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View Full Version : Can we get rid of this xp penalty so we see more tanks?


mischief419
12-23-2019, 11:50 PM
Anyone else seeing a heavy lack of tanks and hybrid variety? It'd be nice if players can play the class they want instead of focusing on the burden of the exp penalties (68% ogre sk - and group suffers penalties is sorta gross, too). No one wants to play a damn warrior because they're so boring and the alternative is this nasty penalty that everyone suffers for.

There are so many things that are not classic (which is not a bad thing), so "it's classic" is not a valid argument: Let's just talk general qol here. For or against?

Jean-Baptiste Cutting
12-23-2019, 11:53 PM
If you honestly believe Nilbog would remove exp penalties as the result of a community poll, you are delusional.

solleks
12-23-2019, 11:56 PM
Towers controlled demo, nothing to do with actor Bush

Theif
12-23-2019, 11:57 PM
I feel you but this is how it was on classic, just more tanks didn't know any better back then

Bazia
12-24-2019, 12:03 AM
the problem is just that its alot less fun playing a noncaster who cant really do much by themselves if you have bad luck and cant find a group you can get streaks of bad luck where you barely progress for days at a time

Cen
12-24-2019, 01:33 AM
I really think SK Paladin and War are a blast to play. You can feel pretty heroic pretty often, even if you have low DPS

Littlefinger
12-24-2019, 02:24 AM
I have no delusions that they would ever get rid of it but considering that many things in the game are not classic, not the least of which is the knowledge of the player base, I would do away with it.

I'd argue that getting rid of it would actually create a more classic experience over all because the class spread would be closer to what it likely was originally. I have no clue what it was but I'd bet a lot of players gravitated towards paladin and shadow knight.

That said I'm maining a SK on green and I've only had one player leave a group due to the exp penalty and in that case we had three hybrids in the group.

Also, worth noting I haven't found the exp to be all that slow. Put in a decent 4 or 5 hour session and I seem to get a level. 50's will probably be boarder line unplayable though.

Scoojitsu
12-24-2019, 03:27 AM
I think many players started a fast leveling or solo class first. To grab legendary items and overall get some cash. Tanks will come with time I'm sure.

uygi
12-24-2019, 04:09 AM
Lol @ shitty biased poll that fails. If you’re such a wuss you can’t handle the XP penalty, don’t bother playing a skill class. Leveling is like 5% of the overall game, you spend 95+% at max lvl anyhow. Try harder :D

El-Hefe
12-24-2019, 04:18 AM
No.

Tenloar
12-24-2019, 04:42 AM
I voted yes, although you have to accept they fact that the Dev team will not change this based on this poll. They have said time and time again they will keep it as Classic(TM) as possible.

DMN
12-24-2019, 04:45 AM
Before green opened i recommended removing it to give a more "classic" class distribution. i think having a classic class distribution is more important to the zeitgeist of classic than hybrids having an exp penalty.

Smellybuttface
12-24-2019, 12:02 PM
I have no delusions that they would ever get rid of it but considering that many things in the game are not classic, not the least of which is the knowledge of the player base, I would do away with it.

I'd argue that getting rid of it would actually create a more classic experience over all because the class spread would be closer to what it likely was originally. I have no clue what it was but I'd bet a lot of players gravitated towards paladin and shadow knight.

That said I'm maining a SK on green and I've only had one player leave a group due to the exp penalty and in that case we had three hybrids in the group.

Also, worth noting I haven't found the exp to be all that slow. Put in a decent 4 or 5 hour session and I seem to get a level. 50's will probably be boarder line unplayable though.

Wait a second, you’re telling me a class/race with an exp penalty gets it transferred to whatever group they’re in??

Smellybuttface
12-24-2019, 12:05 PM
And I played a Ranger main back in 1999, which knowing what I know now would sure as hell not have done knowing in advance of the 40% exp penalty. Nor would I have wanted one in my group if I’d known that same penalty got imputed to me.

Dreenk317
12-24-2019, 02:08 PM
Wait a second, you’re telling me a class/race with an exp penalty gets it transferred to whatever group they’re in??


Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.

Evia
12-24-2019, 02:23 PM
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.

Worth it though for a hybrid tank and even a bard in some situations. Really Rangers are the only ones that don't carry enough utility to justify the penalty, unless they're tanking. Which surprisingly they do ok with that role in classic.

Smellybuttface
12-24-2019, 02:26 PM
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.

That's nuts. So others are punished for SOMEONE ELSE picking a certain race/class combination. I could understand if these classes with the penalties were just ungodly powerful that they warranted a penalty, but they're not. No one should suffer 40% less exp per kill because a Ranger of all things (for example).

I only want to ever group with a full team of Halfling Warrior's now.

solleks
12-24-2019, 02:31 PM
The halflings have been blessed. It's time for everyone to kneel and show RESPECT

uygi
12-24-2019, 02:37 PM
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.

Absolutely false, it amazes me that there’s a new thread perpetuating this myth on about a weekly basis. Hybrids require 40% more XP, monks 20%, INT casters 10%.

Assuming everyone is exactly the same level, hybrids get 1.4x, monks 1.2x, and INT caster 1.1x more XP than a non-penalty toon in same group. So 5 clerics/druids/shamans and a paladin in a group, the whole group is awarded full XP, but paladin gets 22% of it and each other gets 16%.

With all the incredible game content/mechanics knowledge in the p99 community, the number of people that cannot understand this is just incredible. All groups get the full XP value from the mob, and all groups use exactly the same formula to divvy up that XP; the penalties and bonuses are just modifiers to individual characters in the formula.

For relevant joke, see sig below.

Keebz
12-24-2019, 06:46 PM
No one should suffer 40% less exp per kill because a Ranger of all things (for example).

I've got some good news for you!

Midoo
12-24-2019, 07:04 PM
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.

ajdes
12-24-2019, 07:06 PM
Are you sure there is a shortage? I play a warrior and I am rarely the only tank in a group, also rangers and monks can tank ok in classic

fwiw war becomes more popular when Kunark hits, I guess SK / Pal not so much though

Swish
12-24-2019, 07:17 PM
Agreed, there's no shortage... I've gone without groups because there's too many tanks already and I'm not the only one lfg.

Swish
12-24-2019, 07:19 PM
Can we get rid of this xp penalty so we see more tanks?

Also...

https://i.imgur.com/LdCm8tR.gif

Tethler
12-25-2019, 12:10 AM
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.

That's not at all how the xp penalty works.

YendorLootmonkey
12-25-2019, 12:46 AM
Really Rangers are the only ones that don't carry enough utility to justify the penalty, unless they're tanking. Which surprisingly they do ok with that role in classic.

Hey now. It's easy to paint a target on a specific class or a subset of classes without any other context. Last night I was puller, DPS, and crowd control for respawn.

I mean, why not take a hard look at that Wizard 3 levels above the group average that's nuking a few times once every 5 minutes too, in that case?

The "hybrid XP penalty" is not much different than having someone a level or two above you in the group unless they've got their next tier of spells.

If you want to min/max to the extreme, make sure everyone in the group is at the lowest level they can still get XP with you, kill the mobs somewhat efficiently, and none are hybrids.

Where do you draw the line?

greenspectre
12-25-2019, 04:54 AM
No one should suffer 40% less exp per kill because a Ranger of all things (for example)

*taps forehead* can't suffer exp penalty if the ranger dies every pull.

mischief419
12-26-2019, 08:30 AM
Wait a second, you’re telling me a class/race with an exp penalty gets it transferred to whatever group they’re in??
Surprise. Ever wonder why your exp suddenly moves slower that day and swear it was better the day before in a same-pace group? #expPenaltiesEqualsRacism /s

mycoolrausch
12-26-2019, 12:47 PM
Absolutely false, it amazes me that there’s a new thread perpetuating this myth on about a weekly basis. Hybrids require 40% more XP, monks 20%, INT casters 10%.

Assuming everyone is exactly the same level, hybrids get 1.4x, monks 1.2x, and INT caster 1.1x more XP than a non-penalty toon in same group. So 5 clerics/druids/shamans and a paladin in a group, the whole group is awarded full XP, but paladin gets 22% of it and each other gets 16%.

With all the incredible game content/mechanics knowledge in the p99 community, the number of people that cannot understand this is just incredible. All groups get the full XP value from the mob, and all groups use exactly the same formula to divvy up that XP; the penalties and bonuses are just modifiers to individual characters in the formula.

For relevant joke, see sig below.

The end result is still hybrids sucking up more of the XP, and so its advantageous to not invite them over a non hybrid. Unless you think you can kill X% more with the hybrid (you can't, because you're clearing ahead of spawns anyway).

It should work like WoW where every single character gets an equal static amount of XP, either solo or based on number of people in their group, and the experience required to level is the same for every character. But it's a convoluted system that makes no sense and I imagine is inherited from some ancient MUD 50 people played.