View Full Version : Starting to warm up to idea of Green but what class?
kaluppo
08-29-2019, 09:09 PM
At first when I read about the Green server I was like "no thanks, I'll stick with Blue". Everyone kept telling horror stories about how day one will be an over crowded fight for each snake and skeleton that pops, items being perma-camped by people passing it back and forth to thier friends (so no one else can ever get it unless your in the clicke), ect. I never even heard of a mana stone until I started reading green server threads.
But then I remembered something. I missed both big launches. I missed the March 99 launch of EQ and I missed the launch of project 99. I was introduced to the original EQ in late October of 2000 so when I started Kunark was out and Velious was only a month away from being released. I was late to the show and missed the initial progression.
With Project 99 I didn't even hear about it until late 2017 or early 2018 so I was way late to this party. And again this meant I started playing with Kunark and Velious already out and a fully established raiding scene and economy.
But now I do actually get the chance to start from day one and progress for the first time. I just don't know what class to play. I want to make one and stick with it from 1-60 with no alt distractions.
I love the Druid. First class I played in both live EQ and P99. Easy to solo, east to make PP at higher levels and porting is so convenient.
I also love the Cleric. Best healer in the game, very welcomed to groups and guilds and a class I am very good at.
But maybe I should try something different. Definately not a hybrid cause of the XP penalty. I might enjoy a Warrior as a change of pace from pure casters or maybe a Mage to try a pet class.
Between those 4 (Druid, Cleric, Warrior, Mage) which would you choose and why?
Crede
08-29-2019, 09:16 PM
Human inny cleric. Unmatched healing, snare necklace, and deadeye helm for global cooldown reset and perma see invis/infravision no more human Blindness. Also root undead soloing is an extremely Viable option when not grouping. A lot will be camped on green but it’s still doable. Hag tower, specs, etc. groups will love you even more because the closest alternative to cleric healing is shitty greater healing.
Also eyepatch and best fq. Melee are pretty weak in classic and you’ve already done druid.
kaluppo
08-29-2019, 09:35 PM
Human inny cleric. Unmatched healing, snare necklace, and deadeye helm for global cooldown reset and perma see invis/infravision no more human Blindness. Also root undead soloing is an extremely Viable option when not grouping. A lot will be camped on green but it’s still doable. Hag tower, specs, etc. groups will love you even more because the closest alternative to cleric healing is shitty greater healing.
Also eyepatch and best fq. Melee are pretty weak in classic and you’ve already done druid.
Both Clerics I leveled were High Elf so I was thinking maybe a Dwarf Cleric. But then I went to Wiki and looked at the items you mentioned as well as other inny cleric quest stuff and I think you might have the right idea there. The fright forged helmet and dread forged shield might be well worth the human cleric roll.
Crede
08-29-2019, 09:53 PM
Both Clerics I leveled were High Elf so I was thinking maybe a Dwarf Cleric. But then I went to Wiki and looked at the items you mentioned as well as other inny cleric quest stuff and I think you might have the right idea there. The fright forged helmet and dread forged shield might be well worth the human cleric roll.
And the clinging darkness necklace is a very nice tool to have. You will be a valuable snarer because rangers/sks likely wont be as popular due to hybrid penalty. Necros will be mostly soloing. And no one will want a druid in group with a cleric. Shamans get it too but you didn't mention them as an option. I wouldn't make a shaman until kunark anyway.
I have a dwarf cleric with epic and everything, tbh I wish he was a human.
Jimjam
08-30-2019, 04:47 AM
I'm probably going to go with a Mith Marr paladin, dwarf/brell tank, or possibly some kind of bard (Mith Marr, Zek or Veeshan).
Primary alt will be an anon rogue fashion quested to be warrior.
Chortles Snort|eS
08-30-2019, 06:56 AM
mE b Me N MAYb hEaL wEn snEk laNd oPen
HEaL aLso FuN!
Sporkotron
08-30-2019, 07:18 AM
Always been crazy to me that anyone wasn’t hyped for green. Fuckin weirdos man, Blue has always been a shit version of what Green is gonna be.
Jimjam
08-30-2019, 08:09 AM
Always been crazy to me that anyone wasn’t hyped for green. Fuckin weirdos man, Blue has always been a shit version of what Green is gonna be.
I never made tailored whips before. I'm going to use tailored whips!!
Consider if your going for temp or easier items.
Enchanters will be blitzing jboots.
Halfling clerics will manastone and guise both for the OP bristlebane/hide/sneak/evil OPness
Or make a dwarf rogue and not worry about anything :p
Jibartik
08-30-2019, 11:39 AM
Between those 4 (Druid, Cleric, Warrior, Mage) which would you choose and why?
One thing Ive found with progression servers is that tanks and melee classes are hard to come by for a month or two because people want the security of soloing as a caster. Which means that you are often hunted to group with in very good group exp zones like guk and solA and befallen or HHK najina and stuff, and also a little bit more unique.
So the warrior could be an excellent change of pace, but be prepared, that class's role on green99 is to be a part of the social experience. It's going to be all about going to the contested group spots and getting into groups, which I might add is kinda what you said you missed about p99s launch and what you're after with green99's so thats another mark for the warrior maybe..
Idk if you want a wild card, and a crazy green99 experience and are after "social experiences" over "pixels" then definitely go warrior. If you want pixels then maybe consider the mage/druid and if you want security, go cleric.
I might add cleric is going to offer all that crazy drama too, just with a bit more security. :cool:
(edit: all that said that is if green99 is a live timelocked progression server and not something crazy like discord heh)
Troxx
08-30-2019, 02:09 PM
Play a class you want to play regardless of timeline challenges. If people only played classes ideal for the early classic rush (ie race leveling to lock down guise and manastone) we’ll have a server full of nothing but mages, necros, and enchanters with an honorable mention to druids and.
Raw melee and hybrids will be unattractive at first but nevertheless necessary in later classic and beyond.
If I play green at all on launch I’ll likely (90%) play a class I haven’t leveled on blue. I may even do the crazy thing of going ranger first . 10% chance I’ll launch off with bard/mage/warrior
Zuranthium
08-30-2019, 08:43 PM
Between those 4 (Druid, Cleric, Warrior, Mage) which would you choose and why?
Mage, because you already played Druid enough and need to experience this class at its most powerful.
Mewse
08-30-2019, 10:01 PM
I would choose a:
- Warrior if I wanted to keep this character as my main through Velious. Make a name for yourself early while tanks and melee are at a premium. You'll struggle with agro until you get some good proc weapons, but you're the only tank without an exp penalty, so groups are going to pick you over all the other tanks anyways.
- Cleric for similar reasons as Warrior. You might have a harder time finding groups, because player congestion will be so high, and you only really need one healer. If you stick to undead dungeons, you could function decently as a dps as well. If you have any intention of raiding, you'll be able to choose any guild you want as a Cleric.
- Magician because you're a God in vanilla. Without any twinks running around, you get to be the top group dps in the game, outside of a charmed pet. Every group is going to want a Magician (or three!) in their group to melt things down. For the first few months you might legitimately have an easier time finding a group than any other class. It comes at a price though, because your raid role sucks, and you'll likely never see your epic, even if you keep this as your main through Velious.
- Druid if you want a guise. There's going to be a lot of Druids, so finding groups could be pretty hit and miss. Due to gear quality, evac is going to be a much bigger factor on Green than it is on Blue, so having a druid or wizard in the group to save the day might be pretty handy. Due to likely congestion issues, the ability to solo won't help you much, so I wouldn't factor that into your decision for any class in vanilla. Because of the popularity of the Druid class in general, I also wouldn't count on much money for porting until Kunark. A great choice if you just love the class, or plan to re-roll later on.
Tethler
08-30-2019, 10:09 PM
- Druid if you want a guise. There's going to be a lot of Druids, so finding groups could be pretty hit and miss. Due to gear quality, evac is going to be a much bigger factor on Green than it is on Blue, so having a druid or wizard in the group to save the day might be pretty handy. Due to likely congestion issues, the ability to solo won't help you much, so I wouldn't factor that into your decision for any class in vanilla. Because of the popularity of the Druid class in general, I also wouldn't count on much money for porting until Kunark. A great choice if you just love the class, or plan to re-roll later on.
Yeah, that druid port money is gonna be small. People aren't gonna be ballin outta control like they are on Blue server. Porting for tips is gonna be a lot of 5-10p donations, probably even into Kunark. Best moneymaking will prob be like a mage or necro that can farm HGs or seafuries early on.
Vexenu
08-31-2019, 12:43 AM
The server will be absolutely overflowing with Mages for the first several months. Years' worth of cheap Kunark and Velious weapons have made people forget how bad melee DPS is in classic (i.e. Yaks are 8/24 and level 50 Monk fists are 14/30). But Mage pets absolutely shred from 1-50. And unlike Necros whose best spells are all Research only, Mages always have at least one vendor sold pet at every new spell level. Further, they need literally zero gear to level all the way to 50, and to top it off they are the premier class for early plat farming (guards, Giants, etc). So I'm literally anticipating fully a quarter of the server being Mages early on, with probably another 25% being Necros and Druids. That being said, I will probably roll a Monk, and I encourage others to roll a more challenging starting class as well, because EQ is best enjoyed when you're really struggling and forced to rely on your fellow players.
Tethler
08-31-2019, 02:06 AM
The server will be absolutely overflowing with Mages for the first several months. Years' worth of cheap Kunark and Velious weapons have made people forget how bad melee DPS is in classic (i.e. Yaks are 8/24 and level 50 Monk fists are 14/30). But Mage pets absolutely shred from 1-50. And unlike Necros whose best spells are all Research only, Mages always have at least one vendor sold pet at every new spell level. Further, they need literally zero gear to level all the way to 50, and to top it off they are the premier class for early plat farming (guards, Giants, etc). So I'm literally anticipating fully a quarter of the server being Mages early on, with probably another 25% being Necros and Druids. That being said, I will probably roll a Monk, and I encourage others to roll a more challenging starting class as well, because EQ is best enjoyed when you're really struggling and forced to rely on your fellow players.
If I roll a character on green (probably won't) ima be a ranger. A melee with harmony and sow just sounds fun to play. I love my druids kit, and having a weaker druid functionality together with a melee class sounds like a good time to me.
Also, rangers with guise would look rad with epic later on.
Jibartik
08-31-2019, 10:18 AM
Im leaning towards cleric at the moment, but I radically change my opinion often on this one.
But cleric human could be fun, or erudite, and you could get that mask that turns you into a skeleton (for a few months until its nerfed?) which could be fun, but its not that much of a selling point to me.
A cleric at level 50 can farm some of the camps in lguk which is fun to do while you wait for a group.
Idk could be fun. I bet the raiding on green is actually going to be totally fun so it might be fun to get deep into that aspect of green too.
If you word clouded this post it'd be fun>cleric
So maybe yeah, cleric?
Jimjam
08-31-2019, 10:58 AM
Will there be kedge crawls on green? I remember enjoying them in the past.
Teppler
08-31-2019, 11:28 AM
If I roll a character on green (probably won't) ima be a ranger. A melee with harmony and sow just sounds fun to play. I love my druids kit, and having a weaker druid functionality together with a melee class sounds like a good time to me.
Also, rangers with guise would look rad with epic later on.
Theory questing a ranger is classic AF. In practice tho....
GnomeCaptain
08-31-2019, 04:31 PM
Lovely thread.
For OP's question: I guess I'd recommend a Cleric. But if you really like the Druid I'd go with that, since it's by far the most well-rounded class.
I see myself rolling a Gnome.
And he'll probably be a Warrior, aiming for double yaks.
And rubicite perhaps.
But when I think of the challenge of a warrior, and how much I like soloing and the ability to run if things go bad when solo...
I'm very likely to roll
Wizard or Necro or Mage.
In that order.
Barring those: a Human Druid or Cleric.
I'd go with Enchanter, but that's my main on Blue. But then again I feel so weak on any other character I can see myself going Ench again. My only other above 10 is a fairly twinked SK, and he feels so weak compared to my Chanter, and he leveled in the lowliest of gear.
Halfcell
08-31-2019, 10:08 PM
Troll inny shaman ftw, guise or bust. Snare neck on a sham is OP, and troll regeneration is the best you can hope for till Kunark, plus with a guise you dont have to look like a 10 foot tall bag of ass.
Sillyturtle
09-01-2019, 03:01 AM
Yeah but how long is the innocuous snare neck good for? Like what’s the level bracket that it’s useful for and going to be used regularly?
Canelek
09-01-2019, 03:55 AM
Snare neck for runners has a ton of usage in Guk and other hairy situations. OP? Nah. But useful for sure.
azeth
09-01-2019, 08:22 AM
Leveled a troll shaman to 60 and snare neck is pretty overrated. The regen is fantastic but the snare neck wasnt as valuable as I thought it'd be
Vexenu
09-01-2019, 12:33 PM
It's as useful as you make it. If you plan on doing a lot of dungeon duoing with a Monk, Mage or other class without snare it's a godsend. I used it a lot as a Cleric duoing with a Mage. At the end of the day, a non-snare class having access to snare is pretty awesome any way you slice it, even if it's something like a 6 second cast and not the best snare. It's still extremely good at stopping runners without having to root them in place and eat that last 20% health worth of damage.
I always wanted to have a dark elf ranger, and I like human rangers. so im really really hoping I can be a human ranger of karana, and someday get a guise. My dream character lol ;D
mgb64029
09-02-2019, 12:56 AM
Shaman man, is the way to go.
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