View Full Version : Why the bananas is Quillimane FTE?
Ivory
11-25-2019, 02:00 AM
So....to get this horse to spawn...you gotta just kill a few things till she pops. They have pretty fast respawn timers, so you can get her to spawn pretty regularly and easy.
THE PROBLEM is she spawns in 3 different locations across the zone. Finding her isn't hard (she walks a certain path) and you can tell if she is up or not with pet tracking.
BUT apparently she is FTE? Which means unless you have 4 people in your group....it isn't worth spawning her since people will snipe it from you.
So you end up with a situation where a couple people "could" start spawning her and camp cloaks. But don't, because people farming other stuff will just take it.....
And people farming other stuff don't care to clear the PHers.
How does this make any sense? Why doesn't she count as a camp??
Jimjam
11-25-2019, 03:39 AM
If you let the zone know you are turning over PH it makes an effective name and shame?
feniin
11-25-2019, 03:42 AM
the rules surrounding her were made by people who don't understand the camp and have never done it themselves, sadly. it fits the clear definition of a "kill the PH, spawn the mob" camp yet it's treated as if it's fully FTE. :confused: needs updating, for sure.
Ivory
11-25-2019, 03:45 AM
If you let the zone know you are turning over PH it makes an effective name and shame?
Nope, it just makes them shrug and go "well GMs said it was FTE...so....."
That's the problem. It's an active camp....you clear mobs to get it to spawn.... but the GM's say the person camping it doesn't have rights to it??? It makes no sense.
If no one is actively camping the PHers, sure FTE, but why make it so people can't camp ....an actively clearing camp....? Especially since it isn't even rare, it is just clearing the PHers a bit and you can get a couple an hour.
Videri
11-25-2019, 03:48 AM
The forums have been over this many times. The thing to do is bring 3 friends, or find 3 randoms who are willing to team up, and have each person camp one spawn point. Then it's not FTE. Or, you can solo the PHs and just hope to catch it first. Or in between!
And by the way, there are people who solo it for hire. They successfully sell cloaks ("loot rights," of course) to their clients. However, people can snipe Quill from them. Sometimes these people will employ others to watch the spawn points.
One thing players do is bind near the Hermit. That means you can kill PHs until Quillmane spawns (check the zone by doing /pet attack quillmane after you kill each PH), run west to the wall to see if Quill is there; if not, gate to Hermit and check there; if it's not there, then port self to North Karana and run back into South Karana to check for a Quill that spawned at the centaurs.
Anyway, don't get frustrated - just get a team!
Surely such a positive little Gnome isn't mad you can't solo farm Quillmane on a level 8 rogue?
Ivory
11-25-2019, 03:56 AM
Anyway, don't get frustrated - just get a team!
The problem is it sucks for the team...since if you are forming a team for it, how do you decide the order? And those who have it already aren't too interested in babysitting an empty spot in karana....
Needing 4 people, and 3 of those people to be semi-afk over a spot.....high enough level to solo the horse (which most people can't do before mid 30's or later)....
Yea, I get that there is a "market" that has formed around it. But that was on blue, where less people were after it (since it was around for so long).
But, again, it is STOPPING it from being camped. I could be spawning it many times over easily.... but not, because it has a really good chance to get sniped.....
How does that make any sense? to have a camp you CAN do....but that it gets effectively /randomed to everyone in the zone.
It's like if the Jboots were a camp to clear the spawn....BUT THEN it would randomly spawn the actual mob anywhere in the zone....and anyone could take it. Which means everyone in the zone has a BETTER chance to get the mob than the ACTUAL PERSON camping it and clearing mobs??
And don't be mad you can't solo farm Quillmane on a level 8 rogue!
Pshhh, level 10 now! :) And I "can" solo farm it.....just a good chance people will keep taking it....so instead I'm just sitting around :| Why put in the work clearing PHers unless I can actually camp it?
Videri
11-25-2019, 04:07 AM
The problem is it sucks for the team...since if you are forming a team for it, how do you decide the order?
The fair way is to /random when each cloak drops.
Needing 4 people, and 3 of those people to be semi-afk over a spot.....high enough level to solo the horse (which most people can't do before mid 30's or later)....
Welcome to Quillmane! But you only need 1 person high enough to solo it. The other spawn point watchers just FTE and kite to the killer.
But, again, it is STOPPING it from being camped. I could be spawning it many times over easily.... but not, because it has a really good chance to get sniped.....
How does that make any sense? to have a camp you CAN do....but that it gets effectively /randomed to everyone in the zone.
Ok yeah, let me address your point. You're right, the rules should be changed so it's solo-campable. Until it's changed, though, just read my previous posts and the wiki and you can get one.
Doktoor
11-25-2019, 04:10 AM
Your spelling is not classic^^
Quillmane has always been a convoluted spawn/camp in a huge zone. This is why people camped it in the wee hours, because any moron rolling across SK is going to kill the mob on site. There were still ridiculous rumors and bad info floating around about the spawn cycle well into Velious on classic.
I don't see how you could police this "camp."
Ivory
11-25-2019, 04:11 AM
The fair way is to /random when each cloak drops.
Yup, the "fair" way....that ends up someone getting really screwed....camping it for days and days and days and always losing the roll.
Welcome to Quillmane!
It....doesn't....have to be that way....could just make it a camp....and suddenly it wouldn't "require" 4 people.....
You're right, the rules should be changed so it's solo-campable. Until it's changed, though, just read my previous posts and the wiki and you can get one.
That's just what I'm sayin! We gotta get this changed! Because it is bonkers!
Not too worried about myself, I'll get it sooner or later. I just gnome around anyhow :P But it is pretty bananas in general.
Videri
11-25-2019, 04:23 AM
Yup, the "fair" way....that ends up someone getting really screwed....camping it for days and days and days and always losing the roll.
Getting your friends loot is NOT getting screwed. As long as the camp requires 4 people, then yes, /random is the fair way. I've gotten many cloaks for my own characters and for other people's characters under the current rules.
I guess if the rules said "whoever kills placeholders is the only person who can kill Quillmane," then yeah, it would only require one person to do it. Then, if someone kills a Quillmane you spawned, you can petition them.
But...how will you know who sniped your Quillmane?
Izmael
11-25-2019, 04:32 AM
If things like Quillmane were civilized, EQ would not be EQ.
EQ is drama and we love it partly because of that.
SenoraRaton
11-25-2019, 04:33 AM
Isn't the "more" fair way to just camp it with your friends until you all have cloaks? Then everyone gets a cloak, and everyone contributed equally... *taps head*
zodium
11-25-2019, 07:18 AM
If things like Quillmane were civilized, EQ would not be EQ.
EQ is drama and we love it partly because of that.
speak for yourself
in fact drama sucks ass
Tecmos Deception
11-25-2019, 07:40 AM
Yup, the "fair" way....that ends up someone getting really screwed....camping it for days and days and days and always losing the roll.
It....doesn't....have to be that way....could just make it a camp....and suddenly it wouldn't "require" 4 people.....
That's just what I'm sayin! We gotta get this changed! Because it is bonkers!
Not too worried about myself, I'll get it sooner or later. I just gnome around anyhow :P But it is pretty bananas in general.
I was giving you the benefit of the doubt on whether you were a little bitch or not until this point. But complaining that /random isn't fair sealed the deal.
If quillmane were a camp and one person could claim it, we'd see as many people on here complaining that they've got a few friends who want to do it together but it is always locked down by one level 50 warrior who takes forever to find and kill the PH and the named spawns and it isn't "fair" how long he monopolizes the spawn for to get cloaks that he is just trying to sell loot rights to anyway.
Ivory
11-25-2019, 07:45 AM
I was giving you the benefit of the doubt on whether you were a little bitch or not until this point. But complaining that /random isn't fair sealed the deal.
If quillmane were a camp and one person could claim it, we'd see as many people on here complaining that they've got a few friends who want to do it together but it is always locked down by one level 50 warrior who takes forever to find and kill the PH and the named spawns and it isn't "fair" how long he monopolizes the spawn for to get cloaks that he is just trying to sell loot rights to anyway.
Sounds great....EXCEPT that the camp is pretty fast and getting a cloak doesn't take that long....
So "someone dominating the camp" isn't like manastone, where you wait for 8 hours for a drop ..... AND the item is no drop.... which means no one is really farming it (outside of selling some loot rights thing). And then just make it "once you get one, you gotta move on".
So....nice FUD, but no ones buying it lol. This isn't a very complicated or hard camp, the only think mucking it up from people coming in grabbing their cloaks and going is this weird zone wide FTE for a pretty easy camp.
Tecmos Deception
11-25-2019, 07:59 AM
I haven't seen any/many threads concerned about this specific issue in the many years I've been on these forums, so it probably isn't considered a very big deal by very many people at all. I've definitely seen more posts of people who solo the camp regularly to sell loot rights talking about it, so it probably isn't as difficult of a camp to get a cloak solo at as you are suggesting. I've been part of multiple cloak camping PUGs and premades over the years, and I've never run into a problem with /random loot. Your problems all seem to be exaggerated.
The bottom line is the staff don't want to deal with camp disputes in outdoor zones, so they made a blanket rule that there is no such thing as a camp outdoors unless it is a single spawn point.
Quillmane doesn't have a single spawn point and so can't be camped by a single person.
skorge
11-25-2019, 08:32 AM
The forums have been over this many times. The thing to do is bring 3 friends, or find 3 randoms who are willing to team up, and have each person camp one spawn point. Then it's not FTE. Or, you can solo the PHs and just hope to catch it first. Or in between!
And by the way, there are people who solo it for hire. They successfully sell cloaks ("loot rights," of course) to their clients. However, people can snipe Quill from them. Sometimes these people will employ others to watch the spawn points.
One thing players do is bind near the Hermit. That means you can kill PHs until Quillmane spawns (check the zone by doing /pet attack quillmane after you kill each PH), run west to the wall to see if Quill is there; if not, gate to Hermit and check there; if it's not there, then port self to North Karana and run back into South Karana to check for a Quill that spawned at the centaurs.
Anyway, don't get frustrated - just get a team!
Surely such a positive little Gnome isn't mad you can't solo farm Quillmane on a level 8 rogue?
This.
The quillmane camp will be FTE since the spawning technique is a well kept secret and few people on the server know how it works. I got no clue how it works so the way id camp quillmane is to just find one spot I know it spawns and wait patiently. I heard that the killing of placeholders is just a wives tale on it.
I still don't see why have people have a problem getting it if it actually did have placeholders. If you know your killing one of the three placeholders as they spawn then don't leave that spawnpoint and kill the horse when it spawns there?
Vallaen
11-25-2019, 09:12 AM
Except the exact walk through on how to spawn Quillmane is posted on the wikipedia and its quite easy.
All i wanted to add was
THAT SHIT IS BANANAS B A N A N A S
Chocolope
11-25-2019, 09:28 AM
Except the exact walk through on how to spawn Quillmane is posted on the wikipedia and its quite easy.
All i wanted to add was
THAT SHIT IS BANANAS B A N A N A S
quality post /thread
Except the exact walk through on how to spawn Quillmane is posted on the wikipedia and its quite easy.
All i wanted to add was
THAT SHIT IS BANANAS B A N A N A S
P99 has a wiki? I should start editing it.
Vallaen
11-25-2019, 10:02 AM
P99 has a wiki? I should start editing it.
Yes p99 has a wikipedia.
randal.flagg
11-25-2019, 10:23 AM
There are several "camps" (at least) that operate in a similar fashion. This would open up a whole can of worms that would take PetitionQuest to an unprecedented level.
Get some friends, get some cloaks. Its a very simple camp with enough people.
randal.flagg
11-25-2019, 10:27 AM
The quillmane camp will be FTE since the spawning technique is a well kept secret and few people on the server know how it works. I got no clue how it works so the way id camp quillmane is to just find one spot I know it spawns and wait patiently. I heard that the killing of placeholders is just a wives tale on it.
False - I've camped quillmane for over 40 cloaks. It is known. As mentioned the exact walk through is on the wiki.
Also, the PH is @ 1 /loc, while quillmane can spawn in three DIFFERENT locations.
ALSO, ALLLLL of the named in zone share this same PH... which is why its absolutely ridiculous to call this a camp. This will never... EVER happen.
Tecmos Deception
11-25-2019, 11:55 AM
False - I've camped quillmane for over 40 cloaks. It is known. As mentioned the exact walk through is on the wiki.
Also, the PH is @ 1 /loc, while quillmane can spawn in three DIFFERENT locations.
ALSO, ALLLLL of the named in zone share this same PH... which is why its absolutely ridiculous to call this a camp. This will never... EVER happen.
Known by some people vs widely/universally known. Quillmane is the former, pretty obviously.
I apologize. I actually had a devious plan to explain why its FTE but it backfired horrendously. Anyway it involves the rules on camping a spawn not shared in the same coordinates. Its too difficult for a CSR to make strict rules. Otherwise there would be petitions on people who innocently kill the horse.
Videri
11-25-2019, 12:29 PM
The Quillmane process is well-known and documented sufficiently on the wiki as well as in Zanderr’s Quide (https://www.project1999.com/forums/showthread.php?t=117564) from 2013.
Perhaps you’re thinking of the South Ro Ancient Cyclops, which has a 10% chance to spawn at 9pm game time whether placeholders are killed or not.
Ivory
11-25-2019, 12:40 PM
Otherwise there would be petitions on people who innocently kill the horse.
I don't see how mistakes is a real problem. Taking away the GM sanctioned sniping of someone camping something intentionally is the goal here....
Of course people passing might see it and kill it, and those camping it would have to keep letting others in the zone know. It is about intent.... if someone takes a quill spawn accidentally, no big deal....just spawn another.
But having people go "lolz, you camping it? GMs said you can't, so, gonna go sit in one of the spots lol". Now we are talking different scale.
The current GM ruling is just a license for jerkbaggery (as I ran into the other day).
The goal should be to have rules that keep others from tromping on the stuff other players are trying to do. Having a license to snipe a spawn being triggered by someone ACTIVELY camping PHers every 30 seconds is ridiculous. The worse kind of lawyerquesting that goes against the play nice policy.
Videri
11-25-2019, 12:45 PM
Again, you’ve got a valid criticism of the rules, but think of it from the GMs’ point of view. Enforcement would be nigh-impossible. It’s fine for you to criticize the rules, but don’t wait for this rule to change.
If your goal is truly to get a cloak (and not to make a fuss), then you need 3 other people who also want cloaks and/or who are willing to help you.
Luckily, a noble Gnome like yourself seldom finds it hard to find willing allies.
galach
11-25-2019, 12:48 PM
You are allowed to camp one of the static spawn locations. You can't kill multiple PH locations and have a "camp" on any Quillmane unless you have 1 person at each spawn location.
Ivory
11-25-2019, 12:56 PM
You are allowed to camp one of the static spawn locations. You can't kill multiple PH locations and have a "camp" on any Quillmane unless you have 1 person at each spawn location.
So, you are saying the person killing PHers can't camp Quillmane?
Everyone else in the zone can sit around camping the spawn spot. But the person actually killing things to make it pop....they have no rights to it at all?
Yup, that's how it is now....which is why unless there is a big group, where people COULD be clearing it...they aren't....because it is just spawning it for the zone (which is nice, but if you are after a cloak....does nothing for you).
silo32
11-25-2019, 01:00 PM
You are allowed to camp one of the static spawn locations. You can't kill multiple PH locations and have a "camp" on any Quillmane unless you have 1 person at each spawn location.
If an entire group is camping a location with a rare mob in said camp.
While another high lvl player shows up and kills the mob loots the item from the party. How do you confirm that high level player did any of those actions?
How would staff investigate or prove anything happened outside of a snippet of a screenshot?
zanderklocke
11-25-2019, 01:01 PM
The Quillmane process is well-known and documented sufficiently on the wiki as well as in Zanderr’s Quide (https://www.project1999.com/forums/showthread.php?t=117564) from 2013.
Perhaps you’re thinking of the South Ro Ancient Cyclops, which has a 10% chance to spawn at 9pm game time whether placeholders are killed or not.
What’s up.
stebbins99
11-25-2019, 01:03 PM
Outdoor zones:
You can camp one single spawn point per player.
For mobs that have multiple PHs / spawn points, you'll need a player at each spawn point to maintain the "camp"
Videri
11-25-2019, 01:03 PM
You are allowed to camp one of the static spawn locations. You can't kill multiple PH locations and have a "camp" on any Quillmane unless you have 1 person at each spawn location.
Oh, he knows the rules. He just doesn’t like them.
Ivory
11-25-2019, 01:10 PM
For mobs that have multiple PHs / spawn points, you'll need a player at each spawn point to maintain the "camp"
Maybe people are misunderstanding how the PHs work.
All of the PHers are lower level mobs around paw ....easy to kill, with a very fast respawn time.
The spawn points are ONLY for quil to spawn in. There is nothing to do there but sit. No active clearing or any actual anything until quil spawns.
Quil also walks a very clear path back and forth from the 3 spawn points (so once she is up, which you can tell with pet tracking, you can find her very easily in a few minutes).
Here's the thing....since the actual PHers are removed from the actual spawn points....the person clearing stuff to make it spawn is in the worse position to actually find her. It isn't like other camps where if you are killing the PHers, chances are you will find the spawn.
Which means everyone in the zone EXCEPT the person doing the clearing has a better shot at the spawn....... and the person clearing the PHers has no "gm approved right" to the spawn resulting in the work....
So those would COULD camp it, aren't. Because they would just be spawning it for the zone to snipe....and what's the point then? Sit around for hours giving the zone cloaks? Like, yea, that's nice....but.....after a while you kind of want to get what you came for and go do something else.....
Videri
11-25-2019, 01:27 PM
What’s up.
*takes selfie with Zanderr Locke*
drdrakes
11-25-2019, 02:00 PM
It's risk vs. reward.
AgentEpilot
11-25-2019, 02:06 PM
Trust me they will claim they killed one ph which probably isnt even a ph then snipe it.
Canelek
11-25-2019, 02:40 PM
OP must be a fucking nightmare in /gu.
Tecmos Deception
11-25-2019, 03:03 PM
*takes selfie with Zanderr Locke*
That guy used to live next door to me!
Legday
11-25-2019, 04:36 PM
All of the PHers are lower level mobs around paw ....easy to kill, with a very fast respawn time.
The 2 PHs are 1 elephant calf and 1 lioness (at a time) and for the most part they spawn and path in the KFC area. It is possible for them to path near paw but for the most part KFC is the center of the QM PH universe. Each mob has like 7 or 8 potential spawn paths and you get very used to them once you do this camp while actually knowing how to identify a PH. Just wanted to point that out because it seems like you might be wasting your time if you think paw is where you should be killing PHs.
You might want to find a ranger/bard/druid friend to kill the PHs, otherwise you're just blindly killing potential PHs until you get lucky and pop a QM.
Videri
11-25-2019, 04:40 PM
That guy used to live next door to me!
It must have been a street called Legends Lane. Or A-Team Avenue?
ZiggyTheMuss
11-25-2019, 06:11 PM
The reason that 1 person shouldn't be allowed to have claim to QM is that most people who claim they are camping it solo are not capable of even knowing if QM is up.
There have been a couple times back on blue when I would be checking on the camp and there would be some melee class killing PHs and calling QM as camp (meanwhile QM is flying around somewhere else in the zone for a bit and this person doesn't even know it is up.)
For a bard or druid its pretty easy to solo camp but you will still miss out on a few quillmanes if there are people at hermit or centaurs (two popular camps even on blue last year, I can't imagine how it looks on green/teal.)
The sooner you accept that any QM that spawns is not yours the sooner you will be okay with farming it (if you are really up to the task at level 7 or whatever.)
Dreenk317
11-26-2019, 12:39 PM
I used to solo farm quillmane very efficiently just using the lowbies in the zone. I'd bring a bunch of random gear, or a decent amount of plat, and every few minutes I'd offer a piece of gear or some plat to whoever killed the most calfs and lionesses in a 15 minute period. People would put an x in /OOC after every kill, winner would get a prize, and I'd run in circles through his spawn points. Turned the entire zone into my quillmane group. Sure, anyone could have taken my quillmane, but more often than not, its spawn would get called, or I would see it first, and it would be mine. It all depends on your attitude. Every time I showed up, declared him camped, and got hostile, shit sucked. Every time I payed out like 200 plat worth of coin and junk, I got a cloak, had fun, and made friends. So, I learned which option was better for me.
We keep saying PH. In fact the lioness and elephant calf are Trigger mobs for Quillmane in that they keep spawning non stop regardless if their death insta triggered a Quillmane spawn.
I do this on my mage solo. I spawned 13 Quillmanes for the guild the other day on Harms.
Usually the zone will cooperate if you call Quillmane but you are always at risk if you do not camp each spawn point as pointed out.
Really though get some friends why try solo?
LiQuid
11-26-2019, 01:23 PM
Step 1: don't be anti-social
Step 2: join guild
Step 3: plan an all day event with 3 of your BFF's from your awesome guild
Step 4: have one person killing triggers at KFC and the other 3 at each spawn point
Step 5: stay until all 4 people have a cloak.
I've never solo farmed Quill on Blue and yet have a cloak on every single one of my characters (and dozens of my guildies over the years). I will do the same on Teal as soon as my guildies all catch up in levels and can effectively kill the damn horsie. Nothing wrong with this mob. The problem lies with OP
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