Izmael
07-18-2019, 04:31 AM
Couple questions to the resident HS gurus:
1. Is there any kind of safe spot in HS West? I've leveled multiple toons in that wing but never really seemed to spot one. By safe I mean totally safe, you can camp a lowbie cleric for CR there. Maybe I just missed the obvious?
2. If you had to camp, say, a 60 enc in there for CR, where would you do it? What spot would be the least dangerous for him upon login (buffed/runed/double invised of course)? Like, 2 mobs (read: potential HT) would surely be OK, 3 would be a gamble already.
3. The pit ledge pather. I remember that aggroing this guy from the other side of the pit always meant a big train since he would always run through the corridor, aggro the mobs in the rooms on the way, and basically you have to deal with at least 12 mobs which is rarely very good news in HS.
But the other day, I've done that mistake and he somehow jumped down the pit directly, adding to the mobs in there, without pathing all the way through the corridor.
Is this jump/warp down a new behavior introducted with a patch or something you guys experienced before? If this is new, this changes the dynamics of this spot a little.
1. Is there any kind of safe spot in HS West? I've leveled multiple toons in that wing but never really seemed to spot one. By safe I mean totally safe, you can camp a lowbie cleric for CR there. Maybe I just missed the obvious?
2. If you had to camp, say, a 60 enc in there for CR, where would you do it? What spot would be the least dangerous for him upon login (buffed/runed/double invised of course)? Like, 2 mobs (read: potential HT) would surely be OK, 3 would be a gamble already.
3. The pit ledge pather. I remember that aggroing this guy from the other side of the pit always meant a big train since he would always run through the corridor, aggro the mobs in the rooms on the way, and basically you have to deal with at least 12 mobs which is rarely very good news in HS.
But the other day, I've done that mistake and he somehow jumped down the pit directly, adding to the mobs in there, without pathing all the way through the corridor.
Is this jump/warp down a new behavior introducted with a patch or something you guys experienced before? If this is new, this changes the dynamics of this spot a little.