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View Full Version : Suggestion for improved gameplay on P99


Flanders
04-17-2011, 02:44 PM
This is just an idea/suggestion I thought would be really cool...

I played on a another server when P99 was down one time and on that server they made it so that the maximum clip plane in game was much farther, like double or triple our clip plane. So on that server I was in zones like ocean of tears and Gfay and I could see across almost the entire ocean/forest and see all the hills and trees/islands etc., it was really cool!

Triple the clip is a lot but all I'm saying is maybe we can increase the clip a little bit across the board, just by like 50%. It would give us an entirely new visibility and feel to the game. It's not like the graphics on this game are demanding either so I'm sure we can all handle the extra graphics from a longer clip plane.

I just want to know if anyone else thinks this would be cool, cause its def possible to do if his other server did it. BUT I realize this is P99 and everything is as original as it can be and maybe that includes the clip plane, but I just thought it's not a huge change and maybe other people would like a slight increase in the visibility.


Go Lakers.

Shrubwise
04-17-2011, 02:50 PM
NOT CLASSIC


Basketball sux.

Kika Maslyaka
04-17-2011, 02:53 PM
whenever classic or not, the zones have their view distance and fog effects set in accordance to their lore.
It would be silly if such a foggy place like lesser Faydark, Kithikor or Tox could be as clear as West karana - just unrealistic

And seriously - even Ocean of Tears - a very clear zone, suppose to represent few hundreds miles of water - while normal human vision is only about 2 miles top

Daldaen
04-17-2011, 03:12 PM
Revert hitboxes to their original state, not so large as they are currently.

CLASSIC

Flanders
04-17-2011, 04:02 PM
Definately some zones should be foggier than others but overall those are valid points i just think the clip plane is a little too restricted for some zones but classic is classic.

Levon
04-17-2011, 04:05 PM
Definitely not classic but I'm curious to see it. What server was this?

Flanders
04-17-2011, 04:17 PM
It probably doesnt exist it was a PvP server that came out after the VZ/TZ server went to hell. Dont know the name now but since it was pvp it made the clip plane intersting because you could see a player coming from a distance and get ready. But it only had like 30 ppl on it and I'm pretty sure its gone. It was also Pre-Luclin.

Swish
04-17-2011, 04:59 PM
NOT CLASSIC


Basketball sux.

Wait now, its not like we are playing on the window UI with scroll parchment (as seen in the old EQ tutorial)...technically this isn't classic :P

Mcbard
04-17-2011, 07:56 PM
I don't like this idea because it could have negative effects on gameplay that are definitely not classic (being able to see mob spawns from half the zone away, knowing where the boat is if it's just leaving freeport or something). They're small things, but things that weren't classic.

shuklak
04-18-2011, 04:13 AM
Wait now, its not like we are playing on the window UI with scroll parchment (as seen in the old EQ tutorial)...technically this isn't classic :P
Is it possible to bring back that parchment? That's just memorable...

Sharkeye
04-18-2011, 04:36 AM
I think that would be pretty cool

Divarin
04-18-2011, 10:55 AM
because of the curvature of the earth we can't see more than a few miles, in eq there is no curvature, so to get the same realistic effect depends on clip plane.
with no clip plane you'd have a sense that something just "isn't right" but may not consciously know what it is.

moklianne
04-18-2011, 11:07 AM
Can the server/bandwidth handle this? This is the most populous server on EQ emu at any given time, with close to 1000 people on per night. To have the server send 3x the mob info to each individual toon may not be possible without affecting gameplay. A dev would have to way in, but I don't even think on current EQ live the clip goes that far, for good reason.

Kika Maslyaka
04-18-2011, 11:24 AM
I have tested this on my own server yesterday - even with same insanely huge settings for clip limit, you still cannot see any mobs beyond about 1,000 clicks, and terrain blurs away beyond 2,000

Binsfelthakis
04-18-2011, 04:09 PM
NOT CLASSIC....think outside the box you previously lived in

Jaleth
04-19-2011, 10:32 PM
Is it possible to bring back that parchment? That's just memorable...

http://www.project1999.org/forums/showthread.php?t=19349&page=7

Something like this?