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View Full Version : What causes the "ripping cloth" melee noise?


Tecmos Deception
12-05-2019, 08:26 AM
You know, when you get hit hard by an NPC it sometimes makes a special "you got hit extra hard" sound instead of your character just grunting?

I always figured, without any extra thought, that it was when you got hit for a certain amount of your health or the monster's max hit or something. But just now I watched an 84 hit against me make the noise, then the next melee round an 88 hit me and did NOT make the noise.

Obviously a minor detail, but my inquiring mind likes to know.

Cen
12-05-2019, 08:35 AM
Holy carps I'm actually really curious too now. Maybe it isnt random. I mean I never hear it on a 1 damage taken.

I always liked how the different races were distributed voices too. Only gnomes and halfling males have that real squeaky one. More females are shared

Tecmos Deception
12-05-2019, 08:42 AM
Typical patriachal 90s game design. Feh!

But yeah, it definitely seems connected to hits that are high for what the mob is capable of doing. Like if you are a lowbie getting crushed by a sand giant in oasis, basically every round sounds like the temple curtain splitting in two. But apparently not every max hit or near-max hit triggers the sound.

Cen
12-05-2019, 08:46 AM
I have a hunch/guess that its either

1. A random element of some kind in the formula
2. Has something to do with the damage rolled vs the mitigation AC element.

The reason I suspect number 2 is based on how less frequently I hear it on my high AC classes with even and lower cons

Tecmos Deception
12-05-2019, 08:49 AM
I have a hunch/guess that its either

1. A random element of some kind in the formula
2. Has something to do with the damage rolled vs the mitigation AC element.

The reason I suspect number 2 is based on how less frequently I hear it on my high AC classes with even and lower cons

I was just wondering about it being level based too. I recently made 41, but am fighting the same stuff I was at 40. This dude who actually fucking made me zone last level because he resisted 4 spells in a row and had me down to 40% hp from a ton of ripping cloth max damage melee rounds now rarely gets a max hit and/or ripping cloth sound in an entire battle.

On a slightly-related note, wow levels make a big melee difference. I seriously never tanked this guy from full to fleeing last level in dozens of kills fighting with the exact same method and pet level I use now. But now I can push him to fleeing HP with my HP at 90+% regularly, even though he's still solidly blue con.

memento
12-05-2019, 09:02 AM
Certain mobs seen to always make that sound. Zombies for instance seem to hit me with a loud rip sound. Ghouls to I think.

Tecmos Deception
12-05-2019, 09:04 AM
Certain mobs seen to always make that sound. Zombies for instance seem to hit me with a loud rip sound. Ghouls to I think.

I think that's just them doubling up on a sound effect. Hitting zombies causes the sound too doesn't it?

BlackBellamy
12-05-2019, 10:04 AM
That's why I hate fighting zombies. The aural cues are inconsistent with the rest of the game.

Evets
12-05-2019, 11:43 AM
Sounds like a bone crushing kind of sound to me rather than a ripping sound.

The undeads like zombies seem to make the noise when hit more often and the higher damage hits on your character set it off

Tecmos Deception
12-05-2019, 11:50 AM
The undeads like zombies seem to make the noise when hit more often and the higher damage hits on your character set it off

No really? Do you think anyone else knows these things? Maybe we should make a thread on the forums and explain what we believe so far and ask if anyone else knows more details! :p

GinnasP99
12-05-2019, 12:59 PM
Perhaps its based on the % of your hp pool that the attack did. An attack for 84 when you're already low on hp would be a larger % than a hit for 88 at full hp. Idk worth a thought

fadetree
12-05-2019, 01:02 PM
i always thought it was when a single hit was in the upper percentiles, for instance within 10% of max hit, for instance. I never notice any randomness, it never happens (barring and creature specific sounds) on a low hit and always happens on a 'hard' one.

Tecmos Deception
12-05-2019, 01:10 PM
i always thought it was when a single hit was in the upper percentiles, for instance within 10% of max hit, for instance. I never notice any randomness, it never happens (barring and creature specific sounds) on a low hit and always happens on a 'hard' one.

This seems unlikely. I just got hit for 47 and 40 from a 92-max-damage mob and they both did the sound.

I was below half of max hp, still around 400 actual hp.


I'm clueless about this.

Kirrund
12-05-2019, 01:15 PM
It's a bone crunching sound and it happens because you didnt hit space bar hard enough on your way to the guards.

LOADING, PLEASE WAIT...

Tecmos Deception
12-05-2019, 01:20 PM
My best guess atm is 10% of your current HP in one hit.

port9001
12-05-2019, 01:39 PM
My guess is it's from max hits. Higher level mobs will get a lot more max hits vs. your AC then same level or lower level ones.

Tecmos Deception
12-05-2019, 01:59 PM
My guess is it's from max hits. Higher level mobs will get a lot more max hits vs. your AC then same level or lower level ones.

You must not have read the thread.

I just got hit for 47 and 40 from a 92-max-damage mob and they both did the sound.

Evia
12-05-2019, 02:29 PM
This sound is incredible when playing Rogue. Have that crunching sound after backstabs sometimes. Such a satisfying noise.

vossiewulf
12-05-2019, 02:39 PM
This sound is incredible when playing Rogue. Have that crunching sound after backstabs sometimes. Such a satisfying noise.

I was going to say to OP, it's not a ripping cloth sound, it's meant to be a crunching sound as if bones were breaking with the blow. And it's a reasonably good one.

Tecmos Deception
12-05-2019, 02:49 PM
I was going to say to OP, it's not a ripping cloth sound, it's meant to be a crunching sound as if bones were breaking with the blow. And it's a reasonably good one.

I suppose I've never heard crunching bones. It sounds like ripping cloth. I knew what it was supposed to be though ;)

YendorLootmonkey
12-05-2019, 03:33 PM
It sounds like what I imagine a soaking wet head of cabbage struck by a sledgehammer with a random slice of 2-week old bologna taped to the hammer surface would sound like.

Doesn't bind wound make the ripping cloth noise? Are your sound files ok?

gkmarino
12-05-2019, 03:48 PM
It sounds like what I imagine a soaking wet head of cabbage struck by a sledgehammer with a random slice of 2-week old bologna taped to the hammer surface would sound like.HAHAHA

fadetree
12-05-2019, 05:20 PM
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.

Cen
12-05-2019, 05:56 PM
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.

If this was true, getting hit for a higher number making the normal sound and a lower number then that higher number making the loud crunch would never happen, and yet it does!

Tecmos Deception
12-05-2019, 06:59 PM
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.

The fact that I don't hear 90+ hits doing it at 1000+ current and max, but I hear 40-50s doing it when at 400/1000+ is what make me think it's current hp in play.

douglas1999
12-05-2019, 07:54 PM
It is probably some relationship between your level differential with the attacking mob and your max hp relative to the actual value of the hit.

larper99
12-05-2019, 08:22 PM
The fact that I don't hear 90+ hits doing it at 1000+ current and max, but I hear 40-50s doing it when at 400/1000+ is what make me think it's current hp in play.

That makes the most sense given various experiences. But, do you get crunchies on every hit when near death? I cannot remember offhand.

Perhaps experimentation using Duel might be in order. Then you have a nice controlled attack.

vossiewulf
12-05-2019, 09:08 PM
It occurs on any hit that takes a certain percentage of your current hps, my estimate is around 8-10%. That's why it happens more and more with the same hits as your hps drop.

Secrets
12-06-2019, 02:10 AM
Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.

Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.

Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.

Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit

TripSin
12-06-2019, 02:13 AM
I suppose I've never heard crunching bones. It sounds like ripping cloth. I knew what it was supposed to be though ;)

I've never heard crunching bones either but it still sounds like ish being crunched. Don't know how you get "ripping cloth" from it at all lol

Tethler
12-06-2019, 05:32 AM
Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.

Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.

Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.

Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit

Well then, there we are.

Whyt
12-06-2019, 06:11 AM
it still astounds me, the depth and detail of this game... EQ is 20 years old and we are still learning new things about it, lol.

Tecmos Deception
12-06-2019, 07:47 AM
Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.

Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.

Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.

Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit

<3

I hadn't noticed the <57% different sound, but at least I was close in my guess of what triggers the crunch! Definitely easy to notice the thud for blocks and chaching for ripostes though :)

Whirled
12-06-2019, 07:59 AM
it still astounds me, the depth and detail of this game... EQ is 20 years old and we are still learning new things about it, lol.

That is part of the reason I still log in on days I have the energy to do so.