 good troll.

Tenderizer
07-18-2019, 10:14 AM
You log off Red99 forever, and months later you see those same guys complain on the forums the server is empty and dead.

eq pvp is the worst especially when boats are involved.

Vexenu
07-18-2019, 11:49 AM
"Guise, EQ PvP sucks!" - People who never actually played on a classic PvP server and most of whom never leveled past 20 on Red.

Basically the same attitude as people who tried to play regular EQ but who gave up on the game after being repeatedly owned by decaying skeletons.

No one who actually played classic EQ PvP enough to have a worthwhile opinion of it thinks it sucks. They might say it's quirky or unbalanced in many ways, or that PvP gameplay doesn't appeal to them personally anymore because they prefer a more relaxed experience these days. But they won't say it sucks. Because it doesn't.

Sure, no one likes getting destroyed in PvP and having to CR across a continent. You know what else people don't like? Wiping at the bottom of a dungeon with no Rez in sight. But that's part of EQ. This is a game of risk and reward. That's what makes it fun and engaging. EQ PvP simply increases the risk and commensurately increases the reward of playing the game. It's bizarre that people simply cannot understand this simple point and instead just repeat this zombie-like refrain of how bad EQ PvP is, when by the same logic the game itself is also awful and punishing.

Jimjam
07-18-2019, 11:55 AM
Vex you post just makes me think GMs need to get rid of corpse restorations. Let those adventurers rot; its part of the challenge of EQ.

Vexenu
07-18-2019, 12:05 PM
I mean, corpse rotting was a real thing in classic EQ, especially early on. It was part of the game. It actually happened and players were always cognizant of the possibility all their gear could rot. People are way, way too attached to their pixels on P1999 for it to be favored here, though. Classic EQ is a pretty hardcore game and very punishing to the player, a fact that's largely been forgotten in the landscape of today's P1999 Blue server, which for a variety of reasons at this point is basically EQ on training wheels. Thoroughly unclassic.

zodium
07-18-2019, 01:12 PM
EQ PvP sucks...



































...when you lose.

play a real pvp game you baby

Seungkyu
07-18-2019, 01:28 PM
Shit that didn't happen.txt

Literally just your blubie fantasy of what you think happens on a PvP server. As was pointed out, you could have simply declared LnS and retrieved your corpse without incident.

Tired of seeing these liars come out of the woodwork and agitate against the overwhelming popular demand for a Teams PvP server.

FIRST of all...LnS wasn't a thing when the server was new. NOOOOOOB! LnS was implemented to combat the people dropping the server like you were just drop kicked by me. *CRITICAL HIT*


Second of all, I wouldn't mind a teams pvp server, but clearly your in denial. Trump and Jeff Epstein were friends and partied together.

gildor
07-18-2019, 01:44 PM
Do it like EQ2 did, make certain single targets contested (Vulak, Tormax, Yeli, CT, etc..) and instance the rest..

Let's the hardcores get off on denying pixles, and let's casuals have a life AND eq..

snyder43
07-18-2019, 03:06 PM
there are better way to achieve that, such as suspending/banning people who troll on the forums/in-game

I briefly tried red, and here's my my story. *Intro music*

You are a Paladin of Marr, on a holy quest around level 12. You wait 20 minutes at the docks to set sail to the Ocean of Tears. Time for adventure.

Everything is going fine until you dock at a port, suddenly you are blasted by spells! You try hiding in the boat, but the spells go through the hulls! You run up on deck and see that there is a caster with sow+ lev nuking you. He has a few guild mates on the island as well. Now you have a few options (choose your adventure!)

1. Run for land! Get gang banged on the island and die.
2. Swim for the ocean! Get chased down for 5 minutes and die in the ocean somewhere
3. Stay in the boat! Get nuked to death.

No matter what you do, you inevitably die and have a corpse run requiring you to wait for the boat again. Well seeing as your corpse is camped and your not the type to get mad you log off and grab something to eat. Watch a movie. Five hours pass and you log back in Red99.

You sit naked at the docks for the boat to retrieve your corpse. You get near your corpse and...You get nuked by the same guy Those guys are still there after 5 hours.

Repeat this experience multiple times. One time a guy camps you for 8 hours, you don't even know him beyond this experience but he camps you like he like he loves you.

You log off Red99 forever, and months later you see those same guys complain on the forums the server is empty and dead.

Nexii
07-18-2019, 03:27 PM
They probably won't ever do blue -> red transfers, considering that they banned cross server platinum trades it is into quasi-RMT territory. Merger has the problem of duplicate names.

Points are valid though, blue is a mess mostly due to overpopulation. No amount of rules can really fix that problem. It's a hopeless try that just makes more GM work than throwing it all out and letting guilds come to their own resolutions.

Same with red and underpopulation. Overtuned content for the player population base won't be healthy long term.

Endonde
07-18-2019, 03:55 PM
I'll never forget my first red experience, wide eyed and bushy tailed enjoying some exp in Crushbone and a lvl 16 wizard with Epic and full VP gear logs in and slaughters everyone within his level range.

I stayed strong and kept playing but this remained a common theme through out my leveling experience.

fortior
07-18-2019, 04:53 PM
red is underpopulated because nobody wants to play with career EQ pvpers

pink grapefruit
07-18-2019, 04:58 PM
They probably won't ever do blue -> red transfers, considering that they banned cross server platinum trades it is into quasi-RMT territory. Merger has the problem of duplicate names.

Points are valid though, blue is a mess mostly due to overpopulation. No amount of rules can really fix that problem. It's a hopeless try that just makes more GM work than throwing it all out and letting guilds come to their own resolutions.

Same with red and underpopulation. Overtuned content for the player population base won't be healthy long term.

just add x's to bluebies names when they transfer over, if their names already exist on red.

Izmael
07-18-2019, 05:07 PM
Killing someone on Red is literally 100x the endorphins of killing Vulak on Blue.

Seungkyu
07-18-2019, 07:28 PM
I didn't get any endorphins from killing someone on red. Probably because I was a paladin and the only people I could kill were afk.

bomaroast
07-18-2019, 08:37 PM
The server needs a wipe but I think that the admins are never going to wipe it, as they enjoy playing with the massive databases that p99 has created.

Xulia
07-19-2019, 08:20 AM
So here it is: just merge blue into the red server

If I had a week I couldn't list all of the reasons that won't work.

fadetree
07-19-2019, 08:32 AM
Killing someone on Red is literally 100x the endorphins of killing Vulak on Blue.

There is no honor in ganking someone. If you get endo's from that, then ok but please stay on red. I know that IF it's a real fight and IF nobody is cheating by deleveling or having epics at L10 and any of the other ways there are to game the fight and IF both sides have approximately equal numbers and IF everyone will honor the 'rules'...then yeah the feeling of victory over real people is much stronger than it is when beating a bunch of scripted pixels.

But that doesn't happen very often on red, as far as I know. EQ PvP sucks in part because it was never designed to have PvP mechanics.

NachtMystium
07-19-2019, 08:38 AM
There is no honor in ganking someone. If you get endo's from that, then ok but please stay on red. I know that IF it's a real fight and IF nobody is cheating by deleveling or having epics at L10 and any of the other ways there are to game the fight and IF both sides have approximately equal numbers and IF everyone will honor the 'rules'...then yeah the feeling of victory over real people is much stronger than it is when beating a bunch of scripted pixels.

But that doesn't happen very often on red, as far as I know. EQ PvP sucks in part because it was never designed to have PvP mechanics.

now this guy got seriously dunked on lmao

Mblake81
07-19-2019, 09:15 AM
Killing someone on Red is literally 100x the endorphins of killing Vulak on Blue.

Doesn't mean anything.

Come over the hill (https://www.youtube.com/watch?v=FEp76ppPc8o) and take everything from someone. This was back before "griefing" was labeled and fay gate balance queef afflicted Pee-Vee-Pee became the norm.

https://i.imgur.com/UXwTqA5.jpg

Widan
07-20-2019, 01:52 AM
There is no honor in ganking someone. If you get endo's from that, then ok but please stay on red. I know that IF it's a real fight and IF nobody is cheating by deleveling or having epics at L10 and any of the other ways there are to game the fight and IF both sides have approximately equal numbers and IF everyone will honor the 'rules'...then yeah the feeling of victory over real people is much stronger than it is when beating a bunch of scripted pixels.

But that doesn't happen very often on red, as far as I know. EQ PvP sucks in part because it was never designed to have PvP mechanics.

Counterpoint: my favorite experiences on red were when some fungi twink would come to crushbone and gank, then all the ungeared players would try to gang up on them at once. There was also that roleplaying dwarf rogue that was an anti pk'er that would help us fight the twinks if we /bow and swore allegiance to him.

If you are just looking to do the same shit you do on blue i.e., monotonously camp loot over and over or raid then yea you might have a bad time if you're on the wrong end of the numbers game. If you actually want to have fun fucking around in everquest it was pretty cool. This is all moot now though since the admin killed red by banning cross server trading a long while ago.

fadetree
07-20-2019, 08:31 AM
yeah, that'd be fun for sure. But it doesn't make up for all the other crap in general. I like PvP, I've played a bunch in other games...but EQ just isn't set up right.

Muggens
07-20-2019, 12:07 PM
The bluebie hate against red and PvP is strange. What does it matter how other enjoy their game, and why would you deprive them of their fun?
Unclassic mechanics and changes made for blue is not good for red. I hope for PvP players sake theres either a teams PvP upcoming or a red server reset with no rooted dragons etc

Red is great for roleplaying and meeting curious beings online. Red has some of the best posters on here too

Seungkyu
07-20-2019, 02:17 PM
Blue and Red players are just after different things. Blue players want progression of their characters for farming pixels. Red players want progression of their characters to farm other players.

I think the main problem with Red is the lack of a good guy/bad guy dynamic. Most kills are just random acts of murder, and that isn't really looked upon favorably by the general community. I think if most people have a choice they would choose not to live next to a mass murderer. Hence playing on blue server.

I really believe having a teams server that bans cross team play would really help give a motive. It could even cast some people in a heroic light instead of being a random serial killer out to set you on fire.

Jimjam
07-20-2019, 02:25 PM
I really believe having a teams server that bans cross team play would really help give a motive. It could even cast some people in a heroic light instead of being a random serial killer out to set you on fire.

So a mix of early FV (where you couldn't really interact or group with people outside your faction) and SZ (team pvp where you couldn't hide on out of range healers)?

Seungkyu
07-20-2019, 02:47 PM
You probably know better than me Jimjam, but that sounds about right. Basically people need a narrative that bands them together against the common foe and unites them as a community.

Something stronger than a guild. Something that goes beyond friendship. Yes, I'm talking Gnome Powah!

loramin
07-20-2019, 02:49 PM
It could even cast some people in a heroic light instead of being a random serial killer out to set you on fire.

This is exactly why you need teams in PvP, or else you need to setup your whole MMO dramatically differently (see PvP in EVE Online).

But in Dark Age of Camelot, Star Wars Galaxies, World of Warcraft, and virtually every other MMOG with viable PvP, there are teams. Why? Because MMO PvP by its nature encourages griefing, and griefing is no fun for anyone but the griefer.

Griefers are unavoidable, because "Killers" are one of the four core types of MMO players (see Bartle's taxonomy (https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types)). If you have PvP at all, people will act that way. So to make a game that people actually want to play you have to channel the natural energy of those players in a productive way ... ie. you need to make the random serial killer into something heroic (by giving him an opposing team to fight).

Nexii
07-20-2019, 04:54 PM
Though I would say it's a problem on red that players can't get TOV loot now. In PvP the gear imbalance between long time players and new ones matters a lot.

zodium
07-20-2019, 05:44 PM
Though I would say it's a problem on red that players can't get TOV loot now.

what players

lol

icedwards
07-20-2019, 06:54 PM
Who let these redtards out of their quarantine?

Hideousclaw
07-20-2019, 07:19 PM
Single greatest moment of PVP on Project 1999 was Rampage waking the Sleeper.

That was on blue.