View Full Version : Last patch ever?
JDFriend99
10-03-2019, 07:42 PM
Am I to understand that we are all done with patches through velious era? meaning nothing more except luclin was available after?
Then why isnt this on the server since velious release, as well as many other items require lvl 51.
http://everquest.allakhazam.com/db/item.html?item=12001
So much for timelines
Kinaki
10-03-2019, 07:50 PM
eh?
Required/recommended level items was a Luclin construct.
Baler
10-03-2019, 07:52 PM
http://wiki.project1999.com/Timeline
here is a rough idea
Sonark
10-03-2019, 07:52 PM
eh?
Required/recommended level items was a Luclin construct.Epics have a minimum level of 46 to equip on p99, because of the neckbeards.
Won't be surprised if there's other exceptions.
Deliverator
10-03-2019, 08:31 PM
Am I to understand that we are all done with patches through velious era? meaning nothing more except luclin was available after?
Then why isnt this on the server since velious release, as well as many other items require lvl 51.
http://everquest.allakhazam.com/db/item.html?item=12001
So much for timelines
This item was not released until after Shadows of Luclin. This item was dropped during the quest for the 8th Coldain Shawl. Items like this will not be released on Project 1999 Blue.
From what I understand there is no interested, what so ever, in releasing Shadows of Luclin content.
El-Hefe
10-03-2019, 08:46 PM
So much for timelines
:rolleyes:
Arvan
10-03-2019, 10:57 PM
I mean at least do your own research for 5 seconds before you ask why an item out of timeline isn't on the server
Danth
10-03-2019, 11:46 PM
Final content patch, unless we see custom content, but bug fixes/etc remain on the table.
Danth
Izmael
10-04-2019, 02:56 AM
Narandi's Lance has a req. level of 55 today on P99. Not sure if there are other items (beside epics) that have req level on them.
Is the req. level on the Lance an oversight and should be removed on P99 ?
aaezil
10-04-2019, 03:10 AM
Narandi's Lance has a req. level of 55 today on P99. Not sure if there are other items (beside epics) that have req level on them.
Is the req. level on the Lance an oversight and should be removed on P99 ?
Club of the ice ocean has level req 51.
Pretty sure that and lance are classic!
soronil
10-04-2019, 10:35 AM
Then why isnt this on the server since velious release, as well as many other items require lvl 51.
http://everquest.allakhazam.com/db/item.html?item=12001
So much for timelines
The first comment on that allakhazam page is May 2002. You think it existed since velious launch but nobody commented on it for almost 18 months? Interesting theory.
The way this works is: You prove the item existed, file a bug report, and maybe they'll add it.
Saying "why doesn't this exist" isn't helpful.
Ligma
10-04-2019, 01:00 PM
Has the essence lens quest been added? Pretty sure that was pre-luclin and would probably be the last thing added
JDFriend99
10-09-2019, 07:17 PM
eh?
Required/recommended level items was a Luclin construct.
You obviously didn't click my link. The entire point was this one item as well as others have never been released. Yet they claim blue is done as of the last content patch.
My link shows the item was released with velious. Not speaking of luclin anywhere in here or on blue server.
Think before you eh?
JDFriend99
10-09-2019, 07:18 PM
Has the essence lens quest been added? Pretty sure that was pre-luclin and would probably be the last thing added
Yeah they aren't adding anything anymore. Focus is green and restart years of exping
JDFriend99
10-09-2019, 07:23 PM
Club of the ice ocean has level req 51.
Pretty sure that and lance are classic!
It was in before luclin and so is club of ice ocean and Lance and many others from tae ew zone that also had required lvl to use. All of those changes occurred before luclin was released. I played then and had the items.
I'd honestly had hoped they would have carried blue further as well given we sat there for 9 yrs and luclin came out 4.5 years after EQ was released.
So follow a timeline one did not
keithjinternet
10-10-2019, 12:24 AM
It was in before luclin and so is club of ice ocean and Lance and many others from tae ew zone that also had required lvl to use. All of those changes occurred before luclin was released. I played then and had the items.
I'd honestly had hoped they would have carried blue further as well given we sat there for 9 yrs and luclin came out 4.5 years after EQ was released.
So follow a timeline one did not
So is blue done? Should I stop leveling here because it’ll get deserted?
Bazia
10-10-2019, 12:32 AM
So is blue done? Should I stop leveling here because it’ll get deserted?
theres not alot of content in classic, it's very reasonable to assume people could comfortably have time to play both servers without issue
El-Hefe
10-10-2019, 01:59 AM
So is blue done? Should I stop leveling here because it’ll get deserted?
I mean, I like playing the game either way. But yeah, Blue is gonna be nothing but raiders logging in to hit raid targets and the odd soloer here and there after Green launches. The vaaaaaast majority of new accounts and toons will be on Green and without new players, eventually Blue will be a much less populated.
I don’t think people realize how broken of a server blue is when they say they think people will still populate Blue. It’s the EZ server with extra steps, having more money handed to you than you can possibly make on your own and then buying what is essentially classic endgame gear for practically nothing is super god damn boring compared to scraping buy with barely enough money to afford all your spells, doing quests for gear and wearing whatever you find. Sure you could do that if you want on Blue, but when you’re the only one in a group that isn’t wearing 80k worth of gear it really changes how the game plays for the worse.
FungusTrooper
10-10-2019, 03:14 AM
The vaaaaaast majority of new accounts and toons will be on Green and without new players, eventually Blue will be a much less populated.
I'm pretty sure a lot of people are gonna try Green, not be able to deal with the UI, and go back to Blue.
Idk, but yeah, that's what I predict.
El-Hefe
10-10-2019, 03:31 AM
I don’t think a small amount of blue players being so unwilling to deal with change that they give up on the fun of a fresh server is going to lead to any sort of resurgence in low/mid level blue play. If anything, obstinate Blue players are the most likely to be entrenched in a raiding guild and won’t have much to contribute towards making blue feel less like a ghost town.
zodium
10-10-2019, 03:45 AM
I mean, I like playing the game either way. But yeah, Blue is gonna be nothing but raiders logging in to hit raid targets and the odd soloer here and there after Green launches. The vaaaaaast majority of new accounts and toons will be on Green and without new players, eventually Blue will be a much less populated.
I don’t think people realize how broken of a server blue is when they say they think people will still populate Blue. It’s the EZ server with extra steps, having more money handed to you than you can possibly make on your own and then buying what is essentially classic endgame gear for practically nothing is super god damn boring compared to scraping buy with barely enough money to afford all your spells, doing quests for gear and wearing whatever you find. Sure you could do that if you want on Blue, but when you’re the only one in a group that isn’t wearing 80k worth of gear it really changes how the game plays for the worse.
tbh this is essentially correct except for the part where the loot casino is somehow the fun part of everquest
it depends on where the staff go with it, but if we keep on with the "blue isn't real" then it probably will be a wasteland for low levels while green still won't be that enjoyable for people who aren't extremely competitive or just looking for a quick nostalgia fix.
El-Hefe
10-10-2019, 04:01 AM
It’s not the “loot casino” that is what makes it fun, it’s having to work for literally everything instead of buying a whole loadout of gear for a pittance that is tons more fun.
Challenge is fun, being able to afford what was considered godly level gear on live with the gold someone camping guards handed you because it wasn’t worth them holding on to is the opposite of fun.
zodium
10-10-2019, 04:07 AM
the only "challenging" thing about everquest in any incarnation from vanilla through whatever shitshow they're on now is having the free time to keep pulling the lever until you hit a payout
El-Hefe
10-10-2019, 04:12 AM
while green still won't be that enjoyable for people who aren't extremely competitive or just looking for a quick nostalgia fix.
Personally, I think EverQuest is fun enough without being super competitive or just looking for a quick nostalgia fix. But with how fucked blues economy has been for the better part of a decade, people forget that the actual game from 1 - 50 is really enjoyable. It’s just most of the content is superfluous because of how fucked the economy is after being a stagnant raider pond for the better part of a decade.
El-Hefe
10-10-2019, 04:14 AM
the only "challenging" thing about everquest in any incarnation from vanilla through whatever shitshow they're on now is having the free time to keep pulling the lever until you hit a payout
Yeah yeah, super easy. :rolleyes::rolleyes:
I guess it’s more of a love/hate relationship in your case.
Sorry you don’t enjoy it more or find it stimulating.
zodium
10-10-2019, 04:19 AM
Personally, I think EverQuest is fun enough without being super competitive or just looking for a quick nostalgia fix. But with how fucked blues economy has been for the better part of a decade, people forget that the actual game from 1 - 50 is really enjoyable. It’s just most of the content is superfluous because of how fucked the economy is after being a stagnant raider pond for the better part of a decade.
how what you call the "fucked" blue economy affects your game experience depends on whether you play for the loot casino, or maybe character progression if you want me to put it more charitably or account for alt-itis victims, or you play to enjoy the content with other people.
i play for the game and happen to get loot along the way, rather than playing for loot and enjoying content along the way, so blue's economy isn't fucked to me. otoh green sounds like absolute hell, with everyone in mega-toxic mode, myopically vying for chances to pull the lever in a way that will preclude anyone actually enjoying the game for the game.
zodium
10-10-2019, 04:27 AM
ultimately those who believe Green will bring the magic back for them in a way Blue doesn't are just as naive as the people who believe Blue will go on as if nothing happened. anyone who's been part of the UO emulator scene knows how the cycle of more competitive people pushing out less competitive people with each reboot we're about to enter here goes.
El-Hefe
10-10-2019, 04:28 AM
I guess if the only way you can see possibly playing the game is seeking out loot levers and competing for a chance to pull them then you’d have a pretty dim view of the game.
Sorry you ended up this way? You know people will be having loads of fun grouping in low ZEM outdoor zones with no major loot drops, right? Because EverQuest is fun? No?
zodium
10-10-2019, 04:40 AM
I guess if the only way you can see possibly playing the game is seeking out loot levers and competing for a chance to pull them then you’d have a pretty dim view of the game.
Sorry you ended up this way? You know people will be having loads of fun grouping in low ZEM outdoor zones with no major loot drops, right? Because EverQuest is fun? No?
well i hope you're right that people will see it as a fresh chance to play the game for what it is instead of playing for loot, and if they do i'll be right there on green. but I think it's very naive. scarcity only makes people more toxic and obsessive. :3
Quinas
10-10-2019, 06:46 AM
ultimately those who believe Green will bring the magic back for them in a way Blue doesn't are just as naive as the people who believe Blue will go on as if nothing happened. anyone who's been part of the UO emulator scene knows how the cycle of more competitive people pushing out less competitive people with each reboot we're about to enter here goes.
I agree but I think the capacity for competitive players to ruin the game of less competitive players in UO is far greater.
But I'm always leery of any claims of a utopia on the horizon. It's human nature to set ourselves up for disappointment.
Barantor
10-10-2019, 10:43 AM
The thing with competitive players is that they only want the highest payouts, because that min/maxes what they are doing. Nothing wrong with that and it's a valid way to play.
Lots of folks (me included) aren't worried about getting that top end stuff, so it's more about the journey. I'm going to green to get groups leveling because soloing is boring, blues economy means that alts folks make are geared up very easily and thus get to that end game faster. Now will this eventually happen with Green? Yes, but during the beginning it won't, which is when I hope to make my way through the game having fun in groups and hopefully in places that aren't the 10 zones folks normally use to level.
As far as toxic folks? LOL, this is the internet, that happens everywhere regardless. Both servers have or will have that going on and not just with folks that are competitive.
I think that all servers need an end point or they do start getting ridiculous. Yeah it'll disappoint those that have 'all the stuff' but if you have all that, didn't you complete your goals? Part of me wonders if Blue should have an end date, dragging it on just drags on it's death IMO. Adding green to it eventually? Seems silly to me as you are basically giving up on it.
Now if they want to change some things and try some experimental areas? I think it should be done on a fresh server, have 'purple' that retains those blue rules and settings but adds this new custom content if they decide to go that route. Adding it on to a server that has essentially passed it's prime? Maybe if it's for tests, but I wouldn't do that for a release version of content.
We all love different ways to play, I don't believe in poo poo-ing on someones yum-yum.
zodium
10-10-2019, 11:03 AM
"hopefully" doing a ton of work here
Barantor
10-10-2019, 11:14 AM
"hopefully" doing a ton of work here
Honestly with the amount of people it'll push folks out of those high ZEM areas, in some instances I'm sure it'll be slower to level in high ZEM because the amount of players to mob ratio will be terrible, whereas you could kill constantly elsewhere.
I'm optimistic that they'll be more folks than people think, especially if the release is put on more websites radar.
Either way, so long as there are folks to group with as I level up it's fine to me, it's nice for me when something drops and isn't just left to rot on the ground because you have items 10+ over what you could normally attain due to an overabundance of supply in the economy.
Dolalin
10-10-2019, 11:32 AM
Enough of a certain type of player can shift the community, just like enough of a certain trade will move the market.
Individual choices don't happen in a vacuum. If they start to affect society/a server then the community is justified in taking actions to counteract it.
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