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View Full Version : Duck/cancel and green server


Swish2
08-13-2019, 09:27 PM
Over on the red server you can't interrupt a spell by duck/cancelling at this point in the timeline. I didn't play RZ at the time so I don't know if that's classic.

Also, duck/cancel on blue has been a staple of P99 life... including duck/cancelling CoTH for Trakanon among the old raid guilds before Trak had even spawned.

However, for green server should this still be the case? A snippet from the June 2001 patch (Velious era)

------------------------------
June 27, 2001 3:00 am
------------------------------

** Gameplay Changes **

- Spell and Item Interruption: Ducking will now interrupt a spell
instantly. You will no longer be able to sit while using items or
casting spells. This will not affect bard songs, which will still work
as they always have, but will affect all items, even those with song-
like effects.


Duck/cancel wasn't classic until June 2001?

I hope this brings green in line with the true nature of classic EQ, and yes I'll put this in the bug section and save Daldaen the trouble before green goes up <3

loramin
08-13-2019, 09:44 PM
Since the devs have already implemented the code for it, my guess would be that Green won't allow ducking until it's era-appropriate.

But really we're all just idly speculating for no reason, which does no good because it's not like we can reason or discuss the answer out: it's entirely a matter of staff preference whether any given non-classic quality of life improvement will make it to Green (and in a relatively short time they'll answer all these questions).

Swish2
08-13-2019, 09:54 PM
If we're talking non-classic quality of life, that opens up a can of worms (shared bank, no coin weight, even trader mode) :p

Videri
08-13-2019, 11:03 PM
The staff have so many tough decisions to make on these things. But hey, if ducking (or sitting) doesn't instantly cancel spells, you can do what we used to do on Red: start casting, sit for a med tick, and stand before the spell completes. It's nice on Complete Healing. Duck canceling spells has pros and cons. It's kind of a trade-off.

Nuggie
08-14-2019, 12:07 AM
I think the decision has already been made and implemented in the auto roll-out patches for green.

Pindrought
08-14-2019, 01:23 AM
Were bards able to stop song during cast on initial release or did this apply to them also?

Troxx
08-14-2019, 09:29 AM
The staff have so many tough decisions to make on these things. But hey, if ducking (or sitting) doesn't instantly cancel spells, you can do what we used to do on Red: start casting, sit for a med tick, and stand before the spell completes. It's nice on Complete Healing. Duck canceling spells has pros and cons. It's kind of a trade-off.

I’d be on board for this change if classic. The downside is obvious but apparently so is the upside. Imagine being able to continuously Med during longer cast time spells with proper timing. Being a cleric in particular would be a bit more complex as you are locked down when you choose to complete heal but can manage to get in 1-2 ticks that would otherwise be lost. Charming would carry more potential risk as a healer ducking for a fast patch heal would be impossible.

aaezil
08-14-2019, 09:42 AM
That change would nerf healing classes immensely imagine being locked into long casts haha

Chortles Snort|eS
08-14-2019, 10:57 AM
heaL BeTTA!

loramin
08-14-2019, 11:12 AM
That change would nerf healing classes immensely imagine being locked into long casts haha

On the plus side you can still interrupt by jumping or moving around (to save mana), but yeah no stopping the cast once it starts.

pink grapefruit
08-14-2019, 03:17 PM
That change would nerf healing classes immensely imagine being locked into long casts haha

It worked this way on red for the longest time. Wasn't that big of a deal, honestly.

Zuranthium
08-14-2019, 03:27 PM
It's not a nerf to casters in the majority of scenarios, it's a buff. You're able to meditate while casting.

Videri
08-14-2019, 03:33 PM
I have seen some folks say duck-canceling was important because it adds a layer to caster PvP.

Savok
08-14-2019, 04:04 PM
Were bards able to stop song during cast on initial release or did this apply to them also?

Bards could always cancel songs at anytime.

Keza
08-15-2019, 03:03 AM
Wasn't it that you had to be ducking/sitting when the spell finished in order to interrupt it? I remembered it being like that but had no idea when it was changed/was supposed to be changed on live/blue or if I was just misremembering it with a different game. It's not that big of a deal though since you normally commit to spells while grinding. It would only have a notable effect on people who need to instantly react to things aggroing/breaking, like enchanters soloing 20 mobs at the same time, and they need the nerf anyway.

I welcome the heals at full hp. Give light healing.


But really we're all just idly speculating for no reason, which does no good because it's not like we can reason or discuss the answer out: it's entirely a matter of staff preference whether any given non-classic quality of life improvement will make it to Green (and in a relatively short time they'll answer all these questions).

It's not QoL. It clearly impacts the game to a degree. Even if it was there isn't any precedence that I know of for the staff not implementing classic mechanics because they simply don't feel like it. If it's classic it's classic.

loramin
08-15-2019, 12:38 PM
Even if it was there isn't any precedence that I know of for the staff not implementing classic mechanics because they simply don't feel like it. If it's classic it's classic.

There is definitely a precedent: Non-Classic Compendium (Intentional Changes) (http://wiki.project1999.com/Non-Classic_Compendium#Intentional_Changes)