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View Full Version : Poll: Upcoming Nerfs


Muerte
02-25-2010, 04:28 PM
I have not heard a good reason for removing these items other than, "we are following a classic timeline".

I have talked to a lot of newer players who have just started here. One of things I keep hearing over and over is that they are excited to have the opportunity to acquire items that they could not get on live due to nerfs. They want to be able to camp a manastone, they want to loot it off the EE themselves, not buy it. As much as the EE camp sucks it is an experience to actually camp it yourself and loot it, something most players on live could not do.


I say leave them all in, give others the opportunity too, it is not going to change anything. By removing them several people will miss out on camping some of the key classic items, hence miss out on part of the classic experience once again. I would think that the purpose of this server is to provide the classic experience for all players, new and old, not just the lucky few who stumbled upon it first.

And yes, I have all these items.

Note: I realize this is beating a dead horse, and a poll will probably not change anything, but I'd like to see what others think(plus I'm bored:D).


Just my thoughts.

Lonedrahon25
02-25-2010, 04:42 PM
I say leave them were they are, dont remove them. Once Kunark and Eventually Velious come out, they will be largly useless anyways.

ssyrax82
02-25-2010, 04:47 PM
I vote to get rid of them, the sooner the better... I don't have any of these items, I'm not going to camp any of them. The likelyhood of anyone new on this server getting to camp them is pretty small anyway, due to the fact that guilds will hold the spawn for days or weeks on end. Just my opinion, but it is the classic experience to have them removed, some people in classic were not lucky enough to get to the server in time, and so it goes here as well... thats just the way it goes.

Uaellaen
02-25-2010, 04:51 PM
i say make the world stop spinning so everyone has equal chances at everything!

remove the items and follow classic timeline is what i voted

MisterLomax
02-25-2010, 05:06 PM
Follow the timeline and then wipe the server clean every 2 years (or however long it took for Luclin to launch) and restart as if it were 1999 again. Then everyone would get another chance to relive the EE camp.

Roshi
02-25-2010, 05:06 PM
I vote to get rid of them, even though I don't even have any of the items that are being removed.

Manastone, for obvious reasons. It becomes a worthless trinket post-Kunark, so the reasoning for leaving it IN game can be applied the same way for taking it out. Plus, as with JBoots, the removal of it will also do away with the retarded camping problems, as we all see is currently going on.

Guise, because honestly, if this is left in game, everyone will be running around as Dark Elves - you know this. Who DOESN'T want to be a Dark Elf?!

Rubi BP, only because I remember the same type of problem that arose with the Fungi tunic. It just becomes to #1 item for any twink or alt to use, and meh, just get rid of it.

And the Box should really be self explanatory in a way. Tinker bags were a great way to get rid of some of the platinum in the market, thus in an indirect sense, help prevent inflation. That's generally the reason why any super-expensive merchant bought item is put into almost any MMO.

Dac321
02-25-2010, 05:09 PM
I support the timeline. it keeps it interesting, otherwise everyone would be running around with a manastone.

Deric
02-25-2010, 05:19 PM
If they were made to stay for some reason(which I doubt), at least make them No drop.

But really, these are not the first, nor the last items to be removed or changed in the game.

Virtuosos
02-25-2010, 05:51 PM
get rid of em and get rid of stupid spam of "TRADING MANASTONE FOR FULL SET OF RUBI OMGAZ"

they could get removed sooner IMO.....nerf the bitches, make em notrade, and lets move on! :p

yaaaflow
02-25-2010, 05:58 PM
What about swords like bladestorm that were already removed from the game? Why draw the line with just the items coming out this patch, lets get the thex dagger put back in, too! And remember all the kunark items that they realized were overpowered and were removed/nerfed? When the time rolls around lets leave all of them in the game too!

Yoite
02-25-2010, 06:39 PM
who has bladestorm?

Muerte
02-25-2010, 10:51 PM
Wow lots of votes heh.

LazyFuj
02-25-2010, 11:15 PM
Honestly, whats the point of keeping these items in. Jboots would probably be the best to keep, where as the manastone wouldn't. Why, because your casual that doesn't have one, will never get one. EE is perma camped, and top end guilds will just relish on the pp farm.

Keep Jboots, mask and abukar. Those 3 won't hurt. I have no say in Rubi as I don't care about that armor.

equiss
02-26-2010, 02:52 AM
Lets just delete every account on the server and restart, then all the new players have an equal chance!

OMG, non-troll response ahead!

You people are idiots. Stop acting like the devs give a shit what you think about items not dropping anymore. If you don't like that you didn't get a thex dagger or a billion manastones, well that's tough shit. Get over it.

siinge
02-26-2010, 03:01 AM
WTB moss covered twig.

x2

Crover_CT99
02-26-2010, 04:53 AM
I know it's every sycophantic nerd's wet dream to come on a message board and be a complete douche, but it is possible for us to have somewhat civil discourse here.

I just feel that some of the items, as noted in the other post about this right now, were removed in original EQ for reasons that might not apply now.

I had all these items on live in 1999-2001 and I won't lose any sleep if I don't have them this time around, trust me. I'll just be disappointed when I want to hit up Najena for some jboots or Cazic for some rubi, and nobody really cares about going to those zones anymore.

drplump
02-26-2010, 06:26 AM
The manastone is too powerful in the hands of a cleric. They are able to stone down to 1%hp then cheal back up and gain 400+ mana. This is by far faster then meditating and not intended. When Kunark comes out it will only get worse as there is even more +hp gear to stack. With chloroplast it ends up giving you +3 mana a tick if you keep your hp down a little bit but with regrowth it becomes more powerful than clarity. They are really only useful on a raid but for that purpose they are over powered.

Jboots need to be moved to the quest as there is currently only 1 place to get them. When the quest is added there will be 3 places and they will remove some platinum from the game.

If they don't remove the box they are not going to add tinker bags and no one wants that. The bags also serve the purpose of removing platinum.

The guise of the deceiver allows anyone to make themselves non KOS to evil races. This is not fair to evil races who are already at a disadvantage when it comes to locations to sell and bank. This ability is something intended for rogues and bard. If you don't remove the mask what are you going to add to those classes to make up for it?

Rubicite Breastplate adds to the manastone problem for shamans. Aside from that it also severs no other purpose then to twink low level melee characters. There is simply no logical reason to balance the game around twinking.


All of these reasons are also valid arguments that the items should not have been included originally but that was a conscious choice the developers made to reward people who had the faith to spend time leveling a character on a server with a low population. If you are suggesting they "improve the game" a far better improvement would have been to never include them to begin with. This server is about following the classic time line and this is the ONLY reason they were put in to begin with.

Tiax
02-26-2010, 07:36 AM
Excellent post Dr Plump, I think that pretty much settles the question
/threadend

The Situation
02-26-2010, 12:28 PM
The manastone is too powerful in the hands of a cleric. They are able to stone down to 1%hp then cheal back up and gain 400+ mana. This is by far faster then meditating and not intended. When Kunark comes out it will only get worse as there is even more +hp gear to stack. With chloroplast it ends up giving you +3 mana a tick if you keep your hp down a little bit but with regrowth it becomes more powerful than clarity. They are really only useful on a raid but for that purpose they are over powered.

Jboots need to be moved to the quest as there is currently only 1 place to get them. When the quest is added there will be 3 places and they will remove some platinum from the game.

If they don't remove the box they are not going to add tinker bags and no one wants that. The bags also serve the purpose of removing platinum.

The guise of the deceiver allows anyone to make themselves non KOS to evil races. This is not fair to evil races who are already at a disadvantage when it comes to locations to sell and bank. This ability is something intended for rogues and bard. If you don't remove the mask what are you going to add to those classes to make up for it?

Rubicite Breastplate adds to the manastone problem for shamans. Aside from that it also severs no other purpose then to twink low level melee characters. There is simply no logical reason to balance the game around twinking.


All of these reasons are also valid arguments that the items should not have been included originally but that was a conscious choice the developers made to reward people who had the faith to spend time leveling a character on a server with a low population. If you are suggesting they "improve the game" a far better improvement would have been to never include them to begin with. This server is about following the classic time line and this is the ONLY reason they were put in to begin with.

Nicely stated on all accounts.

Anyway, the poll seems to have backfired on the OP.

Dac321
02-26-2010, 12:42 PM
I agree and support the removal of all these items. Drplump, is correct.

Crover_CT99
02-26-2010, 02:25 PM
The manastone is too powerful in the hands of a cleric. They are able to stone down to 1%hp then cheal back up and gain 400+ mana. This is by far faster then meditating and not intended. When Kunark comes out it will only get worse as there is even more +hp gear to stack. With chloroplast it ends up giving you +3 mana a tick if you keep your hp down a little bit but with regrowth it becomes more powerful than clarity. They are really only useful on a raid but for that purpose they are over powered.

Jboots need to be moved to the quest as there is currently only 1 place to get them. When the quest is added there will be 3 places and they will remove some platinum from the game.

If they don't remove the box they are not going to add tinker bags and no one wants that. The bags also serve the purpose of removing platinum.

The guise of the deceiver allows anyone to make themselves non KOS to evil races. This is not fair to evil races who are already at a disadvantage when it comes to locations to sell and bank. This ability is something intended for rogues and bard. If you don't remove the mask what are you going to add to those classes to make up for it?

Rubicite Breastplate adds to the manastone problem for shamans. Aside from that it also severs no other purpose then to twink low level melee characters. There is simply no logical reason to balance the game around twinking.


All of these reasons are also valid arguments that the items should not have been included originally but that was a conscious choice the developers made to reward people who had the faith to spend time leveling a character on a server with a low population. If you are suggesting they "improve the game" a far better improvement would have been to never include them to begin with. This server is about following the classic time line and this is the ONLY reason they were put in to begin with.

You make some good points, drplump, most specifically with the manastone.

I still think jboots quest could be added on top of the drop.

Yes the rubicite armor is a good melee twink item, but the removal of it won't stop twinking. I think the benefit of it being a good/fun mid-level item outweighs the twinking issue.

I agree with you on the mask, though as a rogue who had the mask pre-change back on release, I never felt cheated by the game because other classes could use it. I thought it was a fun item and obviously very useful for large races.

Tragedy
02-26-2010, 02:27 PM
If allowing every race to change to the other side is a problem why have the High Elf mask? because it takes longer? Simple, lower the drop rate.

I'm willing to bet that if all Manastones were removed at Kunark a lot of people here would change their answers quickly. Even better would be to make it so that a Manastone cannot be used in any zones with portal rings along with Kunark. People can still port and zone once to use them, but thats a little more time consuming. Besides who needs faster mana regen in Gfay? What about the Mana Robe?

The simple fact is that these camps or items allow players things to do and thats what Everquest is at least partly about. Why remove things to do? The whole point of this game is to have fun. None of us are going to get hired at blizzard because we're in a top guild on an EMU server.

Either way things will be fine in the end. If someone doesn't like the game or decisions others make anymore just stop playing. There are a ton of other games out there.

I just started a Cleric myself and I'm not really sure how I feel about no Manastone but if it ends up bothering me that much I'll find something else to do with my time, not rocket science.

Uaellaen
02-26-2010, 02:46 PM
well the reasoning for rubicite beeing removed cause its a hardcore melee twink item is kinda a moot point once kunark and the fungi tunic are released ;) but following classic timeline >> all!

xblade724
02-27-2010, 01:32 PM
You guys realize that rubi bp is only like 3hp/tick, right?

Murferoo
02-27-2010, 08:19 PM
Just started a week ago - level 13 - no chance of getting any of these - I support following classic timeline as well.

Audacious93c
02-27-2010, 08:31 PM
Im all for everyone having Jboots, travel was always a problem... well till the books of course. So imo, having the drop and the quest would be fantastic.
The mask and the manastone are touchy subjects just because the hardships that are a part of the game are lessened or removed. Why do we all not want to be an ogre/troll? Because they're big and are a pain in the ass in dungeons. Perma duck makes them useless.
The Rubicite issue is irrelevant, and I never understood why Verant removed them in the first place. 3 HP a tick, with no other stats on that bp is not OP... and never was. They should have just made the effect have a required lvl of at least 20 or so?

But I digress, regardless of how we all feel here... Its already been stated that they were following the timeline.

Ghesta
02-27-2010, 08:48 PM
The Rubicite issue is irrelevant, and I never understood why Verant removed them in the first place.

Maybe because it just looks like garbage?

nilbog
02-27-2010, 08:57 PM
The Rubicite issue is irrelevant, and I never understood why Verant removed them in the first place.

Rubicite was removed because it was causing camping problems, trains, and bitching to their complaint department. Ironic eh?

Working as intended.

zizp
02-27-2010, 08:57 PM
"nerf the bitches, make em notrade, and lets move on! "

im only level 16, but yeah, sick of the bullshit.
so i missed getting my manastone, jboots and the box; oh the world will not end.

Tragedy
02-27-2010, 09:15 PM
The funny part is, if are such a problem why even add them?

Adding an item with the intent on removing it is well...not very thoughtful at all. Everyone who plays these games knows that people cry when you nerf something. Are you going to add the kunark items that dropped incorrectly the first few days to mobs also? It would be the exact same thing.

The Devs have already let the cat out of the bag they may as well let them stay. They are not game breaking or the dev team would never have been added them or would all be removed.

I could care less if I had these items myself, I just hate that this is going to exclude some of the newer population that comes to the sever. Is the server population too high? Do you want less new people joining the server?

I say remove them all from everyone if they are that game breaking.

nilbog
02-27-2010, 09:30 PM
The funny part is, if are such a problem why even add them?Not a problem at all. Its just like the original camps.. the items are not the problem, the players are. :) It's cool.. no one has to camp them, but a lot of people came here for that reason.

Adding an item with the intent on removing it is well...not very thoughtful at all. Everyone who plays these games knows that people cry when you nerf something. Are you going to add the kunark items that dropped incorrectly the first few days to mobs also? It would be the exact same thing.Yes.

The Devs have already let the cat out of the bag they may as well let them stay. They are not game breaking or the dev team would never have been added them or would all be removed.I made this server.. with these items in mind. The items themselves are not game-breaking, I agree.

I could care less if I had these items myself, I just hate that this is going to exclude some of the newer population that comes to the sever. Is the server population too high? Do you want less new people joining the server?http://i46.tinypic.com/2pobb81.jpg

Yam
02-27-2010, 11:56 PM
Have rubicite pieces/manastones/boxes of Abu-Kar stopped dropping yet?

whitebandit
02-28-2010, 01:41 AM
I have not heard a good reason for removing these items other than, "we are following a classic timeline".

I have talked to a lot of newer players who have just started here. One of things I keep hearing over and over is that they are excited to have the opportunity to acquire items that they could not get on live due to nerfs. They want to be able to camp a manastone, they want to loot it off the EE themselves, not buy it. As much as the EE camp sucks it is an experience to actually camp it yourself and loot it, something most players on live could not do.


I say leave them all in, give others the opportunity too, it is not going to change anything. By removing them several people will miss out on camping some of the key classic items, hence miss out on part of the classic experience once again. I would think that the purpose of this server is to provide the classic experience for all players, new and old, not just the lucky few who stumbled upon it first.




I agree with you man, I have played everquest for a long time and there are always those few items i missed out on and it would be nice to have a chance to get them for myself... even if its not permanent at least extend it for a while.. just so that maybe the guilds will get sick of camping it? or whatever.. maybe the guilds can be cool and just back off for a while so that some of the soloers can have a shot... but yeah.. right.. like that'll happen.