View Full Version : Convenience Features on Blue?
hada79
09-29-2019, 08:47 AM
This may be an unpopular opinion, but I was wondering now that Green is going live that maybe we could add a few convenience features onto blue.
My reasoning is that the players who want the hard core classic experience (which is obviously what p99 is all about) will be playing Green. With the timelines extended on Blue, years in Kunark and other factors, it already feels non-classic. So, I feel like that justifies consideration of this topic.
Examples of convenience features are:
Multiple Hotbars
Keyring
any others?
Let me stress that I am not advocating for making Blue any easier, and I would hate to cause a slippery slope to enable features like map, shared bank, etc. However, the hotbar issue is easy to argue, especially since Blue had it enabled for years and years until recently. If the intention of Blue was really to beta for Green, when Green releases, what is holding us back from loosening up, just a bit, on blue?
derpcake2
09-29-2019, 09:03 AM
Can this be moved to RNF? For convenience?
Thomacles
09-29-2019, 09:15 AM
Oh, plz plz plz plz. I am all for this totally. Implement QoL features on blue once Green goes live. As stated above, the Greens can be all the hardcore knuckleheads screaming CLASSIC CLASSIC CLASSIC!! A few features you could consider, by no means a complete list:
-keyring (For the love of god!! Don't make me move my soulbound keys around again
every....time.... I.... die.....
-guildtool (It is extremely helpful to be able to visually see who is on, whose alt is who.
rank of members, etc. We also need to track who is still in the guild and who
quit. We have no way atm to track this.)
-map (At this point, what's the difference? People have second monitors today, (and
third, and 4th computers) and have maps up from Wiki all the time. Just put it in
the game already.
-shared bank (I would have thought you would want this one just for RMT. I get
paranoid anymore when some stranger walks up to me and say's "Hey, will you
transfer these bags for me plz?" Can't help but to get suspicious.)
-quest journal (Its nice to have the game track whom you've spoken to, and who you
need to speak to next. I often forget the people involved on drawn-out quests.)
I'm sure there are others, but if Green is going to be your "final classic emulation", then give the Blue the QoL options. And they are options. If people don't want them, they don't have to use them. But I would bet if you put them in game on blue, there wouldn't be a single person not using them. They are already in the Titanium client, just please activate them.
-
hada79
09-29-2019, 09:26 AM
Thomacles I appreciate your exuberance, but that isn't what I propose. I do not want shared bank, map and other tools to make the game easier.
After reading your post, maybe I am only advocating for hotbars, and not simply QoL features.
BlackBellamy
09-29-2019, 09:38 AM
Multiple hotbars were removed from Blue, what do you think the chances are of this not happening on Green?
Thomacles
09-29-2019, 09:46 AM
Green wasn't/isn't live. I assumed they were using blue as a test for the polished version of green. Once Green goes live, blue really isn't needed anymore for their testing purposes.
@Hada ==> I don't know what the trouble is about the 2nd hot bar. (Although I am not opposed at all to one). With one hot bar and keeping the macro box up, that seems more than enough. The stuff on my wish list doesn't make the game any easier other than making the interface more streamline. MoBs are still as tough, your (our) gear still all sux, etc etc.
Baler
09-29-2019, 09:55 AM
spell sets
It's not too late to request that comes back, right?
lol
zodium
09-29-2019, 10:11 AM
If the intention of Blue was really to beta for Green, when Green releases, what is holding us back from loosening up, just a bit, on blue?
gee whiz, I dunno, 18 years of concrete history leading to the creation of P99 Blue in the first place showing very clearly that loosening up will have devastating consequences for EQ gameplay and replayability?
Gustoo
09-29-2019, 10:13 AM
spell sets
It's not too late to request that comes back, right?
lol
I started using spellsets like the day before they got removed it was ruff life.
Chances of these things going in before green is into velious are like zero.
Thomacles
09-29-2019, 10:26 AM
"devastating consequences for EQ gameplay and replayability"
--Zodium
I think it was poorly executed Expansions that did that, not the QoL interface features. I am not suggestion game mechanic changes.
What I was saying, is once Green goes live, the main purpose of Blue becomes immaterial. Why not add the QoL stuff?
I'd like it to stay as is so when green characters are forced onto blue the experience can still be somewhat the same.
Mblake81
09-29-2019, 11:03 AM
Oh, plz plz plz plz. I am all for this totally. Implement QoL features on blue once Green goes live. As stated above, the Greens can be all the hardcore knuckleheads screaming CLASSIC CLASSIC CLASSIC!!
:o
Baler
09-29-2019, 11:19 AM
troll racial crafting
Vexenu
09-29-2019, 11:33 AM
These quality of life people are a plague. They will never stop. Do not give them an inch. Literally all they care about is increasing the ease with which they can acquire pixels. It's bad enough they use the grossly unclassic UI and timer programs. Then they start asking for unclassic hotbars and keyrings, soon it will be spellsets and God knows what else. If this type had their druthers we would soon be running around on mounts, quaffing XP, health and mana potions and farming Luclin and PoP-era loot off of Velious dragons, because, well, why not? Quality of Life is everything!
Anyone advocating unclassic QoL changes should have their accounts temporarily suspended until they level an untwinked Dark Elf warrior to 60 on Green. Then they can complain about how bad the QoL is on Blue.
Baler
09-29-2019, 11:36 AM
Not everyone wants QoL features to make the game easier.
an example of a QoL feature that doesn't make the game easier is item linking. it reduces chat spam and makes trading smoother. beyond that, there is no benefit to it.
loramin
09-29-2019, 11:39 AM
This may be an unpopular opinion, but I was wondering now that Green is going live that maybe we could add a few convenience features onto blue.
There's a lot of negative feedback here, but I think it has to do a lot with timing. Honestly, I think that's a very valid question to ask ... in a couple years.
Someday, when Green is running smoothly along, and the devs are done with classic coding and get to write their own custom zones, I think some QoL stuff might be on the table for Blue.
I think one of the most likely features is shared bank slots, because they could help cut down on CSR time (imagine the staff never having to take a "I lost something in a drop transfer" petition ever again). Other QoL improvements might be on the table if they help the staff somehow, or are minor enough and are something that don't require extra coding (ie. something Blue used to have and got removed).
But really all that sort of talk is premature right now: we don't even have a classic server yet, and even once we do the staff will be focused on it for the foreseeable future. Blue's arc does seem to be going towards a sort of 1.5 of classic (not as classic as Green, with custom UI and pet windows, but still very classic). Because of that, some QoL improvements might someday fall under Blue/Classic 1.5 ...
... but it's entirely up to R&N and I don't see them wanting to even put any thought into Blue anytime soon.
El-Hefe
09-29-2019, 02:42 PM
I'd like it to stay as is so when green characters are forced onto blue the experience can still be somewhat the same.
This is the best answer.
Baler
09-29-2019, 02:46 PM
LFG window functional
Nargule
09-29-2019, 02:50 PM
I'd rather Blue not change at all. I know there are some non-classic features in it (e.g. item linking), but not messing with it at all would be the best thing at this point.
If any changes at all were to be made, how about we give these servers cool names rather than colors?
Wiltan
09-29-2019, 03:53 PM
I don't care about maps, and I've made do without the second hotbar, but I agree on shared bank and for the love of all that is holy, the guild window.
Wiltan
09-29-2019, 04:16 PM
These quality of life people are a plague. They will never stop. Do not give them an inch. Literally all they care about is increasing the ease with which they can acquire pixels. It's bad enough they use the grossly unclassic UI and timer programs. Then they start asking for unclassic hotbars and keyrings, soon it will be spellsets and God knows what else.
That's some good trolling right there. I can't even tell if you're being sarcastic or serious. Because why would anyone want to make a game slightly less tedious if possible? I mean, nobody is making YOU use a guild window, shared bank slot, or extra hotbar.
Wallicker
09-29-2019, 04:27 PM
For the love of god give us raid chat that’s all I ask
Wiltan
09-29-2019, 04:29 PM
For the love of god give us raid chat that’s all I ask
That would be handy. I'd love to see an officer chat too, if just to say "not it" to the other officers when someone says "/gu Can someone invite my alt? He's in Everfrost."
scifo76
09-29-2019, 04:35 PM
No extra conveniences on Blue, thank you.
Vexenu
09-29-2019, 04:52 PM
That's some good trolling right there. I can't even tell if you're being sarcastic or serious. Because why would anyone want to make a game slightly less tedious if possible? I mean, nobody is making YOU use a guild window, shared bank slot, or extra hotbar.
Absolutely not trolling. This is a game. A recreational activity. A pastime. It's not meant to be something people inhabit every waking moment of their lives. Most of the people calling for quality of life changes do so because they are far too immersed and invested in the game and thus rationally want to make their existence in the game as comfortable and as efficient as possible. Adding more so-called "quality of life" features to the game just encourages more neckbearding, poopsocking and powergaming by the no-lifers. It makes things too comfortable. Instead of making the game easier for them to play, we should make it harder.
Thomacles
09-29-2019, 04:56 PM
No extra conveniences on Blue, thank you.
You don't have to use them. That's your choice. But I and others want them. What difference is it going to make to you how I play MY game? It doesn't affect the way you play your game at all.
I hate so much having to manually move around soulbound keys each and every death. And keeping track of who is in a guild is next to impossible, if not indeed impossible. People stealth quit all the time. Or are they on vacation? Or is their IP down? What about their alts? Who the hell are their alts?? Is this going to upset the game to have a tool that tracks this all?
I think not.......
Wiltan
09-29-2019, 05:00 PM
Absolutely not trolling. This is a game. A recreational activity. A pastime. It's not meant to be something people inhabit every waking moment of their lives. Most of the people calling for quality of life changes do so because they are far too immersed and invested in the game and thus rationally want to make their existence in the game as comfortable and as efficient as possible. Adding more so-called "quality of life" features to the game just encourages more neckbearding, poopsocking and powergaming by the no-lifers. It makes things too comfortable. Instead of making the game easier for them to play, we should make it harder.
What you're saying is that this is a game, a recreational activity, a pasttime. Therefore people shouldn't want it to be slightly more enjoyable, because they'll play it more.
Got it.
You don't have to use them. That's your choice. But I and others want them. What difference is it going to make to you how I play MY game? It doesn't affect the way you play your game at all.
This is exactly the kind of talk I was hearing years ago that ruined the mmos I used to enjoy. If you want quality of life changes then take your pick from the countless mmo clones that already have plenty of them.
Vexenu
09-29-2019, 05:14 PM
What you're saying is that this is a game, a recreational activity, a pasttime. Therefore people shouldn't want it to be slightly more enjoyable, because they'll play it more.
Got it.
It's more like saying we shouldn't put couches, snacks and coffee machines at the subway/bus station because doing so just attracts more homeless people who loiter around all day.
EverQuest is not your best friend or your mama who kisses you goodnight. She's a harsh mistress who can and often will kick you square in the nuts. You make the game too comfortable and easy to play and before you know it you've robbed it of its charm and turned it into another forgettable modern MMO. Where do you draw the line? I don't know. Maybe minor QoL changes wouldn't cross the line. Or maybe they would. A few seemingly small changes can have an impact that is greater than the sum of their parts. For that reason, I think the best approach is the most conservative one, and the one favored by the devs: deviate as little as possible from Classic EQ as we know it. This is why they are constantly making changes as new evidence of classic mechanics is discovered. The goal is not making the game more fun or easy, it is about making it more faithful to the EQ of the classic era. Classic EQ didn't have a ton of quality of life features, so neither should P1999. Simple. Elegant. Easy.
Thomacles
09-29-2019, 05:26 PM
Then get rid of item linking. Everyone types it all out manually....Bring back corpse looting when you drag someone. Let people drop cash on the ground......
The list goes on.
Did it ever occur to you QoL features could draw more people in?
This server could so easily turn into Red, with about 35 people all saying, "Yah!! No QoL stuff! We win!!".......And guilds consist of 7 people and the remaining population can't even raid HoT. Certain QoL features don't affect gameplay. But to intentionally make anything harder then it needs to be simply serves no purpose.
loramin
09-29-2019, 05:43 PM
Did it ever occur to you QoL features could draw more people in?
I'm not trying to get into this fight on one side or the other, but I think something (important) may not have occurred to you.
The people behind this server do not care about drawing more people in. And they've flat out said as much: Nilbog has a quote to the effect that he plans to make this place classic even if that means driving every last player off.
Thomacles
09-29-2019, 05:45 PM
I'm not trying to get into this fight on one side or the other, but I think something (important) may not have occurred to you.
The people behind this server do not care about drawing more people in. And they've flat out said as much: Nilbog has a quote to the effect that he plans to make this place classic even if that means driving every last player off.
That train departed long ago. Classic was abandoned for the reasons I stated earlier. Loot on drag, no item links, etc etc. But, I understand your viewpoint.
The real question becomes, since they already deviated from classic, where and how is the line drawn? NO ONe can dispute the fact item linking is NOT classic by any stretch of the imagination. Take that away, and watch the riots start.
loramin
09-29-2019, 05:52 PM
That train departed long ago. Classic was abandoned for the reasons I stated earlier. Loot on drag, no item links, etc etc. But, I understand your viewpoint.
Such a typically ignorant response ... I want to get mad, but it's better to educate than get mad at ignorance :)
P99 has never "abandoned" classic-ness . When the wiki works, you can find an entire page of unclassic stuff (the "Non-Classic Compendium") ... but along with that list, you'll also find an explanation for why each thing is.
There are literally just two things that are pure developer fiat: the direction of the boats in OOT (the original directions made no sense, world-wise), and the Siren's Grotto camp/glitch bug (it was used far more on live than recharging ever was, but the devs unclassically "fix" it here). For those two things, you can rail as much as you want against for R&N for being hypocrites.
For everything else though ... if it's unclassic, it's unclassic because it has to be. Either it's impossible to recreate classic because no one knows for sure what some aspect of classic was like, so the staff do their best (eg. drop rates of stuff, exactly where every mob spawns and how many per zone, etc.) ... or it's impossible because of a technical limitation like the Titanium client.
But again, except for boats and Siren's Grotto, nothing here is done unclassically by choice.
Fammaden
09-29-2019, 05:52 PM
How long was corpse looting tied to consent? When on the timeline was that removed?
loramin
09-29-2019, 05:55 PM
How long was corpse looting tied to consent? When on the timeline was that removed?
Not long. http://wiki.project1999.com/Patch_Notes could tell you, if the wiki was up.
Thomacles
09-29-2019, 06:09 PM
Item link, intro'd Sept '02, not classic. Not needed. I'll ask you again, why some QoL's and not others? You absolutely cannot claim "classic" with item links. The currant state of the game is "classic-ish", nothing more. This IS a black or white situation. It either IS classic, or it is just close to classic.
Guess what.....It's the latter.
I also see they make you levi on boats....Not classic
I also see the shark no longer jumps up on the deck of the boat....Not classic
The list keeps going. Obviously people want to pick and choose, and ignore other stuff.
loramin
09-29-2019, 06:28 PM
Item link, intro'd Sept '02, not classic. Not needed.
See there's that ignorance again. Live had a team of paid GMs supporting their servers, plus an order of magnitude more "guides" (who were paid with free game time). Project 1999 is in fact forbidden to take money, which means they can't pay anyone to do anything.
That means we're stuck with an all volunteer customer service team, and you know what saves that team a whole bunch of time (that they'd otherwise spend dealing with fraud), allowing them to help players with actually important stuff? You guessed it: item links!
I also see they make you levi on boats....Not classic
This is an example of a technical limitation. Look not even Verant could make the boats work right: if you look through old forums you'll hear lots of tales of people falling off and needing GMs to help them.
But again, our support team has more on their plate than just fishing people out of the ocean. Levitation on boats ensures people don't have that happen.
I also see the shark no longer jumps up on the deck of the boat....Not classic
:confused: Not even sure what you're talking about, but maybe that's a function of them needing to use different boat models (again, to keep people from falling out)?
So now what? You were ignorant, but now I've educated you, so you can't keep claiming ignorance. If you really want, you can lob some more unclassic stuff at me. I compiled like half the Non-Classic Compendium page in the wiki, so I can do this all day (although it'd be more efficient for you to just wait for the wiki to come back up and read it yourself).
Or you could admit you were ignorant before, and ignorance is no one's fault, but now that understand more you've changed your opinion?
Danth
09-29-2019, 06:28 PM
'Cept the admins do get to pick and choose because it's their host, their code, and their right. I don't always agree with the decisions they make either (for example, I'd have patched out nonclassic mouewheel view scroll as soon as fix came available) but as players we pretty much either like it or lump it. P99's done pretty well for itself over the years.
With respect to the ships, the levitate thing exists solely because the ship 3D models are broken on our client and people fall through 'em. That's also why the old-world ship uses the sort-of-functional beta model and not the totally-broken classic model. Give them properly working ship models and we wouldn't have auto-lev. That's a case of necessity trumping preference.
Danth
Thomacles
09-29-2019, 06:56 PM
Loramin, calling someone ignorant isn't doing you any justice. You are making my point for me. I listed absolute unclassic things that are currently in game. You ADMIT to the changes, then go about stating "the reasons" why the changes were made. Bottom line: You confirmed what I have been saying all along.
You keep calling me ignorant, trying to invalidate my claims. Yet I can produce verifiable evidence and documentation on my claims.
I'm guessing we may be having a touch of the Dunning-Kruger effect happening here.
My only claim was that they already changed stuff from classic already. You claimed it's classic, but they changed ABC because of XYZ. But the core argument remains....
It's been changed from classic, for whatever reason.
"But they had to change stuff because they didn't have paid GMs!"....and that has what to do with anything? That just states the reason they CHANGED it to begin with, but in the end it was indeed changed.
(I cannot believe you ever played the original game if you never heard of, or encountered, the infamous Erudin's Crossing deck-shark....REALLY???)
loramin
09-29-2019, 07:02 PM
Loramin, calling someone ignorant isn't doing you any justice. You are making my point for me. I listed absolute unclassic things that are currently in game. You ADMIT to the changes, then go about stating "the reasons" why the changes were made. Bottom line: You confirmed what I have been saying all along.
You keep calling me ignorant, trying to invalidate my claims. Yet I can produce verifiable evidence and documentation on my claims.
I'm guessing we may be having a touch of the Dunning-Kruger effect happening here.
My only claim was that they already changed stuff from classic already. You claimed it's classic, but they changed ABC because of XYZ. But the core argument remains....
It's been changed from classic, for whatever reason.
"But they had to change stuff because they didn't have paid GMs!"....and that has what to do with anything? That just states the reason they CHANGED it to begin with, but in the end it was indeed changed.
(I cannot believe you ever played the original game if you never heard of, or encountered, the infamous Erudin's Crossing deck-shark....REALLY???)
Ok, first off let's be clear on the definition of an English word.
When I call someone "ignorant", that is not insulting them: I'm not calling them stupid, or a moron, or anything like that ... which is why I took pains to say that I was trying not to get mad. If I say someone is ignorant, I'm saying they lack knowledge, and you shouldn't get mad at someone just because they haven't learned something yet. You hadn't learned some important information about this project, so I shared it.
I'm guessing we may be having a touch of the Dunning-Kruger effect happening here.
See now that was an insult (albeit a subtle and reasonably clever one).
As for the rest of your post ... can you basically admit that you're just mad the devs can't do the impossible?
Because your argument is "X isn't classic". But that's a stupid (not ignorant) thing to argue, if X is impossible to make classic in the first place.
It's not a wrong thing to argue (you are 100% correct that P99 has unclassic stuff) ... just stupid (because no one could possibly do anything about it: eg. no one can convince Daybreak to let us have paid GMs).
Mblake81
09-29-2019, 07:17 PM
That's some good trolling right there. I can't even tell if you're being sarcastic or serious. Because why would anyone want to make a game slightly less tedious if possible? I mean, nobody is making YOU use a guild window, shared bank slot, or extra hotbar.
You don't have to use them. That's your choice. But I and others want them. What difference is it going to make to you how I play MY game? It doesn't affect the way you play your game at all.
:o
Thomacles
09-29-2019, 07:23 PM
@Loramin No no no no. I am not mad at all, and I apologize if you felt insulted, my bad.
What I am saying, is they could indeed give us this QoL changes without the disruption of the game. It doesn't make the game easier in game mechanics. It just saves us time on the other BS that we could be using to actually play the game. My point was they already changed some of the classic stuff already, for whatever reason, so the "purity" is already gone.
All I really want is a dang keyring, so I don't have to mess with a bunch of soulbound stuff every time I loot. And I want a guildtool to organize a guild. The 2nd hotkey, i could care less. (Although the 2nd hotkey DOES affect the game mechanics. The guildtool and keyring does not.)
I guess technically, the pet box wasn't classic, but boy did I dance when Rogean relented and gave it back.
How would a guildtool and keyring effect the game? An in game map would be nice, just so I wouldn't have to be running a second comp/monitor. The maps are already there online. They weren't on the original game because, well, they were still being drawn as players explored virgin zones.
I know much of this is moot, as we are at the mercy of Nil and Rog, but I'm just saying it wouldn't hurt the game to give us a few very needed QoL to make the tediousness a bit more bearable. They have done this already, under the reasoning is it makes life easier on their end, I just don't see why they couldn't toss us a bone or 2. (I know this sounds insane of me, but that damned soulbound key shuffling really really annoys me.) The guildtool needs implimented because there really is no way to track who is who. If these are gamebreakers, I understand why they aren't put in, but not a single person has stated any reason they aren't in the game other then, "It's not classic." My response is, well XYZ isn't classic either." (For the reasons stated in the earlier posts.)
Once again, I apologize, as I know your EQ knowledge is far superior to mine, and I can't express enough appreciation for the wiki stuff you do. (Finish the damned MoB pop up feature!!) I am just saying I think there are things YOU don't know, or haven't considered. Once again, my bad, I should have been more clear on my expression of view. Please forgive.
Mblake81
09-29-2019, 07:47 PM
@Loramin No no no no. I am not mad at all, and I apologize if you felt insulted, my bad.
What I am saying, is they could indeed give us this QoL changes without the disruption of the game. It doesn't make the game easier in game mechanics. It just saves us time on the other BS that we could be using to actually play the game. My point was they already changed some of the classic stuff already, for whatever reason, so the "purity" is already gone.
How can you guarantee even if the QoL is optional that the changes will not have temptation to others who don't want them.
Here is a joke but not a troll: If this was live in 2019 would these changes have a small price tag for them, like a sidestep the hardship MTX. "Hey you don't have to buy this. You can still be the sadist you always were. Don't worry about MY game while I buzz on ahead while you are steady hitting yourself with a barbed whip" in other words it sounds like a MTX argument. Why does gaming seem like being on the street corner with some drug dealer. Some test of will. Why am I bothering to play this game, I would rather be raiding.
Chortles Snort|eS
09-29-2019, 07:53 PM
pls no forget xp potions, hire able mercaniareis, lvl 60 kronos boost purchase
me missin neting?
Thomacles
09-29-2019, 07:55 PM
"temptation to others who don't want them."
I guess this confuses me. I'm not sure I understand. Are you saying others will be upset because they will use something they don't want to use? If that is indeed the case, then they have a much deeper issue that extends beyond annoyance a a video game.
It's as classic as it's going to be and the changes that are in are so for a legitimate reason. I don't understand the point of keeping the blue server around honestly. I want the green experience and if that means every 4 or so years my characters end up on some twink server with all of these QoL changes than they might as well get deleted. Without new expansions the difficulty is going to plummet anyway.
Mblake81
09-29-2019, 08:02 PM
"temptation to others who don't want them."
I guess this confuses me. I'm not sure I understand. Are you saying others will be upset because they will use something they don't want to use? If that is indeed the case, then they have a much deeper issue that extends beyond annoyance a a video game.
:o
We already went down this road before. The devs are doing all this work to reverse those changes, why bother putting all that work. As for our resident troll, Snortles, his comment is an exaggeration but its where this road leads. Some people don't understand that once you open the gate you can't close it.
Arvan
09-29-2019, 08:02 PM
You don't have to use them. That's your choice. But I and others want them. What difference is it going to make to you how I play MY game? It doesn't affect the way you play your game at all.
I hate so much having to manually move around soulbound keys each and every death. And keeping track of who is in a guild is next to impossible, if not indeed impossible. People stealth quit all the time. Or are they on vacation? Or is their IP down? What about their alts? Who the hell are their alts?? Is this going to upset the game to have a tool that tracks this all?
I think not.......
What you want is irrelevant here though... The devs have been pretty clear on that. The question is how long till you come to terms with that?
Thomacles
09-29-2019, 08:10 PM
What you want is irrelevant here though... The devs have been pretty clear on that. The question is how long till you come to terms with that?
Read the entire post. I've already stated that. I know R&N are the head honchos.
Baler
09-29-2019, 08:26 PM
Bring back the compass window! :)
Thomacles I appreciate your exuberance, but that isn't what I propose. I do not want shared bank, map and other tools to make the game easier.
After reading your post, maybe I am only advocating for hotbars, and not simply QoL features.
Shared bank makes the game easier but more hotbars don't?
What?
I'm certainly on board with the key ring. changes nothing with how the game is played just a really annoying artifact of poor design.
Bring back the compass window! :)
Sense heading?
Fammaden
09-29-2019, 10:30 PM
I'm certainly on board with the key ring. changes nothing with how the game is played just a really annoying artifact of poor design.
Having to micro manage your inventory is absolutely part of all the small things that make the game special. When you change keys from something physical that your character has to contend with to a virtual flag, then keying becomes just some task to access a zone rather than a part of your character's physical place in the world.
As the design stands you have to think about what keys are important enough to deal with the hassle of carrying and looting them all the time. A "key ring", that is anything more than a bag for keys, would essentially delete the entire concept of keys from the game.
Again its this "greater than the sum of its parts" concept we purists keep preaching. When you start removing annoying and primitive design aspects, even if you don't realize it you are also removing part of what you and I and all of us actually love about the game.
It takes two seconds to pop your CS tooth and seb key into a bag after a rez, its really not that oppressive.
Wallicker
09-29-2019, 10:40 PM
Again raid chat would be amazeballs
Halfcell
09-29-2019, 11:17 PM
The people behind this server do not care about drawing more people in. And they've flat out said as much: Nilbog has a quote to the effect that he plans to make this place classic even if that means driving every last player off.
This.
I often wish there was more of a financial incentive for the P99 devs to be more concerned about population. We would get some QoL changes, we would get Luclin eventually, and Veksar, and the Cazic Thule revamp, and blue could be more than just a retread of classic EQ, it could be the best EQ ever could have been.
The truth though is that fewer players would make their lives easier, and P99 is more a labor of love, an homage, a work of art intended to recreate a time and a place faithfully, regardless of how appealing it is to people than it is an attempt at making a popular EMU server.
Madbad
09-29-2019, 11:31 PM
Keep it
https://i.imgur.com/Pc4eeX6.png
loramin
09-30-2019, 12:47 AM
My point was they already changed some of the classic stuff already, for whatever reason, so the "purity" is already gone
I have no interest in the rest of your argument: make your case for keyrings or whatever ... I might even agree with you. But don't try and say (more or less) "what's one more unclassic thing among many?", when there's a clear difference between stuff that has to be and stuff that doesn't.
There's no hypocrisy on the part of the Project 1999 staff: they want all "QoL features" gone. For various reasons they have to keep some, and you're completely right that it's not 100% pure ... but it is 100% as pure as they can make it.
(Finish the damned MoB pop up feature!!)
Do you mean the loc map feature? We have almost all cities and half the zones, but if you want to help see: http://wiki.project1999.com/Adding_a_Loc_Map
I am just saying I think there are things YOU don't know, or haven't considered. Once again, my bad, I should have been more clear on my expression of view. Please forgive.
No harm, no foul, and there are many things I don't know and haven't considered.
But like I said, I have written about half the non-classic compendium (http://wiki.project1999.com/Non-Classic_Compendium) (and reformatted the rest). I've also been on this forum for half a decade, and this has been discussed many, many times, so it's not like what I'm saying is out of nowhere.
Mblake81
09-30-2019, 05:08 AM
This.
I often wish there was more of a financial incentive for the P99 devs to be more concerned about population. We would get some QoL changes, we would get Luclin eventually, and Veksar, and the Cazic Thule revamp, and blue could be more than just a retread of classic EQ, it could be the best EQ ever could have been.
Strip out all of the RPG elements, add in MTX for ease of leveling. Essentially what P99 is not, just use the titanium client with no mods. Don't forget the mercenaries. Also add in twitch streaming functionality and see if one of the popular young artists will do up some commercials on TV to promote it.
(no troll, illness with modern gaming..why the hell am I here still.)
Croco
09-30-2019, 08:01 AM
The sad reality is that the extremely vocal minority of people who play on blue, and even smaller even more vocal minority of those players who actually frequent and post on this forum will always shout louder "CLASSIC! FU!" because most players don't post here and they don't feel as strongly as the extremely vocal minority.
That vocal contingent won't be satisfied until the powers that be are able to replicate random disconnects that are "classic" because of how awful internet was back then. They think that anything that makes the game even the slightest bit more enjoyable for the vast majority of players is a bad thing if it's not "classic". They value the pain and difficulty of the game during the "classic" era as the most important thing about the game and the era when in reality if they were actually honest with themselves they would admit that people didn't play everquest back then because of these things but in spite of them.
The game wasn't subsequently ruined by small QoL changes that the incredibly large majority of players on this server would cry tears of joy for, but because of the actual content of the game. These are things that the "CLASSIC! FU!" crowd will absolutely never admit to, and they will continue to take joy and excitement at our pleas and frustration. Either because they derive actual enjoyment or because they are unhappy in their lives and resort to trolling to fill a void.
Keep up the fight though OP. Maybe one day.
Mblake81
09-30-2019, 09:09 AM
The sad reality is that the extremely vocal minority of people who play on blue, and even smaller even more vocal minority of those players who actually frequent and post on this forum will always shout louder "CLASSIC! FU!" because most players don't post here and they don't feel as strongly as the extremely vocal minority.
That vocal contingent won't be satisfied until the powers that be are able to replicate random disconnects that are "classic" because of how awful internet was back then. They think that anything that makes the game even the slightest bit more enjoyable for the vast majority of players is a bad thing if it's not "classic". They value the pain and difficulty of the game during the "classic" era as the most important thing about the game and the era when in reality if they were actually honest with themselves they would admit that people didn't play everquest back then because of these things but in spite of them.
The game wasn't subsequently ruined by small QoL changes that the incredibly large majority of players on this server would cry tears of joy for, but because of the actual content of the game. These are things that the "CLASSIC! FU!" crowd will absolutely never admit to, and they will continue to take joy and excitement at our pleas and frustration. Either because they derive actual enjoyment or because they are unhappy in their lives and resort to trolling to fill a void.
Keep up the fight though OP. Maybe one day.
:o
Fight for your right.. to partyyyy. There are people to argue with here on the forum which makes it interesting for some folks. Place controversial thing here, see who takes the bait. The devs have been busy with restoring the patches, now that is complete attention is on some of the things they didn't have time for over the years. There really is no argument once you understand this.
Deathrydar
09-30-2019, 09:13 AM
There are players that want it classic.
There are players that do not.
The devs, however, are the gods here. They want it to be classic and this is their sandbox! Personally, I love their devotion to the classic experience!
Maybe one day they will create an "EZ server" and you guys can have all of these non-classic quality of life changes implemented there. Soon after, you can complain and get the Vah Shir and PoK books implemented as well.
El-Hefe
09-30-2019, 09:22 AM
I'd like it to stay as is so when green characters are forced onto :D:Dblue the experience can still be somewhat the same.
There are players that want it classic.
There are players that do not.
The devs, however, are the gods here. They want it to be classic and this is their sandbox! Personally, I love their devotion to the classic experience!
Maybe one day they will create an "EZ server" and you guys can have all of these non-classic quality of life changes implemented there. Soon after, you can complain and get the Vah Shir and PoK books implemented as well.
Blue is the EZ server, lmao. :D
Deathrydar
09-30-2019, 09:24 AM
Blue is the EZ server, lmao. :D
Well, a lot of people are about to find that out on October 25th.
Halfcell
09-30-2019, 11:05 AM
Strip out all of the RPG elements, add in MTX for ease of leveling. Essentially what P99 is not, just use the titanium client with no mods. Don't forget the mercenaries. Also add in twitch streaming functionality and see if one of the popular young artists will do up some commercials on TV to promote it.
(no troll, illness with modern gaming..why the hell am I here still.)
I feel like my post was pretty measured, fair, and completely unrelated to this idiotic list of straw-man crap. Custom UI's, pet windows, tab targeting, item links, and extra hot bars are examples of QoL changes that in no way made the game worse. They made it less classic, for sure though, which was my point.
I don't think you actually understood my post, to be honest. Next time reread something a couple of times before you respond. Clearly you need a few tries.
Jimjam
09-30-2019, 12:04 PM
The sad reality is that the extremely vocal minority of people who play on blue, and even smaller even more vocal minority of those players who actually frequent and post on this forum will always shout louder "CLASSIC! FU!" because most players don't post here and they don't feel as strongly as the extremely vocal minority.
That vocal contingent won't be satisfied until the powers that be are able to replicate random disconnects that are "classic" because of how awful internet was back then. They think that anything that makes the game even the slightest bit more enjoyable for the vast majority of players is a bad thing if it's not "classic". They value the pain and difficulty of the game during the "classic" era as the most important thing about the game and the era when in reality if they were actually honest with themselves they would admit that people didn't play everquest back then because of these things but in spite of them.
The game wasn't subsequently ruined by small QoL changes that the incredibly large majority of players on this server would cry tears of joy for, but because of the actual content of the game. These are things that the "CLASSIC! FU!" crowd will absolutely never admit to, and they will continue to take joy and excitement at our pleas and frustration. Either because they derive actual enjoyment or because they are unhappy in their lives and resort to trolling to fill a void.
Keep up the fight though OP. Maybe one day.
Honestly, it is the people trying to strong arm in non classic features that are the ones saying FU; and they are saying FU to the people who are actually doing the work, taking the risks and actually giving the project life.
I actually find it incredibly disrespectful to Rogean's Visionception when us man children start bawling and demanding features. My only comfort is such behaviour from the players as classic as it gets.
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