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bum3
12-18-2019, 12:29 PM
Woo this nonclassic zem in HHK has caused players to be the most vile people. The hostility.. the trains... the crying.. literally.. i seen a halfling crying in a corner over being bypassed on a group list because he afk'd to run to liquor store. People waiting 3 hours for a group because they can get 30-36 in a day there. What have we become?

Is there any end to this madness?

YendorLootmonkey
12-18-2019, 12:33 PM
i seen a halfling crying in a corner over being bypassed on a group list because he afk'd to run to liquor store.

Gotta stock up on that jumjum juice before you start your 18-hour play session... sounds like that halfing is an amateur!

Kron
12-18-2019, 01:25 PM
I have been in the Gob group with 2 different characters and have been lead 3 times.

Some of the silly things I saw while been lead:

-People wanting into the group at lvl 25 and the Gobs are wrecking their face or spells not sticking.

- Having our Rogue DPS head out for the night and Cleric sitting on stairs throw a fit that he wants in.... Already have a Cleric and shammy in group so we don't need a 2nd Cleric.

- Prior group leader not passing on his list so now I have a hot mess on my hands because others are complaining they got skipped for invites.

- One night we had 5 people waiting on stairs for their turn to join. Out of the blue a random low lvl trained the Raider room and caused a semi wipe. Our Necro and SK FD while we ran to guards to try and clear out the mess. During that split second the 5 guys on the stairs try to take the Gob camp by force but our Necro and SK stood up and held it down for us.

To top it off the leader of the mini revolt was claiming to be next on list that it was all a joke.

Doktoor
12-18-2019, 01:52 PM
Well, the stories sound classic...

The exp, not so much.

I started a month late so I imagine it’ll get nerfed right as I get into level range. Meanwhile, there’s boat loads of people who leveled to 50 there.

I wonder why this hasn’t been addressed?

Nur_Neerg
12-18-2019, 02:02 PM
People need to get over the idea that they're entitled to a group juts because you're on a list. If a group needs a DPS and you're a tank, too damn bad, sucks to be you.

YendorLootmonkey
12-18-2019, 02:33 PM
Group leader can curb that a little by setting expectations up front: "Added you to the list as a rep for DPS"

But yeah, if I'm a ranger and their cleric leaves, I know I'm gonna get skipped.

HOWEVER, if the guy sitting off to the side foraging rabbit meat and pods of water for the rest of the group leaves, I'm next up, and I get skipped over, I'm going to be a little miffed going completely off the rails posting a 5,000-word wall of text complete with logs and screenshots in RNF, along with embedded code that auto-plays an MP3 of Ozzy's "Crazy Train", ranting about such injustice and audacity that will inevitably backfire on me within the first page of replies.

cd288
12-18-2019, 03:29 PM
Well, the stories sound classic...

The exp, not so much.

I started a month late so I imagine it’ll get nerfed right as I get into level range. Meanwhile, there’s boat loads of people who leveled to 50 there.

I wonder why this hasn’t been addressed?

It's not really an issue with the ZEM EXP IMO. The real issue is that the Goblins are considered ONE camp on P99, whereas on live it was like 4 camps because it's roughly like 16 spawns with 12 minute respawn timers. On P99, when all those spawns belong to 1 group, which can essentially chain pull non-stop, the EXP is insane. If it were like it is on live where you're getting 3-4 mobs for your group (so, with 12 minute respawn timers, that's 15-20 mobs per hour as opposed to about 80 mobs per hour) the EXP would still be good but it wouldn't be NEARLY as good.

It's the way the camp is set up on P99 that makes the EXP so insane, not that HHK didn't have a good ZEM on live (because it frequently did).

cd288
12-18-2019, 03:30 PM
Woo this nonclassic zem in HHK has caused players to be the most vile people. The hostility.. the trains... the crying.. literally.. i seen a halfling crying in a corner over being bypassed on a group list because he afk'd to run to liquor store. People waiting 3 hours for a group because they can get 30-36 in a day there. What have we become?

Is there any end to this madness?

I'm curious, when do you decide when you personally apply the "classic" standard to things? Because I've seen you argue in threads for non-classic stuff, but then criticize other things as non-classic. Not trying to needle you at all; honestly just curious as to what your standard is.

Nuggie
12-18-2019, 03:32 PM
Here and I thought this was going to be about killing guards. Disappointed.

Not having gob camp split into multiples makes the lower gobs kind of a waste since, I assume, they stop giving exp way before people leave the area due to out leveling the raider room.

silo32
12-18-2019, 03:40 PM
made it to 40 with casual play without having to go into hhk once..

also been grouping since lvl 5

solo 1-5

grouped 5-40

lots of bad, new, afkers, loot whores, people telling other people how to play, people not even knowing how to play their role. I see so many people come alive when a mob is in camp only to have the mob do the death walk and 2 people don't even move for the next 3-5 mins. No words no warning.

its been a shit show and im sure hhk has been a cherry

Doktoor
12-18-2019, 03:58 PM
People need to get over the idea that they're entitled to a group juts because you're on a list. If a group needs a DPS and you're a tank, too damn bad, sucks to be you.

I agree 100%

Doktoor
12-18-2019, 04:03 PM
It's not really an issue with the ZEM EXP IMO. The real issue is that the Goblins are considered ONE camp on P99, whereas on live it was like 4 camps because it's roughly like 16 spawns with 12 minute respawn timers. On P99, when all those spawns belong to 1 group, which can essentially chain pull non-stop, the EXP is insane. If it were like it is on live where you're getting 3-4 mobs for your group (so, with 12 minute respawn timers, that's 15-20 mobs per hour as opposed to about 80 mobs per hour) the EXP would still be good but it wouldn't be NEARLY as good.

It's the way the camp is set up on P99 that makes the EXP so insane, not that HHK didn't have a good ZEM on live (because it frequently did).

No it didn’t. It had its ZEM bumped after EQ had been out for a long time in order to get people to group in the old world. This has been verified by patch messages.

It’s true what you say about the goblins being broken up into multiple camps on live, but the current ZEM in HHK is not classic.

Grindak
12-18-2019, 07:39 PM
Just curious - is there documentation anywhere saying that the gobbo camp in HHK is only for a single group? If not, is there really anything preventing another group from posting up inside that area? Other than not wanting to get into it with the other group of course..

Evia
12-18-2019, 07:46 PM
Just curious - is there documentation anywhere saying that the gobbo camp in HHK is only for a single group? If not, is there really anything preventing another group from posting up inside that area? Other than not wanting to get into it with the other group of course..

when I did HHK back on live there was one grp that camped at stairs, one in the little room to the right of the stairs with 3-4 mobs , one in the first room on the right as you go down the 2nd set of stairs, and one in the final room at the bottom.


Craziest part about this? we were all stoked AF to camp our 3-6 mobs and nobody bitched or complained it was slow. I kinda miss this in some ways because I felt like it became more of a social exp grind instead of the 'chain pull and never stop!' mentality that p99 has.

Siege
12-18-2019, 10:04 PM
loot whores

Forget about getting any loot when you group. There are always one or two people whose right-clicking-on-dead-mobs skill is at 11.

Balimon
12-18-2019, 11:13 PM
On the Rathe goblins were three groups. One in the lookout room and two would sit on the top of the stairs and take turns pulling from the warrior and raider room. The ZEM may have been changed later but it was still good in classic era. I leveled 22-35 there in '99 and even though we'd have just a fraction of the mobs it was fast exp, even then.

Menden
12-18-2019, 11:43 PM
Gob camp is 4 camps, stairs, small room on the right and each other room.

That's how it was for my live server, that's how it is on all p99 servers.

But if you are going to challenge a group for one of the other camps I highly advise you approach the group leader in a nice friendly manner. I would then state camp rules on this server and you would like a camp. They get to decide which they wish to hold on to, you get your pick of one of the others. After that the other two become FTE unless someone else moves in. If myself or one of the other Guides have to deal with a dispute and screenshots are provided with you being a raging dick, we may rule in the other camp's favor and kick you out of the zone or a break from the game.

Be nice

vossiewulf
12-19-2019, 12:19 AM
The problem is not the ZEM of HHK, it's not the zone, it's not the group list rules, the problem is that people think that going from 30-36 in one day, skipping dozens of possible adventures along the way, is SO important that they're willing to be assholes to each other and cry when things don't go their way.

About 99.999% of these jerkasses are the "competitive" players who think the game is fundamentally an F1/NASCAR race simulator, except you drive elves. And they expect everyone else to do exactly what they want to help them carve another .001 seconds off the lap(level) time.

I've been thinking about it more, and I've modified my thinking about how to solve these problems.

1. Set the ZEM of a couple small, non-critical zones to like 500.
2. Make all spells and weapons and clickies and everything else only work on mobs/NPCs of levels higher than 15 below that of the caster/holder/wielder.

So we give the racers high ZEM zones they can't possibly resist and make it wild west in there, anything but boxing goes. Put a complete set of vendors in those zones that sell core consumables so they very rarely have to leave.

They would function well as douchenozzle err racer detectors and route those people away from the rest of the population who are trying to play a RPG.

And with the change in levels of mobs where you can kill things, high levels can't camp everything in existence. And if they complain there's not much to do, you say the complete info has been available for 20 years now, STFU. Or go to the hassle of instancing raid content. The latter would be preferable though, to keep the racers busy.

Cen
12-19-2019, 12:27 AM
Gob camp is 4 camps, stairs, small room on the right and each other room.

That's how it was for my live server, that's how it is on all p99 servers.

But if you are going to challenge a group for one of the other camps I highly advise you approach the group leader in a nice friendly manner. I would then state camp rules on this server and you would like a camp. They get to decide which they wish to hold on to, you get your pick of one of the others. After that the other two become FTE unless someone else moves in. If myself or one of the other Guides have to deal with a dispute and screenshots are provided with you being a raging dick, we may rule in the other camp's favor and kick you out of the zone or a break from the game.

Be nice

Okay, this needs to be saved. I have a feeling this would be contested by the other GM's in favor of a player calling all the goblins one camp.

Seefourdc
12-19-2019, 12:35 AM
Okay, this needs to be saved. I have a feeling this would be contested by the other GM's in favor of a player calling all the goblins one camp.

It really doesn't need to be saved per say. The previously stated rule was that your camp basically amounted to what was in your line of site with some caveats like camps that are traditionally very hard to sit in room and camp where an exception is made (they used fungal king as an example of this). The goblin camp by this rule has to obviously minimally be 3 different camps if you are willing to sit in the doorway at the bottom of the stairs and then count the 2 different rooms as camps.

I did level 24-50 in HHK myself and did it pretty fast but for the most part stayed out of the drama. Sometimes my solo/duo/group had to give up some spawns to other people looking for a place to camp but honestly it rarely lasted that long. I think a lot of people come there expecting to get to take over a whole floor or something of that nature and when they can't they often just leave.

Menden
12-19-2019, 02:03 AM
Okay, this needs to be saved. I have a feeling this would be contested by the other GM's in favor of a player calling all the goblins one camp.

If another staff member states it's a single camp, I want to know about it. It's 4 camps.

Dolalin
12-19-2019, 02:17 AM
Nerf the absurd PoP-era ZEMs in these lowbie dungeons imo.

Menden
12-19-2019, 02:25 AM
Nerf the absurd PoP-era ZEMs in these lowbie dungeons imo.

Show us historical proof they were not this way and the problem will be solved. On a personal note, I hate ZEMs.

Dolalin
12-19-2019, 02:52 AM
Show us historical proof they were not this way and the problem will be solved. On a personal note, I hate ZEMs.

How's this? :D

https://www.project1999.com/forums/showthread.php?t=343193

In-era mentions of 80 zem for Najena and Crushbone, max 100 zem overall for any zone (Show EQ dev source).

ZiggyTheMuss
12-19-2019, 03:44 AM
Really disappointing to hear how much of a shitshow teal and green have become.

zodium
12-19-2019, 04:25 AM
Show us historical proof they were not this way and the problem will be solved. On a personal note, I hate ZEMs.

uh its been posted

also SAME, null every friggin zem field

Tooned
12-19-2019, 05:14 AM
Really disappointing to hear how much of a shitshow teal and green have become.

You wouldn't know it if you only read these forums, but the actual in game experience has been really great. I've seen zero drama since starting on green, and I have met nothing but really nice people.

Maybe that's just me :confused:

Vormotus
12-19-2019, 05:37 AM
Me reading this thread

https://i.imgur.com/MPci4iT.jpg

Canelek
12-19-2019, 06:22 AM
Teal is fine. I've met a ton of rad people and it has more of a "hometown" feel than blue over the past 3-4 years. Those that always complain about regular poor behavior in certain zones should stop visiting those zones.

HHK is a fucking nightmare at times. Why bother? I avoid the hell out of that zone. Why log directly into drama?

Furitor
12-19-2019, 11:03 AM
Yeah there were a few people in OOC on Teal butthurt about trains, but for the most part, seems to be pretty chill.

As for goblins groups -- at least on Teal -- several nights after 9PM PST (even 8PM PST) we would have trouble finding more people. For a few nights I only had 3-4 people in the groups tanking as a Shaman.

You wouldn't even know there's "so much" vileness if you didn't read these forums.

liquidki
12-19-2019, 05:20 PM
Show us historical proof they were not this way and the problem will be solved. On a personal note, I hate ZEMs.

Lots of evidence collected in this thread:
https://www.project1999.com/forums/showpost.php?p=3053438&postcount=30

bum3
12-19-2019, 06:30 PM
I'm curious, when do you decide when you personally apply the "classic" standard to things? Because I've seen you argue in threads for non-classic stuff, but then criticize other things as non-classic. Not trying to needle you at all; honestly just curious as to what your standard is.

My standard is simple. To have the game as intended by the original EQ teams and as far away from p99 blue cheese as possible.

Essentially anything that betters the community and makes it less toxic.

bum3
12-19-2019, 06:32 PM
Just curious - is there documentation anywhere saying that the gobbo camp in HHK is only for a single group? If not, is there really anything preventing another group from posting up inside that area? Other than not wanting to get into it with the other group of course..

Nope a group can setup around the corner, and by the rules, they are entitled to do so. Problem is... your group will most likely be trained often. So it's just not worth it.

bum3
12-19-2019, 06:37 PM
It's not just HHK. Groups claim 2-4 camps in lguk. When you ask to take one of them. They spread their group out and put 1 person in each room and rest sit in middle and just pull to are in between the camps. When you mention that a group is a group. They disband and still do it citing P99 rules of a person is a group.

Nordok
12-19-2019, 06:46 PM
All camps besides a single spawn are subjective besides walls, rooms or levels that can be used as reasons to divide it. Or whoever can keep them clear.

Nordok
12-19-2019, 06:52 PM
Policy should just be FFA pull what you can and camps don't exist besides a single spawn or what players agree on during that time. Maximizes efficiency since the room is cleared more and if the exp isn't worth sharing then some can leave if they choose. Otherwise you'll always have disputes over who owns which part since the division is never truly objective. Even if people can agree sometimes like the entire basement being a camp.

And whoever owns the single spawn is defined by who killed it last with recordings used as proof to prevent KS, etc. So if you leave or die and someone else kills it then you lose the camp.

Velerin
12-19-2019, 07:01 PM
HHK gobs should just be 2 camps, upstairs and downstairs. The 2 are much different levels. The high levels killing top goblins are probably getting little to no experience anyways. It’ll be a little slower but support more people and probably less green no exp mobs being wasted.

boukk
12-19-2019, 07:50 PM
The problem is not the ZEM of HHK, it's not the zone, it's not the group list rules, the problem is that people think that going from 30-36 in one day, skipping dozens of possible adventures along the way, is SO important that they're willing to be assholes to each other and cry when things don't go their way.



The whole going from 30 to 36 in 1 day at gob is a lie, unless you litteraly mean 24h straight, and even then it's a stretch.

Level 35 alone chain pulling takes ages, whoever tells you can to 30 to 36 in a day is false advertising.

Doktoor
12-19-2019, 09:57 PM
when I did HHK back on live there was one grp that camped at stairs, one in the little room to the right of the stairs with 3-4 mobs , one in the first room on the right as you go down the 2nd set of stairs, and one in the final room at the bottom.


Craziest part about this? we were all stoked AF to camp our 3-6 mobs and nobody bitched or complained it was slow. I kinda miss this in some ways because I felt like it became more of a social exp grind instead of the 'chain pull and never stop!' mentality that p99 has.

This is how it was on my sever too. Vallon Zek, 2000.

Palemoon
12-19-2019, 10:35 PM
pvp fixes all those issues

Doktoor
12-19-2019, 10:43 PM
PvP was rare at the gob camps because the 3 light teams experienced together and people would charm the guards and give them see invis so they could exp in lease. GMs would threaten to ban people for it, but by then it was too late.

Octopath
12-19-2019, 10:44 PM
Damn you could technically duo to 40 in the raider room.

There was a group the other night on teal kicking people if they hit 35. Wish I knew this then, would have taken one of the 3 gobbo camps available.

Fammaden
12-19-2019, 11:26 PM
Even though its within the rules you cause such a shitstorm of bad blood that it hardly feels worth the hit to your server rep. You may wish those people saw you as a friendly dude in the near future. The gob groups who are really flowing well with solid class composition and levels VERY MUCH resent losing the raider room to some rando solo or duo that's greedy or shut out from the upper floors.

Fammaden
12-20-2019, 07:10 AM
who is greedy?

the solo/duo looking for 3-4 mobs

or the group that needs 15-16 instead of 12 while holding like 3-4 camps

"You're going to find that many of the truths we cling to depend greatly on our own point of view." - Capt. James T. Kirk

Canelek
12-20-2019, 07:36 AM
"You're going to find that many of the truths we cling to depend greatly on our own point of view." - Capt. James T. Kirk

http://i.imgur.com/eOwokBF.jpg (https://imgur.com/eOwokBF)

cd288
12-20-2019, 11:09 AM
All camps besides a single spawn are subjective besides walls, rooms or levels that can be used as reasons to divide it. Or whoever can keep them clear.

That's not really true. The rules for dungeons are mobs within LOS of the camp, and I believe that for certain camps you also get mobs in the general area around the camp if LOS is limited (take ass/sup in Guk and MR Unrest for examples of the latter). So, no, it's not "subjective" really. It's pretty clearly defined for many of the common camps.

For non-dungeon zones, it's not really subjective either since the rule is you can camp one spawn point as your own and technically have to split any others if people want to kill those things.

cd288
12-20-2019, 11:12 AM
The whole going from 30 to 36 in 1 day at gob is a lie, unless you litteraly mean 24h straight, and even then it's a stretch.

Level 35 alone chain pulling takes ages, whoever tells you can to 30 to 36 in a day is false advertising.

Idk about 30 - 36, but on Blue I went 30-34 in roughly 9.5 hours one time. That's during the era with no EXP penalties though and also no deaths. However, on Green/Teal even with the EXP penalty I'd imagine you could do 30-34/35 within a 24 hour period for sure if the group is pulling with great frequency and you don't die. 35-36 probably not within that same period though.

Dreenk317
12-20-2019, 01:36 PM
Idk about 30 - 36, but on Blue I went 30-34 in roughly 9.5 hours one time. That's during the era with no EXP penalties though and also no deaths. However, on Green/Teal even with the EXP penalty I'd imagine you could do 30-34/35 within a 24 hour period for sure if the group is pulling with great frequency and you don't die. 35-36 probably not within that same period though.


HHK exp is nuts, I went from 26-30, solo in about 5 hours. Then the next day, went 30-35 In about 6-7 hours. Solo, in HHK. It's very much possible to level like crazy there.

bum3
12-20-2019, 01:42 PM
HHK exp is nuts, I went from 26-30, solo in about 5 hours. Then the next day, went 30-35 In about 6-7 hours. Solo, in HHK. It's very much possible to level like crazy there.

How did you find mobs to solo? Holy piss.

bum3
12-20-2019, 01:45 PM
The whole going from 30 to 36 in 1 day at gob is a lie, unless you litteraly mean 24h straight, and even then it's a stretch.

Level 35 alone chain pulling takes ages, whoever tells you can to 30 to 36 in a day is false advertising.

You misread. 30-36 in a day in HHK.. not exclusively at gob.

Frostback
12-20-2019, 01:48 PM
Show us historical proof they were not this way and the problem will be solved. On a personal note, I hate ZEMs.

How's this? :D

https://www.project1999.com/forums/showthread.php?t=343193

In-era mentions of 80 zem for Najena and Crushbone, max 100 zem overall for any zone (Show EQ dev source).

I'm betting next patch they are going to nerf the ZEM's

Pretzelle
12-20-2019, 02:41 PM
What sort of savage refers to The City of High Keep as HHK?

You have Highpass Hold and High Keep. No idea what HHK is supposed to be.

liquidki
12-20-2019, 03:26 PM
What sort of savage refers to The City of High Keep as HHK?

You have Highpass Hold and High Keep. No idea what HHK is supposed to be.

Highpass Hold Keep. I like it.

bum3
12-20-2019, 04:48 PM
Aye EQ cloth maps said High Hold Keep. So that's what many people called it on classic live.

larper99
12-20-2019, 05:14 PM
Aye EQ cloth maps said High Hold Keep. So that's what many people called it on classic live.

Yeah. "Highpass Hold" makes no sense for the outdoor zone. A Hold is a building, not an area. I like to believe that it was intended to be called "Highhold Pass" or simply "High Pass". Then the keep itself would be named "Highhold Keep" or simply "High Keep", or even more simply "High Hold".

Or, alternatively, the pass would be called "High Pass" and the keep would be "High Pass Hold". But, of course, the latter is the current name for the pass, not the Hold, which is a Keep, which is named "High Keep".

Now, if the forces of evil manage to take the pass, they "take the Hold", while the Keep itself may stand. Or, after Taking the Hold, they may simply bypass the Keep. They may even wave hello as they Pass the Keep, effectively saying "Hi, Keep".

Pretzelle
12-20-2019, 05:18 PM
Yeah. "Highpass Hold" makes no sense for the outdoor zone. A Hold is a building, not an area. I like to believe that it was intended to be called "Highhold Pass" or simply "High Pass". Then the keep itself would be named "Highhold Keep" or simply "High Keep", or even more simply "High Hold".

Or, alternatively, the pass would be called "High Pass" and the keep would be "High Pass Hold". But, of course, the latter is the current name for the pass, not the Hold, which is a Keep, which is named "High Keep".

Now, if the forces of evil manage to take the pass, they "take the Hold", while the Keep itself may stand. Or, after Taking the Hold, they may simply bypass the Keep. They may even wave hello as they Pass the Keep, effectively saying "Hi, Keep".

the area is the stronghold (Hold) within the mountain pass (Highpass) and controlled by Carson McCabe. High Keep is the castle within the hold.

Pretzelle
12-20-2019, 05:21 PM
Also, the Kunark era cloth map does not label Highkeep or Highpass Hold.

larper99
12-20-2019, 05:28 PM
the area is the stronghold (Hold) within the mountain pass (Highpass) and controlled by Carson McCabe. High Keep is the castle within the hold.

But, McCabe doesn't control the entire pass, which is called Highpass Hold. He only controls (holds) a portion of the entire zone, those within the gates on either end of the pass. The Orcs and Gnolls hold the rest of the pass. So, yes, the area between the gates in the pass would constitute a hold, and the castle would be the keep. In that case we would need 4 zones for the area to make sense: High Pass East, High Pass West, High Pass Hold, and High Pass Hold Keep.

The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep.

Pretzelle
12-20-2019, 05:33 PM
But, McCabe doesn't control the entire pass, which is called Highpass Hold. He only controls (holds) a portion of the entire zone, those within the gates on either end of the pass. The Orcs and Gnolls hold the rest of the pass. So, yes, the area between the gates in the pass would constitute a hold, and the castle would be the keep. In that case we would need 4 zones for the area to make sense: High Pass East, High Pass West, High Pass Hold, and High Pass Hold Keep.

The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep.

Could do so much with the lore of this game with proper development. Could have an entire expansion based in/around High Keep filled with smuggling, war against orcs/gnolls/goblins, espionage, gambling, bounty hunting, murder/mystery!

skipdog
12-21-2019, 01:17 PM
Gob camp is 4 camps, stairs, small room on the right and each other room.

That's how it was for my live server, that's how it is on all p99 servers.

Sorry, but who decided this?

Have you actually played on this server? Apparently you are the only one who believes the camps are separate.

Is there a list somewhere that lays out all the camps? Or another official source? Or do you, by yourself, get to decide what camps are?

Don't mean to be hostile, just curious where you pulled this from or if its just 'it was like that on live so I've declared that it's like this on p99'.

Palemoon
12-21-2019, 01:21 PM
Is Menden in this thread the same Menden that played on red99 years ago?

Pretzelle
12-21-2019, 02:22 PM
Sorry, but who decided this?

Have you actually played on this server? Apparently you are the only one who believes the camps are separate.

Is there a list somewhere that lays out all the camps? Or another official source? Or do you, by yourself, get to decide what camps are?

Don't mean to be hostile, just curious where you pulled this from or if its just 'it was like that on live so I've declared that it's like this on p99'.

You're welcome to camp it all but have to share if someone else wants a piece of the pie. That's literally how every camp dispute works on this server.

reznor_
12-21-2019, 02:41 PM
I definitely remember camping the "raider room" or "warrior room" back in the day. It took a long time! But it was fun.

And other guides definitely consider the goblins to be 4 camps. I learned this first hand a couple weeks ago :D

reznor_
12-21-2019, 02:43 PM
Sorry, but who decided this?

Have you actually played on this server? Apparently you are the only one who believes the camps are separate.

Is there a list somewhere that lays out all the camps? Or another official source? Or do you, by yourself, get to decide what camps are?

Don't mean to be hostile, just curious where you pulled this from or if its just 'it was like that on live so I've declared that it's like this on p99'.

1. Base of the stairs coming down from the bank (where everyone generally pulls to)

2. The room to the RIGHT of the base of the stairs (2 spawns in the back)

3. The room on the way to the "base" of the goblins, with 3 spawns inside, and then the 2 outside of it.

4. The room at the base, with raiders/seers/warriors.

It was always this way in live, back in 1999 and maybe some of 2000, at least.

skipdog
12-21-2019, 03:33 PM
LOL, I'm not asking what the 4 camps are. I know that. I'm not saying that the camps weren't divided during Live era. Can you guys even read?

Just didn't realize that the guides had their own list of "official camps".

I'd love to see this list!

On P99, it has always been one camp. I've never seen a guide come and make people break the camp up. Apparently that will now be a thing thanks to this one server guide making this post.

My post was just about 'is this one server guide just deciding what the official camps are on his own, or is there some published list of official camps.

This just feels like a guide randomly making their own rules. If there aren't ANY camps (like some people here seem to be suggesting is the actual official rule), then why is he essentially suggesting that these 4 camps exist at all?

I'd just like to see rules layed out for everyone to see and have them applied properly no matter which server guide you happen to get.

skipdog
12-21-2019, 03:35 PM
Also, this is from the Wiki play nice policy. Is this part still accurate?

"Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'."

Richco07
12-21-2019, 04:25 PM
Doing gobs be like

https://www.youtube.com/watch?v=toctAeO7aTM

Richco07
12-21-2019, 04:30 PM
LOL, I'm not asking what the 4 camps are. I know that. I'm not saying that the camps weren't divided during Live era. Can you guys even read?

Just didn't realize that the guides had their own list of "official camps".

I'd love to see this list!

On P99, it has always been one camp. I've never seen a guide come and make people break the camp up. Apparently that will now be a thing thanks to this one server guide making this post.

My post was just about 'is this one server guide just deciding what the official camps are on his own, or is there some published list of official camps.

This just feels like a guide randomly making their own rules. If there aren't ANY camps (like some people here seem to be suggesting is the actual official rule), then why is he essentially suggesting that these 4 camps exist at all?

I'd just like to see rules layed out for everyone to see and have them applied properly no matter which server guide you happen to get.

Just a question bro, why do you think Crushbone Keep is two different camps, and why do you think Unrest fp camp is separate from Unrest Magi camp?

Fammaden
12-21-2019, 04:44 PM
You mean Crushbone Keep Hold?

Rhambuk
12-21-2019, 08:38 PM
Classic.
I would spend hours lfg in hhk/ct.
Just go to the other zones, lower zem but twice as many mobs.