View Full Version : Xp Penalty Chart? Where'd that go?
mischief419
10-20-2019, 12:56 PM
I saw this floating around, but forgot where. Anyone have it? I don't have as much time as I used to, so thinking about a speedy-exp toon.
Nuggie
10-20-2019, 01:00 PM
Halfling war ftw
ldgo86
10-20-2019, 02:13 PM
Halfling anything ftw
Fixed :D
loramin
10-20-2019, 06:52 PM
https://wiki.project1999.com/Choosing_a_Race#XP_Bonus.2FPenalty
loramin
10-20-2019, 07:15 PM
If you're looking for race and class combined penalty, see: https://wiki.project1999.com/Choosing_a_Race#Class
Wenai
10-20-2019, 07:26 PM
If you're looking for race and class combined penalty, see: https://wiki.project1999.com/Choosing_a_Race#Class
Is that table even correct? It says TRL SHD is -60%. I thought it was -68%?
zaneosak
10-20-2019, 10:18 PM
Is that table even correct? It says TRL SHD is -60%. I thought it was -68%?
60% is correct, at least as far as everything I found when I did my research for my XP calculator back a month or two ago.
stars2heaven
10-20-2019, 10:22 PM
Somewhat off topic but still related, why do these exist in the first place? It's easy to see it as a balancing of the advantages that some of the races have, but what about the highbrid classes? Were they seen as having significant advantages that justified a penalty? From what I hear others say Paladins kinda get the shaft and can't point to much that they have any advantage in.
Gustoo
10-20-2019, 10:25 PM
Well..it doesn't matter why. They're classic.
But yeah it was to balance the fact that the class could take hits and use spells which was kinda the best. (In theory)
Also people didn't really know much about these penalties.
Ogre and troll cuz they so dumb
Halfling cuz they so cool
But they say the halfling bonus was supposed to be a human bonus (cuz they so basic) but I'm glad it is the way it is.
Chryorn
10-21-2019, 07:19 AM
but what about the highbrid classes? Were they seen as having significant advantages that justified a penalty?
Yes - a warrior with spells is much more powerful than a warrior without magic. That was the idea behind the class penalties. Later the developers realized that there was no big advantage that justified those penalties and removed them. But in Classic they existed.
Deathrydar
10-21-2019, 07:24 AM
If you're looking for race and class combined penalty, see: https://wiki.project1999.com/Choosing_a_Race#Class
The table is confusing. It has values in Dwarf Magician, Halfling Enchanter, etc. What am I reading incorrectly?
Thievery
10-21-2019, 07:27 AM
Is that table even correct? It says TRL SHD is -60%. I thought it was -68%?
I was pretty sure that the XP penalties used to be multiplicative and not additive. So 140% penalty and then you multiply the 120% penalty and get 168% penalty. This could have changed however since the last time I was active on p99 about 4-5 years ago.
soronil
10-21-2019, 10:55 AM
I was pretty sure that the XP penalties used to be multiplicative and not additive. So 140% penalty and then you multiply the 120% penalty and get 168% penalty. This could have changed however since the last time I was active on p99 about 4-5 years ago.
I beleive you are right... Bumamgar who seems to have worked on (or seen) this code in 2010, says it is multiplicative. I could not find anything saying it was later changed to additive.
https://www.project1999.com/forums/showpost.php?p=89056&postcount=39
loramin
10-21-2019, 11:03 AM
The table is confusing. It has values in Dwarf Magician, Halfling Enchanter, etc. What am I reading incorrectly?
Sorry, copy/paste errors (wiki tables are hard).
I beleive you are right... Bumamgar who seems to have worked on (or seen) this code in 2010, says it is multiplicative. I could not find anything saying it was later changed to additive.
https://www.project1999.com/forums/showpost.php?p=89056&postcount=39
My mistake, will fix.
loramin
10-21-2019, 12:05 PM
Fixed.
Broor
10-21-2019, 12:49 PM
Somewhat off topic but still related, why do these exist in the first place? It's easy to see it as a balancing of the advantages that some of the races have, but what about the highbrid classes? Were they seen as having significant advantages that justified a penalty?
I think a deeper answer may lie in AD&D lore, which was a primary inspiration for a lot of the race/class content in EQ. Going back to second edition rules, simpler classes used different exp tables than Warriors, Wizards, or Hybrids, allowing them to level faster to compensate for their less powerful kits. Rogues needed 1250 to get to level 2, Clerics/Monks 1500, Warriors 2000, Paladins/Rangers 2250, Wizards 2500. Later editions added powerful races that players could choose, but at the cost of a level or two, so if the party were starting their adventure at level two, your Ogre Warrior would be level one to balance his amazing stats with the rest of the crew. I see the EQ penalties as an adaptation of that idea-
loramin
10-21-2019, 01:26 PM
I think a deeper answer may lie in AD&D lore, which was a primary inspiration for a lot of the race/class content in EQ. Going back to second edition rules, simpler classes used different exp tables than Warriors, Wizards, or Hybrids, allowing them to level faster to compensate for their less powerful kits. Rogues needed 1250 to get to level 2, Clerics/Monks 1500, Warriors 2000, Paladins/Rangers 2250, Wizards 2500. Later editions added powerful races that players could choose, but at the cost of a level or two, so if the party were starting their adventure at level two, your Ogre Warrior would be level one to balance his amazing stats with the rest of the crew. I see the EQ penalties as an adaptation of that idea-
This, except intermediated by MUDs, which were of course based on D&D themselves (I think DikuMUD was the one EQ was most based off?)
magusfire24
10-21-2019, 01:28 PM
This, except intermediated by MUDs, which were of course based on D&D themselves (I think DikuMUD was the one EQ was most based off?)
Yes according to Brad that is the MUD Eq was based off of.
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