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View Full Version : RIP Brad McQuaid from EQ PvP community


Larken
11-20-2019, 06:56 AM
We're a special bunch of people here in the rather small EQ PvP community.
Nonetheless, thank you Brad for your gaming genius.

Salute to you!

White_knight
11-20-2019, 08:18 AM
/salute Mr McQuaid

Smedy
11-20-2019, 10:01 AM
RIP brad, no new mmos will ever be as good as the mess you created called everquest, the amount of unpolish and harshness is what makes everquest unique and awesome.

Sadly now pantheon will most likely become like the rest of the mmos, our last hope is Rogean for a red 2.0 but i think Lite griefed him off the server

Tassador
11-20-2019, 10:46 AM
Damn 51! Makes you want to get checked yearly, not play games all day and become a vegan while working out under the sun.

Really enjoyed the thousands of hours I put into this game. Rip sir!

El Prez
11-20-2019, 11:58 AM
RIP brad, no new mmos will ever be as good as the mess you created called everquest, the amount of unpolish and harshness is what makes everquest unique and awesome.

Sadly now pantheon will most likely become like the rest of the mmos, our last hope is Rogean for a red 2.0 but i think Lite griefed him off the server

Brad turned me into that monster and I will never be able to thank him enough. We will be hosting a 3v3 PVP tournament in his name this weekend where all participants will be hooked up with lvl 50/BIS

More to come. Everyone is welcome. Build your teams

Gustoo
11-20-2019, 11:58 AM
Damn is all I can say.

Gustoo
11-20-2019, 11:59 AM
Brad turned me into that monster. We will be hosting a 3v3 PVP tournament in his name this weekend where all participants will be hooked up with lvl 50/BIS

More to come. Everyone is welcome. Build your teams

Sounds fun level 50 BIS

Jazzy
11-20-2019, 12:24 PM
RIP level 51 pathfinder

Clazxiss
11-20-2019, 02:02 PM
Damn 51! Makes you want to get checked yearly, not play games all day and become a vegan while working out under the sun.

Really enjoyed the thousands of hours I put into this game. Rip sir!

Was the cause of death ever released. Just glanced over two articles and saw nothing. I'm guessing heart attack?

heartbrand
11-20-2019, 02:15 PM
EverQuest PvP, at least in my humble opinion, is so fun and unique because of how unpredictable it is. The constant threat that at any moment while you're busy farming an item or a camp for EXP that some badass can show up while you're nearly OOM and finishing your kill and start raining nukes upon you. It keeps you constantly spamming /who, scrolling out and looking around, etc. Being on edge the second you see some unknown name enter the zone. Who is he? What level is he? Is he friend or foe?

This is what made the launch so exciting [despite the 10000 fuck ups], and kept me playing.

What is not particularly exciting is scheduled tournaments, and arena EQ. This is not a great PvP game for that format. These garageboxes that try to make EQ into counterstrike: kaladim edition are missing the whole point of what makes EQ PvP great to begin with.

My 2 shekels.

Gustoo
11-20-2019, 02:48 PM
True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.

Raclen
11-20-2019, 02:52 PM
EverQuest PvP, at least in my humble opinion, is so fun and unique because of how unpredictable it is. The constant threat that at any moment while you're busy farming an item or a camp for EXP that some badass can show up while you're nearly OOM and finishing your kill and start raining nukes upon you. It keeps you constantly spamming /who, scrolling out and looking around, etc. Being on edge the second you see some unknown name enter the zone. Who is he? What level is he? Is he friend or foe?

This is what made the launch so exciting [despite the 10000 fuck ups], and kept me playing.

What is not particularly exciting is scheduled tournaments, and arena EQ. This is not a great PvP game for that format. These garageboxes that try to make EQ into counterstrike: kaladim edition are missing the whole point of what makes EQ PvP great to begin with.

My 2 shekels.

RoZ is trying to recreate something similar to red. Even though beta and may change the exp rate is slower than red99 right now. There isn't much custom stuff on the server outside of things like resists, pvp item loot rules, anti plug, 20 min lockout from raid zone on pvp death unless rezzed to avoid bind rushing, etc. and it is aimed to recreate the scenarios you describe.

Raclen
11-20-2019, 02:54 PM
True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.

You would be surprised at how balanced it can actually get just by tweaking resists and something like weapon skill for hybrid melee. There will always be a rock paper scissors aspect to EQ but needing a class for PvE that is vulnerable in PvP can also add a fun dynamic.

Danger
11-20-2019, 05:33 PM
RIP brad, no new mmos will ever be as good as the mess you created called everquest, the amount of unpolish and harshness is what makes everquest unique and awesome.

Sadly now pantheon will most likely become like the rest of the mmos, our last hope is Rogean for a red 2.0 but i think Lite griefed him off the server

very tru

Nirgon
11-20-2019, 06:01 PM
Will add this here too for PvP community pals:

https://youtu.be/8EcP4vQyqS8

Larken
11-20-2019, 06:28 PM
Will add this here too for PvP community pals:

https://youtu.be/8EcP4vQyqS8

Great video, thanks post posting it.

It's strange really, I'm surprised by how saddened I am by his passing away. I've never met Brad or played any of his other games other than Everquest. It feels like a friend has passed strangely and the only reason I can think of is because of the impact EQ had in my early life. I played EQ from 1999 - 2001, being in my teens, totally immersed and still to this day regard this as one of best times of my life.

Gustoo
11-20-2019, 06:47 PM
RoZ is trying to recreate something similar to red. Even though beta and may change the exp rate is slower than red99 right now. There isn't much custom stuff on the server outside of things like resists, pvp item loot rules, anti plug, 20 min lockout from raid zone on pvp death unless rezzed to avoid bind rushing, etc. and it is aimed to recreate the scenarios you describe.


But Broo the point isn't balance. The point is strategic imbalance, and more importantly just living Norrath life warily.

SF4 and SF5 pretty good balance, all shooter...those are pretty much fair fights.

EQ is about making sure that a fight is fair...in your favor.

I dunno.

Palemoon
11-20-2019, 06:59 PM
Brad was the driving force behind alternate ruleset servers, including the red ones. He said he wanted them to be a reality on Pantheon too. Actually Vanguard had them too both FFA and Team servers.

Its because of him we had them. RIP

Larken
11-20-2019, 07:25 PM
Brad was the driving force behind alternate ruleset servers, including the red ones. He said he wanted them to be a reality on Pantheon too. Actually Vanguard had them too both FFA and Team servers.

Its because of him we had them. RIP

Amazing, Brad was one of us.
Let's see what those bluebies on the Pantheon dev team manage to do now that Brad is gone.

El Camacho
11-20-2019, 11:26 PM
Gaming will miss people like him.

Provided many years of fun. Very appreciated.

Palemoon
11-21-2019, 10:17 AM
EverQuest PvP, at least in my humble opinion, is so fun and unique because of how unpredictable it is. The constant threat that at any moment while you're busy farming an item or a camp for EXP that some badass can show up while you're nearly OOM and finishing your kill and start raining nukes upon you. It keeps you constantly spamming /who, scrolling out and looking around, etc. Being on edge the second you see some unknown name enter the zone. Who is he? What level is he? Is he friend or foe?

This is what made the launch so exciting [despite the 10000 fuck ups], and kept me playing.

What is not particularly exciting is scheduled tournaments, and arena EQ. This is not a great PvP game for that format. These garageboxes that try to make EQ into counterstrike: kaladim edition are missing the whole point of what makes EQ PvP great to begin with.

My 2 shekels.

Exactly. Which is also why its important to resist ezmode changes like fast xp. The mechanics we need are mechanics that keep people in the game xping and farming. The nonsense of "I hate PVE I just want to PVP" drives me crazy. There is no meaningful PvP without keeping people in the world PvEing as much as possible.

Also why I was very disappointed to see xp loss on pvp death removed while keeping the global xp bonus, and worked as hard as I could to fix exploits or bugs that made xp easier (town mobs with missing faction so guards did not assist them, mobs with too fast of a respawn time, mobs missing certain resists or flagged as the wrong archetype, etc).

A new red needs to be even more hardcore than green/teal. Hopefully we don't have faster npc respawn on launch and luckily already have no item recharging.

Nirgon
11-21-2019, 11:38 AM
Revert golem wands and nuke clickies

Make everything exactly classic

heartbrand
11-21-2019, 12:23 PM
I agree with slow exp. The game is most fun while you're doing the journey. That's where the majority of PvP happens, player interaction happens, etc. I don't know about the exp loss part. It wasn't a big deal in classic, but in Kunark it was absolutely brutal as each PvP death could cost you potentially 2 hours of grinding, which was a huge disincentive to engaging in PvP.

Edit: I agree that there needs to be a "penalty" to dying to prevent griefers who suffer no loss in failed attempts at PvP; but I'm not convinced the exp loss the way we had it is the correct way. Item loss can provide that sting.

Palemoon
11-21-2019, 01:15 PM
Item loss would hurt much more than a little xp loss. Remember the original server bonus was added to compensate for the xp loss on pvp death (basically mimicking the mechanic that Sullon Zek had).

Now if you say it took two hours of grinding to get it back in kunark then maybe the amount could be tweaked but also thats two hours more in a dungeon for yet more in-the-world action. Yet more fighting over better grind spots and grouping with people who still needed to level, new people, whatever. Was the xp loss so big it was a disincentive to pvp no matter what? It should be balanced as a risk you are willing to take for zone or camp control then, not just flushed down the toilet.

We remember what happened instead? "Oh im 60 now so ill just log on for raids" ghost town. And lets just zerg rush the fear portal over and over, who cares how many times I die in pvp.

Raclen
11-21-2019, 02:55 PM
I think exp loss on pvp death was the worst thing implemented on Red99. Item loss is really harsh too. I think item loss is harsh enough to where it has the power to actually shape how the server treats each other. It kind of forces the anti pk vs pk mentality that doesn't exist on these emus. I like the idea of looting 1 item not equipped that RoZ adopted. It feels like a happy medium.

I'm also a fan of the slower exp to give the server something extra for players to enjoy besides end game raiding. Some people just like playing the mid game and making a bunch of alts.

White_knight
11-21-2019, 03:06 PM
Slow xp, item loot and xp on pvp death would result in a sub 50 pop server 1 month after release, and everyone playing wizards and druids.

While a stricter penalty for dying in PvP isnt a bad idea, we're no longer 13 years old playing EQ in mom and dads house where losing 2 hrs of play time to some wizard pressing a nuke button twice from some ledge he hides on would not float with most of the player base.

If you want a server like that you end up with a player base like the Qtips of the world where they spend 95% of their time playing a class that is OP in it's sub-maxlevel PvP range refusing to level to a range that diminishes their classes' capacity.

Strictly speaking you want a server for ^ reasons.

Nirgon
11-21-2019, 03:27 PM
Slow xp, item loot, no xp loss on PVP death, no YT (make visible to staff for logging / enforcement purposes), no serverwide channels

Just as Brad intended

The vztz crowd had their turn and it was bad

White_knight
11-21-2019, 04:08 PM
A slower xp (maybe 50% the bonus Red had), no xp on death and no YT would be fun, also I think an item loot from bag wouldn't be too bad of an idea in dungeon zones only just to add a little more zing to PvPing in dungeons.

Potential to pick up an item that dropped from a mob stashed away in that soloin enchanters bag in PvP.

Nothing to harsh.

White_knight
11-21-2019, 04:11 PM
Theory crafting aside -

I would play any ruleset they bring out.

Larken
11-21-2019, 05:31 PM
Theory crafting aside -

I would play any ruleset they bring out.

Haha yes... who are we kidding... we'd play anything for that sweet fresh pvp server start experience. Nothing beats that.