PDA

View Full Version : Postpone Green launch?


Izmael
10-13-2019, 11:14 AM
Considering the amount of stuff that is being reported left and right, maybe it would be a wise idea to let Green Beta run for a month or even two (with weekly wipes or something), to fix all the little things that are popping?


As it is, Green is going to launch with a lot of stuff that only recently has been patched in and hardly tested at all. Green is going to be the first fully classic EQ launch in how many years? 10+ for sure. Maybe such an event deserves a little more beta testing to make sure it is perfect?

Also this would maybe allow the reverse engineering wizards of P99 to finish adding stuff to the client such as blindness, etc. Not to mention give some time to the Dolalin-Daldaen duo to find 50 more classic nerfs that should be implemented.

Serious idea, not a troll!

BlackBellamy
10-13-2019, 11:19 AM
If you click the donate button then the devs can buy more energy drinks so they can work faster. Have faith.

Coridan
10-13-2019, 11:24 AM
A lot of the stuff being reported is really small stuff so far (guild notes for example) and should easily be fixed in time.

Cen
10-13-2019, 11:43 AM
me sure nilborg and seth rogan get problem fix gud

loramin
10-13-2019, 12:21 PM
Of course it would be a good idea, and I'd imagine R&N wish they magically had another quarter to get things done. But they promised the world, and everyone is relying on that promise now.

Honestly, I think it'd be better for them to keep that promise and release on time, and then just fix a few bugs later (that's classically what Verant did, right? ;)).

The sad part to me are the larger issues, which likely won't get fixed at all on Green (1.0). For instance:


Infected Paw instead of Splitpaw at launch
Paineel not existing initially (key NPCs are in Toxx instead; NOTE: Nilbog said this one might happen, if they have time)
Necros/Shaman (both PCs and NPCs) having charm


I'm afraid we may well have to wait for Green 2.0 to actually see "true" classic EQ ... but even so I don't think perfect should be the enemy of good, and I don't think 1.0 should be delayed.

dekova
10-13-2019, 12:25 PM
No one on this thread has the information or insight required to make this decision. We don't know how difficult these bugs are to resolve or know how much developer time they have to work on them.

Chortles Snort|eS
10-13-2019, 12:25 PM
1st impression is BetteR deN reD beTa

Palemoon
10-13-2019, 12:28 PM
Of course it would be a good idea, and I'd imagine R&N wish they magically had another quarter to get things done. But they promised the world, and everyone is relying on that promise now.

Honestly, I think it'd be better for them to keep that promise and release on time, and then just fix a few bugs later (that's classically what Verant did, right? ;)).

The sad part to me are the larger issues, which likely won't come get fixed at all on Green (1.0). For instance:


Infected Paw instead of Splitpaw at launch
Paineel not existing initially (key NPCs are in Toxx instead)
Necros/Shaman (both PCs and NPCs) having charm


I'm afraid we may well have to wait for Green 2.0 to actually see "true" classic EQ ... but even so I don't think perfect should be the enemy of the good, and I don't think 1.0 should be delayed.

Or if red99 gets the greentreatment a bit after this launch, they will be in for that.

Coridan
10-13-2019, 12:33 PM
The sad part to me are the larger issues, which likely won't come get fixed at all on Green (1.0). For instance:



Paineel not existing initially (key NPCs are in Toxx instead)




Paineel isn't in, at least, the Necro I made on beta spawned in Erudin and I walked out to the Necromancer hut in Toxx and it was filled with a Necro guild.

Gustoo
10-13-2019, 12:33 PM
So far beta really good I hope they do what's right with release date whatever that is. People are planning days off now so best not to screw with that.

I had a great night questing. Different level strats with that 10x modifier.

loramin
10-13-2019, 12:35 PM
Paineel isn't in, at least, the Necro I made on beta spawned in Erudin and I walked out to the Necromancer hut in Toxx and it was filled with a Necro guild.

:D

So far beta really good I hope they do what's right with release date whatever that is. People are planning days off now so best not to screw with that.

I had a great night questing. Different level strats with that 10x modifier.

Honestly I have to say that the 10x modifier kinda depressed me. I was like, "if I'm leveling this slowly, at level 1, with a 10x modifier ... and I'm going to have a 2x death XP penalty ... Jesus Christ Green is going to take forever!

Chortles Snort|eS
10-13-2019, 12:41 PM
me thot da XP waS goin a lil FasT
big oof

Jibartik
10-13-2019, 12:47 PM
-10x mod for green :D

Chryorn
10-13-2019, 12:59 PM
Paineel not existing initially (key NPCs are in Toxx instead)

But that is how it was in Classic. No nice city for evil Erudites.

Deathrydar
10-13-2019, 01:09 PM
lol
What? Postpone?
Nah......if something can be fixed or made "more classic", R&N can have it implemented in 12 days. Those guys are OP!

Daliant17447
10-13-2019, 01:29 PM
Releasing before completely ready is classic

Thrombosis
10-13-2019, 01:34 PM
Releasing before completely ready is classic

+1 I'm hoping they bring forward the launch to tomorrow. I've got nothing else to play for the next two weeks.

zodium
10-13-2019, 01:59 PM
Releasing before completely ready is classic

Cen
10-13-2019, 02:00 PM
I was a human ranger got to 8 and felt like the do modifier wasnt there at all. I felt like it was normal level speed per mob. *shrug* was it realpy x10?

Albanwr
10-13-2019, 02:13 PM
I was a human ranger got to 8 and felt like the do modifier wasnt there at all. I felt like it was normal level speed per mob. *shrug* was it realpy x10?

go try the same thing on Blue. Exp mod is there for sure.

Aaramis
10-13-2019, 02:25 PM
Sharpening stone + rusty weapons = "ERROR: String not found (8053)"

Combination still works and has regular fail rates, but you get the error message regardless of success or failure.

Unsure if reported yet.

Albanwr
10-13-2019, 02:29 PM
Sharpening stone + rusty weapons = "ERROR: String not found (8053)"

Combination still works and has regular fail rates, but you get the error message regardless of success or failure.

Unsure if reported yet.

report on green bug forum

blanks77
10-13-2019, 02:33 PM
Don't make us wait another month or two. There's only minor issues, nothing crazy.

Albanwr
10-13-2019, 02:37 PM
No reason to postpone. Bugs will happen, as they do in most games/releases.

Tist
10-13-2019, 02:39 PM
I am just happy there is a fresh server that is attempting to be as classic as possible. Have not seen anything game breaking yet.

Dolalin
10-13-2019, 02:55 PM
Some things like the mage/necro pet mechanics and mage pet spell availability worry me if they're not fixed for launch, since they will affect the initial race to 50 and nerfing people later will seem unfair.

But they still have two weeks so let's see what happens. :D

Nilstoniakrath
10-13-2019, 03:17 PM
Of course it would be a good idea, and I'd imagine R&N wish they magically had another quarter to get things done. But they promised the world, and everyone is relying on that promise now.

Honestly, I think it'd be better for them to keep that promise and release on time, and then just fix a few bugs later (that's classically what Verant did, right? ;)).

The sad part to me are the larger issues, which likely won't get fixed at all on Green (1.0). For instance:


Infected Paw instead of Splitpaw at launch
Paineel not existing initially (key NPCs are in Toxx instead; NOTE: Nilbog said this one might happen, if they have time)
Necros/Shaman (both PCs and NPCs) having charm


I'm afraid we may well have to wait for Green 2.0 to actually see "true" classic EQ ... but even so I don't think perfect should be the enemy of good, and I don't think 1.0 should be delayed.

This

Tyronius of Midnight
10-13-2019, 03:21 PM
Paineel isn't in, at least, the Necro I made on beta spawned in Erudin and I walked out to the Necromancer hut in Toxx and it was filled with a Necro guild.

How is this an issue?

Baler
10-13-2019, 03:23 PM
I'm super late to this thread however...

postponing is a stupid idea, People have dedicated time to it's launch..
It would undermine the richness of the launch
The first green server will still have bugs and non-classic stuff..

future green servers will be a more complete classic experience.
If you thought Green (2019) was going to 100% perfect you're lieing to yourself or have never played on an emulator before.

And I know like 4 people will read this post but it's better to release on schedule and fix on the go. The worst that happens is they delay a patch for next era content.

TL : DR the green beta is just to find major bugs or exploits. So we don't have another exploit Free Plat blue server situation

Dolalin
10-13-2019, 03:25 PM
Paineel isn't supposed to be in until the year 2000. The lack of Paineel is classic.

Vizax_Xaziv
10-13-2019, 03:31 PM
Looking real fast a lot of the reported bugs seem to be mostly numbers-related.

Improper skill caps and/levels, improper spell levels etc. That stuff I believe is as simple as adjusting some database values to fix and should be very easy. Many of these devs have been working w this client for the better part of a decade

Baler
10-13-2019, 03:33 PM
Can we talk about the number of bug reports that actually aren't bug reports.
Or people making claims with no evidence and no classic live experience.

sigh

skorge
10-13-2019, 03:39 PM
Of course it would be a good idea, and I'd imagine R&N wish they magically had another quarter to get things done. But they promised the world, and everyone is relying on that promise now.

Postponing something that isn't fixed is always the better option in the long run. Look at this past event. If they would have simply came out said "due to an emergency, the event is being postponed for another day" some people would have been upset but rescheduling the event and actually doing it right would have went over better in the long run.

Same with Green...as long as it doesn't take months...honestly it would have been cool if they launched the server in March like real EQ so the timeline days for patches woulda been synced, lol...

Niedar
10-13-2019, 03:42 PM
No, postponement. Better luck next time on classic.

FishBait01
10-13-2019, 03:46 PM
vlassic

uygi
10-13-2019, 03:59 PM
Gonna point out that gameplay, connectivity etc. bugs are fully classic. On day one of EQ, was non-melee dog in yet, or did the mobs still “/say Hit by non-melee for 12 points of damage”? I see nothing unclassic about a bunch of minor bugs.

Shit, maybe they had gobs of secret research and actually added all of these bugs on purpose to match original EQ launch over 20 years ago.

A+ job Rogean, Nilbog and all staff past and present who brought us here. I think we should especially thank all of the developers that have since moved on and all their thankless contributions. To all current contributors, thanks for all your future thankless contributions as well.

zaneosak
10-13-2019, 04:00 PM
It should be fine , my only question is if they are increasing the spawn rate for Launch to compensate the population or if its just for testing. they made note of the XP change for testing but not the spawn rate.

kylok
10-13-2019, 04:06 PM
Spawn rate did seem real fast on green beta

Izmael
10-13-2019, 04:42 PM
or did the mobs still “/say Hit by non-melee for 12 points of damage”?

Holy cow, I forgot that. It was so awkward. We NEED to get this on Green! Surely something that is server-side only and can be hacked in by Rogean in an hour tops?

Rogean
10-13-2019, 04:55 PM
If you click the donate button then the devs can buy more energy drinks so they can work faster. Have faith.

Technically, no. We can't spend donation money on drinks.

Rogean
10-13-2019, 04:59 PM
Most issues are minor and/or quick fixes. I expect Nilbog and the Content team to attack that list with Fury never seen in a Developer before.... :eyes:

But yea, definitely not postponing at this point. We'll fix most of the stuff then clean it up after launch with patches.

We're not even done implementing new mechanics either. UI Updates, Night Darkness, /List, and Achievements, all still coming.

Baler
10-13-2019, 05:11 PM
Is green beta running on the new hardware?

Deathrydar
10-13-2019, 05:36 PM
Spawn rate did seem real fast on green beta

Yes it does.

Daldaen
10-13-2019, 06:06 PM
I really like the idea of having an unannounced launch so that neckbeards can't schedule off 3 weeks of hermit poopsocking time. Just randomly the green server turns on with no announcement and wait to see how long it takes people to spread the word.

Baler
10-13-2019, 06:12 PM
I really like the idea of having an unannounced launch so that neckbeards can't schedule off 3 weeks of hermit poopsocking time. Just randomly the green server turns on with no announcement and wait to see how long it takes people to spread the word.

Said no successful game launch ever. :rolleyes:

Vizax_Xaziv
10-13-2019, 06:26 PM
Most issues are minor and/or quick fixes. I expect Nilbog and the Content team to attack that list with Fury never seen in a Developer before.... :eyes:

But yea, definitely not postponing at this point. We'll fix most of the stuff then clean it up after launch with patches.

We're not even done implementing new mechanics either. UI Updates, Night Darkness, /List, and Achievements, all still coming.

Can we get an OFFICIAL word from on-high in regards to the increasing of spawn rates for Green launch? Even just in the noobie areas would be fantastic!

EDIT: And a huge THANKS to you and the team for all you've done over the past decade!

cd288
10-13-2019, 06:28 PM
I really like the idea of having an unannounced launch so that neckbeards can't schedule off 3 weeks of hermit poopsocking time. Just randomly the green server turns on with no announcement and wait to see how long it takes people to spread the word.

Said neckbeards would find out within like 5 minutes of launch due to monitoring the forums and their guild's Discord. They'd leave work and take all that time off immediately anyway.

DMN
10-13-2019, 06:34 PM
I really like the idea of having an unannounced launch so that neckbeards can't schedule off 3 weeks of hermit poopsocking time. Just randomly the green server turns on with no announcement and wait to see how long it takes people to spread the word.

I think this would have the opposite effect. The non-neckbeards would have no chance to reschedule their priorities.

kylok
10-13-2019, 06:43 PM
I think this would have the opposite effect. The non-neckbeards would have no chance to reschedule their priorities.

Loth
10-13-2019, 07:33 PM
I'm for keeping launch as scheduled as long as there aren't any game breaking or progression issues for any classes. Hey, the next green in a few years might be a completely different beast.

And to confirm a previous reply, the "says" for non-melee lasted until at least the initial planes:
https://i.imgur.com/Nm7ar1a.jpg

turbosilk
10-13-2019, 07:34 PM
Considering the amount of stuff that is being reported left and right, maybe it would be a wise idea to let Green Beta run for a month or even two (with weekly wipes or something), to fix all the little things that are popping?


As it is, Green is going to launch with a lot of stuff that only recently has been patched in and hardly tested at all. Green is going to be the first fully classic EQ launch in how many years? 10+ for sure. Maybe such an event deserves a little more beta testing to make sure it is perfect?

Also this would maybe allow the reverse engineering wizards of P99 to finish adding stuff to the client such as blindness, etc. Not to mention give some time to the Dolalin-Daldaen duo to find 50 more classic nerfs that should be implemented.

Serious idea, not a troll!

Lots of bugs? Sounds like a very classic release, I approve.

Sillyturtle
10-13-2019, 07:42 PM
Don't make us wait another month or two. There's only minor issues, nothing crazy.

Minor? Necro and shamans are not getting an entire line of spells because of tmr constraints. The evidence overwhelmingly proves they should have these spells but nilbog and rogean have said because they don’t have time to test the balance they can’t implement it.

Green should be pushed back a month.

zaneosak
10-13-2019, 08:15 PM
Can we get an OFFICIAL word from on-high in regards to the increasing of spawn rates for Green launch? Even just in the noobie areas would be fantastic!

EDIT: And a huge THANKS to you and the team for all you've done over the past decade!

I'd be curious about this too. Qeynos hills spawns for example -- are faster in certain areas. Namely outside Blackburrow mobs seem to be much faster than the usual 6-7 mins. It might just be for beta for testing purposes but if launch will have increased spawn rates it would be a good thing to know :).

And yes -- thanks for all the hard work. I donated when I found out Green was coming, planning on doing it again after christmas :)

turbosilk
10-13-2019, 08:38 PM
I really like the idea of having an unannounced launch so that neckbeards can't schedule off 3 weeks of hermit poopsocking time. Just randomly the green server turns on with no announcement and wait to see how long it takes people to spread the word.

Neckbeards are more able to drop everything with no notice which gives them a huge leg up. Non-neckbeards like me and my friends have busy schedules and need advance notice to take time off.

turbosilk
10-13-2019, 08:53 PM
I don't recall Erudite's getting a candle at character creation. I do remember struggling for a beatle eye because I couldn't see anything but pitch black in toxx forest at night.

Budder
10-13-2019, 08:58 PM
I agree with the others that said they’ve taken time off work and given family notice that they will be gaming all wknd. I scheduled a half day at work so I can be home in time for launch. Moving the date will piss a lot of folks off.

Rogean
10-13-2019, 09:54 PM
Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.

Vizax_Xaziv
10-13-2019, 10:04 PM
Spawn rate is currently decreased by 80% in newbie areas..

Meaning the spawn-rate of mobs is 180% of the default rate?

aaezil
10-13-2019, 10:11 PM
The near insta respawns are creepy and immersion breaking can you please have it be regular classic everquest and not this on actual launch please

Vizax_Xaziv
10-13-2019, 10:17 PM
The near insta respawns are creepy and immersion breaking can you please have it be regular classic everquest and not this on actual launch please

Oh wow is it that visible? I haven't had a chance to login and play on the Beta yet.

zaneosak
10-13-2019, 10:21 PM
Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.

I know you're busy but just to clarify, when you say Newbie zones do you mean only newbie yards themselves or does it extend out to the next layer out ? Like does it include Qeynos Hills, West Karana for example?

aaezil
10-13-2019, 10:24 PM
Oh wow is it that visible? I haven't had a chance to login and play on the Beta yet.

Ya its 80 seconds instead of 6 min 40 seconds

Vizax_Xaziv
10-13-2019, 11:08 PM
Ya its 80 seconds instead of 6 min 40 seconds

When the zones are fully populated it'll be far less noticable I imagine (with 1-200 ppl in every noob yard)

Reecon
10-13-2019, 11:26 PM
Sharpening stone + rusty weapons = "ERROR: String not found (8053)"

Combination still works and has regular fail rates, but you get the error message regardless of success or failure.

Unsure if reported yet.

This has been around along time, it is still around on blue as well, search the forums for the error number and you can find out how to fix it.

kabouter
10-13-2019, 11:47 PM
When the zones are fully populated it'll be far less noticable I imagine (with 1-200 ppl in every noob yard)

Already yesterday it was a fight over spawns. So I can't image what it would be like with 10x the pop.

I won't be there until a week after launch, but an increase in spawn rate at least for the newbie zones doesn't sound like a bad thing to me at all.

Sillyturtle
10-14-2019, 12:59 AM
When the zones are fully populated it'll be far less noticable I imagine (with 1-200 ppl in every noob yard)

It’s not noticeable at all. Even with 200 people online it was hard to get skeletons for bone chips in nektulos and qeynos

The higher spawn rate is desperately needed

GhostCow
10-14-2019, 01:01 AM
Maybe it's just been forever since I went to crushbone but the spawn rate at the entrance seems way amped up

Videri
10-14-2019, 01:58 AM
Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.

Sounds like a great solution. Once the early rush is over, things can be scaled down until classic.

Meaning the spawn-rate of mobs is 180% of the default rate?

If he means spawn timer is decreased by 80% in newbie zones, then I believe that means spawn rate is quintupled.

spawn timer is equal to what it usually is = normal spawn rate (if you kill a mob, it will respawn once after 6m40s)
spawn timer is 20% of what it usually is = 5x spawn rate (if you could instakill a mob, it would respawn 5 times in 6m40s)

Quinas
10-14-2019, 02:34 AM
spawn timer is equal to what it usually is = normal spawn rate (if you kill a mob, it will respawn once after 6m40s)
spawn timer is 20% of what it usually is = 5x spawn rate (if you could instakill a mob, it would respawn 5 times in 6m40s)

Yes spawn times are reduced.

Agree with Baler that the bugs forums are being flooded with "I don't remember it being like this.." with no evidence.

Natewest1987
10-14-2019, 09:57 AM
Said neckbeards would find out within like 5 minutes of launch due to monitoring the forums and their guild's Discord. They'd leave work and take all that time off immediately anyway.

Isn't not having work at all kind of a prerequisite for most neckbearding ?

zaneosak
10-14-2019, 10:32 AM
The 80% rule is in effect in some non newbie yard zones, at least Qeynos Hills (maybe that is intended) Can anybody confirm other zones further out than GFay, steamfont, FP, etc. etc.

There could be some odd ramifications if its server wide to be honest.

I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones.

But you're looking at just 1 little spawn with a 80 second spawn time that can net you 90pp an hour at lvl 5. I am sure there are other similar spawns in other zones. Perhaps just a byproduct of having increased spawn times which I suppose are a necessity. Bandit sisters at 80 seconds also comes to mind, you'd be very rich, very fast relative to your level needed to obtain said platinum.

Deathrydar
10-14-2019, 10:43 AM
Can confirm faster spawn rates in Freeport newbie yards. It seems that they are sped up in EC as well.

Natewest1987
10-14-2019, 10:47 AM
The 80% rule is in effect in some non newbie yard zones, at least Qeynos Hills (maybe that is intended) Can anybody confirm other zones further out than GFay, steamfont, FP, etc. etc.

There could be some odd ramifications if its server wide to be honest.

I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones.

But you're looking at just 1 little spawn with a 80 second spawn time that can net you 90pp an hour at lvl 5. I am sure there are other similar spawns in other zones. Perhaps just a byproduct of having increased spawn times which I suppose are a necessity. Bandit sisters at 80 seconds also comes to mind, you'd be very rich, very fast relative to your level needed to obtain said platinum.

...
damn. it took me about two hours to come up with 4pp for a single lvl 8 spell in Nektulos. Teach me your wizardly waysss

zaneosak
10-14-2019, 10:54 AM
...
damn. it took me about two hours to come up with 4pp for a single lvl 8 spell in Nektulos. Teach me your wizardly waysss

I don't support this but does not seem avoidable... unless staff wants to cherry pick quest mobs like this and not effect their spawn which is probably unlikely. I think the staff realizes increased spawn rates are necessary. Me and my buddy yesterday got to lvl 7 and had to put our money together to get the spells we wanted at 5. Obviously with 10x experience you should have more platinum by the time you need spells though. But even with that being the case..... you could be set for platinum all the way to lvl 20 by camping a lvl 3 wolf for 3 hours, does not seem super classic :)

soronil
10-14-2019, 11:10 AM
I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones.

There will be no fewer than 20 people (i would be suprised if only 20) zerging this spawn at launch. No one will respect your "camp" on a level 3 mob in the newbie yard worth 2 plat.

Most kills will go to players who group up for it. A group of 6 splitting 2p every 85 seconds is not that OP, and that assumes the same group gets it every time.

I am staying as far away from that dumpster fire as I can. Find a different way to make plat.

zaneosak
10-14-2019, 11:15 AM
There will be no fewer than 20 people (i would be suprised if only 20) zerging this spawn at launch. No one will respect your "camp" on a level 3 mob in the newbie yard worth 2 plat.

Most kills will go to players who group up for it. A group of 6 splitting 2p every 85 seconds is not that OP, and that assumes the same group gets it every time.

I am staying as far away from that dumpster fire as I can. Find a different way to make plat.

I wasn't planning on using it to make plat, just an observation that no matter who gets the plat, its going to dump an otherwise unintended amount on the server. It adds up for every spawn/camp that is alike, all over the increased spawn rate zones.

Deathrydar
10-14-2019, 11:46 AM
Difficult decision and I do not envy the devs here. Do you keep it classic with the default spawn timers and everyone will be sitting around doing practically nothing the first couple of weeks? Or do you increase the spawn timers and ruin the economy?

Gustoo
10-14-2019, 11:57 AM
Lol this isn't a difficult question at all for devs.

A more difficult question for our staff would be whether or not to make EXP significantly worse than live for deepening the classic experience.

zaneosak
10-14-2019, 12:01 PM
Difficult decision and I do not envy the devs here. Do you keep it classic with the default spawn timers and everyone will be sitting around doing practically nothing the first couple of weeks? Or do you increase the spawn timers and ruin the economy?

Not only the economy. Depending on how far out they do the increased spawn timers. You will level at an insanely higher rate than intended just due to mob availability. If it's capped at like level 10, not that big of a deal as far as leveling goes but if they go out further it could get weird.

Deathrydar
10-14-2019, 12:05 PM
Not only the economy. Depending on how far out they do the increased spawn timers. You will level at an insanely higher rate than intended just due to mob availability. If it's capped at like level 10, not that big of a deal as far as leveling goes but if they go out further it could get weird.

Maybe......if there are 2,000 players online at launch, "your" spawn will be heavily contested.

Fammaden
10-14-2019, 12:07 PM
It should only be for the newbie yards IMO and should immediately get switched off once the level 1 to 5 population drops. Let Q hills and the commonlands spawn normally. Its only the newb yards that really need it.

Deathrydar
10-14-2019, 12:11 PM
It should only be for the newbie yards IMO and should immediately get switched off once the level 1 to 5 population drops. Let Q hills and the commonlands spawn normally. Its only the newb yards that really need it.

I agree with that.

uygi
10-14-2019, 12:22 PM
Technically, no. We can't spend donation money on drinks.

Is there some way to anonymously donate some beer or energy drinks? Would be classic, I didnthis to the Horizons Dev team whenever that was...

Fammaden
10-14-2019, 01:30 PM
Is there some way to anonymously donate some beer or energy drinks? Would be classic, I didnthis to the Horizons Dev team whenever that was...

If I was P99 staff and got consumables sent to me by a player there's no way I would drink or eat them...

zaneosak
10-14-2019, 06:18 PM
Just following up on the respawn timers -- west karana is at 4.5 minutes, so also getting hit with the 80% rule. I'd just assume everything pre-lvl 30 is probably going to have the rule applied (speculating but there lvl 20 camps in WK so safe to say) I'd be curious if a place like Unrest was getting the same treatment.

Izmael
10-14-2019, 06:52 PM
I think respawns should just be normal. Mob scarcity is classic, EQ is also about competition.

Making everything repop 5x faster because a new server is launched is NOT classic at all. Why not drop more loot, too, then? Or hit 5x slower?