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View Full Version : Time to Merge Teal into Green


Lulz Sect
11-23-2019, 08:35 PM
need to do something about ghost town zones

Cuktus
11-23-2019, 08:36 PM
You are insane. I wouldn't be mad about a 3rd server.

jacob54311
11-23-2019, 08:41 PM
Troll be trollin'.

The only zones that are ghost towns have always been ghost towns because the risk/reward in those places is so out of whack.

Zeboim
11-23-2019, 08:45 PM
""""""""No"""""""""

Phaezed-Reality
11-23-2019, 08:58 PM
i'm not done free farming yet.

douglas1999
11-23-2019, 09:02 PM
Bump up the zem in cazic thule and get rid of most of the healer mobs plz I loved grouping there in my 30s k thx

bubur
11-23-2019, 09:12 PM
im ready for a nice active economy myself. lets go home

Mercius
11-23-2019, 09:13 PM
teals peaked below what I think we all hoped, send us home or please allow us /move back

douglas1999
11-23-2019, 09:16 PM
I do hope on the next green server a few years down the road they'll consider going harder with the "classic in spirit" changes. The politics and logistics of it are obviously a headache, but I'd love to see older zones being utilized, even if that means changing their itemizations to make them more attractive or their ZEMs, whatever will encourage people to go to places other than unrest and mistmoore

douglas1999
11-23-2019, 09:18 PM
I remember the SoD guys had a cool thing where the longer you spent in a zone, the less xp you'd get per kill (though it never dropped unreasonably low), and the longer you spent outside of that zone, the more you'd get when you went back (up to like a 200% bonus or something). And it seemed to work.

jacob54311
11-23-2019, 09:21 PM
I remember the SoD guys had a cool thing where the longer you spent in a zone, the less xp you'd get per kill (though it never dropped unreasonably low), and the longer you spent outside of that zone, the more you'd get when you went back (up to like a 200% bonus or something). And it seemed to work.

That's a great idea. Players like to try new places, but they also like to feel like they are accomplishing something in game. This way, you can accomplish both at the same time.

douglas1999
11-23-2019, 09:25 PM
Yeah it makes sense when you consider the meaning of the word "experience" too. If you keep doing the same thing in the same place, you'd eventually stop learning anything new. If you then dive into some totally new place you're not familiar with, you'd learn things very quickly by necessity.

lordpazuzu
11-23-2019, 09:32 PM
I remember the SoD guys had a cool thing where the longer you spent in a zone, the less xp you'd get per kill (though it never dropped unreasonably low), and the longer you spent outside of that zone, the more you'd get when you went back (up to like a 200% bonus or something). And it seemed to work.

DAOC did something like that. The longer you killed the same mobs over and over the less exp they were worth.

Bannen
11-23-2019, 09:56 PM
I'd rather see a third server than merge them together. Still crowded. 2400 people on.

Barantor
11-24-2019, 12:45 AM
Teal is damn near perfect now, chill.

RipVanFish
11-24-2019, 12:51 AM
Def no to merging lol, probably not until Kunark.

Lulz Sect
11-24-2019, 01:50 AM
high pass hold and runneye citadel are ghost towns

why?

RipVanFish
11-24-2019, 02:03 AM
Runnyeye Citadel is a death trap lmao.

Roth
11-24-2019, 02:14 AM
These servers are a bit like a Frankenstein creation. Permafrost, runnyeye, cazic thule(outside of rubicite farmers) are ghost towns. Everyone congregates into a few zones that give out tons of easy plat and exp. In addition, post 35, people really don't group very much. You're going to have to do a lot of soloing on these servers after you finish the hhk goblins. A majority of the high level population that I run into are enchanters, mages, shamans, necromancers, clerics, and druids with random classes every now and then thrown in for spice. I also think the lack of mage pets 39+ is a huge issue but that's a seperate topic.

Anyways, if you're a class that can solo it's honestly fine. The game is pretty good for soloing atm. Is this classic in any way? Not even close.

edit: I also want to add that I think balance changes need to be made in order to recreate the classic experience. I'm going to list off some things that I believe player knowledge has pretty much ruined the spirit of entirely. For one class penalties need to go so that we can see some more diversity. Secondly, they need to buff zem of zones like ct/runnyeye and stop green mobs healing through walls or fights they aren't part of. In fact non named caster mobs need to just have their mana pools significantly nerfed to where they only heal a couple times a fight(splitpaw for example). Manstone - delete it from the game entirely, compensate players that already got one already. It's honestly not classic for everyone to have a manastone and to sit 40 hours at a camp to get it. Lastly, just nerf enchanter charm in some way. Maybe make their pets do less damage or take more damage. After that, merge the two servers back together... there would be more reason to go to other zones so population wouldnt bottleneck as hard.

bubur
11-24-2019, 02:17 AM
stop petitioning stupid bs and maybe theyll merge

conversely if you dont want them to merge, petitionquest everyone

jacob54311
11-24-2019, 02:21 AM
stop petitioning stupid bs and maybe theyll merge


The plan has been for them to merge... around Kunark or maybe Velious.

bubur
11-24-2019, 02:32 AM
p sure theres no timeline. theyll do it when they feel like it. nowish would b cool

silo32
11-24-2019, 01:06 PM
high pass hold and runneye citadel are ghost towns

why?

because they split the servers 1 week into launch?

lets just merge and demerge them daily based on need, not really but no one will ever be happy here you are all miserable old farts

YendorLootmonkey
11-24-2019, 03:00 PM
Each server should work on banding their guilds together as Green and Teal Alliances and try to outraid/outzerg each other after the merge.

Coridan
11-24-2019, 06:24 PM
I agree with this, there's never more than one group in SolA or Cazic and no groups in Highpass, Runnyeye, Splitpaw or Najena (except JBoots camp)

zodium
11-24-2019, 06:28 PM
I agree with this, there's never more than one group in SolA or Cazic and no groups in Highpass, Runnyeye, Splitpaw or Najena (except JBoots camp)

those zones are all terrible

Tecmos Deception
11-24-2019, 06:35 PM
those zones are all terrible places for shitty or lazy players

So true.

Roth
11-24-2019, 06:39 PM
So true.

Go kill 10 guards in highkeep, then go kill 10 mobs in cazic thule. After you do that, youll realize why no one goes to cazic thule.

zodium
11-24-2019, 06:41 PM
So true.

don't @ me if you never solo leveled a warrior in runnyeye, BUDDY

zodium
11-24-2019, 06:43 PM
i love runnyeye specifically myself but it is a terrible zone and i blame no one for not wanting to go there

Tecmos Deception
11-24-2019, 06:48 PM
Go kill 10 guards in highkeep, then go kill 10 mobs in cazic thule. After you do that, youll realize why no one goes to cazic thule.

Ive been everywhere, man. I know what ZEMs are. But half the threads here are people who can't find groups in the "good" zones bitching and quitting. Sooooo... I hope you know where I'm going with this.


I'll agree runnyeye is, uh, not good. The others are solid zones or at least have solid camps even if they aren't massive ZEMs zones with easy kills.

Roth
11-24-2019, 06:54 PM
Ive been everywhere, man. I know what ZEMs are. But half the threads here are people who can't find groups in the "good" zones bitching and quitting. Sooooo... I hope you know where I'm going with this.


I'll agree runnyeye is, uh, not good. The others are solid zones or at least have solid camps even if they aren't massive ZEMs zones with easy kills.

Even IF you ignore the zem of cazic thule, you have to deal with mobs healing through every wall even if you don't have agro on them. And they rarely run out of mana. You also have to deal with tons of adds and different mechanics like stuns and dispells. I personally solod 29 to 39 in hhk... now I'm trying to solo in ct to get some rubi. And I will tell you, ct is a pretty shit zone. I would never recommend anyone go there after what I've experienced.

zodium
11-24-2019, 06:57 PM
Even IF you ignore the zem of cazic thule, you have to deal with mobs healing through every wall even if you don't have agro on them. And they rarely run out of mana. You also have to deal with tons of adds and different mechanics like stuns and dispells. I personally solod 29 to 39 in hhk... now I'm trying to solo in ct to get some rubi. And I will tell you, ct is a pretty shit zone. I would never recommend anyone go there after what I've experienced.

this guy's been to the temple of cazic thule on a level appropriate character

Coridan
11-24-2019, 07:12 PM
I've been shouting at a the brick wall that is the developers about the ZEM situation. Shame too because CT was packed during live and the healing through walls isn't an issue if there's 4 or 5 groups in the dungeon.

Splitpaw is actually really good but under-utilized. Runnyeye I'll admit I've never hunted in over the course of 20 years. Closest I've done was Gorge at the RE zoneline.

Vizax_Xaziv
11-24-2019, 07:19 PM
I've been shouting at a the brick wall that is the developers about the ZEM situation. Shame too because CT was packed during live and the healing through walls isn't an issue if there's 4 or 5 groups in the dungeon.

Splitpaw is actually really good but under-utilized. Runnyeye I'll admit I've never hunted in over the course of 20 years. Closest I've done was Gorge at the RE zoneline.

We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)

Tecmos Deception
11-24-2019, 07:22 PM
We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)

Some recent patch made pathing worse I think. Everywhere you look, mobs are pathing through buildings, walls, zone edge cliffs, etc. Nearly every spot I've exped at has awful pathing bugs on green.

Exped by uguk? Mobs trained to zone disappear into the walls when they deaggro then walk out of the zone edge wall hundreds of feet away on direct lines back to the swamp instead of walking out the normal route.

Exped on guards in nek? If they train up to lavastorm, they route straight back to their normal pathing through zone edges players can't even get behind.

Tried killing guards in nfp? My pet will run through walls and buildings if I get ahead of it to take a straight line to me, which trains guildmasters on me who also walk through walls to chase me.

Guards that path around tower 2 in wk walk straight in and out of the tower instead of around it.

Mobs seem to freeze in place when you pull with a spell before they warp forwards. Mobs appear to run forever in a line when rooted. And more.

zodium
11-24-2019, 07:24 PM
some zones are for adventuring, not grinding

Roth
11-24-2019, 07:26 PM
We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)

This has also been my experience - most runnyeye pugs that I've put together wipe and disband on the first pull.

Frug
11-24-2019, 07:45 PM
Pro tip:

https://i.imgur.com/E9lGBHu.png

GnomeCaptain
11-24-2019, 08:03 PM
Bad troll thread.

Really, really bad.

Is OP just lazy or simply bad at trolling?

Cen
11-24-2019, 08:30 PM
Teal is doing great maybe Green needs a split into a new Pine colored server.

bubur
11-24-2019, 08:43 PM
Teal is doing great maybe Green needs a split into a new Pine colored server.

that sounds nice. i change my vote to this plz

Barantor
11-24-2019, 09:30 PM
Runnyeye Citadel is a death trap lmao.

This

20ish level zone with a random 30 mob that paths around it handing out CRs.

Vizax_Xaziv
11-24-2019, 10:18 PM
This has also been my experience - most runnyeye pugs that I've put together wipe and disband on the first pull.

Which is a damned shame because Runnyeye SEEMS LIKE an actually challenging zone for level appropriate groups.

Sadly it's just another example of the problem with Classic-era ZEMs. Even if the Runnyeye mobs and zone were NOT buggy I still think nobody would go there. There's loads and loads of caster mobs and the melee-type goblins seem to have about TWICE the hitpoints of say a Froglok in Uguk.

Lulz Sect
11-25-2019, 12:08 AM
only solution is to merge the servers
i hope it is soon

Mankong
11-25-2019, 12:00 PM
More like Green should go into Teal. #Tealbestserver

Malikail
11-25-2019, 01:40 PM
only solution is to merge the servers
i hope it is soon

LOL, I finally realize this is a total troll, the whole thread. The servers are so packed on weekends basically unplayable, compared to a year from now, post temple of solro, an kunark it's also really light on content other than xp grind so yea merge the servers so everyone is camping a single spawn again like i was launch day in the newbie zones! LOL I wonder if we'd all keep playing if they merged all 4 servers right now, ya know so you can barely turn around w/o tripping over another player, that would be hilarious.

Lulz Sect
11-25-2019, 06:55 PM
meanwhile on green, empty zones

🧐

ZiggyTheMuss
11-25-2019, 07:02 PM
It is not a healthy server population until every single spawnpoint is permacamped. That includes Kerra Isle, Splitpaw and especially Runnyeye. I support The Merge.

Lulz Sect
11-26-2019, 12:53 PM
When’s the merge?

Bannen
11-26-2019, 01:06 PM
Never

Lulz Sect
11-26-2019, 03:31 PM
Soon

Asteria
11-26-2019, 08:35 PM
stop petitioning stupid bs and maybe theyll merge

conversely if you dont want them to merge, petitionquest everyone

BQ- Best Quote I saw in the thread

Roth
11-27-2019, 02:17 PM
I'm currently playing on teal, soloing a lot at level 40. TBH it's fine, and I like having a lot of open camps, but it feels very very weird.... I went to unrest at about noon and yard was completely uncamped. That doesn't really seem right. It's also a weird meta where almost everyone is soloing past 40, there's very few people actually lfg. I also feel really no need to group either, but I kinda miss camping things like bats and bugs in sol b. I also think the list system is pretty weird because everyone is just camping legacy items instead of grouping.

Thoughts? I get people want their premium camps and legacy items, but something feels off about the whole experience.

edit: that other guy bumped his merge post as soon as I made this one.

Lulz Sect
11-27-2019, 02:17 PM
merge them today

SenoraRaton
11-27-2019, 02:23 PM
"Very few people soloing past 40"
Have you been to HHK recently?

Roth
11-27-2019, 02:24 PM
"Very few people soloing past 40"
Have you been to HHK recently?

I actually said very few people grouping past 40.

Man0warr
11-27-2019, 02:25 PM
Most of the population is out of the Unrest yard range at this point. Merging them back together at this point, after the higher levels are starting to condense into a few zones, would be awful.

There's no reason to merge until Kunark when more content is available.

Rick Sanchez
11-27-2019, 02:27 PM
Just enjoy your free EQ man, it's very evident that any pop closest to 500 people is best for classic. That's not even a debate if you are a experienced EQ player. However, down the road, maybe a merge will happen when kunark, velous opens up perhaps ? I mean shit dude, it's 1pm est and there are 650+ people playing. Maybe the problem is there are a group of people who play this game after there adult obligations vs. neckbeard, unemployed drug addicts who hardcore power through and there is a level disparity at the moment ? There will be a constant flow of people, the servers are barely a month old, fuck sake man. Bottom line is people work hard to give you this classic experience, just be grateful and play the game.

Siege
11-27-2019, 02:31 PM
The problem is that Green is now in a good spot population-wise. Low-level dungeons and popular hunting zones are usually packed to (and often beyond) capacity even during off-peak hours. Doing a merge now will result in an overcrowded server.

Bannen
11-27-2019, 02:38 PM
troll.

never.

Roth
11-27-2019, 02:42 PM
Just enjoy your free EQ man, it's very evident that any pop closest to 500 people is best for classic. That's not even a debate if you are a experienced EQ player. However, down the road, maybe a merge will happen when kunark, velous opens up perhaps ? I mean shit dude, it's 1pm est and there are 650+ people playing. Maybe the problem is there are a group of people who play this game after there adult obligations vs. neckbeard, unemployed drug addicts who hardcore power through and there is a level disparity at the moment ? There will be a constant flow of people, the servers are barely a month old, fuck sake man. Bottom line is people work hard to give you this classic experience, just be grateful and play the game.

I don't think it's a good idea to settle for mediocre when things could be better. It really doesn't harm anyone by opening up the conversation on whether the servers should be merged or not. Right now it doesn't exactly feel like the classic experience, it feels more like solo quest. It's fun in its own way but it's a totally different game right now.

Bardp1999
11-27-2019, 02:42 PM
Would be really fun to switch all the loot tables completely so we would have to build our own databases of what drops what and where. That is what I call Classic in Spirit

tinklepee
11-27-2019, 02:48 PM
I'm happy with the population where it's at. I prefer ~1k peaks to the 2k+ peaks.

Cen
11-27-2019, 02:49 PM
This is perfect, you just want to slow down those under you lol

Zeboim
11-27-2019, 02:57 PM
Everything in the 30s is permacamped on Teal right now. Lines for groups. The 40s jam is coming.

Fammaden
11-27-2019, 03:02 PM
I heard there were still people able to transfer from green to teal as recently as two days ago. And you can still make new characters on teal. Green is fairly well packed, and teal has a healthy population that can still get bigger.

Why in the hell should they mash these two back together and create the same situation that led to a new server in the first place? Because OP solos all the time and doesn't get invited to PuG bats and bugs? Make a group yourself if you want to group, and go places. Put up LFG, there's a lot of other shamans but you'll eventually get a group here and there.

Videri
11-27-2019, 03:03 PM
A couple thoughts, OP. Firstly, if you’re level 40 in 32 days, that’s some pretty fast leveling. You may have left most other players behind. So the problem may fix itself!

Secondly, someone theorized that a higher percentage of solo-questers would /move to Teal for the lower population. That could be affecting your experience.

You really should try reaching out via tells and forming groups. Another response might be to make an alt. Then you can check for groups in two level ranges. You could also gather gear for an alt, even an alt you haven’t made yet, while awaiing more group-oriented players to catch up to you.

Sizar
11-27-2019, 03:05 PM
Have you seen the content available post 40 right now? It is very limited, especially with no planes out yet. In a month when there far more people in the 40-50 range than now you are going to feel way different. Try more than doubling that with a merge. That's a joke. There simply arent enough high level zones in classic "endgame" pre- fear and hate. You should thank the devs for splitting the servers. Soon it is going to not be great for higher level characters.

Frug
11-27-2019, 03:08 PM
> Time to merge teal/green?

Nope.

Roth
11-27-2019, 03:13 PM
A couple thoughts, OP. Firstly, if you’re level 40 in 32 days, that’s some pretty fast leveling. You may have left most other players behind. So the problem may fix itself!

Secondly, someone theorized that a higher percentage of solo-questers would /move to Teal for the lower population. That could be affecting your experience.

You really should try reaching out via tells and forming groups. Another response might be to make an alt. Then you can check for groups in two level ranges. You could also gather gear for an alt, even an alt you haven’t made yet, while awaiing more group-oriented players to catch up to you.

I'm not actually having any issues progressing, the server just doesn't feel classic. Is it fun and functional? Sure. It could possibly just be a teal problem.

Videri
11-27-2019, 03:17 PM
I'm not actually having any issues progressing, the server just doesn't feel classic. Is it fun and functional? Sure. It could possibly just be a teal problem.

Oh. Ok, cool.

Does anyone know if people back in 1999 leveled as fast as we, the P99 Neckbeard Association, have?

Zeboim
11-27-2019, 03:23 PM
The neckbeards of that age have long ago gone to Dewhalla, so the world may never know.

Vizax_Xaziv
11-27-2019, 03:31 PM
I actually said very few people grouping past 40.

Yes because there are very few people who even ARE level 40+.

I know the ultra-hardcore P99 population has gotten accustomed to being catered to, but holy shit your entitlement is REALLY showing here.

Merging the servers on the basis of 5% of the playerbase that's 40+ is a horseshit idea.

El-Hefe
11-27-2019, 03:40 PM
The neckbeards of that age have long ago gone to Dewhalla, so the world may never know.

:D:D:D:D:D:D

I died.

Grimstrike
11-27-2019, 03:46 PM
Oh. Ok, cool.

Does anyone know if people back in 1999 leveled as fast as we, the P99 Neckbeard Association, have?

From a filthy casual back in 1999 playing EQ to a filthy casual playing P99 on and off since 2013, this Green server has been pretty classic to me. I had a paladin during Retail that ended up with the Soulfire and killed Naggy/Vox, but never went much further than that. I don't recall how long leveling took back then, but the hybrid penalty was brutal for sure.

I currently have a lvl 9 Paladin, a lvl 11 Cleric alt and a lvl 7 warrior alt on Green. My Paladin was around lvl 23 on Blue and my cleric was lvl 14. I don't have much time to play and I end up doing some quests or killing some blue mobs here and there. I have grouped in CB and wandered the world a bit. Some nights after I get home from work, I get online just to get on the boat for a corpse run (is there anything more classic than that?).

Lulz Sect
11-27-2019, 03:53 PM
a nice science

galach
11-27-2019, 03:54 PM
time to merge the threads

AgentEpilot
11-27-2019, 03:54 PM
Id love to see ZEM changes, no need to always make guk an overcrowded clusterfuck.

Cen
11-27-2019, 03:59 PM
time to merge the threads

You should have goofed and merge the old into the new then rog can merge green into teal bwahaha

Roth
11-27-2019, 04:04 PM
Id love to see ZEM changes, no need to always make guk an overcrowded clusterfuck.

Agree to this - I would also like to have class exp penalties removed and mage pets on venders. I think obvious small balance changes should be made even if it's not technically classic.

bwe
11-27-2019, 04:10 PM
Rotating zem was classic

keithjinternet
11-27-2019, 04:41 PM
Agree to this - I would also like to have class exp penalties removed and mage pets on venders. I think obvious small balance changes should be made even if it's not technically classic.

This. And they’ve done it already, with the removal of Bards being able to kite 25+ mobs, only being allowed 4 at a time

Frug
11-27-2019, 05:23 PM
This. And they’ve done it already, with the removal of Bards being able to kite 25+ mobs, only being allowed 4 at a time

So edgy.

keithjinternet
11-27-2019, 05:40 PM
So edgy.

Thank you for elevating the conversation.

MrPanther
11-27-2019, 05:43 PM
I do hope on the next green server a few years down the road they'll consider going harder with the "classic in spirit" changes. The politics and logistics of it are obviously a headache, but I'd love to see older zones being utilized, even if that means changing their itemizations to make them more attractive or their ZEMs, whatever will encourage people to go to places other than unrest and mistmoore

Completely agree. We don't love Everquest because it's old. We love it because of its mechanics and its a good game in its foundation. So make the other parts of the world more fruitful to level/farm! Doesn't mean core game mechanics are changed.

glencastle
11-27-2019, 05:48 PM
server pops are fine now with the split. Do not merge

Zeboim
11-27-2019, 05:49 PM
Do we really need to have this argument again

Vizax_Xaziv
11-27-2019, 06:13 PM
time to merge the threads

A wild Galach appears! Thanks for all the work you've put in policing Green/Teal my man!

You been dealing with more shit than an apprentice plumber the past few weeks!

Spock2020
11-27-2019, 06:25 PM
Agree roth is at the upper end of the population.That's his problem.You know what people we're asking in gfay yesterday can we have increase xp for this weekend because cant seems to move up in level. It does seems like still plenty of people in gfay and couldn't believe it but I ask myself what people in the 30s doing in unrest.

Zeboim
11-27-2019, 06:30 PM
Agree roth is at the upper end of the population.That's his problem.You know what people we're asking in gfay yesterday can we have increase xp for this weekend because cant seems to move up in level. It does seems like still plenty of people in gfay and couldn't believe it but I ask myself what people in the 30s doing in unrest.

Absolutely nothing wrong with doing Basement in your 30s.


Lots of people here know all about living in basements in their 30s.

gkmarino
11-27-2019, 06:50 PM
I stayed in Unrest basement until level 38 when things greened out rather harshly. Great EXP and very low risk.

Lulz Sect
11-27-2019, 06:57 PM
time to merge the threads

Snortled

AenorVZ
11-27-2019, 11:39 PM
You are insane. I wouldn't be mad about a 3rd server.

Good call. No transfers though.

silo32
12-28-2019, 04:36 PM
the merge happen yet?

Get a job yet?

Malikail
12-29-2019, 12:02 PM
no need to be upset lad
*soft pinches* a 10/10 tiddy and taps submit from corner penthouse

He's not upset you asked an absolutely ridiculous question and got exactly the answer you deserved. If anything he was more respectful to you than he should have been and didn't mock you Heh.

Obrae
12-29-2019, 04:10 PM
I agree with this, there's never more than one group in SolA or Cazic and no groups in Highpass, Runnyeye, Splitpaw or Najena (except JBoots camp)

It was also like this before merge

keithjinternet
12-29-2019, 04:17 PM
Getting a bandits group was a piece of cake in November. Couldn’t find even one at the beginning of the month with my alt.

Smellybuttface
12-31-2019, 02:10 PM
Typical overly dramatic nonsense. Servers are fine as-is.

Smellybuttface
12-31-2019, 05:50 PM
There's plenty of grouping going on, nobody is "farming" anything ad nauseum.

El-Hefe
01-01-2020, 10:52 PM
1600 people on tonight between Green and Teal. We still pretending anyone would want to play vanilla EQ with 1600 other people?

I think they should wipe red, report everyone who played on it to the NSA along with local authorities and use the hardware to start a new server called “Seafoam” so that we can return Green and Teal to sane Christmas season numbers.

Kanuvan
01-02-2020, 04:41 AM
average players between both servers is less 1000 on most days only 600 if you are lucky on green is trash, game feels really low pop on both servers, EC on both servers is just 2 or 3 item hoarders spamming their macro's.........hello devs? not sure if i should play one of these low pop emulators anymore when i can play a healthy mmos

Evia
01-02-2020, 06:45 AM
average players between both servers is less 1000 on most days only 600 if you are lucky on green is trash, game feels really low pop on both servers, EC on both servers is just 2 or 3 item hoarders spamming their macro's.........hello devs? not sure if i should play one of these low pop emulators anymore when i can play a healthy mmos

Nobody is stopping you from playing something else. I think the majority still enjoy it split into 2 servers until kunark release or 1000ish or less combined on the two servers.

lordpazuzu
01-02-2020, 11:00 AM
Nobody is stopping you from playing something else. I think the majority still enjoy it split into 2 servers until kunark release or 1000ish or less combined on the two servers.

1000 or less combined? So wait until both servers are in the weeds before merging?

Smellybuttface
01-02-2020, 11:18 AM
1000 or less combined? So wait until both servers are in the weeds before merging?

Except the populations aren’t dropping precipitously, they are staying fairly static. Merge them now, especially with almost zero end game content, and you’re just going to have a lot of high to max level players playing tummy sticks because every possible end-game mob or event is poopsocked to hell and back. Still ample grouping going on at the lower levels, let’s not try and actively ruin what the devs split for in the first place.

cd288
01-02-2020, 11:30 AM
Except the populations aren’t dropping precipitously, they are staying fairly static. Merge them now, especially with almost zero end game content, and you’re just going to have a lot of high to max level players playing tummy sticks because every possible end-game mob or event is poopsocked to hell and back. Still ample grouping going on at the lower levels, let’s not try and actively ruin what the devs split for in the first place.

*Ample grouping in the ZEM highway zones and nowhere else

Just wanted to fix that for you

Tuurin
01-02-2020, 01:06 PM
*Ample grouping in the ZEM highway zones and nowhere else

Just wanted to fix that for you

Perhaps in the next 20 years people will figure out the solution to no exp groups in non-"ZEM highway zones" isn't gm intervention but rather enterprising heroes forming up their own groups and venturing along the road less traveled.

lordpazuzu
01-02-2020, 01:13 PM
Perhaps in the next 20 years people will figure out the solution to no exp groups in non-"ZEM highway zones" isn't gm intervention but rather enterprising heroes forming up their own groups and venturing along the road less traveled.

That'd be a lot easier to do with 1200+ people online. Once the high ZEM zones are full it forces people to be creative, but the people have to be there.

cd288
01-02-2020, 01:20 PM
Perhaps in the next 20 years people will figure out the solution to no exp groups in non-"ZEM highway zones" isn't gm intervention but rather enterprising heroes forming up their own groups and venturing along the road less traveled.

Of course, which is what we saw pre-merge. But when the pops ar elow due to splits, such that you can go to most of the popular zones and either quickly find a group or get into the group without too much time on a waitlist, you see a lot less willingness to go elsewhere even if it would be finding a decent camp (for example, Karana bandits are pretty much only camped by soloers now despite the fact that it's still a great cash camp with sash turn-ins and fast respawns for fast XP).

lordpazuzu
01-02-2020, 01:53 PM
Of course, which is what we saw pre-merge. But when the pops ar elow due to splits, such that you can go to most of the popular zones and either quickly find a group or get into the group without too much time on a waitlist, you see a lot less willingness to go elsewhere even if it would be finding a decent camp (for example, Karana bandits are pretty much only camped by soloers now despite the fact that it's still a great cash camp with sash turn-ins and fast respawns for fast XP).

Another side effect of the split and subsequent clustering of the population is that the EC auction scene is rather anemic. When people aren't crammed into every corner of the world farming items, items don't go up for sale or trade. The auction economy is a huge part of the appeal of classic EQ, and it's just not there right now.

Jean-Baptiste Cutting
01-02-2020, 02:22 PM
Blue was just fine with less than 500 players for years. Far as I’m concerned we are super spoiled in this day and age with what we have in Green, with Teal waiting should our population ever drop too low.

lordpazuzu
01-02-2020, 07:00 PM
Blue was just fine with less than 500 players for years. Far as I’m concerned we are super spoiled in this day and age with what we have in Green, with Teal waiting should our population ever drop too low.

Blue was better with over a thousand players averaging at a time. The game wasn't designed for 500 online, it was designed for 1-2k online. Why have 2 servers under capacity when you can have one in the sweet spot and play the game as intended?

Jean-Baptiste Cutting
01-02-2020, 07:04 PM
Blue was better with over a thousand players averaging at a time. The game wasn't designed for 500 online, it was designed for 1-2k online. Why have 2 servers under capacity when you can have one in the sweet spot and play the game as intended?

After Kunark sure. In just classic? No thanks.

El-Hefe
01-02-2020, 07:04 PM
Blue was better with over a thousand players averaging at a time. The game wasn't designed for 500 online, it was designed for 1-2k online. Why have 2 servers under capacity when you can have one in the sweet spot and play the game as intended?

We already did the 1600+ population Green server thing, it sucked balls.

Two servers is way better.

El-Hefe
01-02-2020, 08:29 PM
https://i.imgur.com/URAvNB6.png

Pretending is fun.

lordpazuzu
01-02-2020, 09:31 PM
We already did the 1600+ population Green server thing, it sucked balls.

Two servers is way better.


1600+ was awesome. There were people everywhere, which is one of the main points of an MMO.

Asteria
01-02-2020, 09:45 PM
1600+ was awesome. There were people everywhere, which is one of the main points of an MMO.

I agree very heartily, Lord Pazuzu. High population and fair/equal footing ZEMs for the win imo.

Tecmos Deception
01-02-2020, 09:49 PM
1600+ was awesome. There were people everywhere, which is one of the main points of an MMO.

This.

Folks who complain about overpopulation bsyond the first month when 90% of people are in newbie zones are just bitches who want their favorite camps in cb, bb, unrest, mm, rathe mts, and lguk open whenever they wander by and are too lazy/bad/scared to exp in places that aren't faceroll zem heaven.

zodium
01-03-2020, 06:26 AM
people who complain about low populations with nearly a thousand dudes on at peak clearly don't enjoy playing the game so much as relish the drama that results from people fighting over camps

lordpazuzu
01-03-2020, 10:49 AM
people who complain about low populations with nearly a thousand dudes on at peak clearly don't enjoy playing the game so much as relish the drama that results from people fighting over camps

i.e. Social interaction, cultivation of reputation, and competition. You know, EverQuest.

zodium
01-03-2020, 11:06 AM
lol just straight up "yeah i friggin love drama, that's what eq is about for me, what about it"

El-Hefe
01-03-2020, 02:02 PM
lol just straight up "yeah i friggin love drama, that's what eq is about for me, what about it"

I’m dying over here.

Tecmos Deception
01-03-2020, 02:35 PM
Im pretty sure the people who cluster into the like, half dozen busiest zones, then complain they can't find anything to kill, are actually the ones (secretly, perhaps) addicted to drama.

You can claim you don't like it, but when it's in your power to avoid it and yet you still bunch up with swarms of others in cb, unrest, hhk, etc., and bitch for someone else (the staff) to solve problems partly of your own creation... I mean... how can you act like you aren't embracing the drama at that point?

zodium
01-03-2020, 02:42 PM
ackshually it's people who just want to enjoy classic content in peace who love drama, not me. i am very smart.

https://i.imgur.com/3BRSclf.jpg

Smellybuttface
01-03-2020, 05:01 PM
i.e. Social interaction, cultivation of reputation, and competition. You know, EverQuest.

LOL @ EQ being any of those things

lordpazuzu
01-03-2020, 05:09 PM
LOL @ EQ being any of those things

It was at one point. That's what made the game special. If we're not trying to recapture that, then what's the point? Just start your own private server for yourself and the 1-2 friends you might have and quit pretending you want to play an MMORPG.

Evia
01-03-2020, 05:10 PM
i.e. Social interaction, cultivation of reputation, and competition. You know, EverQuest.


lol just straight up "yeah i friggin love drama, that's what eq is about for me, what about it"

I'm dying over here.

Haha omg same. Idk why but I chortled pretty good.

lordpazuzu
01-03-2020, 05:37 PM
Any time large numbers of people come together, there's going to be drama. Managing the drama is a social aspect of playing an open world MMO. Seriously, just set up your own private server if you're so scared of having to deal with other people in real-time. Then you can solo or farm you manastones all day long without having to worry about anyone else interrupting your private EQ wank session.


Also-
Eventually Kingdom is going to have to compete with Seal Team.

cd288
01-03-2020, 05:41 PM
people who complain about low populations with nearly a thousand dudes on at peak clearly don't enjoy playing the game so much as relish the drama that results from people fighting over camps

Fighting over what camps? Besides a couple high ZEM zones everyone is crowding into and the legacy stuff nothing is camped lol

Tecmos Deception
01-03-2020, 06:28 PM
ackshually it's people who just want to enjoy classic content in peace who love drama, not me. i am very smart.

https://i.imgur.com/3BRSclf.jpg

ALL of the current content is classic content. But if you want to avoid drama, you aren't spending much or all of your time in crushbone, unrest, mistmoore, highhold, etc. I'm pretty sure few people tried as much as I did to avoid drama while leveling, which probably explains why I went 1-50 in days 1-52 without running into literally any at all.

Meanwhile, folks are regularly bitching about crowding, killstealing, and whatever else sort of drama you can imagine. And it's usually in the 6-8 "main" zones with ZEMs, quest drops, etc.

If those people didn't want that shit, they would avoid that shit.

Asteria
01-03-2020, 08:30 PM
Fighting over what camps? Besides a couple high ZEM zones everyone is crowding into and the legacy stuff nothing is camped lol

Yep! Twoof of the situation. :)

lordpazuzu
01-03-2020, 11:44 PM
Yep! Twoof of the situation. :)


Only drama I see often is at the Unrest fireplace camp. Every time I've been in Unrest it's been a dumpster fire in /ooc. Other than that, everyone has been pretty cool about things in the zones I've spent a lot of time in. Any problems that arise are usually resolved in tells or with a bit of competitive pulling. Trains happen. More often than not they're followed by apologies. Green has been less toxic by far than any live server I've played on recently. Guk is crowded, Unrest is crowded. Mistmoore has been all but dead whenever I've been there. Sol A is a great zone, but highly under camped. The drama and garbage that so many of you snowflakes are scared of just isn't there, unless you just can't handle the occasional spat or two.

Lack of competition, quite frankly, makes this boring. I've never had any problems with Seal Team, but should they really be completely unchallenged on the big targets? Doesn't having to compete with others to complete your objectives make finally completing them all the more satisfying? If I wanted to play something where all of the content was readily accessible and social interaction was limited, I'd play a game with instanced content. I don't understand the desire for a kinder, gentler EverQuest. Classic EQ was never like that. People competed, exceedingly poor behavior resulted in getting blacklisted from groups, guilds feuded, the EC market was booming, and the result was a sense of satisfaction and achievement for succeeding in that environment. Where is that sense of accomplishment here?

TheCrazedWombat
01-03-2020, 11:52 PM
I am with lordpazuzu on this one. There's no competition and little sense of accomplishment in achieving major objectives. The only major sense of accomplishment is in actually getting a group for those of us who don't have groups of existing friends playing daily at similar levels. The server is too empty to support a vibrant PUG culture as well as creating a lackluster auction scene in EC.

cd288
01-05-2020, 07:51 PM
Blue and teal at similar pop levels lolololol

zodium
01-06-2020, 05:29 AM
Blue and teal at similar pop levels lolololol

wow its like blue isn't dead