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Deathrydar
10-14-2019, 11:51 AM
How come it doesn't play when I am on the boat??

Deathrydar
10-14-2019, 03:04 PM
The other midis go in and out at their correct times all over Norrath with the exception of this one...

Weird.

Evia
10-14-2019, 03:09 PM
Same for me. I miss the boat music.

Danth
10-14-2019, 06:10 PM
Probably because you're not getting on the ship that flags that music to play. The classic ship doesn't work on Titanium.

Danth

Deathrydar
10-14-2019, 07:52 PM
Probably because you're not getting on the ship that flags that music to play. The classic ship doesn't work on Titanium.

Danth

If that's the case, it makes sense. However, the midis seems to be more "location driven", meaning you can make them go on or off, just by running in the radius that deems the midi to play. I would think the boat would be the same way.

Maybe not.....Who knows. I do know when I was with the EQClassic crew, their dev put up a youtube video of the boats working, and the music played when he got on the boat. However they used the original trilogy client, so that boat IS classic as opposed to the boats here.

Telin
10-14-2019, 07:58 PM
This is definitely something I'd like to work on. Maybe using an mp3 with a location trigger along the boat route, but some development may be needed.

Deathrydar
10-14-2019, 07:59 PM
This is definitely something I'd like to work on. Maybe using an mp3 with a location trigger along the boat route, but some development may be needed.

You just made an old man smile!

Evia
10-15-2019, 05:00 PM
This is definitely something I'd like to work on. Maybe using an mp3 with a location trigger along the boat route, but some development may be needed.

That would be great!! That midi and the sayer house in QH are the best little jingles.

prprince69
11-07-2019, 02:55 PM
Ah the old EQ Classic midi music (composed by Jay Barbeau) that many people dont talk about. I am keen to video game music and this has been an issue I noticed since Luclin, when they decided to change some of the music and completely eliminate the others. Its sad because its good music that really takes me back to early 2001 when I started playing. Apparently the old EQ was playing midi files with its own midi player. After Luclin they changed music to mp3 files, but instead of keeping the old stuff , they just eliminated some, then replaced other music. Some if not all of the songs they kept now also loop endlessly, example Felwithe songs.

-Boat music "sea theme", used to be in the boat to Overthere. (i was evil race so I didnt use any other boats)
-When you swam underwater, it played the "underwater" theme
-When you Duck by pressing "D" , there was a "sneaking" theme
-I think Wakening Lands song was taken out, although i am not sure.
- NRO desert music is completely different.
-There used to be 3 random battle songs when you were on combat mode, now when you delete the combat music from the files, you only get one of the old combat midis to play.

The reason I believe they eliminated some songs was because they sounded horrible with newer Operating Systems (Windows XP). A great example is the file "halas 5" in the "Ultimate EQ MIDI" folder which you can download from : https://sites.google.com/site/everquestmidiproject/everquest-midi-files

If you hear it in a Windows Media Player it sounds horrible. Unfortunately they let that song slip in game and sometimes I can hear it in Qeynos or one of the good cities. I downloaded a midi player via android and played that same file, and the difference was miles apart. Im now thinking why didnt they convert the old midi to mp3 and included in the newer expansions at the time? How hard or expensive wouldve that been?
If we could bring this to attention, maybe someone in P99 or Daybreak can fix or restore this hidden gem which is an important part of our nostalgia , at least to some of us.

Mblake81
11-08-2019, 10:08 AM
-Boat music "sea theme", used to be in the boat to Overthere. (i was evil race so I didnt use any other boats)
-When you swam underwater, it played the "underwater" theme
-When you Duck by pressing "D" , there was a "sneaking" theme
-I think Wakening Lands song was taken out, although i am not sure.
- NRO desert music is completely different.
-There used to be 3 random battle songs when you were on combat mode, now when you delete the combat music from the files, you only get one of the old combat midis to play.

The reason I believe they eliminated some songs was because they sounded horrible with newer Operating Systems (Windows XP).

If you hear it in a Windows Media Player it sounds horrible. Unfortunately they let that song slip in game and sometimes I can hear it in Qeynos or one of the good cities. I downloaded a midi player via android and played that same file, and the difference was miles apart. Im now thinking why didnt they convert the old midi to mp3 and included in the newer expansions at the time? How hard or expensive wouldve that been?
If we could bring this to attention, maybe someone in P99 or Daybreak can fix or restore this hidden gem which is an important part of our nostalgia , at least to some of us.

For new player references, here are the MIDI recordings of those.

Underwater midi (https://www.youtube.com/watch?v=iOfy8jvq32U)

Sneaking midi (https://www.youtube.com/watch?v=yobaycNirlE) <--- my memory is totally absent on that one.

As for why they didn't convert to MP3, who knows. Perhaps they didn't have it setup like that. You still needed a soundcard with midi capabilities iirc, otherwise you are just playing a recording. Perhaps there was some issue setting the recordings up like the MIDI

This is definitely something I'd like to work on. Maybe using an mp3 with a location trigger along the boat route, but some development may be needed.

Why you can't convert between MIDI and audio files? (http://teragonaudio.com/article/You-cant-convert-between-MIDI-and-audio-files.html)

This is a little rant that has been brewing inside of me for some while now. From time to time I get asked or see questions asked as to how one goes about converting MIDI to audio, and vice-versa. If you search on StackOverflow, you can find literally dozens of questions asking this for practically every programming language out there. And it’s easy to see why. Lots of people want to make some type of music-based software thing, and they need to generate or save some content, and the easiest way to do that is with MIDI files.

There are also tons of half-baked shareware utilities which attempt to do this task (note: at the time of writing, all of these links work, but as most of these products are scams or otherwise dodgy, those links may be broken by the time you read this). Executive summary for the impatient: those programs don’t work, so don’t waste your money on them.

But my point is: you don’t convert MIDI to audio. I’m going to explain why, and what to do instead if you need to do this task. If you already know why, then please kindly bookmark this blog entry and send it to your boss/best friend/grandma the next time you get asked this question.

First of all, let’s start out with some definitions.

MIDI is a protocol. The MIDI protocol defines how music hardware or software, such as computers, synthesizers, controllers, keyboards, drum machines, etc., can talk to each other. MIDI data, when streamed to such a device, allows it to play the notes that make music (among other things). So when people talk about “converting” MIDI to audio, they actually mean converting MIDI files to audio files. MIDI files are simply a way of saving a stream of MIDI data to disk so it can be played back later.

Audio files, such as WAV, MP3, OGG, etc., contain sampled audio data, which is basically a series of digital values which make up the waveform of a sound signal. This raw data is commonly referred to as PCM (pulse code modulation), which is the stuff that makes up WAV and AIFF files. This data can be compressed to MP3 or OGG or some other format via a codec, but that’s a discussion for another day. The point is, everybody knows what an MP3 file is, but it’s not the same thing as MIDI data.

So why do people think that they can convert MIDI data to audio, and vice-versa? Well, that’s simple. You have a MIDI file on your computer, and you can double-click it, and you hear some sounds come out of your speaker. Audio files make sounds, too, and you can easily covert between MP3, WAV, OGG, FLAC, or whatever. So since MIDI files also make sounds, why can’t they just be converted to MP3?

And therein lies the rub. MIDI files are not sounds, they contain protocol data. When you “play” MIDI files back, you are actually synthesizing this protocol data to an audio stream (hence the term “synthesizer”). So you can synthesize MIDI data to audio, and capture the resulting audio, but it’s not the same thing as converting it. Just to make that point blazingly clear: it’s synthesizing, not converting. Converting is to take the same data and save it in a different format, but synthesizing is to take a set of instructions and to create new output data based on them.

Just for kicks (https://www.youtube.com/watch?v=NqP_b8MNNpQ)

Lone Gnome
11-08-2019, 05:28 PM
i remember the swimming midi, god first char when i installed the game made an ogre and got stuck in the water by the bar for hours

Vormotus
11-14-2019, 03:10 PM
For new player references, here are the MIDI recordings of those.

Underwater midi (https://www.youtube.com/watch?v=iOfy8jvq32U)

Sneaking midi (https://www.youtube.com/watch?v=yobaycNirlE) <--- my memory is totally absent on that one.


HOLY CRAP THE SWIMMING MIDI! I am not mad! I actually remember that one! It just brings flashbacks of the Neriak Bar and people drowning in front of me or me drowning in front of them lol! :eek::eek::eek::eek::eek:

GOOD TIMES!

Secrets
11-14-2019, 03:27 PM
The sneaking MIDI played in certain locations contextually.
The water MIDI played when your character was submerged in water contextually. It'd play over any track you currently have playing.

A lot of the sounds and music plays contextually, but it was scrapped with the introduction of the .eqg format, which used different environment emitters for objects.

For example, the spaceship in North Qeynos has a rotary ethereal blade sound to it that triggers when you're within a specific location. Unfortunately, those emitters no longer work in Titanium.

It's possible to convert those emitters to the newer file format, but I think it'd take a lot of work, and there's no guarantee it would work.

This doesn't even count the NPC idle sounds that seem to be largely disabled in Titanium.
For example the beggar "Might I have some copper please?" idle trigger. Though, those are simply excluded by race ID, and may be able to be re-enabled potentially. Still need to do more digging there.

Vormotus
11-14-2019, 04:04 PM
This doesn't even count the NPC idle sounds that seem to be largely disabled in Titanium.
For example the beggar "Might I have some copper please?" idle trigger. Though, those are simply excluded by race ID, and may be able to be re-enabled potentially. Still need to do more digging there.

Wow, now you have made me realize how much stuff has been lost from the original game, I still remember travelling through NRO and the first time I heard that line was from a Madman, not a beggar, really freaked me out, same with the UFO sounds.

Sad that it is so hard to implement back, but hopeful people are working on such things!

A big hug to you man! Hope you can find something that can bring those awesome sounds back!

They really bring back the memories, and it is soo good, like a dopamine shot of nostalgia that makes me feel fuzzy and warm inside. :D