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View Full Version : Druid Bear Pet (Nature Walkers Behest) Questions


honeybee12874
09-15-2019, 04:28 PM
Hi friends!

I wanted to ask a few questions about the Druid bear pet. Does anyone know what level range the bear can be, how many HP he has and how hard he hits for?

I know the bear pet is pretty much a joke, but I was hoping to get some actual numbers to put to it.

Would he be any good for extra DPS if given a proc weapon such as a Deadwood Stave?

With my current setup (as some of you may have seen in my previous post) I am duoing with my boyfriend's Rogue and have been able to keep aggro on the mobs pretty well, kiting them while he backstabs. So the pet would just be for extra damage.

Any and all bear-related knowledge welcome! :D Thanks guys!

Droxx
09-15-2019, 05:11 PM
Animals (including druid and shaman pets) cannot use weapons. As long as you can keep aggro, the pet will add DPS however minute.

loramin
09-15-2019, 05:15 PM
I will say this: if you're doing somewhere like Kael and your raid is finishing giants off in a matter of seconds, the bear pet is the perfect way to make sure you get the faction hits without wasting any mana.

(Of course, you could charm a dire wolf pet also, but that's a very different and much more stressful experience.)

honeybee12874
09-15-2019, 05:16 PM
Animals (including druid and shaman pets) cannot use weapons. As long as you can keep aggro, the pet will add DPS however minute.

You know, as soon as I posted this I had a feeling I made a mistake thinking I could equip weapons. Thanks for confirming!

Demoraliser
09-15-2019, 05:20 PM
level 28 or 30?
480hp?
hits for 2-30?
Race: Bear
Class: Warrior

Duel someone and check your log for hp and dmg.

Qtip
09-15-2019, 05:34 PM
Always good to keep pet up to reclaim for back up mana when you need. Do one of the mage Sol ro quests and you can click from inventory to get mana back from pet (600).

loramin
09-15-2019, 05:55 PM
Always* good to keep pet up to reclaim for back up mana when you need. Do one of the mage Sol ro quests and you can click from inventory to get mana back from pet (600).

* as long as whatever you're fighting doesn't AoE :D

But yeah Qtip has a great point with this: the mage focus items (http://wiki.project1999.com/Magician_Focus_Items) are way underutilized by Druids and Shaman (both of whom don't get Reclaim Energy natively, but can use it through those items).

Jibartik
09-15-2019, 06:14 PM
You know, as soon as I posted this I had a feeling I made a mistake thinking I could equip weapons. Thanks for confirming!

https://i.imgur.com/COpzgGI.png

Jenithia
09-16-2019, 09:28 AM
You can also use it to track for named that are out of your tracking range. Make a hot key for it. /Pet attack Insertname

Benanov
09-16-2019, 09:31 AM
The mage focus items (http://wiki.project1999.com/Magician_Focus_Items) are way underutilized by Druids and Shaman (both of whom don't get Reclaim Energy natively, but can use it through those items).

Or Shadowknights, who only get Reclaim Energy on gear if they're Erudite.

Of course the bone moron is a terrible DoT (it's always about half your level), and is most suitable as the bone shield, suitable for eating harmtouches...or as mentioned earlier, providing faction hits...but yeah, you could use it as a cheap mana battery on a raid.

honeybee12874
09-16-2019, 09:51 AM
I will say this: if you're doing somewhere like Kael and your raid is finishing giants off in a matter of seconds, the bear pet is the perfect way to make sure you get the faction hits without wasting any mana.

(Of course, you could charm a dire wolf pet also, but that's a very different and much more stressful experience.)

Interesting point about faction hits! I've already allied with COV, however, I do still have a couple other factions I need to raise (Brood of Di'Zok and Heretics).

level 28 or 30?
480hp?
hits for 2-30?
Race: Bear
Class: Warrior

Duel someone and check your log for hp and dmg.

Thanks for posting those stats! I haven't gotten to Level 55 so I can't check anything myself yet, thanks for helping me get a preemptive idea :)

Always good to keep pet up to reclaim for back up mana when you need. Do one of the mage Sol ro quests and you can click from inventory to get mana back from pet (600).

Interesting... I have heard of that, but hadn't really considered it for myself. I'll look into it a bit more.

GreldorEQ
09-16-2019, 10:40 AM
When not using it for pet tracking, the druid bear pet is really only good for the additional 600 mana to your pool. The DPS is negligible at best, and one or two ripostes is usually enough to poof that precious mana...

Just use the lvl 1 DD for factioning

loramin
09-16-2019, 11:03 AM
Just use the lvl 1 DD for factioning

True low-level spells work, but they do use some mana, and more importantly the great thing about the bear is, you can do other stuff at the same time. You can heal people, or buff your group, or whatever, and still grab the faction hits by just clicking your /pet attack button in-between.

The bear is terrible in 95+% of circumstances, but he is perfect for Kael raids :)

zodium
09-16-2019, 11:07 AM
boo bear is the bane of green mobs and this libel is ridiculous

GreldorEQ
09-16-2019, 11:17 AM
Yeah, maybe for farming spiderling silks in misty or something : D

loramin
09-16-2019, 11:31 AM
Yeah, maybe for farming spiderling silks in misty or something : D

I'm not sure about Misty, but in many cases if you're farming an outdoor zone http://wiki.project1999.com/Tunare%27s_Request can get you a better pet than the bear.

For instance, if you're doing spider (not spiderling) silk in East Karana, you can use that spell to charm a Gorge Hound (http://wiki.project1999.com/A_gorge_hound) for 2.5+ hours, and with a max hit of 32 I 'm pretty sure they're the better pet than the bear, even though they're lower level.

Benanov
09-16-2019, 12:08 PM
Just use the lvl 1 DD for factioning

That requires you to stand up, cast, then sit back down. You can med with /pet attack.

honeybee12874
09-16-2019, 02:22 PM
You can also use it to track for named that are out of your tracking range. Make a hot key for it. /Pet attack Insertname

Hi, can you explain this a little further? I've never used a pet to track anything and I'm confused as to how this would work. I know if you tell a pet to attack something that's too far away it will just stand there. Is the trick that it turns in the direction of the mob or something?

Tunare's Request

Wait a second. I thought that Tunare's Request wasn't working correctly on P99? Can anyone confirm?

That requires you to stand up, cast, then sit back down. You can med with /pet attack.

Great point!

Gumbo
09-16-2019, 04:12 PM
Hi, can you explain this a little further? I've never used a pet to track anything and I'm confused as to how this would work. I know if you tell a pet to attack something that's too far away it will just stand there. Is the trick that it turns in the direction of the mob or something?

The Bear Pet is very helpful if you are in a guild and that guild does raids. Having tracking and using the Bear Pet allows you to "Pet track" mobs. For example, the guild you're in wants to hunt/kill Lady Vox in Permafrost. You can create the Bear Pet and set up the macro "/pet attack Vox" in Permafrost and keep running the macro and the pet will tell you when Lady Vox has spawned. Just have to be careful because if you are tracking a mob and that mob is too close then your Bear Pet will take off and attack that mob.

loramin
09-16-2019, 04:55 PM
Wait a second. I thought that Tunare's Request wasn't working correctly on P99? Can anyone confirm?

It's not the sort of spell I use very often, so I can't swear that it's working ATM, but it has worked for me in the past.

I think perhaps people might think the spell is broken because they don't understand it (and that's in part because it's not a very good spell). It lets you have a very long duration pet, but in exchange it only works on mobs that are very low level (< 36).

If yo don't understand that and try to use it on any pet that would normally be a sane pet choice for your level, it won't work, and maybe that's where the confusion comes from?

zodium
09-16-2019, 05:03 PM
almost needless to say, tunare's request does not work

Gumbo
09-16-2019, 05:06 PM
I think perhaps people might think the spell is broken because they don't understand it (and that's in part because it's not a very good spell). It lets you have a very long duration pet, but in exchange it only works on mobs that are very low level (< 36).

If yo don't understand that and try to use it on any pet that would normally be a sane pet choice for your level, it won't work, and maybe that's where the confusion comes from?

I believe this is true because a lot of people will want to use this spell on the Bears in the Bear Pits in Permafrost. These Bears are level 43-47 and the spell is only good to charm up level 35. The Bears will get charmed but will break more often and not last 2 hours as listed.

zodium
09-16-2019, 05:08 PM
tunare's request does not last two hours, as anyone who has ever used tunare's request will know.

Gumbo
09-16-2019, 05:40 PM
tunare's request does not last two hours, as anyone who has ever used tunare's request will know.

Wiki needs to be updated...

Duration: 2 hours 45 minutes @L55 to 3 hours 15 minutes @L65

http://wiki.project1999.com/Tunare%27s_Request

loramin
09-16-2019, 05:43 PM
tunare's request does not last two hours, as anyone who has ever used tunare's request will know.

The thing is, it's a charm spell, so just as with any charm spell the NPC gets a chance to break it before the duration is up. That makes it difficult to tell ... and of course I doubt people on live tried using the spell a hundred times in a row and reported the stats, so we don't know for sure what the classic break rate was.

At the same time though, we pretty much do know it doesn't play by the same rules as other charm spells, because if it had an identical charm break chance (which almost certainly includes at least a 5% flat break chance, because EQ always wants you to have a failure chance) then no one on live would ever know the spell could last three hours: they'd always see it break long before that point (typically by 20 & 6 seconds = about 2 minutes after).

I tried a quick experiment just now: I had my 60 Druid do a few trial runs on the closest mob he could find (a kodiak bear in WC, level 15 per the wiki). Tunare's Request lasted 1:20, 2:06, 14:21, and 6:09. What I think is interesting is that those numbers suggest (we'd need a lot more data points to know for sure) that the time between checks isn't a fixed 6 seconds, but that it grows. That would be a perfectly natural way for the spell to work given it's duration. Maybe it was rare that the spell lasted 3 hours on live, but not so rare that no one ever saw it happen, and P99 is correctly having that same chance.

It seems likely that this spell is bugged, because if my basic test results are representative you'd need way too many attempts to ever see a 3 hour duration. BUT, it's dangerous to make assumptions with bad/limited data: maybe the spell does increase the duration between checks, so once you make a few you're clear for awhile, and if we do some more experimentation here we will see it reach 3 hours.

Or maybe it's too low. I'm leaning toward the latter, but really I think we should all do some experimenting to get more data ... and then we should all reply to https://www.project1999.com/forums/showthread.php?t=274822 until the devs get sick of us :D

Gumbo
09-16-2019, 06:17 PM
You want to talk about spells that don't work? Lets talk about the level 56 Engorging Roots that practically breaks every 10 seconds...

zodium
09-16-2019, 06:46 PM
The thing is, it's a charm spell, so just as with any charm spell the NPC gets a chance to break it before the duration is up. That makes it difficult to tell ... and of course I doubt people on live tried using the spell a hundred times in a row and reported the stats, so we don't know for sure what the classic break rate was.

At the same time though, we pretty much do know it doesn't play by the same rules as other charm spells, because if it had an identical charm break chance (which almost certainly includes at least a 5% flat break chance, because EQ always wants you to have a failure chance) then no one on live would ever know the spell could last three hours: they'd always see it break long before that point (typically by 20 & 6 seconds = about 2 minutes after).

I tried a quick experiment just now: I had my 60 Druid do a few trial runs on the closest mob he could find (a kodiak bear in WC, level 15 per the wiki). Tunare's Request lasted 1:20, 2:06, 14:21, and 6:09. What I think is interesting is that those numbers suggest (we'd need a lot more data points to know for sure) that the time between checks isn't a fixed 6 seconds, but that it grows. That would be a perfectly natural way for the spell to work given it's duration. Maybe it was rare that the spell lasted 3 hours on live, but not so rare that no one ever saw it happen, and P99 is correctly having that same chance.

It seems likely that this spell is bugged, because if my basic test results are representative you'd need way too many attempts to ever see a 3 hour duration. BUT, it's dangerous to make assumptions with bad/limited data: maybe the spell does increase the duration between checks, so once you make a few you're clear for awhile, and if we do some more experimentation here we will see it reach 3 hours.

Or maybe it's too low. I'm leaning toward the latter, but really I think we should all do some experimenting to get more data ... and then we should all reply to https://www.project1999.com/forums/showthread.php?t=274822 until the devs get sick of us :D

jjesus christ

honeybee12874
09-16-2019, 11:53 PM
You want to talk about spells that don't work? Lets talk about the level 56 Engorging Roots that practically breaks every 10 seconds...

Oh no, really? Okay, so what spells do I get 55+ that I should actually be excited about? LOL

edit: considering that my hopes and dreams of having a cool bear pet and/or a long duration charm pet have been dashed.

Also, I need to get motivated to get through 54. I'm only at 15% so far :D

Sonderbeast
09-17-2019, 12:29 AM
Oh no, really? Okay, so what spells do I get 55+ that I should actually be excited about? LOL

edit: considering that my hopes and dreams of having a cool bear pet and/or a long duration charm pet have been dashed.

Also, I need to get motivated to get through 54. I'm only at 15% so far :D

Succor was a game changer, natureskin is noice. But the real Funyuns are wildfire and potg which I have yet to attainnnnn.

Gumbo
09-17-2019, 01:04 AM
In a Druids world, it goes like this...

Level 1-28: You're a Druid... So what?
Level 29-59: Port me here... Port me there!
Level 60: POTG! No, I don't need you for anything else, just POTG!

elwing
09-17-2019, 01:36 AM
In a Druids world, it goes like this...

Level 1-28: You're a Druid... So what?
Level 29-59: Port me here... Port me there!
Level 60: POTG! No, I don't need you for anything else, just POTG!

That's so wrong... We still need sow and ports...

zodium
09-17-2019, 05:33 AM
Oh no, really? Okay, so what spells do I get 55+ that I should actually be excited about? LOL

edit: considering that my hopes and dreams of having a cool bear pet and/or a long duration charm pet have been dashed.

Also, I need to get motivated to get through 54. I'm only at 15% so far :D

engorging roots works fine, it frequently lasts the full duration. the bear pet is good for many things, including pulling and mass murdering green mobs. succor is fantastic, and you should take some time to learn the various evac points in zones because they're great. as are potg and mask of the hunter obviously. the AE snare and roots both have satisfying niches.

at 54 the question is really, do you love to charm? as a rule of thumb, how much you like to do bear pits will tell you how much you'll like to play a high end druid. "charm and get hit in the face by nasty animals" is pretty much the name of the game from here on out.

honeybee12874
09-17-2019, 02:01 PM
Succor was a game changer, natureskin is noice. But the real Funyuns are wildfire and potg which I have yet to attainnnnn.

Oooh yeah, those are all good ones I'm looking forward to for sure! :D

engorging roots works fine, it frequently lasts the full duration. the bear pet is good for many things, including pulling and mass murdering green mobs. succor is fantastic, and you should take some time to learn the various evac points in zones because they're great. as are potg and mask of the hunter obviously. the AE snare and roots both have satisfying niches.

Okay, nice! And yeah, I already bookmarked the https://wiki.project1999.com/Travel_Guide#Evacuate_Locations page, as I've been able to get some great use out of my self-only Egress spell. Will be awesome when I can help others out as well.

at 54 the question is really, do you love to charm? as a rule of thumb, how much you like to do bear pits will tell you how much you'll like to play a high end druid. "charm and get hit in the face by nasty animals" is pretty much the name of the game from here on out.

I do like to charm, but I haven't gone down to the Bear Pits yet! Lately I've been duoing with my boyfriend's Rogue in COM (second floor) and my boyfriend jokes that the Rogue is my pet lol :D But yeah, my plan was to figure out if I can charm in Western Wastes, and when exactly that will be viable.

Gumbo
09-17-2019, 05:06 PM
That's so wrong... We still need sow and ports...

I listed it... Level 29-59: Port me here... Port me there! ;)