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Warioc
12-05-2019, 10:07 AM
Did we lose about 400 players each on Green/teal over the thanksgiving holiday?
Seems to me we had around 1200+ on green before that week and now we just breaking 800.

New major game launch? People burned themselves out or just the people brought in due to the anniversary all leave at the same time?

RipVanFish
12-05-2019, 10:10 AM
Populations fluctuate. Green was at 1000 two nights ago, a Wednesday night lol. These population threads really, really need to stop.

Tecmos Deception
12-05-2019, 10:14 AM
It was expected that the initial surge wouldn't last. Probably most of the players here on launch day are still playing. They're just not all playing every day at the same times like they were when first excited to start fresh, so the concurrent user numbers are lower.

YendorLootmonkey
12-05-2019, 10:18 AM
Did we lose about 400 players each on Green/teal over the thanksgiving holiday?
Seems to me we had around 1200+ on green before that week and now we just breaking 800.

New major game launch? People burned themselves out or just the people brought in due to the anniversary all leave at the same time?

RMT ban wave

Tilien
12-05-2019, 10:20 AM
I mean this was expected, which is why Green/Teal were planned to re-merge. I mean look at Blue: In January 2019 there was a surge of new users that had a daily peak of nearly 2k. By September 2019 it was down to just over 1k, for a variety of reasons (Green announcement, Classic WoW), but there are things outside of EQ and p99 will probably always be a niche game, and not have a growing population over time. There will be fluctuations but I'd expect the Green/Teal population to drop close to a combined 1-1.5k pre-Kunark and probably surge after Kunark release. You're playing a 20 year old game, there just isn't the same mass market appeal as there was in 1999.

Tecmos Deception
12-05-2019, 10:24 AM
There wasn't much of a mass-market appeal even back in 1999. EQ had a few hundred thousand subscribers ever, right? Every random mobile tetris clone has that many users nowadays.

solleks
12-05-2019, 10:43 AM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)

Nirgon
12-05-2019, 11:22 AM
The normies (employed, ugly, bad at EverQuest, drugs) figured out what they are up against ( unemployed, disability, ugly, drugs, power gamers)

YendorLootmonkey
12-05-2019, 11:33 AM
New anti-boxing measures were implemented. 400 less clients able to connect.

Bazia
12-05-2019, 11:48 AM
loads of people no-lifed to 35 got one or two of their legacy items and are now decompressing for a bit because doing 1-35 in a month without redwoods was quite the marathon

Kanuvan
12-05-2019, 12:01 PM
people forget out how horrible class exp penalties were

Polixa
12-05-2019, 12:11 PM
People got to mid teens and higher and got fed up of LFG for 2 hours each night.

Frug
12-05-2019, 12:15 PM
Did we lose about 400 players each on Green/teal over the thanksgiving holiday?
Seems to me we had around 1200+ on green before that week and now we just breaking 800.

New major game launch? People burned themselves out or just the people brought in due to the anniversary all leave at the same time?

It looks like a normal "freeshard emulator" decay to me.

https://i.imgur.com/8ybZkHo.png

El-Hefe
12-05-2019, 12:17 PM
Mangler just released Luclin.

Some people actually like that trash.

Plus holidays and shit, yadda yadda yadda. It’s the same reason TV shows go on hiatus this time of year.

Enjoy the open camps for a change.

zaneosak
12-05-2019, 01:19 PM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)

This is the best post I've seen on these forums in years. God damn!

cd288
12-05-2019, 02:11 PM
New anti-boxing measures were implemented. 400 less clients able to connect.

What're you talking about? new anti-boxing measures? RMT ban wave? You're just pulling things out of your ass lol.

I'm not saying OP is right about the numbers, but your comments are just totally random.

Rick Sanchez
12-05-2019, 02:30 PM
Replace power gamer with Florida people

YendorLootmonkey
12-05-2019, 03:23 PM
What're you talking about? new anti-boxing measures? RMT ban wave? You're just pulling things out of your ass lol.

I'm not saying OP is right about the numbers, but your comments are just totally random.

LOL I was wondering when someone would call me out! :D

TripSin
12-05-2019, 03:33 PM
Well, I know personally I'm about to quit because I don't like playing EverQuest without breeze and clarity and I'm not waiting a GD year for them to put breeze in.

aaezil
12-05-2019, 03:34 PM
A lot of tourists came to just check out green/teal and arent staying long term. When they all get bored and leave they will have to merge it back into 1 server.

TripSin
12-05-2019, 03:43 PM
A lot of tourists came to just check out green/teal and arent staying long term. When they all get bored and leave they will have to merge it back into 1 server.

More like most normal people just don't want to put up with classic EverQuest in 2019

Spacebar
12-05-2019, 03:44 PM
Well, I know personally I'm about to quit because I don't like playing EverQuest without breeze and clarity and I'm not waiting a GD year for them to put breeze in.

Not sure if you knew but Clarity will be in much sooner than Breeze. I dont know exactly which patch but before Kunark. Breeze will be Kunark, though.

TripSin
12-05-2019, 03:49 PM
Not sure if you knew but Clarity will be in much sooner than Breeze. I dont know exactly which patch but before Kunark. Breeze will be Kunark, though.

Yeah, I believe they claim it's coming sometime in January 2020. But that isn't until level 29 I think. I'm not like some of the no-lifers and people abusing certain mechanics or powerleveling to level up quickly so it takes me a lot of time to get to level 29 and I don't want to endure that ;_;

gkmarino
12-05-2019, 03:49 PM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)I'm struggling to get 8 hours of sleep a night while being a P99er this game is so damn demanding.

Grimstrike
12-05-2019, 03:50 PM
650 on Green
500 on Teal
320 on Blue
15 on Red

This is during a midweek workday for the US.

gkmarino
12-05-2019, 03:57 PM
I wish they would create a server that wasn't a classic recreation passion project but was the classic timeline progression with tons of QOL changes including the leveling pace that we would have dreamed of when we were 20 years younger.

Razdeline
12-05-2019, 04:08 PM
Seems to be a good population post Thanksgiving break. Most of us have jobs.

El-Hefe
12-05-2019, 04:14 PM
I wish they would create a server that wasn't a classic recreation passion project but was the classic timeline progression with tons of QOL changes including the leveling pace that we would have dreamed of when we were 20 years younger.

That’s Daybreak TLP

Nirgon
12-05-2019, 04:26 PM
Well, I know personally I'm about to quit because I don't like playing EverQuest without breeze and clarity and I'm not waiting a GD year for them to put breeze in.

But enchanters are so completely OP you don't even have to try! Haven't you read the 70+ pages of whiners who played shamans in Kunark/Velious?

Cen
12-05-2019, 04:28 PM
Red dead redemption 2 comes out today

bum3
12-05-2019, 04:31 PM
I wish they would create a server that wasn't a classic recreation passion project but was the classic timeline progression with tons of QOL changes including the leveling pace that we would have dreamed of when we were 20 years younger.

LoN did a good job of that but just didn't get any population.

Tecmos Deception
12-05-2019, 04:33 PM
But enchanters are so completely OP you don't even have to try! Haven't you read the 70+ pages of whiners who played shamans in Kunark/Velious?

Damn chanters. They took our merbs!

TripSin
12-05-2019, 04:35 PM
But enchanters are so completely OP you don't even have to try! Haven't you read the 70+ pages of whiners who played shamans in Kunark/Velious?

Those people complaining really need to try charm soloing themselves and then come back here and see if they still want to cry about it then. In my experience, it's not any stronger than it was in classic (well, Kunark era for me as that's when I started). Well, I've only had access to the first charm spell as I haven't reached level 24 yet so maybe charm gets stronger later on for some weird reason? And I'm seeing classes like necros, shams, bards, druids doing what looks to me to be MUCH easier soloing so I don't get what the big deal is (though I haven't tried any of those classes myself).

I'm not even wanting breeze for a purely selfish reason. I enjoyed being able to provide mind candy to everyone else. For me, that was one of the most enjoyable, quintessential aspects of playing as an enchanter. I felt good being able to make other people in my group stronger. It makes the game more fun for EVERYONE - including melee players because without clarity line there just isn't enough mana to keep up all the buffs on them that I would like to. And in green/teal it just isn't here and I hate it tbh.

Shimring
12-05-2019, 04:37 PM
Red dead redemption 2 comes out today

It sure does! Are you going to be playing?

El-Hefe
12-05-2019, 04:38 PM
Those people complaining really need to try charm soloing themselves and then come back here and see if they still want to cry about it then. In my experience, it's not any stronger than it was in classic (well, Kunark era for me as that's when I started). Well, I've only had access to the first charm spell as I haven't reached level 24 yet so maybe charm gets stronger later on for some weird reason?

I'm not even wanting breeze for a purely selfish reason. I enjoyed being able to provide mind candy to everyone else. For me, that was one of the most enjoyable, quintessential aspects of playing as an enchanter. I felt good being able to make other people in my group stronger. It makes the game more fun for EVERYONE - including melee players because without clarity line there just isn't enough mana to keep up all the buffs on them that I would like to. And in green/teal it just isn't here and I hate it tbh.

You’ve crying about it all week. Move on to something else.

Christ some people are annoying...

TripSin
12-05-2019, 04:40 PM
You’ve crying about it all week. Move on to something else.

Christ some people are annoying...

A pot calling the kettle black. Sorry, I'm not going to stop voicing my opinion just because you don't like it. You are free to continue crying about my crying. I'll move on when I feel like moving on.

Magerin
12-05-2019, 04:42 PM
The key that killed the classic experience is how 1 or 2 guilds can lock down everything 44+ making it impossible to progress (or want to) past that point. individual progression is the key to a good game. This game limits that in its classic form until velious. Expect numbers to keep trending downward after legacy items stop dropping.

El-Hefe
12-05-2019, 04:59 PM
A pot calling the kettle black. Sorry, I'm not going to stop voicing my opinion just because you don't like it. You are free to continue crying about my crying. I'll move on when I feel like moving on.

How bout instead of constantly talking about how classic EQ following the timeline makes you not want to play: You sack up, follow through and not play?

Nobody will miss you or care when you’re gone. Just like IRL.

Tecmos Deception
12-05-2019, 05:14 PM
Well, I've only had access to the first charm spell as I haven't reached level 24 yet so maybe charm gets stronger later on for some weird reason?

To be fair, charm really does start off as "it can work but it's very difficult to make it very effective" and quickly moves to "wow, so strong" and ends up being "wtf godly" at 51+.

flacidpenguin
12-05-2019, 05:20 PM
I left green for teal.

bum3
12-05-2019, 05:40 PM
To be fair, charm really does start off as "it can work but it's very difficult to make it very effective" and quickly moves to "wow, so strong" and ends up being "wtf godly" at 51+.

Yeah.. charming rogue npcs is insane dps. They be backstabbing for 140 when that level of player rogue is doing 50s.

Krone90
12-05-2019, 05:49 PM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)Lmao im in no way a power gamer tho i do play everyday without fail so.....

Jubal
12-05-2019, 05:50 PM
Teal lost me and couple RL friends when staff decided to ban me for attempting to gamble which is apparently illegal not based on playguide/rules/eula but instead a 5 year old archived forum post.

Krone90
12-05-2019, 05:51 PM
Mangler just released Luclin.

Some people actually like that trash.

Plus holidays and shit, yadda yadda yadda. It’s the same reason TV shows go on hiatus this time of year.

Enjoy the open camps for a change. Well said =)

Cen
12-05-2019, 05:53 PM
It sure does! Are you going to be playing?

Yes, and for me im new to the series, since just as Red Dead Redemption 2 is being released today, Read Dead One was never ever released before :P

Cen
12-05-2019, 05:55 PM
Charm really becomes amazing when you have a Jboots safety net. then the world belongs to you for the most part.

Evets
12-05-2019, 05:56 PM
Teal lost me and couple RL friends when staff decided to ban me for attempting to gamble which is apparently illegal not based on playguide/rules/eula but instead a 5 year old archived forum post.

Thats funny because there are casinos in the game (there is one in rivervale I think and maybe others)


Red dead 1 was freaking awesome, cant wait for 2 with online play (like gta online)

Whyt
12-05-2019, 06:12 PM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)

This.

gkmarino
12-05-2019, 06:24 PM
Charm really becomes amazing when you have a Jboots safety net. then the world belongs to you for the most part.

I play a Paladin and I think my charming enchanter friends find me a fine ally and safety asset, having lay hands ready is a bonus.

Macro
/target charm_pet_name
/stand
/cast stun
/cast stun
/cast stun

Smile inside knowing your enchanter loves you.

Pozzey
12-05-2019, 06:32 PM
Did we lose about 400 players each on Green/teal over the thanksgiving holiday?
Seems to me we had around 1200+ on green before that week and now we just breaking 800.

New major game launch? People burned themselves out or just the people brought in due to the anniversary all leave at the same time?

The mages gave up.

Roth
12-05-2019, 07:38 PM
I feel like a lot of forum trolls are intentionally pushing this server towards self destruction. I have NO idea why it is, but I've seen it in wow as well. Teal/green split, no mage pets, these are two examples of horrible decisions that people come and defend. And then when the population drops they say bullshit like "well people just cant handle classic eq" like they are some sort of better players for putting up with the garbage. MAKE A GOOD GAME/SERVER that is fun... STOP defending horrible decisions just because you want to suck the devs cock or get off to some sort of idea that classic eq is unplayable.

edit: btw when green was announced, EVERYONE on the forums were saying they wouldnt roll green... you would think it would be a dead on arrival server. These forum trolls never represent the actual playerbase. Also, EVERQUEST IS A GOOD GAME WHICH IS WHY PEOPLE WANT TO PLAY HERE. THERE IS NO NEED TO INTENTIONALLY PUSH FOR IT TO BE WORSE.

bubur
12-05-2019, 07:42 PM
man some ppl really hate classic eq. didnt kno

Widan
12-05-2019, 07:58 PM
Classic EQ is about community and gameplay. All the shit messing with gameplay like nerfing all newbie quests, not allowing mages to research pets past 34, the list system, breaking pathing on the entire p99 project somehow (which I'm going to keep complaining about), item recharging, etc., make the server not very fun to play and also not very classic.

Blue was for sure much more classic, and in turn much more fun. People don't really care about having trivial changes like no pet window or half ass classic UI, when the core part of the EQ experience less classic than blue. I think you'll see many more people go back after the first few months of green/teal.

Roth
12-05-2019, 07:59 PM
Classic EQ is about community and gameplay. All the shit messing with gameplay like nerfing all newbie quests, not allowing mages to research pets past 34, the list system, breaking pathing on the entire p99 project somehow (which I'm going to keep complaining about), item recharging, etc., make the server not very fun to play and also not very classic.

Blue was for sure much more classic, and in turn much more fun. People don't really care about having trivial changes like no pet window or half ass classic UI, when the core part of the EQ experience less classic than blue. I think you'll see many more people go back after the first few months of green/teal.

Agree with this, but I don't think they will go to blue. Once the experience is soured, they will forget p99 and not come back which is what this is pushing me personally towards.

Ataria
12-05-2019, 08:03 PM
For myself, and maybe many others, the season has hit and work has me preoccupied beyond belief.

douglas1999
12-05-2019, 08:04 PM
The combined pop of green\teal and blue is still higher than the average pop of blue within the last year. I'm not even counting red (lol). But it's fine.

douglas1999
12-05-2019, 08:09 PM
Blue was for sure much more classic, and in turn much more fun.

No Blue was NOT more classic. I was here for blue launch. Average pop about 250, asshole neckbeard guild Inglourious Basterds breaking shit that the dev's hadn't even yet had time to properly implement. Constant DDOS attacks by butthurt people who lost a gm verdict. It was still very fun, and green and I assume teal are still very fun. Nothing else like this exists, just enjoy it.

Roth
12-05-2019, 08:11 PM
No Blue was NOT more classic. I was here for blue launch. Average pop about 250, asshole neckbeard guild Inglourious Basterds breaking shit that the dev's hadn't even yet had time to properly implement. Constant DDOS attacks by butthurt people who lost a gm verdict. It was still very fun, and green and I assume teal are still very fun. Nothing else like this exists, just enjoy it.

The launch of blue may have sucked, but the vast majority of the time blue was in kunark only it was amazing and felt like classic everquest.

RipVanFish
12-05-2019, 09:46 PM
Blue was most certainly not more classic than Green. That is an absurd statement lol.

Widan
12-05-2019, 09:49 PM
Blue is more classic than green right this very second. It just doesn't seem that way because of item inflation and expansions being out for way too long. All they had to do was literally relaunch blue without changing anything and it would have turned out more classic than what we got.

RipVanFish
12-05-2019, 09:52 PM
Blue is more classic than green right this very second. It just doesn't seem that way because of item inflation and expansions being out for way too long. All they had to do was literally relaunch blue without changing anything and it would have turned out more classic than what we got.

I said was. Blue has finished it's patch timeline, so yes, the only thing wrong with it at this point is the horrendous inflation from years of expansions, exploits and other fuckery over the past 10 years.

Green is the reset of Blue with proper patches at the right times and no exploits.

Albane
12-05-2019, 10:57 PM
My personal opinion after taking 10 days away from the game for vacation. My level 35 bar is fun and all that, but my urge to play has dropped a lot.

Also, PvP people might be looking elsewhere soon.

Bazia
12-05-2019, 11:17 PM
exp slows significantly 35+ and people who were already burnt out from power grinding to 35 are taking a mental break likely

aaezil
12-05-2019, 11:18 PM
I feel like a lot of forum trolls are intentionally pushing this server towards self destruction. I have NO idea why it is, but I've seen it in wow as well. Teal/green split, no mage pets, these are two examples of horrible decisions that people come and defend. And then when the population drops they say bullshit like "well people just cant handle classic eq" like they are some sort of better players for putting up with the garbage. MAKE A GOOD GAME, EVERYONE on the forums were saying they wouldnt roll green... you would think it would be a dead on arrival server. These forum trolls never represent the actual playerbase. Also, EVERQUEST IS A GOOD GAME WHICH IS WHY PEOPLE WANT TO PLAY HERE. THERE IS NO NEED TO INTENTIONALLY PUSH FOR IT TO BE WORSE.

Prob 75% of the big time posters/trolls here havent played p99 or everquest at all for some years now and just post garbage here as some sick byproduct of addiction that they cant let go of

Natewest1987
12-06-2019, 01:07 AM
This is the best post I've seen on these forums in years. God damn!

The role players got lumped in with normies?????????????

Lol

TripSin
12-06-2019, 01:37 AM
...

... Also, EVERQUEST IS A GOOD GAME WHICH IS WHY PEOPLE WANT TO PLAY HERE. THERE IS NO NEED TO INTENTIONALLY PUSH FOR IT TO BE WORSE.

Is it, though? Good for its time? Of course, obviously. Good now (considering how subsequent games have evolved the genre)? I don't really think so. Especially without Kunark, imho.

Bannen
12-06-2019, 03:51 AM
Population is very healthy on both servers. Great experience now.

Vormotus
12-06-2019, 04:13 AM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)

CHUDS, Narcissistics, Drug Users, the Mentally Unstable, the Cast Out, the Forgotten, the Pariahs, the Exiled, the Bipolars, the Beautiful People ...

EQ is like the New York Statue of Liberty of a forgotten Island City in a dark yet illuminated somehow corner of the Internet:

Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.


To me P99 is like this song about loss and love:

Juan Gabriel - Abrazame muy fuerte (https://youtu.be/_tNVEhSelH0)

Some longing, some lost love, some moment that will pass too soon ... before darkness comes and consumes everything around

So yeah, just wanted to add something to the mix.

Much love to everybody as usual

https://i.imgur.com/rFMIcpf.gif

Rynon
12-06-2019, 09:30 AM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)

Tilien
12-06-2019, 09:40 AM
Is it, though? Good for its time? Of course, obviously. Good now (considering how subsequent games have evolved the genre)? I don't really think so. Especially without Kunark, imho.

I'm shocked most people here think it is a good game, especially compared to title's released these days. EQ is a poorly designed game by most current standards. I play because I enjoy the lore, the people, the nostalgia.

The game being difficult (it's not) doesn't make it good: TMNT being difficult does not make it a good game.

The game requiring many hours of sitting at the same spawn for minimal payout doesn't make it good: "Watching the paint dry" has still not surpassed video games in popularity.

EQ was and is a chat room with a game running in the background, putting much effort into saying it's a *good game* is silly. That being said, I love it all the same.

Tecmos Deception
12-06-2019, 09:50 AM
Green is the reset of Blue with proper patches at the right times and no exploits.

Riiiight.


I'm not criticising the staff, mind you. But no game that ever was, is, or probably will be will be devoid of all exploits/bugs/cheats/dupes/etc.

Rhyltran
12-06-2019, 12:58 PM
I'm shocked most people here think it is a good game, especially compared to title's released these days. EQ is a poorly designed game by most current standards. I play because I enjoy the lore, the people, the nostalgia.

The game being difficult (it's not) doesn't make it good: TMNT being difficult does not make it a good game.

The game requiring many hours of sitting at the same spawn for minimal payout doesn't make it good: "Watching the paint dry" has still not surpassed video games in popularity.

EQ was and is a chat room with a game running in the background, putting much effort into saying it's a *good game* is silly. That being said, I love it all the same.

Even with todays standards I think it is a good game because Everquest has a series of things that make me like it over modern mmorpgs. To me it captures that nearly sandbox (not saying it is a sandbox) feeling of being an actual world as opposed to just a game. Most mmorpgs are third person only, you have multiple hotbars of skills, and really over the top flashy effects and techniques. From charging across the map, super leaps, etc. Everquest feels far more "low magic" in comparison. You also aren't some chosen one surrounded by other chosen ones in their story and aren't praised every second of every day session even for killing rats or being told you are the greatest while thousands of others are told the same thing. To me Everquest is a better game because it is more immersive than its modern contenders. Don't get me started on various fast travel options in said games or instant jumps to far away locations. I actually like EQ's long boat rides. POP instant travel books is the main contributor to me leaving back then.

Tilien
12-06-2019, 01:38 PM
Even with todays standards I think it is a good game because Everquest has a series of things that make me like it over modern mmorpgs. To me it captures that nearly sandbox (not saying it is a sandbox) feeling of being an actual world as opposed to just a game. Most mmorpgs are third person only, you have multiple hotbars of skills, and really over the top flashy effects and techniques. From charging across the map, super leaps, etc. Everquest feels far more "low magic" in comparison. You also aren't some chosen one surrounded by other chosen ones in their story and aren't praised every second of every day session even for killing rats or being told you are the greatest while thousands of others are told the same thing. To me Everquest is a better game because it is more immersive than its modern contenders. Don't get me started on various fast travel options in said games or instant jumps to far away locations. I actually like EQ's long boat rides. POP instant travel books is the main contributor to me leaving back then.

Immersion would go along with what I was saying about lore, but also goes back to what I said about it being a chat room with a game: Sitting on a boat is not game play. Sure, it can be fun and entertaining to watch the scenery and chat with people, even exciting but that's not game play.

We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun.

Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.

Danth
12-06-2019, 02:07 PM
Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.

Game lets player characters develop and enjoy some real power. That alone stands out from a lot of other games operated under the mantra of "nerf anything the developers didn't anticipate!" On top of that EQ's a nice game for older gamers. General tuning is nice--hard enough to keep interest, easy enough to allow for laid back gameplay. Combat pace suits me well--abilities are used when needed and not merely on mindless busywork rotations. Most character classes aren't particularly button-spammy** and there's a good variety of distinct play styles available. Perhaps most surprisingly I find myself appreciating even the much-derided medidate mechanic now that I'm well into middle age--the constant activity with few to no breaks for hours on end that I encounter in newer games has long since worn thin. Built-in rest breaks (or opportunities to get up and do other chores around the house) have become appreciated where they were once a nuisance.

EQ's not a perfect game by any means and there's plenty wrong with it--I often describe it as a case of taking the bad with the good. However, the good is very much real, and it's a well-suited game to a certain audience. I haven't spent ten years here merely due to nostalgia; EQ works for what I want out of an online game at this stage of my life.

Danth

** I actually had to quit Vanguard--a game I basically liked--because the rate of button-spam was so high it was threatening long-term RSI-type injury. No thanks.

Rhyltran
12-06-2019, 02:24 PM
Immersion would go along with what I was saying about lore, but also goes back to what I said about it being a chat room with a game: Sitting on a boat is not game play. Sure, it can be fun and entertaining to watch the scenery and chat with people, even exciting but that's not game play.

We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun.

Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.

People compare different tabletop rpg's to each other and call them games as well. Technically you roll dice and have character sheets. You also roleplay but some are considered objectively better than others. While renaissance may not be a game the fact is EQ is a game and immersion is part of it. So I would definitely call it a good game.

As for what it has over other games when gameplay is concerned? It's not so balanced that it's homogeneous. Allowing different ways to solve different problems. There are so many different styles of soloing for example. I would argue the ability for an enchanter to change their form and access locations they wouldn't otherwise to be part of gameplay. In many games this would be considered "Stealth" gameplay. It isn't just limited to enchanters, of course, which is why I used them as examples.

The game doesn't just not hold your hand but provides you more tools to achieve the things you want to do. There's less restrictions. Sure, waiting for something for hours to spawn may not be engaging but the entire game isn't about that either. That's no different than waiting for another week or so for a raid lockout isn't engaging or fun either which other mmorpgs use aplenty and rare drops aren't limited to just EQ (many games have drops that are in the 0.01% drop range.)

The fact is EQ is a game. That provides many things that other games don't and has things that are superior to other games (lore and immersion.) so for those players where these things matter. I'd argue it's subjectively a better game than the alternatives. After all.. I am enjoying my so far brief time back here than them. In the end though we're both EQ players and I think we're arguing semantics. Haha. :)

Waldo73
12-06-2019, 02:30 PM
Reason I stopped logging on.. always wanted to play a Druid so mained that for Green (despite crazy overpop of that class) Got to 29.. realized there are no more outdoor zones/charming opportunities. Realized gameplay is now refresh damage shield and cast one nuke in dungeon groups. Meh. Better things to do. Sad but it is what it is.

Erati
12-06-2019, 02:33 PM
Reason I stopped logging on.. always wanted to play a Druid so mained that for Green (despite crazy overpop of that class) Got to 29.. realized there are no more outdoor zones/charming opportunities. Realized gameplay is now refresh damage shield and cast one nuke in dungeon groups. Meh. Better things to do. Sad but it is what it is.

totally not what druids do past those levels but yea exp groups ur a ghetto healer dps

DMN
12-06-2019, 02:36 PM
Reason I stopped logging on.. always wanted to play a Druid so mained that for Green (despite crazy overpop of that class) Got to 29.. realized there are no more outdoor zones/charming opportunities. Realized gameplay is now refresh damage shield and cast one nuke in dungeon groups. Meh. Better things to do. Sad but it is what it is.

There are a ton of outdoor 29+ zones. And if you wanted to charm you picked the wrong class.

Roth
12-06-2019, 02:38 PM
Immersion would go along with what I was saying about lore, but also goes back to what I said about it being a chat room with a game: Sitting on a boat is not game play. Sure, it can be fun and entertaining to watch the scenery and chat with people, even exciting but that's not game play.

We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun.

Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.

The only thing that makes eq a "game" is that it serves no real purpose and it's on the computer and you do stuff for enjoyment. Trying to argue that eq is a bad game is stupid because a game doesn't have to do anything besides be enjoyable or satisfying. Better graphics doesn't make a game superior for example unless it actually makes the game itself more fun in some way.

Eq mechanics/gameplay do a lot to make the game more satisfying to play. Sitting on a boat for 30 minutes sucks in the moment but it adds value to other aspects of the game.

Tilien
12-06-2019, 02:40 PM
Game lets player characters develop and enjoy some real power. That alone stands out from a lot of other games operated under the mantra of "nerf anything the developers didn't anticipate!" On top of that EQ's a nice game for older gamers. General tuning is nice--hard enough to keep interest, easy enough to allow for laid back gameplay. Combat pace suits me well--abilities are used when needed and not merely on mindless busywork rotations. Most character classes aren't particularly button-spammy** and there's a good variety of distinct play styles available. Perhaps most surprisingly I find myself appreciating even the much-derided medidate mechanic now that I'm well into middle age--the constant activity with few to no breaks for hours on end that I encounter in newer games has long since worn thin. Built-in rest breaks (or opportunities to get up and do other chores around the house) have become appreciated where they were once a nuisance.

EQ's not a perfect game by any means and there's plenty wrong with it--I often describe it as a case of taking the bad with the good. However, the good is very much real, and it's a well-suited game to a certain audience. I haven't spent ten years here merely due to nostalgia; EQ works for what I want out of an online game at this stage of my life.

Danth

** I actually had to quit Vanguard--a game I basically liked--because the rate of button-spam was so high it was threatening long-term RSI-type injury. No thanks.

I never argued against playing EQ or that it's fun: I enjoy it and play on both Teal and Blue currently.

For your first point: I think a lot of developers anticipate and build for emergent game play, emergent gameplay is a good element that a lot of games try to promote. In fact, the amount of emergent game play/flexibility in classes in EQ seems a lot more limited than many other games IMO. That being said: EQ did nerf things, and not just emergent elements. And because we're playing in a specific time line we don't see all the nerfs and balances that the developers took.

And I would agree EQ tends to be simpler than modern MMORPGs, allowing it to be a little easier to play casually while advancing (even without a tutorial) and a more relaxed pace for an MMORPG, but many games in general you can simply set your own pace no matter what. That being said: I would argue that content pacing is *very* slow compared to other games. You can spend hours (days) sitting in one spot waiting for access to a specific monster or piece of loot, and generally you do this at a point where combat against the target is easy or totally trivialized making the waiting, not the fighting, the task that is being rewarded. Sure high end items/raid bosses etc. drop loot without being easy fights but generally rare drops from monsters leveled 20-40 will be camped by people who can farm them with little to no risk, which brings up the slow pacing again: not only can it take hours or days of camping your monster but that can be camped by an individual or rotation of individuals which locks out content to you.

Is it the worst game? No, not even in the same dumpster fire ballpark as ET.

Overall I'd say it's about average in terms of mechanics and gameplay, and there's nothing wrong with liking a game that isn't the best of the best... but arguing it's significantly above average seems a bit wonky. There are reasons EQ died out and WoW went on strong beyond just SOE's internal politics. And what one person (or 2500 people) enjoy does not dictate what good, general gameplay principles are. Feel free to enjoy games with bad design principles, not everything you enjoy has to be the best type of that thing.

Roth
12-06-2019, 02:44 PM
I never argued against playing EQ or that it's fun: I enjoy it and play on both Teal and Blue currently.

For your first point: I think a lot of developers anticipate and build for emergent game play, emergent gameplay is a good element that a lot of games try to promote. In fact, the amount of emergent game play/flexibility in classes in EQ seems a lot more limited than many other games IMO. That being said: EQ did nerf things, and not just emergent elements. And because we're playing in a specific time line we don't see all the nerfs and balances that the developers took.

And I would agree EQ tends to be simpler than modern MMORPGs, allowing it to be a little easier to play casually while advancing (even without a tutorial) and a more relaxed pace for an MMORPG, but many games in general you can simply set your own pace no matter what. That being said: I would argue that content pacing is *very* slow compared to other games. You can spend hours (days) sitting in one spot waiting for access to a specific monster or piece of loot, and generally you do this at a point where combat against the target is easy or totally trivialized making the waiting, not the fighting, the task that is being rewarded. Sure high end items/raid bosses etc. drop loot without being easy fights but generally rare drops from monsters leveled 20-40 will be camped by people who can farm them with little to no risk, which brings up the slow pacing again: not only can it take hours or days of camping your monster but that can be camped by an individual or rotation of individuals which locks out content to you.

Is it the worst game? No, not even in the same dumpster fire ballpark as ET.

Overall I'd say it's about average in terms of mechanics and gameplay, and there's nothing wrong with liking a game that isn't the best of the best... but arguing it's significantly above average seems a bit wonky. There are reasons EQ died out and WoW went on strong beyond just SOE's internal politics. And what one person (or 2500 people) enjoy does not dictate what good, general gameplay principles are. Feel free to enjoy games with bad design principles, not everything you enjoy has to be the best type of that thing.

The reality is there aren't better alternatives to eq. Wow is not even remotely the same experience as eq. Elder scrolls online isn't even playable. You're using a fake metric of good or bad as in "more advanced, easier, more fluid" = better when in reality whether something is good or bad is based on the value of the entire experience. Based on your metrics all the transformer movies would be the "best" movies since they spend money on known actors and special effects.

Tilien
12-06-2019, 02:46 PM
The only thing that makes eq a "game" is that it serves no real purpose and it's on the computer and you do stuff for enjoyment. Trying to argue that eq is a bad game is stupid because a game doesn't have to do anything besides be enjoyable or satisfying. Better graphics doesn't make a game superior for example unless it actually makes the game itself more fun in some way.

Eq mechanics/gameplay do a lot to make the game more satisfying to play. Sitting on a boat for 30 minutes sucks in the moment but it adds value to other aspects of the game.

I want to discuss something you said specifically: You said people are trying to push for changes in p99 that would make it worse. If they would enjoy those changes... then how does that make the game worse?

Although arguing that gameplay has no design principles and is purely in the eye of the beholder is a philosophical one, you don't seem to honestly hold that position.

Roth
12-06-2019, 02:48 PM
I want to discuss something you said specifically: You said people are trying to push for changes in p99 that would make it worse. If they would enjoy those changes... then how does that make the game worse?

Although arguing that gameplay has no design principles and is purely in the eye of the beholder is a philosophical one, you don't seem to honestly hold that position.

Your entire thought process is that eq as a game is just bad and was always bad. My thought process is that eq was a good game, and is/can still be a good game with the correct rulesets. For example item recharging... this wasn't a thing in 2002. Allowing it in 2019 fundamentally changes the experience. The 2019 version should be made to match the 2000 experience as much as possible in areas where small changes do not impact the bigger picture.

Tilien
12-06-2019, 02:50 PM
The reality is there aren't better alternatives to eq. Wow is not even remotely the same experience as eq. Elder scrolls online isn't even playable. You're using a fake metric of good or bad as in "more advanced, easier, more fluid" = better when in reality whether something is good or bad is based on the value of the entire experience. Based on your metrics all the transformer movies would be the "best" movies since they spend money on known actors and special effects.

No, all transformer movies are the best because they capitalize on cinematic techniques that maximize enjoyment... as demonstrated by their commercial success.

WoW has clearly been a more enjoyable game because it is still a commercial success.

I don't think games being easier makes them better, in fact EQ is very easy and simply imo. The hardest part is waiting.

Question: Why does your personal enjoyment define what is good more than the enjoyment of millions of people? How are you an expert? Maybe, just maybe, we both enjoy something that is subpar, unusual, or generally not graded on the same scale as other things. And that's okay.

Danth
12-06-2019, 02:51 PM
Overall I'd say it's about average in terms of mechanics and gameplay, and there's nothing wrong with liking a game that isn't the best of the best... but arguing it's significantly above average seems a bit wonky. .

I agree with this assessment. You no doubt notice I'm not nor have ever been one of the folks claiming EQ to be one of the greatest games ever or any similar sentiments (it isn't)--it's simply a game I like, out of many, and one which synchs with my current middle-age needs fairly well.

I had ET for the Atari VCS by the way. It was bad, but I've seen worse. It was at least playable with out too many glitches standing in the way. I had other atari games that I felt were worse.

Danth

Mblake81
12-06-2019, 02:52 PM
The reality is there aren't better alternatives to eq. Wow is not even remotely the same experience as eq. Elder scrolls online isn't even playable. You're using a fake metric of good or bad as in "more advanced, easier, more fluid" = better when in reality whether something is good or bad is based on the value of the entire experience. Based on your metrics all the transformer movies would be the "best" movies since they spend money on known actors and special effects.

Fucking A.

https://i.imgur.com/v7nK006.gif

Tilien
12-06-2019, 02:54 PM
People compare different tabletop rpg's to each other and call them games as well. Technically you roll dice and have character sheets. You also roleplay but some are considered objectively better than others. While renaissance may not be a game the fact is EQ is a game and immersion is part of it. So I would definitely call it a good game.

As for what it has over other games when gameplay is concerned? It's not so balanced that it's homogeneous. Allowing different ways to solve different problems. There are so many different styles of soloing for example. I would argue the ability for an enchanter to change their form and access locations they wouldn't otherwise to be part of gameplay. In many games this would be considered "Stealth" gameplay. It isn't just limited to enchanters, of course, which is why I used them as examples.

The game doesn't just not hold your hand but provides you more tools to achieve the things you want to do. There's less restrictions. Sure, waiting for something for hours to spawn may not be engaging but the entire game isn't about that either. That's no different than waiting for another week or so for a raid lockout isn't engaging or fun either which other mmorpgs use aplenty and rare drops aren't limited to just EQ (many games have drops that are in the 0.01% drop range.)

The fact is EQ is a game. That provides many things that other games don't and has things that are superior to other games (lore and immersion.) so for those players where these things matter. I'd argue it's subjectively a better game than the alternatives. After all.. I am enjoying my so far brief time back here than them. In the end though we're both EQ players and I think we're arguing semantics. Haha. :)


I wasn't arguing it wasn't a game period, the renn faire argument was just that saying "this is a great game because of it's immersion" is a bad argument because lots of things are immersive without being games.

I have nothing wrong with saying "I enjoy EQ more than WoW", but the post I was responding to was specifically saying other people's recommendations for changes would make the game worse.

If you want to argue a game's "goodness" is purely subjective that is fine and I'm not gonna really argue with you, but if you're going to argue that there is some objectivity or some way to state that something someone enjoys is "worse" then I think you're wrong. That is what Roth was saying, that by implementing a change other people would want they would make EQ worse.

Tilien
12-06-2019, 02:56 PM
it's simply a game I like, out of many, and one which synchs with my current middle-age needs fairly well.




And I never said there's anything wrong with that. I love the game, keep on enjoying it :)

Mercius
12-06-2019, 03:21 PM
Morell Thule is known as the Lord of Dreams. He is one of two children created by the strange combination of power between Quellious the Tranquil and Cazic-Thule the Faceless. It is said that Quellious and Cazic-Thule battled for eons over the realm of dreams. Neither ever gained any advantage over the other, so each sacrificed a portion of their power in an attempt to claim the realm. Morell Thule, much like his mother, seeks peace in the dream world. His sister, Terris-Thule, is known as the Dream Scorcher and seeks to torment the unconcious mortals as her father would through fear and terror.

TripSin
12-06-2019, 04:31 PM
The reality is there aren't better alternatives to eq. Wow is not even remotely the same experience as eq. Elder scrolls online isn't even playable. You're using a fake metric of good or bad as in "more advanced, easier, more fluid" = better when in reality whether something is good or bad is based on the value of the entire experience. Based on your metrics all the transformer movies would be the "best" movies since they spend money on known actors and special effects.

OK boomer. EverQuest is the best game of all time and the best game that will ever be. All the games these young kids are playing these days are absolute trash. Only your warped, ridiculous subjective opinion matters.

Evets
12-06-2019, 06:00 PM
I love eq not just because the nostalgia but its a game that is great and unlike any other mmo with an unmatched social structure (until they added the bazaar and mercs hence why I'm here).

High hopes that Pantheon will be able to re create the magic.

Mblake81
12-06-2019, 07:08 PM
Ok boomer. EverQuest is the best game of all time and the best game that will ever be. All the games these young kids are playing these days are absolute trash. Only your warped, ridiculous subjective opinion matters.

Correct.

TripSin
12-06-2019, 07:09 PM
Correct.

Literally delusional. Sad.

bubur
12-06-2019, 07:31 PM
there's a lot of custom servers and live servers with QoL changes and the like. populations come and go... some of them are so custom they cant get off the ground

its genuinely ok if you dont want to play p99. its kind of hardcore and i think we ought to respect peoples' decisions to move on with their lives. especially if this isnt the first time you've done those same grinds/camps. actual not trolling. if you dont enjoy it, move on man

the beautiful thing about p99 has always been that the staff is dedicated to preserving it so it will always (well who knows, but its been 10 years) be here in more or less the same form if you decide to take a break

Roth
12-06-2019, 07:34 PM
there's a lot of custom servers and live servers with QoL changes and the like. populations come and go... some of them are so custom they cant get off the ground

its genuinely ok if you dont want to play p99. its kind of hardcore and i think we ought to respect peoples' decisions to move on with their lives. especially if this isnt the first time you've done those same grinds/camps. actual not trolling. if you dont enjoy it, move on man

the beautiful thing about p99 has always been that the staff is dedicated to preserving it so it will always (well who knows, but its been 10 years) be here in more or less the same form if you decide to take a break

The problem I have is that p99 was very good and pretty hardcore. Not giving mage pets? putting in a /list system? Using unclassic zems that filter everyone in the game into guk and hhk?

Not sure how any of these things are hardcore.

bubur
12-06-2019, 07:39 PM
those things that were removed will be added in per schedule, as was outlined and promised at the beginning of your at-will, free participation in this classic project

/list was added because people are assholes and staff knows that. i'm summarizing here but you wouldnt have a chance at these items if it wasnt there, so be grateful if you want one

zems, not sure what youre talking about. if you care, post it in the bug forums. that seems like an oversight or lack of information that the staff is always asking the community to seek out and rectify

the point of p99 isnt to be hardcore. that part is just my opinion. i play on a lot of tlp's and live servers and p99 is generally regarded to be one of the hardest places for a regular player to level and gear up

Forsh
12-07-2019, 12:32 AM
Same thing happened with WoW Classic. Prior to the splitting of the servers I would be in zones and kept getting jumped by the Alliance. Random players I didn't even know would get my back. Was it difficult to level up? Of course, but it was exciting.

Once they split the servers the excitement and thrill were gone. After that you could be standing around all alone with nobody but you for as far as you could see. No more getting jumped, no more thrill of play, no more meeting random people through circumstances....but you had the whole of zones all to yourself. You could log in ... to a hollow world.

This just happened with P99 Green/Teal. No more thrill for the same reasons the thrill of Classic WoW lost the thrill. Neither game should have split the servers to make things easier on people. Those people that came for the thrill found themselves standing alone in a forest wondering wtf is everyone. It's BYOF - bring your own friends ... now. It could have been a great thrill forever playing through the entire journey just like week 1. Now it won't. Sad. All for the sake of convenience.

Bardp1999
12-07-2019, 01:09 AM
Splitting the servers was a massive error

Mercius
12-07-2019, 01:19 AM
Splitting the servers was a massive error

can still be remedied so no reason to be an alarmist yet

Roth
12-07-2019, 02:16 AM
can still be remedied so no reason to be an alarmist yet

The staff is going to run this server into the ground. Once a new tlp server comes out, see what happens.

Roth
12-07-2019, 02:37 AM
Same thing happened with WoW Classic. Prior to the splitting of the servers I would be in zones and kept getting jumped by the Alliance. Random players I didn't even know would get my back. Was it difficult to level up? Of course, but it was exciting.

Once they split the servers the excitement and thrill were gone. After that you could be standing around all alone with nobody but you for as far as you could see. No more getting jumped, no more thrill of play, no more meeting random people through circumstances....but you had the whole of zones all to yourself. You could log in ... to a hollow world.

This just happened with P99 Green/Teal. No more thrill for the same reasons the thrill of Classic WoW lost the thrill. Neither game should have split the servers to make things easier on people. Those people that came for the thrill found themselves standing alone in a forest wondering wtf is everyone. It's BYOF - bring your own friends ... now. It could have been a great thrill forever playing through the entire journey just like week 1. Now it won't. Sad. All for the sake of convenience.

Pretty much this. Splitting the servers really defeats the purpose of playing on them in the first place.

DarkwingDuck
12-07-2019, 03:12 AM
The normies (employed, good looking, roleplayers) figured out what they are up against ( unemployed, disability, ugly, power gamers)

DarkwingDuck
12-07-2019, 03:14 AM
Well, I know personally I'm about to quit because I don't like playing EverQuest without breeze and clarity and I'm not waiting a GD year for them to put breeze in.

Play a tank, melee, Necro then.

Tethler
12-07-2019, 04:03 AM
I live in Japan and play after work my time, which is like early early morning NA time(3a-7a). I also play on Teal, the server with the smaller popuation. I have no problem finding groups to join every day and I'm a ranger. If you aren't finding groups and seeing empty zones then you're looking in the wrong places or you're antisocial. This thread is dumb.

Fammaden
12-07-2019, 06:57 AM
The staff is going to run this server into the ground. Once a new tlp server comes out, see what happens.

I for one can't wait for all those TLP people to leave.

Pozzey
12-07-2019, 07:17 AM
The staff is going to run this server into the ground. Once a new tlp server comes out, see what happens.

TLP is nothing like EQ... Even more so than P99.

Danth
12-07-2019, 07:33 AM
In other news, wanting to quit over Breeze not being in game seems like some sort of runaway placebo effect. It's 2 mana a tick--next to nothing. The Magicians who can't obtain their high level pet spells have a much more valid gripe.

I figure most the folks who want a server merge either play at minimum-population hours or are twits who're mad that they don't have a totally captive population to grief. Populations are fine during middle-to-peak hours.

Danth

Asteria
12-07-2019, 07:43 AM
:eek::eek:You’ve crying about it all week. Move on to something else.

Christ some people are annoying...:eek::eek

Sounds dangerous!!!

Asteria
12-07-2019, 07:44 AM
The staff is going to run this server into the ground. Once a new tlp server comes out, see what happens.

YOU'RE a chump, Roth!! :confused::confused::(

Frug
12-07-2019, 02:09 PM
The staff is going to run this server into the ground. Once a new tlp server comes out, see what happens.

You're adorable.

Siege
12-07-2019, 03:09 PM
Same thing happened with WoW Classic. Prior to the splitting of the servers I would be in zones and kept getting jumped by the Alliance. Random players I didn't even know would get my back. Was it difficult to level up? Of course, but it was exciting.

Once they split the servers the excitement and thrill were gone. After that you could be standing around all alone with nobody but you for as far as you could see. No more getting jumped, no more thrill of play, no more meeting random people through circumstances....but you had the whole of zones all to yourself. You could log in ... to a hollow world.

To be honest, the time to play vanilla WoW had passed long before Blizzard opened their Classic servers. If you didn't experience Nostalrius or its spin-off servers (Elysium and Light's Hope), you missed the boat. Blizzard made too many compromises (non-classic AV, non-classic client, sharding, etc.) for the experience to be truly classic.

stewe
12-07-2019, 03:27 PM
alot of ppl like me accomplished our goal of getting to lvl 35 and getting all the legacy items before they got removed, now we are just relaxing and playing the game at a slow pace, got a long time before kunark comes out, even playing slowly most of us will be 50 by the time the planes open, which will be poopsocked by ppl still living with their parents anyway.

Pozzey
12-07-2019, 04:11 PM
alot of ppl like me accomplished our goal of getting to lvl 35 and getting all the legacy items...

...poopsocked by ppl still living with their parents anyway.

Lol keep acting like your dear mother ain't 1 floor above.

bubur
12-07-2019, 06:32 PM
can we just take a moment to appreciate the fact that our biggest gripes on p99 are dealing with decisions taken to mitigate TOO many players and classic balance debates

instead of bots, hackers, harry potter maps, kronos, and group/guild-sized multi boxes like on every tlp

pras p99. it serves a seriously endangered niche

Asteria
12-07-2019, 10:13 PM
I live in Japan and play after work my time, which is like early early morning NA time(3a-7a). I also play on Teal, the server with the smaller popuation. I have no problem finding groups to join every day and I'm a ranger. If you aren't finding groups and seeing empty zones then you're looking in the wrong places or you're antisocial. This thread is dumb.

HEY Partner! We're obviously not ALL smugly brilliant space high elves!! If we were, we'd be dueling non-stop to SHUT UP the arrogamce but we'd be smart enough to find groups.

Go back to paper tanking in style, Partner! Duel me if you dare

Asteria
12-07-2019, 10:18 PM
alot of ppl like me accomplished our goal of getting to lvl 35 and getting all the legacy items before they got removed, now we are just relaxing and playing the game at a slow pace, got a long time before kunark comes out, even playing slowly most of us will be 50 by the time the planes open, which will be poopsocked by ppl still living with their parents anyway.

IM TALKING

All legacy items?? LOL hoo hoo hooooo....I'd want a million cigarettes and 500 bottle of booze to burn away my brain cells/memory of all those Legoland items camping trips before I could RELAX.

Doktoor
12-07-2019, 10:31 PM
Over 1000 on green an hour ago.

Fammaden
12-07-2019, 10:39 PM
can we just take a moment to appreciate the fact that our biggest gripes on p99 are dealing with decisions taken to mitigate TOO many players and classic balance debates

instead of bots, hackers, harry potter maps, kronos, and group/guild-sized multi boxes like on every tlp

pras p99. it serves a seriously endangered niche

A-fucking-men. Preach it.

Asteria
12-08-2019, 02:26 AM
can we just take a moment to appreciate the fact that our biggest gripes on p99 are dealing with decisions taken to mitigate TOO many players and classic balance debates

instead of bots, hackers, harry potter maps, kronos, and group/guild-sized multi boxes like on every tlp

pras p99. it serves a seriously endangered niche

BQ ITT

atombrain
12-10-2019, 11:57 AM
I live in Japan and play after work my time, which is like early early morning NA time(3a-7a). I also play on Teal, the server with the smaller popuation. I have no problem finding groups to join every day and I'm a ranger. If you aren't finding groups and seeing empty zones then you're looking in the wrong places or you're antisocial. This thread is dumb.

Having played a toon on both Green and Teal, there seems to be much more grouping on Green than Teal. I think it's easier for you because you were there at launch and there's many more people your level around from that launch. The server is quite dead when I play on Teal 12am EST and 10am EST. There's many times that I've been the only person in the newbie zones and at the most maybe 5 people tops. Green is more active in my experience.

I'm probably going to get shouted down for this but pickzones were a good thing and solved everyone's problem and they didn't have to split the population base. People that wanted to group or solo could find a pickzone that allowed that. I can hear it now "but it's too easy" because people think "time sink" means it's difficult.

Malikail
12-10-2019, 12:40 PM
Having played a toon on both Green and Teal, there seems to be much more grouping on Green than Teal. I think it's easier for you because you were there at launch and there's many more people your level around from that launch. The server is quite dead when I play on Teal 12am EST and 10am EST. There's many times that I've been the only person in the newbie zones and at the most maybe 5 people tops. Green is more active in my experience.

I'm probably going to get shouted down for this but pickzones were a good thing and solved everyone's problem and they didn't have to split the population base. People that wanted to group or solo could find a pickzone that allowed that. I can hear it now "but it's too easy" because people think "time sink" means it's difficult.

This is hilarious. I consider it better now, finally i can solo things as a necro w/o way too many groups in the way. Server was waaaaay over populated at first (even after the split), should prolly do what i do and have both solo and group toons so you can always find something to do. (except when the server is so crowded you can find a group but the group can't find much up to kill, lol)

cd288
12-10-2019, 12:43 PM
Having played a toon on both Green and Teal, there seems to be much more grouping on Green than Teal. I think it's easier for you because you were there at launch and there's many more people your level around from that launch. The server is quite dead when I play on Teal 12am EST and 10am EST. There's many times that I've been the only person in the newbie zones and at the most maybe 5 people tops. Green is more active in my experience.

I'm probably going to get shouted down for this but pickzones were a good thing and solved everyone's problem and they didn't have to split the population base. People that wanted to group or solo could find a pickzone that allowed that. I can hear it now "but it's too easy" because people think "time sink" means it's difficult.

A lot of people moved to Teal with the intent of playing simultaneously on both. As such, I'm not surprised that you'd see more soloing on Teal. People playing simultaneously likely can't play in two groups at once (depending on the class though, I supposed), so they need a solo class on one server that they can essentially just AFK med while doing stuff on Green.