View Full Version : Dot damage numbers
tsuchang
11-21-2019, 03:53 PM
Is there an update that will include the damage numbers of dots? My casters really want it and may stage a Starbucks boycott if it isn't added soon.
stebbins99
11-21-2019, 03:56 PM
RIP DoT damage reporting
It was apparently a feature that we were "spoiled with" that was way out of timeline (several years after Velious). Be grateful they brought back pet windows for any of your pet-class casters at least!
Long story short: it is my understanding that DoT dmg numbers will never come back
tsuchang
11-21-2019, 04:03 PM
Starbucks is gona be really upset about this.
Videri
11-21-2019, 04:14 PM
Yep, we were never supposed to have them, even on Blue.
What is it you want them for? Keeping track of multiple dots/mobs, text-based triggers, peace of mind?
ajdes
11-21-2019, 04:35 PM
RIP DoT damage reporting
It was apparently a feature that we were "spoiled with" that was way out of timeline (several years after Velious). Be grateful they brought back pet windows for any of your pet-class casters at least!
Long story short: it is my understanding that DoT dmg numbers will never come back
You have a pet window?
dekova
11-21-2019, 04:39 PM
You have a pet window?
Pet windows are enabled on blue, not green/teal.
zaneosak
11-21-2019, 04:43 PM
I definitely miss this feature for a ease of information. But mostly counting the ticks without staring at the clock or staring at the HP bar. I would know oh 8th tick went off, time to cast DoT. I am not a Gina user so I just do it the old fashioned way now a days.
Dolalin
11-21-2019, 04:43 PM
Parse your spdat.eff like a real man.
branamil
11-21-2019, 04:45 PM
Wow! I'm really glad they rolled back this feature instead of fixing mobs falling through the world!
cd288
11-21-2019, 04:46 PM
You have a pet window?
On Blue they brought back the pet health window I believe
stebbins99
11-21-2019, 05:07 PM
Yes, apologies-- I was referring to the removal and subsequent return of pet windows on Blue. We should never see that feature implemented on Green, at least until it rolls into Blue
Shourty
11-21-2019, 10:28 PM
What is it you want them for? Keeping track of multiple dots/mobs, text-based triggers, peace of mind?
Yes,. That is what I want
tsuchang
11-22-2019, 02:26 PM
Yes,. That is what I want
Yeah, me too.
Videri
11-22-2019, 03:12 PM
Ah. All 3 of those? Then yeah, the only workaround I can think of would be using GINA or GamTextTriggers.
Daldaen
11-22-2019, 03:15 PM
You don’t need GINA.
Eventually good debuff classes get a feel for the lengths of their Debuffs and knows when to recast them within a tick of wearing off.
Or you can use GINA and be hand held.
GINA is an amazing tool for filtering large amounts of information and managing many different timers simultaneously if you’re dealing with a class with 20+ activateable AAs, raiding content with important AE timers or emote warnings or boxing multiple characters. But none of that’s relevant on P99 so you really shouldn’t need GINA for tracking hours 2-3 Debuffs you cast or your autoattack you use.
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