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Budder
10-06-2019, 06:51 PM
I’m looking to start tailoring on green. Does anybody have a good beginners guide? I found the one on the wiki that had some recipes but seems rather vague. Any tailoring for beginners?
Thanks!

Baler
10-06-2019, 07:04 PM
not exactly what you're looking for but Loramin added a bunch of era tags to the tailoring page on the wiki.
https://wiki.project1999.com/Tailoring

edit: the more I look at this page the less helpful it appears to be for green. uhh

Crom
10-08-2019, 11:33 AM
This site has been around for a long time and have guide's for all trade skills
some older and some newer:

http://www.eqtraders.com/articles/article_page.php?article=g12&menustr=040000000000

cd288
10-08-2019, 01:23 PM
What specifically are you looking for? Something like a guide that tells you "make X until this level" or something like that?

Baler
10-08-2019, 04:18 PM
What specifically are you looking for? Something like a guide that tells you "make X until this level" or something like that?

I think that's it yes.
I couldn't find anything like that for Pure Vanilla Classic.
Lots of guides for velious tailoring out there though. :(

loramin
10-08-2019, 04:22 PM
This site has been around for a long time and have guide's for all trade skills
some older and some newer:

http://www.eqtraders.com/articles/article_page.php?article=g12&menustr=040000000000

The wayback machine lets us see that same site, as if it were 1999, which eliminates all the "some newer" parts:

https://web.archive.org/web/19991128064236/http://www.eqtraders.com/

The "Tailoring Guide" at that point was: https://web.archive.org/web/19991128064236/http://www.eqtraders.com/

The Wayback Machine has other snapshots (https://web.archive.org/web/19990815000000*/http://www.eqtraders.com) of EQTraders.com (and lots of other sites too of course), so I'd strongly encourage anyone looking for classic tradeskill info to start there.

Ultimately though I think there are two separate things we need to figure out:


which recipes were classic?
of those recipes, which are the cheapest for each trivial level?


Wayback can help us figure out #1, but once we have that anyone can work out #2.

And then once we have all that, it should be pretty easy to either have a separate "Green skill up guide", or just to have one skill-up guide for both Blue and Green, with a few entries having "era templates" added to clarify "in classic you want to do classic recipe ___ instead of ___ (some Kunark/Velious recipe) at ___ trivial".

If possible, I think the latter would be better, because remember "Green" won't stay the same forever: someday it will have Kunark and then Velious, and then someday it will roll around back to classic. If we can get it right, I think it'd be ideal to have one wiki page handle all those eras, rather than needing separate pages or sections for each era, all of which would be trying to hit a "moving target" of Green.

Baler
10-08-2019, 04:34 PM
Frankly I never understood why the other tradeskills don't have a simple list of items like the Alchemy page does. And you can just sort them all at once. In my opinion the alchemy page should be the template for other tradeskills. Also it has a nice skill guide at the top.
idk maybe that's just my opinion

The tradeskills for sure need some going over.
If anyone wants to help contribute towards the wiki, hint hint

Jimjam
10-08-2019, 04:44 PM
Train to 21. Tattered armour to 26, (leather padding 31, using wolves,) raw silk to 36, tailored large bags to 41, bearskin potion bags if possible to 68, hand made backpack to 88, tailored quiver to 115.

You can intersperse studded to 56 and reinforced to 108, especially if you are also smithing.

If brewing you can also cured silk to 82 and wu's gloves to 88... Maybe not from launch. I know the gloves were added much earlier than the other options.

aspomwell
10-08-2019, 04:58 PM
For the love of God, don't do what I did (twice).

Twenty years ago I was annoyed when I found out Raw Silk Robe was not made with a Robe pattern but a Tunic pattern.

Fast forward to last week after finding out about P99 and yep, sure enough my first attempt was with Robe pattern. The 20-year-deja-vu on my face was priceless...

Lykosor

loramin
10-08-2019, 05:23 PM
For the love of God, don't do what I did (twice).

Twenty years ago I was annoyed when I found out Raw Silk Robe was not made with a Robe pattern but a Tunic pattern.

Fast forward to last week after finding out about P99 and yep, sure enough my first attempt was with Robe pattern. The 20-year-deja-vu on my face was priceless...

Lykosor

Classic :D

Baler
10-08-2019, 05:25 PM
Can anyone please tell me what the Skill Caps are for each tradeskill in Classic, Kunark and Velious?

Swish2
10-08-2019, 05:30 PM
Frankly I never understood why the other tradeskills don't have a simple list of items like the Alchemy page does. And you can just sort them all at once. In my opinion the alchemy page should be the template for other tradeskills. Also it has a nice skill guide at the top.
idk maybe that's just my opinion

The tradeskills for sure need some going over.
If anyone wants to help contribute towards the wiki, hint hint

Have you seen the poison making page? :eek:

loramin
10-08-2019, 05:47 PM
In my opinion the alchemy page should be the template for other tradeskills.

I think a discussion about "what's the best way to show tradeskill info?" would be an awesome one to have.

There's a lot of good to be said about how the Alchemy page does things. But in the interest of trying to come up with the best solution possible, here are the things I dislike about the Alchemy page:


That "max skill" table feels like a waste of space to me.

The "Skill Range" column and the "Approx. Cost" columns in the "Suggested Progression" table both feel like they should be split into two columns.

I don't think we need four columns for the cost in the "Production Costs & Effects": I'd be fine with seeing that Blood of Wolf costs 5.52 (or whatever) plat.

The headers in that table get screwed up when you sort it (they all sort together, making them meaningless).

I think this could start a very interesting discussion. There's pros/cons to giant tables with every recipe that you can sort, and also to having a bunch of different tables, with groups of recipes, separated by headers (and also to what the Alchemy page does, which is sort of a hybrid)

I hate that you can't tell what many potions do without checking the Alchemy page (although really that's not a criticism of the page ...)

Related to that, I think the "Effect" and "Description" are largely redundant, and really there's no point in even having the Effect (all it is is the name of the ability, and a link that will say "this effect raises these stats" ... but then for the exact amount it raises you need to check the "Description" column ... so what value does "Effect" add? Plus, the effect is already there in another column, when you mouseover the potion itself)

I question if the "Components" column should be split into Component #1, #2, and #3 (this would let you sort them, so if you've got a stack of Lucern lying around and are trying to figure out what to make with it, you could sort by that component, which you can't do now ... although you'd still have to sort three columns, because Lucern could be in any of the three)

I really wonder if the Trade Supplier Locations table at the bottom should even exist. I feel like it should just be two lists of vendors: the ones that sell medicine bags, and the ones that sell Lucern.


Now to be clear, all of the above is just my 100% subjective opinion. I'm not stating them to declare "I'm right!" ... I'm stating them so people can agree or disagree respectfully, hopefully resulting in a productive conversation about what will be best for everyone (both for Alchemy and tradeskills in general).

And even if you don't feel like reading my giant laundry list, feel free to chime in with general opinions about (say) whether throwing every recipe into a single table, without headers is better (because all the recipes can be sorted), or whether it's better to not have one giant table and instead have tables for each grouping of item.

Baler
10-08-2019, 05:56 PM
Read your post loramin and I can't really nit pick. I've worked on other mediawiki, wiki's with other people and it seems like group communication never works. I'll either defer to the admin(s) of the wiki on how they want it. OR just go ahead and change a page how I want to see it/feel is best.

Ultimately it's a wiki so if a user thinks they can improve it. Go right ahead. If someone else feels it can be improved after that, they can do so. Basically there is never going to be 1 right way to do any single page.

That being said I think there are some common practices we all agree on. So long as those are met each page can be different so long as it serves the end user effectively. Plus different pages may have different requirements. I was just prasing the alchemy page because it's uniform.

Edit: Trade suppliers at the bottom, I've never used that lol... I click each individual ingredient to see where I can buy them.
ps. I changed the tailoring level guide to a table. I like tables. :o

---
Have you seen the poison making page? :eek:
Yes it hurts my eyes to look at. :)

loramin
10-08-2019, 05:59 PM
Read your post loramin and I can't really nit pick. I've worked on other mediawiki, wiki's with other people and it seems like group communication never works. I'll either defer to the admin(s) of the wiki on how they want it. OR just go ahead and change a page how I want to see it/feel is best.

Ultimately it's a wiki so if a user thinks they can improve it. Go right ahead. If someone else feels it can be improved after that, they can do so. Basically there is never going to be 1 right way to do any single page.

That being said I think there are some common practices we all agree on. So long as those are met each page can be different so long as it serves the end user effectively.

---

Yes it hurts my eyes to look at. :)

Oh 100%, and I definitely don't want to "make perfection the enemy of the good" (ie. focus so much on "bike shedding" and discussing what would be best that no one ever goes and changes everything).

But at the same time, before anyone dives in and puts a lot of time into overhauling any set of pages in the wiki (tradeskill or otherwise), I don't think it's a bad idea to get some community feedback first.

Ultimately you're right: whoever feels like doing the work will get to make an "executive decision" about what they think would be best for the wiki, and that's 100% how wikis are designed to work. I just want them to have a chance to consider other viewpoints they might not have, before making any decisions (so that no one has to go in and do yet another overhaul after to fix the thing the first overhauler didn't think of :)).

sacman08
10-08-2019, 09:22 PM
The wiki has it right. The monk silk armor is pretty cheap to make and skills up quickly. Bags sell well to recover money spent so make them when you get HQ bear pelts. Other types of armor take studs or boning which is why monk armor is cheapest. Too bad silk and Wu’s doesn’t sell well here but should do good on green until everyone can afford pantherskin.

Baler
10-09-2019, 12:34 AM
The wiki has it right. The monk silk armor is pretty cheap to make and skills up quickly. Bags sell well to recover money spent so make them when you get HQ bear pelts. Other types of armor take studs or boning which is why monk armor is cheapest. Too bad silk and Wu’s doesn’t sell well here but should do good on green until everyone can afford pantherskin.

I believe the thread is about classic/vanilla. Wu's isn't until Velious, panther skin also.

loramin
10-09-2019, 01:25 AM
I believe the thread is about classic/vanilla. Wu's isn't until Velious, panther skin also.

He might be referring to the gauntlets, which were available much earlier. Here's a Wayback Machine link for EQ Traders, Nov 28, 1999 (although the text on that page says "minor updates made 6/14/00", so I guess the Wayback Machine is confused?)

https://web.archive.org/web/19991128141942/http://eqtraders.com/

Once raw silk armor is trivial for you, then you can start teaming up with a brewer to make cured silk armor, and with an enchanter to make Wu's Fighting Gauntlets for the monks (the only piece of "glowing silk" armor in the game so far), but definitely don't even think of trying to learn how to tailor on the more advanced items unless you have a lot of money you're willing to waste as you ruin things.

sacman08
10-09-2019, 08:40 AM
He might be referring to the gauntlets, which were available much earlier. Here's a Wayback Machine link for EQ Traders, Nov 28, 1999 (although the text on that page says "minor updates made 6/14/00", so I guess the Wayback Machine is confused?)

https://web.archive.org/web/19991128141942/http://eqtraders.com/

That was what I remembered, and from EQTraders too. Thanks Loramin.

Blingy
10-09-2019, 10:24 AM
http://mboards.eqtraders.com/eq/forum/tradeskills/tradeskill-guides-and-ui-mods/34256-complete-tradeskill-guide-6-1-serverwide-drop-edition-rev-apr-2009?33385-Complete-Tradeskill-Guide-6-1-(Serverwide-Drop-Edition)-Rev-Apr-2009=

More info than you want/need but down in the tailoring is a pretty good classic newbie guide.

Add: http://www.eqtraders.com/recipes/recipe_quicklist.php?rsa=Tailoring&menustr=080110900000

Leather Trivials: http://www.eqtraders.com/recipes/recipe_page.php?article=63&rsa=Tailoring&sb=trivial&sub=leather&menustr=080110060000

Silk: http://www.eqtraders.com/recipes/recipe_page.php?article=64&rsa=Tailoring&sb=trivial&sub=silk&menustr=080110080000

And: http://www.eqtraders.com/recipes/recipe_page.php?article=134&rsa=Tailoring&sb=trivial&sub=vlthr&menustr=080110100000

And: http://www.eqtraders.com/recipes/recipe_page.php?article=135&rsa=Tailoring&sb=trivial&sub=vslk&menustr=080110120000

And: http://www.eqtraders.com/recipes/recipe_page.php?article=136&rsa=Tailoring&sb=trivial&sub=vfr&menustr=080110140000

Baler
10-09-2019, 12:36 PM
Much of the contents of the links Blingy posted are Luclin+

Chortles Snort|eS
10-09-2019, 12:55 PM
After doing prayer shawl quest I have ZeRo deSire to eVaR tradeSkiLL agAn