PDA

View Full Version : 60FPS causing game to run poorly?


Vizax_Xaziv
10-06-2019, 02:47 PM
Before the cap was implemented I would run the game at a locked 90FPS no problem. NEVER dipped below 90FPS be it in raids or EC tunnel etc. Now that this 60FPS hardcap has been implemented I'm sitting in EC tunnel hovering around 45FPS which NEVER happened before on this PC.

Anyone else having similar issues? I've tried forcing both my CPU and GPU to run at max clockspeeds full time and that hasn't helped.

EDIT: To clarify I'm sitting here in EC dropping as low as 31-34FPS, meanwhile my CPU core running EQ is sitting @ only 39% utilization and my GPU is around 11% utilized. NEVER had this problem before the "FPS patch." Any help would be great - if I wanted to play P99 @ 30fps I'd go play on my $250 laptop that I bought specifically for that purpose!

Baler
10-06-2019, 03:13 PM
You may want to try this forum section https://www.project1999.com/forums/forumdisplay.php?f=40

I've been playing at 60 fps since 2010 with no issues. It may be pebcak.

Vizax_Xaziv
10-06-2019, 03:32 PM
It may be pebcak.

It ain't no PEBCAK but nice try. I'm playing WOW Classic right now just to retest things and I'm standing in Stormwind in the middle of a couple hundred players and I'm sitting at a locked 140FPS, zero dips. Frametime graph is literal flatline @ 7.1ms/frame.

Though I COULD use a new office chair....hmmmmmm


I've been playing at 60 fps since 2010 with no issues.

Like I said, I haven't played in a couple months but NEVER had this issue before the "FPS Hardcap" was introduced.

Deathrydar
10-06-2019, 04:48 PM
I don't believe this is the OP's imagination or his computer. It is happening to me as well. Ever since the new patch last weekend, I notice light changes on the ground and flickers everywhere in the world and my game is CONSTANTLY "stuttering" when I look or move around.

Daud
10-06-2019, 05:12 PM
I don't think it's the FPS cap, or at least, it might be more than just the FPS cap. I think it has something to do with the removal of the "Use Advanced Lighting" checkbox from the Advanced menu under the Display tab and now it's locked it to on.

The "Advanced lighting" always looked absolutely terrible to me; constant flickering, super bright/washed out, and absolutely tanks my laptop's performance with more than a dozen people onscreen so I always played with it off and noticed immediately when they forced it back on. You can force it off with the "/dyn" command and zoning, but this completely disables ALL dynamic light sources.

I think they're forcing it on to do something with trying to restore classic night vision, but Advanced Lighting wasn't classic, looks terrible, and tanks performance for certain hardware, mostly integrated or older discrete GPUs from what I've gathered.

I'm curious, if people who are having a problem could go to somewhere like the tunnel, and check their FPS with /dyn on and off (remember you have to zone for it to take effect) it might help narrow down if this related to the problem or not.

Vizax_Xaziv
10-06-2019, 06:17 PM
The "Advanced lighting" always looked absolutely terrible to me; constant flickering, super bright/washed out

I absolutely agree. This was EverQuest TRYING to move towards a more modern look which, in MY opinion, absolutely failed (ie Luclin models etc.) I would assume the advanced lighting was part of the "Luclin graphics overhaul?"


I'm curious, if people who are having a problem could go to somewhere like the tunnel, and check their FPS with /dyn on and off (remember you have to zone for it to take effect) it might help narrow down if this related to the problem or not.

Gonna login and try this out in a few minutes here. I'll post back in a bit! Thx for the advice (someone actually PMed me the same thing) but I should NOT have to disable anything to run this game properly on my rig (9900K // 3600MHz DDR4 // 1080Ti)

Ever since the new patch last weekend, I notice light changes on the ground and flickers everywhere in the world

Awww dammit bro why did you have to point this out to me? I cannot fucking unsee this now lmao.

Hadn't noticed it til now, but yea, I'm also getting alot of flickering on what is either textures and/or lightning.

Endonde
10-06-2019, 06:35 PM
I don't think it's the FPS cap, or at least, it might be more than just the FPS cap. I think it has something to do with the removal of the "Use Advanced Lighting" checkbox from the Advanced menu under the Display tab and now it's locked it to on.

The "Advanced lighting" always looked absolutely terrible to me; constant flickering, super bright/washed out, and absolutely tanks my laptop's performance with more than a dozen people onscreen so I always played with it off and noticed immediately when they forced it back on. You can force it off with the "/dyn" command and zoning, but this completely disables ALL dynamic light sources.

I think they're forcing it on to do something with trying to restore classic night vision, but Advanced Lighting wasn't classic, looks terrible, and tanks performance for certain hardware, mostly integrated or older discrete GPUs from what I've gathered.

I'm curious, if people who are having a problem could go to somewhere like the tunnel, and check their FPS with /dyn on and off (remember you have to zone for it to take effect) it might help narrow down if this related to the problem or not.

Try /dynamic off, and then zone see if it makes it better.

Daud
10-06-2019, 06:47 PM
Try /dynamic off, and then zone see if it makes it better.

/dyn and /dynamic are the same thing.

Vizax_Xaziv
10-06-2019, 07:01 PM
Yea "/dynamic off" didn't make any noticeable difference. Tried both zoning and relogging entirely to be sure.

Not sure what the problem is honestly. As I said my CPU is MAXING OUT at around 70% usage on the main core running eqgame.exe (that's standing in the entrance to the EC tunnel looking back through ALL the players in the tunnel w/ max range clip and actor clip)

Endonde
10-06-2019, 07:05 PM
/dyn and /dynamic are the same thing.

Sorry must have missed that part in your original post.

Daud
10-06-2019, 07:08 PM
Yea "/dynamic off" didn't make any noticeable difference. Tried both zoning and relogging entirely to be sure.

Not sure what the problem is honestly. As I said my CPU is MAXING OUT at around 70% usage on the main core running eqgame.exe (that's standing in the entrance to the EC tunnel looking back through ALL the players in the tunnel w/ max range clip and actor clip)

I suspected it might not work for you, I have a similar system with a 7700k and 1080ti but I haven't had any problems with slow downs on that, just on my laptop.

I think some people are having problems with both the lighting and something else possibly related to the FPS cap.

Are you using WinEQ? Are you using any of the frame limiting options in WinEQ, if so have you tried turning them off or bypassing WinEQ entirely and using the default launchtitanium.bat? What about the CPU fix, I think from Duxa's installer, is that something you're using? Do you use Rivatuner or another program to limit FPS?

Vizax_Xaziv
10-06-2019, 07:40 PM
Are you using WinEQ? Are you using any of the frame limiting options in WinEQ, if so have you tried turning them off or bypassing WinEQ entirely and using the default launchtitanium.bat? What about the CPU fix, I think from Duxa's installer, is that something you're using? Do you use Rivatuner or another program to limit FPS?

No to all of that except I WAS using MSI Afterburner/RTSS to limit my FPS to 50 right now cuz I'd rather play @ a locked 50 than constantly be dropping from 60 down to 50.

As of this moment I've managed to get the game running @ a locked 60FPS by going into the Nvidia Control Panel and forcing to game to run @ 8x MSAA w/ 8x SSAA also enabled. Basically forcing the GPU to work overtime though I will say it DOES look rather nice w/ that much antialiasing lol.

EDIT: Interestingly SHADOWS enabled is an absolute MONSTER of a GPU-resource hog. Running w/ forced 8x MSAA+SSAA and shadows ENABLED puts me around 40FPS @ EC tunnel w/ my 1080Ti pegged @ 99% usage. Shadows DISABLED w/ the same settings and I get a fixed 60FPS and my GPU usage is only 35%. I'm 99% sure this was never the case in the past. I've tested shadows on/off several times in the past and left them disabled not due to performance but simply because I find the shadows in EQ to be rather sub-par and poor looking (again IMO)

Daud
10-06-2019, 07:44 PM
Weird. My next step would be to backup the current EQ install, and try a fresh install just to check it out. Reinstall drivers with a settings wipe. If that didn't help, I might do a system install, but, I'm crazy like that. Are you on 10, 7, or something else?

Vizax_Xaziv
10-06-2019, 08:12 PM
Weird. My next step would be to backup the current EQ install, and try a fresh install just to check it out. Reinstall drivers with a settings wipe. If that didn't help, I might do a system install, but, I'm crazy like that. Are you on 10, 7, or something else?

Actually I just did a fresh system install back in early August in preparation for WOW Classic, lol. So everything is fresh.

Now I just gated back to EC and hey whaddya know? I'm stuck between 40-50FPS again for no reason. Meh w/e luckily it only seems to be happening in heavily populated areas (EC tunnel / raids) so it won't really effect 90% of my gameplay on Green.....

Kiwix
10-07-2019, 03:28 AM
Any news on this matter?

I have tried the above mentioned + one core + went through the possibilities mentioned in the graphic section on wiki. All with no luck.

I still lack like hell after this last patch. If more than 3 PCs/NPCs are within my view it becomes unplayable for me, and thats like everywhere :(

Kiwix
10-07-2019, 09:08 AM
Add: Been trying with WinEQ 2 as well now and still laggy and unplayable.

Let me repeat myself; I have never had issues like this before. Last patch fucked something up good :|

Is it the fixed FPS or the change in lightning, I donno. However, the latter seems likely, as my lag is more intence if more than 2 PCs/NPCs are in my view.

Deathrydar
10-07-2019, 09:27 AM
I too have tried WinEQ2. I tried changing all of my settings as well. No change. Constant stuttering (lag) and flickering of lights on the map. Did not occur prior to the patch distributed on 10-28/29.

Izmael
10-07-2019, 11:24 AM
I've done that suggestion a bunch of time before without getting any echo from the devs - I'll repeat it again here.

Please try changing the 60 FPS lock to 99, at least for 1 patch interval. So we can see if this fixes everyone's issue.

BlackBellamy
10-07-2019, 11:34 AM
Yeah I definitely noticed lag when characters are in view and also weird lighting and flickering broken ground textures, particularly on the lower right of the screen when I move my camera around.

Danth
10-07-2019, 01:20 PM
Player lighting definitely has a framerate hit, but there's something funny going on beyond just that. I'm getting terrible framerate hits in areas full of animated trees (most especially Kunark zones like Warsliks wood and the forest part of Dreadlands as example) whether there are players visible or not. Last night in West Commons with hundreds of players in near vicinity it was running at a higher framerate than I had a couple days ago in Warsliks with nobody at all in sight. Dreadlands is quite funny. I can spin and look into the "desert" part of the zone--good performance. I turn around, without changing location, and look into the "forest" section and framerate dies. Dunno what's causing it, but whatever's going on it's not JUST the player lighting effect. If the lighting is affected by the large number of surfaces in forest areas (and especially by the motion of Kunark trees) that could affect it.

Danth

Deathrydar
10-07-2019, 01:23 PM
Player lighting definitely has a framerate hit, but there's something funny going on beyond just that. I'm getting terrible framerate hits in areas full of animated trees (most especially Kunark zones like Warsliks wood and the forest part of Dreadlands as example) whether there are players visible or not. Last night in West Commons with hundreds of players in near vicinity it was running at a higher framerate than I had a couple days ago in Warsliks with nobody at all in sight. Dreadlands is quite funny. I can spin and look into the "desert" part of the zone--good performance. I turn around, without changing location, and look into the "forest" section and framerate dies. Dunno what's causing it, but whatever's going on it's not JUST the player lighting effect. If the lighting is affected by the large number of surfaces in forest areas (and especially by the motion of Kunark trees) that could affect it.

Danth

It's odd you said this. I was experimenting in WC by looking at the desert part, where there was no lag, and then when I turn around where the trees and buildings are, it lags.

Kiwix
10-08-2019, 05:49 AM
Update to my situation:

I gave up and re-started with a new installation of EQ. This worked! And im totally lag free just like in the good old days. However, I was still puzzled about the cause that had triggered this.

Today I talked with a friend, at he said the same thing had happend to him not long ago. He had, just like me, unzipped the patch files directly in to the EQ folder. Somehow that method doesnt proporly replaces some of the files when they land into the folder from the zip file. Insted the files should be unzipped in a different folder and then copied in to the EQ folder. Im not too technical about this, because I simply dont know better. Maybe others can elaborate.

Anyways, this might be a thing to test for others in my situation.

Deathrydar
10-08-2019, 06:19 AM
Update to my situation:

I gave up and re-started with a new installation of EQ. This worked! And im totally lag free just like in the good old days. However, I was still puzzled about the cause that had triggered this.

Today I talked with a friend, at he said the same thing had happend to him not long ago. He had, just like me, unzipped the patch files directly in to the EQ folder. Somehow that method doesnt proporly replaces some of the files when they land into the folder from the zip file. Insted the files should be unzipped in a different folder and then copied in to the EQ folder. Im not too technical about this, because I simply dont know better. Maybe others can elaborate.

Anyways, this might be a thing to test for others in my situation.
I never unzip directly into a folder. I unzip to my desktop and then copy and paste the files into the EQ folder so that can't be the reason for this lag.