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Fnyar
10-25-2019, 04:38 AM
After the recent maintenance and V52 file patch, DoT damage information is gone from my main chat window. Is this expected on Blue? On Green?

Thanks,

magusfire24
10-25-2019, 04:43 AM
After the recent maintenance and V52 file patch, DoT damage information is gone from my main chat window. Is this expected on Blue? On Green?

Thanks,

Well they are on same patch now. So I guess yes

Kavious
10-25-2019, 04:45 AM
This might shed some light on the situation:

https://www.project1999.com/forums/showthread.php?t=336088

Fnyar
10-25-2019, 04:50 AM
This might shed some light on the situation:

https://www.project1999.com/forums/showthread.php?t=336088

Thanks, Kavious. "Dot Damage Reporting Removed." More Classic-er, I guess.

Crede
10-25-2019, 08:14 AM
That sucks

Deathrydar
10-25-2019, 08:17 AM
That sucks

Welcome to classic EQ.

Baler
10-25-2019, 08:18 AM
Someone needs to find the patch notes :|

Chortles Snort|eS
10-25-2019, 08:19 AM
AWESOME

Raszul
10-25-2019, 08:35 AM
But why on blue? why going backwards on blue, I mean green is there for that if u want a fresh classic xp.

Oh Lord that really sucks.

bubur
10-25-2019, 08:40 AM
blue is still meant to simulate actual velious to the best they can

dont know when dot dmg became visible tbh, have to ask the lorekeepers. but its not that bad, u just to believe

Deathrydar
10-25-2019, 08:40 AM
But why on blue? why going backwards on blue, I mean green is there for that if u want a fresh classic xp.

Oh Lord that really sucks.

Because that's the way it is supposed to be. I am sure the devs will do what they can to keep blue un-classic, but eventually, everyone is going to have to come to the conclusion that due to the fact that this is a project dedicated to recreating the classic EverQuest experience, sooner or later you will experience classic content!

Raszul
10-25-2019, 08:45 AM
Because that's the way it is supposed to be. I am sure the devs will do what they can to keep blue un-classic, but eventually, everyone is going to have to come to the conclusion that due to the fact that this is a project dedicated to recreating the classic EverQuest experience, sooner or later you will experience classic content!

And why it wasnt this way from the beginning? or added (removed) years ago? why now? after all this time just taking stuff away because it was supposed to be from the start just feels...bad.

magusfire24
10-25-2019, 08:45 AM
Because that's the way it is supposed to be. I am sure the devs will do what they can to keep blue un-classic, but eventually, everyone is going to have to come to the conclusion that due to the fact that this is a project dedicated to recreating the classic EverQuest experience, sooner or later you will experience classic content!

and you will like it ! Dag nabbit! Silly younguns.



NOW GET OFF MY LAWN!!!

Baler
10-25-2019, 08:46 AM
The text it landed and ended are still there right?

bubur
10-25-2019, 08:47 AM
And why it wasnt this way from the beginning? or added (removed) years ago? why now? after all this time just taking stuff away because it was supposed to be from the start just feels...bad.

you could ask that about any number of changes, classic darkness, coin weight, rangers sucking

its a free project built by volunteers and they add these things based on 1) tangible evidence, 2) technical opportunity, and 3) time. my guess its a combination of these things, but its a guess and that's all anyone will give you if these are real questions you're asking

Deathrydar
10-25-2019, 08:48 AM
And why it wasnt this way from the beginning? or added (removed) years ago? why now? after all this time just taking stuff away because it was supposed to be from the start just feels...bad.

Because blue is BETA! Beta is a TEST server. Things will change on beta, just as they always do once the development team fixes them.

This was broken. Now it is fixed!

chaser95
10-25-2019, 08:55 AM
its not classic but they plan on custom content get off the soap box people leave blue alone if you want your classic go jump on green.

Daldaen
10-25-2019, 09:06 AM
So DoT Damage came in during LDoN.

After AAs, Nexus, Bazaar, PoK books, Raid Window, Leadership AAs, Shared Banks, 8 more bank tabs, Tradeskill interface, Pet Window, etc.

It never really belonged on Blue. However Blue is now the unclassic server. They could reinstate it I guess. May as well introduce Bazaar, Nexus and Shared Banks as well though.

bubur
10-25-2019, 09:06 AM
its not classic but they plan on custom content get off the soap box people leave blue alone if you want your classic go jump on green.

yes it is

http://www.tski.co.jp/baldio/patch/20030611a.html

June 11, 2003 (Legacy of the Ykesha era)

"Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window."

whose on a soap box now bru :cool:

Baler
10-25-2019, 09:16 AM
yes it is

http://www.tski.co.jp/baldio/patch/20030611a.html

June 11, 2003 (Legacy of the Ykesha era)

"Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window."


oof that's way outside the timeline even for blue.

Crede
10-25-2019, 09:45 AM
Seriously that not classic argument has no merit now because blue still has pet Windows. P99 is selectively classic about things when enough people complain about it

Normally I’m fine with anything the staff does but this was dumb. Save this stuff for green.

Baler
10-25-2019, 09:48 AM
Seriously that not classic argument has no merit now because blue still has pet Windows. P99 is selectively classic about things when enough people complain about it

Normally I’m fine with anything the staff does but this was dumb. Save this stuff for green.

Q18: Where can I deposit my tears?
A: As always, your tears and crying are important to us; for without you we couldn't possibly run things around here.

SharkStomper
10-25-2019, 09:51 AM
Seriously that not classic argument has no merit now because blue still has pet Windows. P99 is selectively classic about things when enough people complain about it

Normally I’m fine with anything the staff does but this was dumb. Save this stuff for green.

Agreed, if it was like this from the beginning I might not have played a necro as a main. Guess I'll join the mage legion on green. lol

Nathaniel
10-25-2019, 10:03 AM
Still waiting for the change button in bank to dissapear as well. Not classic.

Baler
10-25-2019, 10:06 AM
Still waiting for the change button in bank to dissapear as well. Not classic.

that's not on green

bubur
10-25-2019, 10:06 AM
Maybe you guys should request a refund

El-Hefe
10-25-2019, 10:54 AM
Ya’ll need classic Jesus.

Fammaden
10-25-2019, 10:54 AM
Seriously that not classic argument has no merit now because blue still has pet Windows. P99 is selectively classic about things when enough people complain about it

Normally I’m fine with anything the staff does but this was dumb. Save this stuff for green.

He explained that the pet window was so close to the late velious era that he was willing to compromise and leave it in, but extra hotbars were too far out from era to be acceptable. This timeframe is similarly too far away from the blue era to remain included.

Of the three, this is easily the least egregious. You really don't need this. Pay attention to when the spell wears off, its not hard to know if the target is feared or rooted for full damage, so many people are using GINA for worn off messages on top of it. Really a petty complaint, I get that we are used to having it but its hardly even QoL its a very minor feature.

Crede
10-25-2019, 11:04 AM
He explained that the pet window was so close to the late velious era that he was willing to compromise and leave it in, but extra hotbars were too far out from era to be acceptable. This timeframe is similarly too far away from the blue era to remain included.

Of the three, this is easily the least egregious. You really don't need this. Pay attention to when the spell wears off, its not hard to know if the target is feared or rooted for full damage, so many people are using GINA for worn off messages on top of it. Really a petty complaint, I get that we are used to having it but its hardly even QoL its a very minor feature.

So if something is within X amount of time of being classic then it should be allowed to stay? What’s the maximum amount of time that can pass?

That’s a stupid argument, the reality is just enough people complained about it. Wasn’t about the convenience of dot timing. It was about physically seeing the damage. Would you want melee dmg to not be displayed? Would you want nuke damage to not be displayed?

I get that it’s not classic but the staff has clearly made exceptions for other things. I’d take dot damage displaying over pet Windows and Hotbars. Basically killed any enjoyment that casting dots or dot procs provided.

Keep the classic shit on green and just do selectively classic on blue.

Fammaden
10-25-2019, 11:09 AM
Basically killed any enjoyment that root rotting or dot procs provided.

Your enjoyment of root rotting came solely from watching the yellow numbers scroll by?

Deathrydar
10-25-2019, 11:09 AM
I cannot believe the whining that occurs here when there is a CLASSIC change to this CLASSIC emulator.

Crede
10-25-2019, 11:15 AM
I cannot believe the whining that occurs here when there is a CLASSIC change to this CLASSIC emulator.

Lol dude. Stop saying classic. It’s not. Let’s remove pet Windows then while we’re at it.

Deathrydar
10-25-2019, 11:18 AM
Lol dude. Stop saying classic. It’s not. Let’s remove pet Windows then while we’re at it.

They did on green and it should be removed from blue as well.

bricke75
10-25-2019, 11:20 AM
Well, this change certainly was unexpected.

Crede
10-25-2019, 11:21 AM
They did on green and it should be removed from blue as well.

I 100% agree with this.

El-Hefe
10-25-2019, 11:30 AM
Let’s remove pet Windows then while we’re at it.

Why not both?

Get rid of target cycling, too.

Crede
10-25-2019, 11:37 AM
Why not both?

Get rid of target cycling, too.

I’m all for consistency between blue and green and I understood things like the pb ae nerf. But the fact that pet Windows, a game altering non classic change, was kept on blue, but yet Dot damage displaying which we’ve enjoyed for just as long as pet Windows is now removed on both servers is mind boggling.

Griffy
10-25-2019, 11:38 AM
I was bummed out about this, but i'll live :)

Telin
10-25-2019, 11:38 AM
Removing the dot damage display was always the plan, but it was delayed for testing purposes until all timeline patches and spells were completed. This has been stated in past bug reports.

Fammaden
10-25-2019, 11:40 AM
I’m all for consistency between blue and green and I understood things like the pb ae nerf. But the fact that pet Windows, a game altering non classic change, was kept on blue, but yet Dot damage displaying which we’ve enjoyed for just as long as pet Windows is now removed on both servers is mind boggling.

I think we all agree with you. Get rid of the pet windows again. Resolved.

xdrcfrx
10-25-2019, 11:53 AM
Necro's are the big loser here, since now it will be much more difficult to determine whether Splurt is efficient or not. Shaman and druids going to feel this one too- will be more difficult keeping of track of which mobs have which dots ticking.

Feels like another change for the worse, imo. Acknowledging that we all have different opinions, my own is that there is distinction between classic *gameplay* in the one hand, and ancillary classic features on the other. So in this view, classic gameplay means no space cats, spires, bazaar, mercs, etc. Ancillary features are things like the pet window, cycle Targeting, and DoT damage being displayed.

Does this change materially alter gameplay? No. All it does is hide information from the player. In that respect, it's not exactly devastating. But I wouldn't want to lose info on how much melee damage I'm doing, or how much my nukes hit for. This is information the player *should* have, and I think the DoT damage is the same.

Classic fundamentalists can keep giving us new hair shirts to wear, and ultimately it's the Dev's box to do with as they see fit. But the whole point of the forum is the have a discussion, so here's my $0.02.

Crevex
10-25-2019, 12:19 PM
Damn. I played a necro and a druid during classic and somehow I don't remember it being this way. Probably because I've just been playing on p99 so long. Oh well. Tough QoL change for several classes but the quest for classic follows to its own logic and suffers no reproach.

On the subject of classic, does anyone know if green is launching with the sexy ass classic UI?


https://web.archive.org/web/20010825234839/http://mercenaries-of-darkness.net/images/events/epics/arae/EQ000030.jpg

Baler
10-25-2019, 12:20 PM
On the subject of classic, does anyone know if green is launching with the sexy ass classic UI?

Green will be using an enforced velious ui with classic modifications.

Mblake81
10-25-2019, 12:29 PM
Damn. I played a necro and a druid during classic and somehow I don't remember it being this way. Probably because I've just been playing on p99 so long. Oh well. Tough QoL change for several classes but the quest for classic follows to its own logic and suffers no reproach.

On the subject of classic, does anyone know if green is launching with the sexy ass classic UI?


https://web.archive.org/web/20010825234839/http://mercenaries-of-darkness.net/images/events/epics/arae/EQ000030.jpg

It's mildly interesting watching as QoL are rolled back and people complain.

No, that UI is not launching with Green.

1. We are not playing on 4:3 standard screens but the majority are on 16:9 widescreens. That UI will not work. You can choose to run a 4:3 resolution which makes EQ correct as it wasn't designed for widescreen (essentially it chops the top and bottom then stretches the image out to fill. It doesn't increase the peripheral vision)

2. Rogean tried a compromise as that original UI had a spell book that covered the viewport while medding. Much the same as this DoT info and pet windows went, some people lost their shit. Rogean took an arrow to the knee over it. Many players never played in original era. Some don't understand the goal of this project. Other played and understand the goal but not why it needs to be so. Others just want conveniences. All want to play a hardcore MMORPG. Some will tell you the game is easy and laugh while they take full advantage of every modern convenience.

Meanwhile I forum quest.

Polixa
10-25-2019, 12:33 PM
Haven't logged in today, but losing dot tick messages will hurt. I count them so I can tell when to reapply a root or re-dot. Won't kill me but it's one of those annoying downgrades making the game less enjoyable.

I'm here for the Classic and I'm here for the Fun, and it's a shame when those two worlds collide.

Daldaen
10-25-2019, 12:40 PM
A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.

Fammaden
10-25-2019, 12:43 PM
A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.

You're talking to people who only think they can have "fun" if they are operating at peak possible efficiency as if this was a WoW dps rotation or something. Choices and nuance suck, they only want the raw math. Half of them would gladly play a black and white version of the game with a blank cutout as their character's avatar if it meant they got a 1% gain in damage or mana efficiency or loot.

Danth
10-25-2019, 12:47 PM
We are not playing on 4:3 standard screens but the majority are on 16:9 widescreens. That UI will not work.

It's worse than that, too. UI elements don't scale. The original UI ran at 640x480. That's what you got, like it or not. Pseudo-original interfaces meant to run on Titanium always have a number of problems: They generally only work right at a single resolution, and even then only so long as the user doesn't move any elements around, and on top of that they require the use of custom viewport settings. Some elements of the original interface cannot be replicated at all on Titanium, at least not with current knowledge.

P1999 management requested some elements of the velious-like UI be increased in size (versus their original 2001 dimensions) so as to be more usable on modern monitors. They want classic EQ, but classic EQ that works well on modern hardware. The odds of seeing any official support for a full "stone" UI seem rather low for the time being, as always subject to change later on.

Danth

Mblake81
10-25-2019, 12:49 PM
A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.

Daldaen usually has a good perspective on classic and I find myself agreeing with him most of the time.

As for a timer, you can use a text parse to voice program if you wish to be classic while using a crutch.. as the player is unable to keep track of this mentally by using the spells to get a feel for them. This made even more complex during a raid with things happening and trying to read the single chat box for information. GINA is a text parse to visual program that would not have been in era and why screenshots cannot be found of it or a protoprogram like it. Learn your spells, observe. "Hmm its about time for my dot to end, I will recast it" as human error factors in with game design.

Avoid making uncertain things certain.

Fammaden
10-25-2019, 12:51 PM
Well, yeah, anyone who is super serious min/maxing is running GINA anyway and will have a visual countdown for their DoT's. Which makes this change far easier to account for than removal of your hotbars or pet window. But the crying still doesn't surprise me.

aspomwell
10-25-2019, 12:57 PM
I was bummed out about this, but i'll live :)

This sums up my feelings.

Polixa
10-25-2019, 01:02 PM
You're talking to people who only think they can have "fun" if they are operating at peak possible efficiency as if this was a WoW dps rotation or something. Choices and nuance suck, they only want the raw math. Half of them would gladly play a black and white version of the game with a blank cutout as their character's avatar if it meant they got a 1% gain in damage or mana efficiency or loot.

Wow, preachy, judgemental and mistaken all in one post.

Puluin
10-25-2019, 01:09 PM
For all you people saying just use the spell worn off message....

WHAT ABOUT BARDS!?
not a single bard song gives a worn off message...
Are we really suppose to just guess at what songs are still in affect?
Or for that matter how are we supposed to know how much dmg a song does with each instrument? Bard song dmgs drastically change depending on instrument and level.

It's bad enough the pet buttons wont work while singing...

Fammaden
10-25-2019, 01:10 PM
Every right thinking individual on blue already hates bards on general principle so who cares.

Puluin
10-25-2019, 01:14 PM
Every right thinking individual on blue already hates bards on general principle so who cares.

Not my fault 99% of bards are half ass idiots that like to afk at every chance.

I'm a 1% bard and play for realsies =)

Fammaden
10-25-2019, 01:17 PM
Its not the AFK mana song types, which are largely absent totally from blue at this point anyway, its the swarm kiting l33tbro douchebags that create animosity. Not only from zone disruption, but also when this dude with nothing in his skillset but swarming shows up in your raid/guild/xp group and proceeds to completely define the saying: "when the only tool you have is a hammer, every problem looks like a nail".

Nycon43
10-25-2019, 01:26 PM
Guess I'm going to have to L2GINA

Puluin
10-25-2019, 01:27 PM
Guess I'm going to have to L2GINA

Not classic... should be blocked...

Nycon43
10-25-2019, 01:28 PM
Not classic... should be blocked...

Lots of stuff not classic on the server, oh well.

Mblake81
10-25-2019, 01:33 PM
For all you people saying just use the spell worn off message....

WHAT ABOUT BARDS!?
not a single bard song gives a worn off message...
Are we really suppose to just guess at what songs are still in affect?
Or for that matter how are we supposed to know how much dmg a song does with each instrument? Bard song dmgs drastically change depending on instrument and level.

It's bad enough the pet buttons wont work while singing...

Pulling my leg right.. bard songs are 3 tics minus a couple songs that are a bit different. I honestly have a hard time taking you seriously. You can get 3 dot songs and the snare song will land as the first dot song finishes.

mycoolrausch
10-25-2019, 01:38 PM
A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.

They're already balanced for their efficiency by delivering their damage over a longer period of time, that's the whole point.

It's hard to argue against a change that took 3 expansions post velious to go live though.

Edit: What I'm getting at is, did the original designers balance the DoTs around anything other than their DPM and DPS. I'd be surprised.

sentinel
10-25-2019, 01:48 PM
I like this change. Besides being classic, it is nice that everything isn't easily quantified (like DoT damage). Makes things more mysterious hehe

rcsorenson
10-25-2019, 03:02 PM
The only problem with a lot of these changes is that even people that enjoy classic have gotten used to things being a certain way for years. To take them away after playing and enjoying them for so long (even if not totally classic) feels like a serious nerf. And on many classes/races, the changes can totally make a huge difference in whether that particular class/race is enjoyable. As someone pointed out above, someone who mains a necro and is 55+ and leveled a certain way, to yank the rug out from under them now seems a bit heavy handed. Leave the "hardcore" classic stuff for green. People can't complain about stuff if they've leveled with it from beginning.

sentinel
10-25-2019, 03:14 PM
Agree to disagree

I could see your point for blue, but for green this makes total sense. Plus, we are all starting new again to get as classic as we can (per the admin's judgements) on green. We'll probably not ever agree on whether this is a "good" change or not, but I think it at least makes more sense for green than blue.

On blue, I think it probably is a little iffy considering the other QoL improvements (like no real night blindness).

aspomwell
10-25-2019, 04:53 PM
As a necro, I found the messages useful when I over-aggroed the mob and I'm trying to let my pet regain aggro. I don't want to back up during the tick since that would make the tick do 2/3 the damage. It was just useful for timing when I try to let the pet re-establish aggro.

I can live without it, I played my whole first EQ necro life without seeing the numbers. I have to say it was nice seeing the numbers though.

stebbins99
10-25-2019, 05:04 PM
I think this will lead more DoT-users to download and use GINA? (I've never used it before) Which seems less classic as a whole but again I'm not familiar with the program.

As a guy that leveled a necro up to 56 here on Blue with the DoT messages, I can confirm that they will be missed!

aspomwell
10-25-2019, 05:08 PM
I use Gina but the only thing I track is my self-shields (currently Lesser Shielding).

I have an irrational hatred for having it drop before I can refresh it. If I see it start flashing and immediately drop and scribe the spell then I can get it refreshed in time, otherwise it'll drop. At this level it's only like 30 hp but for some reason it really irritates me!

Everything else dies before my dots run out anyways...

I guess it'd be useful for fear as that lasts exactly 3 ticks and it's short enough duration to notice.

Bazia
10-25-2019, 05:15 PM
just install GINA for all your feature re-implementation needs

Gumbo
10-25-2019, 08:36 PM
I'm using an older computer for EQ so GINA doesn't work for me so buying a new computer should fix this problem.

I use a Druid and the DoT tick information informed me when DoTs where coming to an end by leaning how to count how long they lasted when I was soloing mobs. Majority of the the time I would root/rot and my attacks would be the Dots from my epic, Winged Death, Breat of Ro and Drones of Doom.

I can see the DoT tick information being removed for Green server because it's a brand new start but the Blue server has enough changes already that something this small wouldn't matter.

Polixa
10-25-2019, 09:15 PM
I'm wondering, now that we have Green as the Official Classic Server, what is the purpose of forcing Blue to conform to the religion of Classic? Losing this particular QOL feature for the sake of staying true to Classic, seems unnecessary to me now that we at last have Green.

Polixa
10-25-2019, 09:20 PM
I like this change. Besides being classic, it is nice that everything isn't easily quantified (like DoT damage). Makes things more mysterious hehe

I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?

Videri
10-25-2019, 09:48 PM
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?

Lots of things in classic EQ didn’t make sense. Remember the devs’ priority is reproducing classic...not necessarily quality of life. XD

Polixa
10-25-2019, 09:58 PM
Lots of things in classic EQ didn’t make sense. Remember the devs’ priority is reproducing classic...not necessarily quality of life. XD

That's not what I was disputing. His comment was that concealing dot damage made things more mysterious. I said that this does not stack up with melee/nuke damage being visible.

Fultun
10-26-2019, 07:55 AM
You guys crack me up.

Came here to see if anyone else noticed DoT messages disappeared, and found this. Guess I never noticed on Live as I played a Paladin in those early years so I never had DoTs to be concerned about. :)

The darkness thing is a bigger hit to me, I thought it was the extra light from the new second monitor. Good to know I am not crazy. :)

Malikail
10-26-2019, 02:45 PM
Lots of things in classic EQ didn’t make sense. Remember the devs’ priority is reproducing classic...not necessarily quality of life. XD

If that's their priority they need to lower the quality of the game add in a bunch of glitches and raise server reboot times to more like half an hour. Green is not even close that's a custom rules server. Now I'm not criticizing anybody I'm just saying it may have started out that way but that goal not only isn't being achieved but in the year I've been on the server they're not even working towards it. I was playing on Povar in these years this isn't even close to what it was like, this is better in a lot of ways and I like it more for that reason. For that exact same reason I laugh at people and mock people who make this Purity argument because it doesn't hold up to observation and scrutiny

El-Hefe
10-26-2019, 02:51 PM
If that's their priority they need to lower the quality of the game add in a bunch of glitches and raise server reboot times to more like half an hour. Green is not even close that's a custom rules server. Now I'm not criticizing anybody I'm just saying it may have started out that way but that goal not only isn't being achieved but in the year I've been on the server they're not even working towards it. I was playing on Povar in these years this isn't even close to what it was like, this is better in a lot of ways and I like it more for that reason. For that exact same reason I laugh at people and mock people who make this Purity argument because it doesn't hold up to observation and scrutiny

“It’s not perfect so we shouldn’t even try.”

That’s a silly argument.

redhorse
10-27-2019, 07:58 AM
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?

This is the correct answer. Nothing else to see here, move along.

aspomwell
10-27-2019, 05:11 PM
If we're just going with the "it's classic" argument then it should also take over a minute to zone and we should randomly crash at least 10% of the time...

... not to mention we're discussing the blue server.

*bumping to remain a greasy wheel*

azeth
10-27-2019, 05:54 PM
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?

Because thats how it was in 2001. That is what the server emulates.

What is the complaint?

El-Hefe
10-27-2019, 06:07 PM
If we're just going with the "it's classic" argument then it should also take over a minute to zone and we should randomly crash at least 10% of the time...

... not to mention we're discussing the blue server.

*bumping to remain a greasy wheel*

Dumb argument. It’s the classic game running on modern machines, they’re not trying to simulate the problems of the eras hardware nor has that ever been part of the servers stated goals.

aspomwell
10-27-2019, 07:34 PM
Dumb argument. It’s the classic game running on modern machines, they’re not trying to simulate the problems of the eras hardware nor has that ever been part of the servers stated goals.

I agree, it's a terrible argument!

*bump* ;)

Polixa
10-27-2019, 10:11 PM
Because thats how it was in 2001. That is what the server emulates.

What is the complaint?

Read the thread?

Jibartik
10-28-2019, 12:09 AM
Uh, this is probubly the wrong place to ask but I didnt want to createa whole thread to ask one question so I ll do it here.

Do dots do full damage on running mobs on green? Its hard to tell, because you cant see anymore!

I do not know the answer to this question. I would like to!