View Full Version : Iksar necro guide
Hi there guys,
Many years ago I played a DE nerco but only really started to play p99 when kunark came out. I really wanted to play an iksar necro but have no idea about where to go to solo. I'd prefer the old world, some nice big open zones to fear kite but Im also interested in the kunark areas.
What I have been doing is read up on iksar solo guides but they all seem to be either for later release games (POP, Luclin etc) or just crap.
Anyhow, does anyone know of any good necro solo guides or should I just wander around for a while?
Feel free to rant/flame/hate/point out how useless I am... as long as I get some good info along the way ;)
Nagash
04-20-2011, 09:15 AM
My take would be to stay up to level 16/20 around Cabilis for two reasons: you will level faster and secondly, you won't have, to my knowledge, any spell seller or trainer available to you as an Iksar in the old world (not unless you do a lot of faction work which will bring you past these levels).
A good leveling order for me would be:
1-7: Field of Bone
8-16: Kurn's Tower (doable at level 8 naked as long as you have a big hairy pair under your newbie robe)
Alternatively, if you're a die hard old world fan (but you will face the constraints mentionned above):
1-12 East Commonlands. Plenty to kill and always some good hearted players to buff you and your pet
13-16: Oasis
17-20: Oasis / Unrest. According to what I read, Unrest can take you up to your high 30's although I can't confirm this first hand as I've never leveled there. Lake of Ill Omen would still be a better place but it's Kunark.
20-30 South Karana will give you plenty of space to kite or fear kite. Not sure if the centaur merchants will deal with you but I suspect if you don't kill any aviak, the merchant on top of the aviak city will trade with you
20-25 Rathe Mountain killing giant skeletons
15-25(?) You can try Upper Guk but that won't be solo. Again, I never went there to level, I just know it as a popular place.
I'm not the most knowledgeable person for the zones to level in past this point. My druid is 30, my necro 17 and my years of playing EQ far too long gone for me to remember what I did past this point at the time so I'd rather leave the following stages to someone else.
Nagash/Petitpas
tristantio
04-20-2011, 09:52 AM
Iksar necro can use the guild under east freeport (if you hunt any militia you will drop your coalition of tradefolk underground faction and be KOS with the rogue guildmasters down there however). You will con apprehensive and can buy your necro spells there (as well as train at the guild masters).
Also the centaur merchants con indifferent, allowing you to buy/sell to them (South karana).
Edit: Other places to buy/sell - obviously Shady Swashbuckler at EC tunnel deals with everyone. Gypsies in other zones (Ro's / Oasis) will also let you use their services.
Nagash
04-20-2011, 10:22 AM
Well, the information provided by Tristianto should reassure you on the possibility to start straight from level 1 on West Freeport. It is good to know that some traders will deal with you here and there but remember that they will be few far in between so try to stick to a zone where one is so you won't spend half of your time travelling to sell those tarnished weapons you've gathered which means West Freeport --> EC --> Oasis --> SK
The combination of Tristantio and my answers will set you up for quite a while. Once you will be level 30, you will have build a better knowledge of a world in general and will probably know by then where to go to next.
If you are hardcore about doing it all in the old world from level 1 and are on GMT time, feel free to send me a tell so I can give you a lift and bind you there.
Enjoy your time spreading death and decay in Norrath.
Nagash/Petitpas
etplante
04-20-2011, 10:38 AM
This is how I leveled my iksar necro:
1-12 Field of Bone
Pet tank and self tank.
12-20 Oasis
Crocs, agro kite. Sell to Gypsies.
20-30 South Karana
Aviaks and then Centaurs, agro kite. No faction hits, both Aviak and Centuar merchants will deal with you.
30-42 The Overthere
Trash, agro kite until 34 then fear kite. Iksar merchant near WW zone line.
42-45+ Dreadlands
Trash, fear kite.
Werksan
04-20-2011, 10:48 AM
Some options in Kunark:
1-10 Field of Bone
10-20 Kurns/Field of Bone (Kurns grouped is fast and gets evoc up, solo in the later teens)
20-30 Warslik Woods/Lake of Ill Omen (Def WW at the giant fort if solo class -money and words)
30-40 FM/Overthere (FM again at the giant fort is easy kiting. At 34 you can use the OT outpost to sell and bank)
40-45ish Dreadlands outside of Karnor
All good outdoor spots to solo/afk when needed
45+ Various dungeons, guards etc grouped and solo.
10-30 at Unrest (I'd bind at Shady in EC to buy/sell, just grab a port to get back to camp or cr - would probably group here as well)
Mistmoore/Sola or b I'd do the same - binding at shady in EC
Then there is always Highpass/Highpass keep, as I believe you can sell with one of the merchants on the first floor.
Thanks! Thats awesome information. I find kunark over crowded at the moment, I'll go and try EC and WC. I got to 12 (made a trip to BB, killed orcs in there and now non kos in Kaladim (except for that stupid elf - whom I can invis by)
toddfx
04-21-2011, 06:56 PM
This is how I leveled my iksar necro:
1-12 Field of Bone
Pet tank and self tank.
12-20 Oasis
Crocs, agro kite. Sell to Gypsies.
20-30 South Karana
Aviaks and then Centaurs, agro kite. No faction hits, both Aviak and Centuar merchants will deal with you.
30-42 The Overthere
Trash, agro kite until 34 then fear kite. Iksar merchant near WW zone line.
42-45+ Dreadlands
Trash, fear kite.
Cool, great info. Do you know what your /played time was when you hit 50 or so?
mjrau
05-08-2011, 04:53 AM
This is great info. Lucky I came across it as I was going to ask the same question
Muergan
05-08-2011, 04:45 PM
The merchant at the bbm Druid ring will sell to you
etplante
05-09-2011, 06:39 PM
Cool, great info. Do you know what your /played time was when you hit 50 or so?
Probably somewhere between 10 and 12 days played, actively. Spent a lot of time fd afk.
Seeatee
06-05-2011, 02:27 PM
This is how I leveled my iksar necro:
1-12 Field of Bone
Pet tank and self tank.
12-20 Oasis
Crocs, agro kite. Sell to Gypsies.
20-30 South Karana
Aviaks and then Centaurs, agro kite. No faction hits, both Aviak and Centuar merchants will deal with you.
30-42 The Overthere
Trash, agro kite until 34 then fear kite. Iksar merchant near WW zone line.
42-45+ Dreadlands
Trash, fear kite.
does this info hold true, agro kiting until 34 with the recent DoT nerf?
senna
06-05-2011, 03:33 PM
does this info hold true, agro kiting until 34 with the recent DoT nerf?
I'm aggro kiting still and I can tell about 0 difference between now and before the patch
Rotted_Corpse
06-05-2011, 04:06 PM
The centaur merchant will sell to you in SK and the Gypsies in NK as well. And any merchant at druid rings.
Alternatively you can do this.
1-12 in FOB pet/self tanking and then agro kiting once you get Darkness (pit mobs from center and kite around the sides down in the pit).
12-24 in LOIO Agro/fear kiting. Start out at by entrance and then work your way out to the tower by the lake then the ruins by the windmill and then the windmill camp to 24. You can kite by the lake at the Tower, by the ruins by the lake near windmill and behind the windmill in the lil valley to the left. The skellys by the ruins next to windmill drop a weapon worth 2p to sell. Stay away from the goblin casters unless you fear kite them.
24-30 Warsliks Woods - Fear kiting giants in the fort on the hill inside. Pull to corner up on hill and fear. Great plat drops. Forest loop/tunic/gems/weapons to sell. Alternate camp is Spire in NK killing bard and when high enough guards at SK zoneline (fear kiting/agro kiting). Can also kill wisps during time waiting for spawn for lightstone drops and make some coin selling to gypsies up the road. Also another camp you can do for plat xp is the Gargoyles on the island across from Sisters island in Ocean of Tears. They drop 10p eyes and some gems. Bind in BB at druid ring if you want and can sell there and be close if you need to CR and get port out by any druid willing to do a pickup.
30-40 Fear kiting (or agro if you want) Halfling guards in Misty thicket (at wall away from RV zoneline). Great plat drops. 10p 4g each kill from spear plus up to 1.5p in coin. Usually let newbies have the shield worth 1.5p And you can get newbies to sell stuff for you there and give them a small cut. Easily make over 100p an hour. Great exp too. Also you can Invis bank at the bank in RV (be carefull of the guards outside and stand in corner inside past banker). Also banker will try hitting you when you bank untill he's green. So you'll have to then FD him off you and reinvis or run to zoneline which is right outside. Alternatively you can kill guards inside RV if MT is camped. Though its a bit more dangerous. I found the Very most north spot in zone is a good place to pull to and fear kite. All green npc's in that section and its closed off (only one guard roaming there). Three guards in reach of this camp to kill. One just past bridge from the camp and you jump on hill to left of bridge to pull the other from other side.
40-50+ Trakanon's Teeth - undead camps here are great xp and there are places to fear kite as well. Been many years since I did it though. Nice drops too from what I remember. Some named here as well. Personally I always liked the camp in the SW corner with the Mausoleums with Spectral Keepers. There is a spot just before the first entrance that you can camp and pull to. Near Neg 2640, Pos 3150.
Shoot me a tell in game if you got any questions.
Rotted Corpse
Necromancer of Cabilis
Zuranthium
06-05-2011, 04:31 PM
Level 12 to Level 16 as a Necro = West Freeport. Generates the best money you can make at that point in the game, if you care about that. Of course, I'm being purposefully vague about what to camp.
senna
06-05-2011, 04:37 PM
Level 12 to Level 16 as a Necro = West Freeport. Generates the best money you can make at that point in the game, if you care about that. Of course, I'm being purposefully vague about what to camp.
definition of a pointless post
Pillow Armadillo
06-05-2011, 04:41 PM
39-44 Mines of Nurga - fear kiting goblins near sleeping ogre.
Level 12 to Level 16 as a Necro = West Freeport. Generates the best money you can make at that point in the game, if you care about that. Of course, I'm being purposefully vague about what to camp.
Trissa Whistlesong I camped her 12-20. She drops a lute that sells for 1.5pp.
Ulivar
06-05-2011, 08:50 PM
killing bards of various levels in various zones is always fun...not that I hate bards, they just seem to have full pockets
Fryhole
06-05-2011, 09:37 PM
Level 12 to Level 16 as a Necro = West Freeport. Generates the best money you can make at that point in the game, if you care about that. Of course, I'm being purposefully vague about what to camp.
'A Drowned Citizen' in the hidden tunnels.
Zuranthium
06-06-2011, 03:12 AM
definition of a pointless post
...or the definition of guiding someone in a direction and letting them figure it out for themselves from that point. Such was how the game worked back in the day. No fast-food answers to everything. It's more rewarding when you accomplish something mostly on your own steam.
Lutes should be selling for more than 1.5pp, btw.
Doors
06-06-2011, 04:01 AM
All hail the self proclaimed everquest guru, a ceritifed expert if you would at everquest lore and gameplay knowledge.
all hail.
Ennoia
06-06-2011, 04:09 AM
Hi there guys,
Many years ago I played a DE nerco but only really started to play p99 when kunark came out. I really wanted to play an iksar necro but have no idea about where to go to solo. I'd prefer the old world, some nice big open zones to fear kite but Im also interested in the kunark areas.
What I have been doing is read up on iksar solo guides but they all seem to be either for later release games (POP, Luclin etc) or just crap.
Anyhow, does anyone know of any good necro solo guides or should I just wander around for a while?
Feel free to rant/flame/hate/point out how useless I am... as long as I get some good info along the way ;)
1. Realize you're an idiot
2. Delete Iksar Necromancer
3. Re-roll Dark Elf
If you insist on playing Iksar (the AC/Regen bonus is pretty clutch for a Necromancer, I just have a fondness for Dark Elves) then only step 1 applies. It's the same as leveling anything else, just don't be retarded and stay the fuck away from guards.
thefloydian
06-06-2011, 04:24 AM
killing bards of various levels in various zones is always fun...not that I hate bards, they just seem to have full pockets
Misty Storyswapper is another bard behind one of the houses near the Qeynos Hills zone line in WK. She's an undercon at lvl 16 and drops a mandolin every time.
thefloydian
06-06-2011, 04:25 AM
...or the definition of guiding someone in a direction and letting them figure it out for themselves from that point. Such was how the game worked back in the day. No fast-food answers to everything. It's more rewarding when you accomplish something mostly on your own steam.
Lutes should be selling for more than 1.5pp, btw.
:rolleyes:
Zuranthium
06-06-2011, 05:20 AM
Right back at ya. I find that the game experience is enhanced when you figure some things out for yourself rather than being spoon-fed constantly.
And perhaps it's semantics, but Lutes really were more costly than Mandolins, plus suffered from being heavier (without providing any extra benefit), and thus were seen as pretty worthless. The cost of Lutes were eventually lowered later on to compensate. Mandolins are what the bards in question drop, in any case...
Aprio
06-06-2011, 05:22 AM
Right back at ya. I find that the game experience is enhanced when you figure some things out for yourself rather than being spoon-fed constantly.
Had he asked for a generally vague point in the right direction you would of been on the money with your post. But he didn't :rolleyes:
Zuranthium
06-06-2011, 06:08 AM
Hmm, actually, this is what the original poster said:
"I really wanted to play an iksar necro but have no idea about where to go to solo. I'd prefer the old world but I'm also interested in the kunark areas. Does anyone know of any good necro solo guides or should I just wander around for a while?"
My advice to a new player would be, YES, you should wander around and discover things for yourself. That is part of what made the classic EQ experience so great. You were taking part in a living, breathing fantasy World and would go adventuring and find new things. If you were having problems, then you would ask around and try to get some guidance from other players.
I gave the player a suggestion about where to go by naming a relatively small Old World zone and level range. If they wanted further guidance, and continued the line of conversation, then I would have given them another hint. Helping people without doing all the work for them is the best route to take.
Knightmare
06-06-2011, 10:17 AM
1. Realize you're an idiot
If you insist on playing Iksar (the AC/Regen bonus is pretty clutch for a Necromancer, I just have a fondness for Dark Elves) then only step 1 applies. It's the same as leveling anything else, just don't be retarded and stay the fuck away from guards.
Ya know, this post could sum up so much more than just playing a Necromancer, or even just playing an MMO (with a little language tweaking) lol.
Although, I have to ask, maybe I missed something, if AC/Regen is pretty clutch, and your reason for saying DE is fondness for DE, then how does going with the 'clutch' choice make one an idiot? Or did ya mean due to the potential drawbacks you see?
Just curious.. I went with the 'clutch' choice. But then I have a fondness for Iksar, and I already know I can be an idiot at times anyway. Just like everyone else :)
Aprio
06-06-2011, 10:37 AM
Hmm, actually, this is what the original poster said:
"I really wanted to play an iksar necro but have no idea about where to go to solo. I'd prefer the old world but I'm also interested in the kunark areas. Does anyone know of any good necro solo guides or should I just wander around for a while?"
My advice to a new player would be, YES, you should wander around and discover things for yourself. That is part of what made the classic EQ experience so great. You were taking part in a living, breathing fantasy World and would go adventuring and find new things. If you were having problems, then you would ask around and try to get some guidance from other players.
I gave the player a suggestion about where to go by naming a relatively small Old World zone and level range. If they wanted further guidance, and continued the line of conversation, then I would have given them another hint. Helping people without doing all the work for them is the best route to take.
Please, stop posting :(
Ennoia
06-06-2011, 11:48 AM
Ya know, this post could sum up so much more than just playing a Necromancer, or even just playing an MMO (with a little language tweaking) lol.
Although, I have to ask, maybe I missed something, if AC/Regen is pretty clutch, and your reason for saying DE is fondness for DE, then how does going with the 'clutch' choice make one an idiot? Or did ya mean due to the potential drawbacks you see?
Just curious.. I went with the 'clutch' choice. But then I have a fondness for Iksar, and I already know I can be an idiot at times anyway. Just like everyone else :)
There's only one Iksar I've ever played with that wasn't terrible (coincidentally happened to be a Necromancer). Most of them (like most Vah'Shir, Guktans, and Beastlords) were fanfags for something new. Iksar also weren't available when I started playing (I didn't have Kunark until a couple weeks in) so I went with Dark Elf (seeing as I have Lolth tattooed on my arm, it only made sense), then I just got super used to being able to use Hide, and playing anything without Ultravision started giving me headaches.
falkun
06-06-2011, 11:58 AM
You're calling all the iksar and cat players you've run into "fanfags" and yet you have Lolth tattoed on your arm? That's the pot calling the kettle black.
senna
06-06-2011, 12:49 PM
Hmm, actually, this is what the original poster said:
"I really wanted to play an iksar necro but have no idea about where to go to solo. I'd prefer the old world but I'm also interested in the kunark areas. Does anyone know of any good necro solo guides or should I just wander around for a while?"
My advice to a new player would be, YES, you should wander around and discover things for yourself. That is part of what made the classic EQ experience so great. You were taking part in a living, breathing fantasy World and would go adventuring and find new things. If you were having problems, then you would ask around and try to get some guidance from other players.
I gave the player a suggestion about where to go by naming a relatively small Old World zone and level range. If they wanted further guidance, and continued the line of conversation, then I would have given them another hint. Helping people without doing all the work for them is the best route to take.
Right. Don't forget to take your meds today.
Tewaz
06-06-2011, 01:18 PM
Let's sum up Zuranthium's advice: wander around looking for an exp part in a CITY that you are KoS in...
Don't follow Zuranthium's advice.
Knightmare
06-06-2011, 02:00 PM
There's only one Iksar I've ever played with that wasn't terrible (coincidentally happened to be a Necromancer). Most of them (like most Vah'Shir, Guktans, and Beastlords) were fanfags for something new. Iksar also weren't available when I started playing (I didn't have Kunark until a couple weeks in) so I went with Dark Elf (seeing as I have Lolth tattooed on my arm, it only made sense), then I just got super used to being able to use Hide, and playing anything without Ultravision started giving me headaches.
Have to admit I love Ultravision, then again I get that with Call of Bones (http://everquest.allakhazam.com/db/spell.html?spell=643) and Lich (http://everquest.allakhazam.com/db/spell.html?spell=644) so it hasn't been a huge issue but yeah.. good point. I hope you get an opportunity to play with some Iksar that don't suck terribly, though there are some awful players of every race =p
Personally, I love Iksar, miss my tail on anything else. Just didn't understand why it made me an idiot lol :)
Swish
06-06-2011, 02:28 PM
Don't follow Zuranthium's advice.
Best piece of advice in the thread.
Tewaz
06-06-2011, 02:47 PM
:high five:
Love tags.
Zuranthium
06-06-2011, 05:31 PM
Let's sum up Zuranthium's advice: wander around looking for an exp part in a CITY that you are KoS in...
You have invis. It's part of the excitement of the game. You of course will want to bind yourself in a safe area first.
The reality is that many of you must be WoW players who are only on this server because it's free and your moms stopped paying for WoW. You have little conception of what the original MMORPG experience actually entailed and have instead been raised on fast food, bloating you into laziness and simple-mindedness.
Given that this server is trying to recreate the classic EQ experience, that is exactly how I would guide new players. Discovering new things and feeling your own way into the World is part of what makes a true MMORPG.
I have to think that most people who seem dismayed by this idea are the kind of people who rush to use the cheat-codes in video games when they find something to be too difficult after just one or two attempts. Gogogo GOD-MODE in Doom. Because it's clearly the same game when you do that. Right.
genkral74
06-06-2011, 05:57 PM
something very super
Tewaz
06-06-2011, 06:32 PM
^Remove that guy.
Zuranthium, everything you just said was exactly my favorite thing also. I made a new guild called <Zuranthium for President of Everquest and the World> because your ideas/advice are so awesome. I am recruiting low level iksars to be the main people in it and i ported them to WC so you could teach them how to be really awesome in WFP. They all died when we zoned in because they had no invisibillies. Sorry.
Trademaster
06-06-2011, 06:37 PM
Perhaps you never ran across any of the myriad of sites devoted to providing information about Everquest, many of them mirrored to provide the same assistance to players here. No information available indeed. Wish I could be a young guru like yourself.
Zuranthium
06-06-2011, 08:42 PM
Just because it's out there it doesn't mean you should directly spread it around more. Also, most sites have information these days tailored to current EQ and not all of that will be accurate to this server. Clearly, the impediment to finding the information is enough that many people have PMed me asking for more info. I will help in an appropriate manner. I used to write guides all the time that gave very concrete leveling and cash paths and, looking back now, it's better for the game if you hint and give broad information rather than telling people exactly what to do such that they aren't making their own decisions.
etplante
06-06-2011, 10:23 PM
Way to take an opinion and present it as fact. But then, that's what you've been doing since you arrived here.
Zuranthium
06-06-2011, 11:02 PM
Huh? I've provided much factual info about classic EQ, and very strong opinions, but I never said my opinions are facts. When I say "the game is more rewarding when played in XYZ way", that is an opinion, even if it as stated in a frank manner. However, it should be noted that opinions vary in usefulness and in how well-informed they are. All opinions are not equal solely because they are opinions.
What is a fact, though, is that a game immediately changes when you alter the means of the game. If you go play Doom, and then enter a cheat code, you are no longer playing the same game. Everquest, in theory, is a game of ever-changing details, but in terms of the broad game you are doing yourself a big disservice if you want to try and experience classic EQ without actually exploring and trying things of your own inspiration.
Ostros
06-07-2011, 12:15 AM
http://i.imgur.com/m2gIL.png
odiecat99
04-06-2013, 07:00 PM
Someone should post an up to date guide here.
You're calling all the iksar and cat players you've run into "fanfags" and yet you have Lolth tattoed on your arm? That's the pot calling the kettle black.
^ lol
edit: ps; Iksars suck ass.
Someone should post an up to date guide here.
The zones haven't changed...
FOB 1-10 (however)
Kurns 10-20 (pet/tap tanking)
WW/LOIO 20-30 (fear kiting)
OT 30-40ish (fear kiting)
DL/EJ 40ish-50 (fear kiting)
COM 49-55 (charming)
Karnors/HS 54-60 (charming)
Personally would do 30-40 in HHK (pet/tap tanking)
Charming 49+ CoM --> HS/Karnors
49 is good if you want to camp fear staff in Kaesora and get slow xp at the same time, but then again it prob won't get much use after that.
Swish
04-06-2013, 08:38 PM
Swish's Quickly Typed Iksar necro levelling guide:-
GOLDEN RULE: You do NOT need a group!
Mostly a Kunark affair. Why leave an island that's so good, particularly in the early game :)
1-11 - Field of Bone, in the pit...and mobs around the outside.
12-20 - Kurn's Tower - My 50 necro is still using bone chips farmed in there for pets (slowly going down in the bank). 1st floor up to 18 and pull some greater scalebones / lesser charbones from upstairs as required across the bridge. Don't kill any burynai!
20-22 - Crap levels really, you'll struggle to get enough decent mobs in Kurn's Tower. You're not quite high enough for the Warslik's Woods giant fort. I headed out to LOIO near the windmill - there's some static undead spawns dotted around mixed in with tigers, goblins and stuff.
22-29 - Warslik's Wood giants - they're quite meaty for HP but don't let their intimidating size fool you. There's a safe spot on the hill near one entrance to pull to and around. The 24 pet (find words of detachment if you can to make it, took me forever) will really boost your dps. Good cash drops and some item drops too.
30-36/37 - Mix it up between Frontier Mountains giants and OT mobs. FM has a lot of wandering stuff, if you managed not to kill any badgers they'll still be dubious and are one less thing to worry about. Giants again represent chances for loot. OT mobs are plentiful as long as some asshole bard isn't sweeping the area...better to be by FM than Skyshrine, and fear kiting down the road to the FM zoneline.
38-49 - Spectres. I preferred Feerott because its generally less camped and you haven't got to worry about levitate (no DMF til 44). Good cash, you can sell the scythes at the ogre vendors in skeleton form and bank in Oggok (definitely keep skellie form on).
50+ - Everyone does it differently.
a) City of Mist - moat mobs.
b) Seafuries - there's competition but its a great cash camp if you're playing offpeak.
c) The Hole - with some screaming terror/FD splitting its doable, not easy. Probably want to get past the elementals at the entrance and drop down to get at some better mobs. Bind outside the zone.
d) Felwithe B guards. My own little project. 20pp swords drop with other FS items sometimes. Can fear kite with relative comfort around the zone-in. Bind and sell at the Steamfont druid vendor for sales. Hide behind the wall to the banker's left in Felwithe to bank. CoS advisable but you'll likely have one by now, and WR bags really help!
e) Highkeep Nobles - dodgy pathing sometimes, be careful.
55+
Back to Kunark - Burning Wood giant fort, popular spot but if you can lock that down you're good to 59-60 with a lot of patience :)
ITEMS:-
Journeyman Boots (can't be underestimated for a fear kite gone wrong or a failed FD, bad pull, etc)
Circlet of Shadow (gets you out of some sticky situations when FD and great to insta-invis)
...some necros build HP/STA over INT. That's up to you, 55 HP rings etc, INT is never a huge deal - certainly don't aim for 255. My necro still has a ton of technically empty slots and gets by fine. Would recommend +4 INT/+2 STA earrings or vice versa.
Overall a very fun journey. If you want to get to 60 by next week in the same fashion that everyone wants Velious now now now...then don't pick an iksar, but do remember that once you hit 60, your innate regen TOWERS over erudites/dark elves/gnomes/etc :)
Keep in mind the pet damage. If you feel like your pet has done over 50% of the damage, pull him off at ~25-20% mob health and let the dots tick down to ensure you get the full XP. Nothing worse than letting Jibober try and level ;) Keep giving your pet 2 rusty weapons where you can (rusty daggers are light, but not many around in Kunark), it'll help his dps. At 44 the pet naturally dual wields so it won't matter.
Hope that wasn't too shitty to read - feel free to add suggestions. I'll cross-post this t to the Casters forum.
Warsliks Woods giant fort is amazing, as is the FM giant fort. Both are great exp, and the loot can be very nice if you're lucky enough.
24-38 easily doable there for a necro (split between the two obviously corresponding to levels)
Sularus Oth Mithas
04-06-2013, 09:32 PM
Swish's Quickly Typed Iksar necro levelling guide:-
GOLDEN RULE: You do NOT need a group!
Mostly a Kunark affair. Why leave an island that's so good, particularly in the early game :)
1-11 - Field of Bone, in the pit...and mobs around the outside.
12-20 - Kurn's Tower - My 50 necro is still using bone chips farmed in there for pets (slowly going down in the bank). 1st floor up to 18 and pull some greater scalebones / lesser charbones from upstairs as required across the bridge. Don't kill any burynai!
20-22 - Crap levels really, you'll struggle to get enough decent mobs in Kurn's Tower. You're not quite high enough for the Warslik's Woods giant fort. I headed out to LOIO near the windmill - there's some static undead spawns dotted around mixed in with tigers, goblins and stuff.
22-29 - Warslik's Wood giants - they're quite meaty for HP but don't let their intimidating size fool you. There's a safe spot on the hill near one entrance to pull to and around. The 24 pet (find words of detachment if you can to make it, took me forever) will really boost your dps. Good cash drops and some item drops too.
30-36/37 - Mix it up between Frontier Mountains giants and OT mobs. FM has a lot of wandering stuff, if you managed not to kill any badgers they'll still be dubious and are one less thing to worry about. Giants again represent chances for loot. OT mobs are plentiful as long as some asshole bard isn't sweeping the area...better to be by FM than Skyshrine, and fear kiting down the road to the FM zoneline.
38-49 - Spectres. I preferred Feerott because its generally less camped and you haven't got to worry about levitate (no DMF til 44). Good cash, you can sell the scythes at the ogre vendors in skeleton form and bank in Oggok (definitely keep skellie form on).
50+ - Everyone does it differently.
a) City of Mist - moat mobs.
b) Seafuries - there's competition but its a great cash camp if you're playing offpeak.
c) The Hole - with some screaming terror/FD splitting its doable, not easy. Probably want to get past the elementals at the entrance and drop down to get at some better mobs. Bind outside the zone.
d) Felwithe B guards. My own little project. 20pp swords drop with other FS items sometimes. Can fear kite with relative comfort around the zone-in. Bind and sell at the Steamfont druid vendor for sales. Hide behind the wall to the banker's left in Felwithe to bank. CoS advisable but you'll likely have one by now, and WR bags really help!
e) Highkeep Nobles - dodgy pathing sometimes, be careful.
55+
Back to Kunark - Burning Wood giant fort, popular spot but if you can lock that down you're good to 59-60 with a lot of patience :)
ITEMS:-
Journeyman Boots (can't be underestimated for a fear kite gone wrong or a failed FD, bad pull, etc)
Circlet of Shadow (gets you out of some sticky situations when FD and great to insta-invis)
...some necros build HP/STA over INT. That's up to you, 55 HP rings etc, INT is never a huge deal - certainly don't aim for 255. My necro still has a ton of technically empty slots and gets by fine. Would recommend +4 INT/+2 STA earrings or vice versa.
Overall a very fun journey. If you want to get to 60 by next week in the same fashion that everyone wants Velious now now now...then don't pick an iksar, but do remember that once you hit 60, your innate regen TOWERS over erudites/dark elves/gnomes/etc :)
Keep in mind the pet damage. If you feel like your pet has done over 50% of the damage, pull him off at ~25-20% mob health and let the dots tick down to ensure you get the full XP. Nothing worse than letting Jibober try and level ;) Keep giving your pet 2 rusty weapons where you can (rusty daggers are light, but not many around in Kunark), it'll help his dps. At 44 the pet naturally dual wields so it won't matter.
Hope that wasn't too shitty to read - feel free to add suggestions. I'll cross-post this t to the Casters forum.
Swish 5 stars.
Nagash
04-07-2013, 01:53 PM
3807
skeletoria
05-17-2013, 02:55 PM
[QUOTE=Swish;912749]Swish's Quickly Typed Iksar necro levelling guide:-
GOLDEN RULE: You do NOT need a group!
Yes..please make us necros proud. I always question the players skills when I see a necro in a group.
Uggme
05-17-2013, 03:06 PM
I always question the players skills when I see a necro in a group.
Hmm, perhaps that's being presumptuous. The time someone spends grouping is not in any relation to thier skill level, even for necros.
Remember high end necro's twitch for group mana, do some impressive dps, can snare, as well as even heal in groups sometimes.
The real question is this: why play an online MMO if your intent is to play by yourself?
Freakish
05-19-2013, 08:14 AM
Any pet class should have a mage focus item for the inventory instant click Reclaim Energy. Super handy and you don't need to be a mage to click it.
Shamans, clerics, enchanters, necromancers can all click it.
Treefall
07-01-2013, 07:12 PM
Any pet class should have a mage focus item for the inventory instant click Reclaim Energy. Super handy and you don't need to be a mage to click it.
Shamans, clerics, enchanters, necromancers can all click it.
Is any class able to do these quests? From what I quickly looked up, they're LORE no-drop.
Sarius
07-01-2013, 07:23 PM
HAll components are dropable, and it is temple of sol ro faction, so all classes should be able to do the quests.
Wudan
07-02-2013, 03:50 AM
am I the only one who thinks making Iksar necro and leveling on antonica is idiotic? Iksars get the best starting area, dont be a fool and use the advantage.
1-10 FOB -do not kill any burynais!!!
10-22 - Kurns, move down to catacombs once the top/basement gets green. You will be able to kill high lvl skeletons down there without getting Burynai aggro if you follow my advice from 1-10
22-33 WW Giant fort. Sick solo exp, great loots. (doable up to 35 - killing evergreens)
33+ whatever
Clark
07-02-2013, 03:56 AM
EC tunnle for ultimate buffs
Swish
07-02-2013, 05:27 AM
EC tunnle for ultimate buffs
You don't need them, or do you?
Rezonation
07-02-2013, 08:14 AM
Hmm, perhaps that's being presumptuous. The time someone spends grouping is not in any relation to thier skill level, even for necros.
Remember high end necro's twitch for group mana, do some impressive dps, can snare, as well as even heal in groups sometimes.
The real question is this: why play an online MMO if your intent is to play by yourself?
Even some necros occasionally like to be social. Sometimes it's nice not having to kite.
Legasi
08-28-2013, 01:39 PM
Sorry to resurrect this thread, just looking for some advice on WW Giant fort. What's the best way to handle these as a necro? I attempted it at 23, pulled a single giant, dotted him up and feared him, but he then headed straight for the middle of the camp, which I assumed was about to pull a ton of adds so I quickly FD'd. Whats the best way to handle the fort as a necro? Tried looking up specific strategies, but didn't have any luck. Thanks for any help.
Swish
08-28-2013, 01:45 PM
Sorry to resurrect this thread, just looking for some advice on WW Giant fort. What's the best way to handle these as a necro? I attempted it at 23, pulled a single giant, dotted him up and feared him, but he then headed straight for the middle of the camp, which I assumed was about to pull a ton of adds so I quickly FD'd. Whats the best way to handle the fort as a necro? Tried looking up specific strategies, but didn't have any luck. Thanks for any help.
There's 2 entrances, one of them has a really obvious hill on it. I tend to med and pull to there... in fact I don't think I even feared the giants, just snared and dotted, then ran around for a while with the pet beating on him. You don't get as much dps per tick that way but they still go down :p
Make sure you have your 24 pet when you get the level, makes it A LOT easier :)
Sorry to resurrect this thread, just looking for some advice on WW Giant fort. What's the best way to handle these as a necro? I attempted it at 23, pulled a single giant, dotted him up and feared him, but he then headed straight for the middle of the camp, which I assumed was about to pull a ton of adds so I quickly FD'd. Whats the best way to handle the fort as a necro? Tried looking up specific strategies, but didn't have any luck. Thanks for any help.
wtb some tips for this camp as well :)
applesauce25r624
10-25-2013, 01:08 AM
necro thread has been necro'd multiple times
very likely classic
indiscriminate_hater
10-25-2013, 01:23 AM
xzibit.jpg
Swish
11-23-2013, 07:28 PM
Was looking up for some solo advice on another class and came upon this thread again.
Consider it..... necro'd (again)
Treefall
11-23-2013, 07:50 PM
wtb some tips for this camp as well :)
Swish laid it out pretty well.
If you pull the giants out to there, past the bridge, you can fear and dot them up all day without extra adds. Just two to be careful of the entrance spawn and the patrol that walks to the entrance.
A second place to fear is within the fort - there is a large hill by the other entrance. If you let the giant get towards the top of it before you fear they pretty much stay right on that hill.
That's about all I remember. I did WW months ago.
Clark
11-24-2013, 01:54 AM
necro thread has been necro'd multiple times
very likely classic
webrunner5
11-24-2013, 10:01 AM
Swish laid it out pretty well.
If you pull the giants out to there, past the bridge, you can fear and dot them up all day without extra adds. Just two to be careful of the entrance spawn and the patrol that walks to the entrance.
A second place to fear is within the fort - there is a large hill by the other entrance. If you let the giant get towards the top of it before you fear they pretty much stay right on that hill.
Pretty much what he says. You can't get in a hurry there. VERY social mobs.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.