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redghosthunter
04-27-2011, 11:09 AM
Thats right a shut down of all C dealers.... We ENCs know how u classes love our C ... need our C ... must have the C !!!

So we ENCs everywhere say, enough of the nurfs. ENCs have lost- Charm, Go Away button, AE Mez of more then 4 mobs, CHA based Spells, and our lives repeatably due to the jacked Hate . Well were not going to take it (Twisted Sisters playing in back ground.)

Join with me P99 ENCs. Shut down the love....

Sure we will see migrant ENCs, and illegal ENCs crossing our borders... but we must hold strong :) Nows the time to log off those ENCs and make that RNG tracker ya been thinking about...

Spacebar
04-27-2011, 11:18 AM
Currently, my favorite part of being a chanter.

zone into karnor's..... /ooc 53 Enchanter lfg....(waits 10 seconds and the tells flood in)

Mage: can i bum some C?
Shaman 1: can i get clarity?
Shaman 2: C plz
Warrior: can you come buff our group, we can donate.
Bard: can i get augment?
Monk: TRAIN TO ZONELINE!

Note: Just kidding about the Bard. They are in DL kiting.

Daemrius
04-27-2011, 11:27 AM
http://i51.tinypic.com/2yzl7h2.png[/IMG

What the fuck, man ?

Spacebar
04-27-2011, 11:32 AM
If i could go back in time, there's literally only one thing i would change about my life.

I would make the post above this my first post ever on this forum.

Rhambuk
04-27-2011, 12:00 PM
This reminds me of the warrior sit in during pop.

As i recall they didn't get anything accomplished either.

Ele
04-27-2011, 12:04 PM
/ezmode off

lethstang
04-27-2011, 12:19 PM
1999 called they want their internet drama back

guineapig
04-27-2011, 12:30 PM
/ezmode off

Are you kidding? ezmode to me is when I'm in a group of 6 with a good tank and good puller and all I have to do is buff, tash and slow. ;)

Nanto
04-27-2011, 12:32 PM
Signed. Wasn't playing out of total boredom with the class as it stand now anyway.

Vendar
04-27-2011, 12:43 PM
silly chanters, welcome to classic. chanters are not solo classes or pet classes during this era, they were group support. so it sounds like everything is working as intended

guineapig
04-27-2011, 12:43 PM
I am liking this.

This means less time with my LFG tag up.

I encourage more enchanters to join on the picket lines!

Striiker
04-27-2011, 12:44 PM
Are you kidding? ezmode to me is when I'm in a group of 6 with a good tank and good puller and all I have to do is buff, tash and slow. ;)

Heh, describes last night for me in Mistmoore. The added benefit was that our puller was a bard who was also handling mezzes. Even better, this guy really knew how to play a bard. I've only run into this a couple times (really well played Bard) but a well played bard (or really, any class for that matter) makes a world of difference. I didn't even have to slow too much.. Was a great group!

nilbog
04-27-2011, 12:44 PM
.

ENCs have lost- CharmLost charm? No.. it just breaks randomly like it should. Enchanters still solely retain the 'capability' of being the best charming and mezzing class. But just like classic.. capability != ability. The player should make the class, not the other way around.

Go Away buttonNot classic.

AE Mez of more then 4 mobsNot sure what this means. If this is some type of bug, post specifics in the relevant thread. If there is no thread, make one with details and it will be looked into.

our lives repeatably due to the jacked HateEnchanters dying? Classic as it gets. This is why your class has memory blurs, mesmerizes, roots, stuns, charms, and fear...

shaman: maloing!
enchanter: tashing, then most likely dying!.
everyone else: inc, get rdy!

My point is.. we didn't single out enchanters for nerfs. Sometimes, certain mechanics which have sweeping changes (spells, specific aggro) require additional feedback if they are broken or non-classic. If something is found to be non-classic, we will work to correct it.

Beauregard
04-27-2011, 02:07 PM
Enchanters are attention whores. The charm nerf hurt necro's too.

baalzy
04-27-2011, 02:28 PM
Enchanters are attention whores. The charm nerf hurt necro's too.

And Druids.

mwatt
04-27-2011, 02:37 PM
/boggle

The only way there would be a legitimate gripe is if one or more of these changes results in mechanics that are distinctly different from those that existed back in the classic EQ era. If so, the details should be given.

I cannot understand why the OP and supporter(s) are complaining about changes that force the gameplay to match that of classic EQ. I mean, that is the theme of the server. I almost think that perhaps the OP's tongue is in his cheek.

DrukNecro
04-27-2011, 02:43 PM
All of the changes listed have merely reset the class back to its original classic intentions, and as such it has become exceedingly easy to differentiate the enchanters with skill from those with none.

Or is that the complaint?

Splorf22
04-27-2011, 04:07 PM
Our guild did Hate last night. I decided I was hungry, so I gave everyone C2 and AQ and went AFK for 20 minutes to cook some dinner (mmm tostones). We had a shaman to slow, so I was not missed. I decided to push this for another 15 minutes, whereupon I got a massive slew of tells and noise on teamspeak for C2. The rest of the time I spent doing my crappy mage impression and tossing a nuke or two per mob, or occasionally cripple or gasping embrace when I got bored.

On the other hand, when you have a charmed, hasted, DW'ing pet, going AFK is always an adventure, group or no :cool: After a while I had a longing for the good old days, so I decided to charm a Cleric of Innoruuk. I stripped the enchantments a few times (a lot of the time those stupid things have MR up), tashed (no malo though as our shaman was busy slowing), and tried Boltrans. It broke after 30 seconds. Repeat. Repeat. Repeat. In fact my guild never even knew I tried to charm it because they were busy with another fight, and I just gave up and mezzed it after 4 charm breaks. This at level 55, where I am a solid 5 levels above the mob.

Would I be really bored playing a mage? Based on this I would say so. Are the new charm durations more classic? Maybe, I never played an enchanter on live. Are the fixes to whirl and lull classic? Almost certainly. Were we overpowered before? Maybe.

I'm just trying to explain that playing an enchanter nowadays is about 5x less fun without these things. The constant excitement of knowing your charmed pet could be beating on you in 2 seconds. The thrill of using bind sight and lull to solo the herbalist room in Guk (actually trickier than the King room IMO). Enchanters were like ninjas; we could use the back door to make impossible encounters easy. You can say it's better balanced or more classic, but it is sure as hell a lot less fun.

This is why you are seeing tons of posts from enchanters unhappy with the charm change (I'm guilty of this too). It's not so much that we are massively less powerful, its that we are massively less fun to play.

Anyway, maybe my skillz are weak and obviously all the awesome enchanters aren't having trouble, but I don't see how there is much skill involved in having charm break 4x in 2 minutes.

Rais
04-27-2011, 04:17 PM
Charm was never reliable in classic eq. There was hardly ever charmed mobs on raids. There was always 1 or 2 enchanters on raids.

Enchanters were also the richest on classic live servers!

Trimm
04-27-2011, 04:59 PM
All of these threads crying about nerfs are hilarious to me. The mission of this server from day 1 was to recreate classic Everquest, including the goods and bads. If a mechanic is working incorrectly, bug report it with as much detail and research as possible and it will be changed.

Don't blame Nilbog and the staff for your nerf, blame Sony circa 1999.

Kender
04-27-2011, 05:00 PM
This reminds me of the warrior sit in during pop.

As i recall they didn't get anything accomplished either.

ah yes they did. they got monks nerfed

Rhambuk
04-27-2011, 05:06 PM
Don't blame Nilbog and the staff for your nerf, blame Sony circa 1999.

http://gucomics.com/comics/2000/gu_20000824.jpg

Curse you abashi!!

Kassel
04-27-2011, 06:18 PM
[QUOTE=Splorf22;277121]

On the other hand, when you have a charmed, hasted, DW'ing pet, going AFK is always an adventure, group or no :cool: After a while I had a longing for the good old days, so I decided to charm a Cleric of Innoruuk. I stripped the enchantments a few times (a lot of the time those stupid things have MR up), tashed (no malo though as our shaman was busy slowing), and tried Boltrans. It broke after 30 seconds. Repeat. Repeat. Repeat. In fact my guild never even knew I tried to charm it because they were busy with another fight, and I just gave up and mezzed it after 4 charm breaks. This at level 55, where I am a solid 5 levels above the mob.
This is why you are seeing tons of posts from enchanters unhappy with the charm change (I'm guilty of this too). It's not so much that we are massively less powerful, its that we are massively less fun to play.
QUOTE]

Found your problem

Hobby
04-27-2011, 07:26 PM
Silly enchanters and their mind-fucking capabilities =(

shuklak
04-27-2011, 10:39 PM
Charm was never reliable in classic eq. There was hardly ever charmed mobs on raids. There was always 1 or 2 enchanters on raids.

Enchanters were also the richest on classic live servers!
I agree with this... I played an ENC in classic heyday. Charm was always a risky proposition.

Don't know how it is on p99, but if it's almost risk free then that's not right. If you charmed in a group it was a pretty big deal. Helped a lot, but it required a lot more of the healer and yourself (attention and reaction wise). Charms broke frequently.

baigorn
04-27-2011, 10:46 PM
Its probably still better here then in 1999. I can still have a group with two chanters with two pets, and with tash and malo it rarely last less than 1.5 minutes, and frequently over 3 minutes.

Its not a guarenteed max duration anymore boo hoo, still works effectively in a group situation, and thats where you should be anyways. Stop keeping your mana regen to yourself!

Glorindale
04-28-2011, 03:39 AM
Are you kidding? ezmode to me is when I'm in a group of 6 with a good tank and good puller and all I have to do is buff, tash and slow. ;)

I agree...what other class can go AFK for 20 minutes at a time and not skip a beat.

Sorrow*qc
04-28-2011, 10:21 AM
The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune

stormlord
04-28-2011, 10:51 AM
Having played a chanter on projectEQ and loving the 16min timer on Allure and then having to experience the higher level charms breaking after 4-7 minutes was not fun. I stopped using charm because it's NOT fun having to recharm a mob every couple minutes to use it. So I can understand the anger here. Also bare in mind that charms on projectEQ do not randomly break (at least not on my chanter they don't). Even with the Rune line of buffs it's not really enough to afford a recharm if you forget to plan ahead. And try staring at the timer every couple of seconds so you don't!!! (that's not fun) Higher level mobs pack a punch. My defense on projectEQ is low but I'm fairly sure that I could never make charming as useful and fun as it was with allure.

But I want to say something else. I played the Old Man Mckenzie missions in POK in 2009-10 on live. I loved playing the necro and chanter. In the OMM's you're level 50. I never charmed in the missions. But I made HEAVY use of blur and mezzes, something that I do not do on projectEQ (my chanter is 60+). So something happened between playing OMM's as a level 50 chanter on live in 2009-10 to playing a chanter on projectEQ. Playing a chanter in OMM's was fun because even though I never charmed I still felt useful and busy and it wasn't boring, but on projectEQ the only fun and useful part was the charming and when that was lost because allure couldn't charm above 55 then the class became a lot less interesting until I gained the pet aa commands at level 62.

If you're a chanter you should be mezzing and blurring. Without those things, you're little more than a buff bot. I am not sure why those things aren't important on projectEQ. Are they here? In OMM's it was very useful to be able ot mez and blur. I did that a lot as a chanter. The buffs were nice to. The pet was just a defensive thing that I barely payed attention to. The main thing was as a chanter I had lots of use in OMM missions.

Maybe it's just that the OMM's were well thought out. I wish the rest of the game was. I kid you not when I say that chanters were FUN in OMM's and very useful. So it's hard to explain what is wrong.

And btw... the chanter mezzed/blurred a lot in live/undead guk (the OMM missions). But even in nagafens lair I had to mes/blur sometimes and was still a big part of the group. Charming was rarely part of it. Of all the times I did OMM's, I only charmed a handful of times. I remember charming sonic bat in the lair because I was alone and needed its dps for a short time but not for regular use.

Nanto
04-28-2011, 10:54 AM
The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune

Oh, what's this, concrete evidence that charm isn't supposed to last for 5 seconds total, even on a bad roll?

Can we get a GM response on this if it's not too much trouble?

tristantio
04-28-2011, 10:57 AM
Oh, what's this, concrete evidence that charm isn't supposed to last for 5 seconds total, even on a bad roll?

Can we get a GM response on this if it's not too much trouble?

You realize the minimum durations are the spell durations that are increased as you level right? All those can still break early due to a failed resist check.

guineapig
04-28-2011, 10:58 AM
Pretty sure you had one on page 2:

Lost charm? No.. it just breaks randomly like it should..... etc

Sorrow*qc
04-28-2011, 11:01 AM
even before the nerf i could get some bad charm duration, i dont see why ppl are saying we were getting full durations, i saw some druids get some 15 mins charm, but as a chanter i could get 5 mins , maybe 10 if i was lucky with 205 cha and thats pre nerf

Kryptyde
04-28-2011, 11:12 AM
I have zero sympathy. None.

Chanter is still a very viable class. Still a very useful asset to a group and hey, they dont bring a 40 % xp penalty along with them. Charm is a very powerful tool and should have its downsides.

Ennoia
04-28-2011, 11:14 AM
This reminds me of the warrior sit in during pop.

As i recall they also looked like fucking idiots when crying about things related to their class that the players had no control over.

Warrior sit in was dumb, but this would be even dumber. Yes Enchanters, please throw a fucking tantrum over game mechanics that the staff is trying to adhere to from 12 years ago.

Beauregard
04-28-2011, 11:16 AM
My charms breaks within 5 seconds 40-50% of the time, is this classic?

Sorrow*qc
04-28-2011, 11:18 AM
http://lopcd01z:8080/han/LibraryPressDisplay/www.theshootingrange.net/wp-content/uploads/2010/11/haters-gonna-hate-6x4.jpg

ziahh
04-28-2011, 11:30 AM
Are you kidding? ezmode to me is when I'm in a group of 6 with a good tank and good puller and all I have to do is buff, tash and slow. ;)

try to get a shaman, they are more potent for all the spell you listed.

Nanto
04-28-2011, 11:38 AM
My charms breaks within 5 seconds 40-50% of the time, is this classic?

ziahh
04-28-2011, 11:41 AM
join the fight on bug forum ...

http://www.project1999.org/forums/showthread.php?t=33599

Coril
04-28-2011, 11:41 AM
I have zero sympathy. None.

Chanter is still a very viable class. Still a very useful asset to a group and hey, they dont bring a 40 % xp penalty along with them. Charm is a very powerful tool and should have its downsides.

That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?

Ennoia
04-28-2011, 12:12 PM
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?

Firstly, they're just following the live pattern of changes from the time period. You got a problem with it? Take it up with Sony 10 years ago.

Second, EQ was never meant to be a solo game, and Charm wasn't meant to be a group utility, so quit your bitching.

Nanto
04-28-2011, 12:18 PM
http://www.fohguild.org/forums/90145-post124.html

proof enough?

Nanto
04-28-2011, 12:19 PM
Firstly, they're just following the live pattern of changes from the time period. You got a problem with it? Take it up with Sony 10 years ago.

Second, EQ was never meant to be a solo game, and Charm wasn't meant to be a group utility, so quit your bitching.

So I'm not supposed to use charm solo, and I'm not supposed to use charm grouped.

Sounds great.

Get out of our thread.

fatalis
04-28-2011, 12:27 PM
Well i played a Chanter on live back in the kunark era and I hardly ever used it, as it was so unreliable....Certainly too unreliable for soloing...I'd be lucky if charm would last one fight...on occasions it might last two.

I mainly used it as a crowd control tool in groups.....Chanters could never really solo that well back in the day and it sounds to me like they have inadvertently had a 'I WIN' button on p99 and have gotten a little too used to it ;)

Ennoia
04-28-2011, 12:30 PM
So I'm not supposed to use charm solo, and I'm not supposed to use charm grouped.

Sounds great.

Get out of our thread.

For most people, yea that is the case. Everyone and their mother thinks they are capable of successfully fighting stuff with a charmed pet, then the pet breaks and all hell breaks loose.

Marley
04-28-2011, 12:45 PM
Stop bitchin and compensate! Have the cleric in your group stun on charm break maybe? Or a necro can screaming terror your pet while you re-tash/malo (if available). Soloing is probably outta the question unless your a rune whore. I myself have found if the enchanter charms a mob a few levels lower, charm works great in a group of skilled players. I'm a cleric though, wtf do i know :p

moklianne
04-28-2011, 01:12 PM
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?

They finally got around to making Enchanters more like classic. A month or two ago it was Druids. Don't think you're alone.

The mission of this server to is to follow the classic timeline. If they are just now finding out how to fix things they wanted to fix a year ago, then so be it.

redghosthunter
04-28-2011, 01:59 PM
The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune

This brought a hearty laugh.... Get in the kitchen and make me some PIE! hahah

Vendar
04-28-2011, 02:13 PM
The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune

thanks for the PoP line up =P

chanters are working as intended, welcome to classic ;)

Sorrow*qc
04-28-2011, 03:38 PM
its funny how all the necros know exactly how the chanters were on live

baalzy
04-28-2011, 03:57 PM
Who do you think we had to compete with when they figured out how to charm?

redghosthunter
04-29-2011, 11:41 AM
"A small body of determined spirits fired by an unquenchable faith in their mission can alter the course of history."

Mohandas Gandhi

Anyone doubt that people, NEED their C ? I don't ever want to hear another complaint about Charm if you don't take action now....

Throb
04-29-2011, 01:51 PM
. I myself have found if the enchanter charms a mob a few levels lower, charm works great in a group of skilled players. I'm a cleric though, wtf do i know :p

Uh, more like 15 levels below you (aka, light blue) and even then I've seen 10 second breaks. If you charm something even close to level 50 now the mana expense to constantly recharm on these fast breaks isn't worth the little bit of DPS the pet does when he isn't trying to rip off your face.

Humerox
04-29-2011, 03:25 PM
funny how nobody's ponied up about how OP charm was on raids, and how it trivialized encounters to a ridiculous degree.

not knocking the chanters, god knows I luv 'em, but hey...

just sayin~

Myrkskog
04-29-2011, 03:34 PM
Everyone knew how ridiculous it was on raids. Pets in general are OP on raids.

Throb
04-29-2011, 04:58 PM
funny how nobody's ponied up about how OP charm was on raids, and how it trivialized encounters to a ridiculous degree.

not knocking the chanters, god knows I luv 'em, but hey...

just sayin~

Ponied up? There is no denying an army of charmed pets was way overpowered. Honestly, I think people are misremembering a lot of things regarding classic charm. Lots of enchanters didn't even use it, epsecially on raids. Hell, most necromancers and mages weren't allowed to use pets on raids. People were so completely illogical and unreasonable regarding any pets whatsoever on raids, and that continued well into Luclin and maybe beyond. It only takes a few idiots that can't control their shit to make people flip the fuck out and say enough is enough, no more pets.

However, the enchanters I knew that were good at it and knew their shit, were literally gods in classic. I don't know about your server, but on mine the first classes to solo lower guk (king and ghoul lord) in classic were enchanters and necromancers because of charm. In exp groups with a shaman and enc, the exp flowed even well into POP, until they nerfed it.

Making enchanters take it up the ass like this (and that IS what you're doing) is NOT classic. If you want to nerf charm fine, but let's be reasonable about it.... even if it does not fall in line with classic, someone needs to look at the resist checks and tell me it's not completely fucked up. There is a middle ground here that will let enchanters have some of their deserved power and appease the haters at the same time. Let's get there.

Thanks.

Rilen
04-29-2011, 09:29 PM
To harp on a bit of what Throb said. I think most people are misleading themselves in thinking that charm is as it was on live. How many ench did you know with 255 charisma that constantly ran malo/tash on their pets? How many did you know that kept -MR items bagged specifically to give to pets to lower their break chances?

Like many things here, they seem OP'd because everyone knows the name of the game already. On live MANY things simply were not done the way they are here because of a lack of general knowledge of such things. I distinctly remember enchanters doing duo/trio work in Kunark, and I remember when my group of friends first got started in Velious charming giants in the arena. My little collective of friends would have been incapable of doing anything were it not for the ench holding a lieutenant in the arena as a pet.

The reason I remember for charm and pets in general not being as prevalent in the experience scene is that pets ALWAYS took a percentage of exp; even if you did 5 damage or whatever. Also, like Throb said, people had a stigma about people not controlling their pets, or a paranoia about pet pathing that over-rode whatever assistance they might have given on raids.

And to reiterate some of what I said, even after the charm nerfs on live I ran a PLing service for 60+ characters using druid charm as my primary method of xp. This was on a DRUID with approximately 200 charisma, no dire charm. I had no problem keeping pets for 10 minutes to kill 3-5 mobs before the charm broke and then I'd DD/DoT and kill the pet.

As it stands now, between not being able to retrieve items from pets, and the charms seeming to be entirely level based, the charm line for all classes involved is nearly useless. This isn't the way it should be for a character with 255 charisma, malo, and 5-10 levels on the mob being charmed.

It needs to be recognized that while people may not have their own anecdotal evidence of charm being powerful (or any "overused" ability here), 90% of that reason is because this server has MANY players with MUCH higher skill than any of our live servers had. The worst guilds on this server are still 10x better, and more knowledgeable than most of the population of any live server. Most people here flat out play at a higher skill level than what was seen normally on live. We don't all deserve to suffer, or be forced into some niche of mediocrity simply because we know what we're doing or understand how to play the game.

ziahh
04-30-2011, 03:12 PM
To harp on a bit of what Throb said. I think most people are misleading themselves in thinking that charm is as it was on live. How many ench did you know with 255 charisma that constantly ran malo/tash on their pets? How many did you know that kept -MR items bagged specifically to give to pets to lower their break chances?

Like many things here, they seem OP'd because everyone knows the name of the game already. On live MANY things simply were not done the way they are here because of a lack of general knowledge of such things. I distinctly remember enchanters doing duo/trio work in Kunark, and I remember when my group of friends first got started in Velious charming giants in the arena. My little collective of friends would have been incapable of doing anything were it not for the ench holding a lieutenant in the arena as a pet.

The reason I remember for charm and pets in general not being as prevalent in the experience scene is that pets ALWAYS took a percentage of exp; even if you did 5 damage or whatever. Also, like Throb said, people had a stigma about people not controlling their pets, or a paranoia about pet pathing that over-rode whatever assistance they might have given on raids.

And to reiterate some of what I said, even after the charm nerfs on live I ran a PLing service for 60+ characters using druid charm as my primary method of xp. This was on a DRUID with approximately 200 charisma, no dire charm. I had no problem keeping pets for 10 minutes to kill 3-5 mobs before the charm broke and then I'd DD/DoT and kill the pet.

As it stands now, between not being able to retrieve items from pets, and the charms seeming to be entirely level based, the charm line for all classes involved is nearly useless. This isn't the way it should be for a character with 255 charisma, malo, and 5-10 levels on the mob being charmed.

It needs to be recognized that while people may not have their own anecdotal evidence of charm being powerful (or any "overused" ability here), 90% of that reason is because this server has MANY players with MUCH higher skill than any of our live servers had. The worst guilds on this server are still 10x better, and more knowledgeable than most of the population of any live server. Most people here flat out play at a higher skill level than what was seen normally on live. We don't all deserve to suffer, or be forced into some niche of mediocrity simply because we know what we're doing or understand how to play the game.

yep

Falisaty
04-30-2011, 05:47 PM
Charm was never reliable in classic eq. There was hardly ever charmed mobs on raids.

i can prob say the reason it was not reliable in classic was that no ench thought to max out cha and tash + malo the mob. We know so much more because this is an 11 yo game. i don't know why everyone is crying about how all the pet classes are so OP. im sure if we knew back then what we now know EQ would have been different back in 1999.

stormlord
05-01-2011, 10:58 PM
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?Ultimately, what's sad about all this is that we're "fixing" one broken thing by replacing it with another broken thing. The irony in all this is when they removed stamina regain, initially, it really pis*** me off. This was about a year ago. I had gotten used to losing stamina and trying to figure out how to work with it. When they removed it, all that time spent trying to learn how it works and feeling rewarded because of newly acquired knowledge, was ill spent. I've moved on from that point, and i'm sure you will too, but not all issues are equal. Stamina regain is probably on the bottom of the list of things to-do. I mean stamina regain took something away, as opposed to giving something to me, so, as I can imagine, you must feel real hurt.

I do know what it's like to lose something that benefits you, though. On live I lost some things as a ranger. One of my direct damage spells had its damage reduced. HA was nerfed. A few other things, I'm sure. I get mad about things that take and give. Mostly because it's wasted strategy. It's not fun getting mad.

Wisemantobes
05-02-2011, 12:17 AM
Silly enchanters and their mind-fucking capabilities =(

This is a dig at me isn't it!!! ( Wyntaria MindMucker, previously Wyntaria MindFucker! heh)

h0tr0d (shaere)
05-02-2011, 12:34 AM
Hey now, Monk's don't train to zonelines, we train to our groups!

And magicians are bugged now by monks, and feel the pain of druids and wizards eveywhere who were bugged for ports incessantly. But who knows, maybe they love the attention:)

Ronas
05-02-2011, 12:42 AM
Yah i think the resist and cha check on charm pets abit off.

The way i remember it on live was: assuming your cha is over 220.
- With no tash you come up with the current results where things break quick or lasting less then a minute.
- With tash on mob they last maybe half the full duration, and with both malo+tash it would last almost the full duration.

So perhaps the resist put on mobs abit high at the moment? Spells seem to resist quite alot which probably contribute to the charm breaks. Lower lvl mob then you dont normally resist at all, on P99 they resist nukes more then normal.

I am unsure where the GMs got the data to nerf the charm so badly, but i think it is a guessing game on how high resist you are putting on mob levels which is causing the issue.

epicentre
05-02-2011, 07:57 AM
Find a game where GM's are payed to hear you whine.

As usual there are 0.2% whiners, 99.8% satisfied players. And that usually leads to developper's leaving.

Sad.

redghosthunter
05-02-2011, 12:35 PM
Enchanters are attention whores. The charm nerf hurt necro's too.

And Druids.

Talking a bit about DPS. Charm is all ENCs really got for DPS. NEC's and DRUs- you all are stacked with DPS ability. I dont even need to go into your spell lines. Anything ENCs do offensively equals massive hate for ENCs. And why would a silly ENC bother to toss a weak nuke or silly debuff. So, NECs and DRUs function quite well without a Charm. Hell I've maxed out NECs and DRUs and never even bothered to use Charm cause of all the other tools these classes have. What are we ENCs supposed to do for DPS? Take a hit and have a weak Animation Pet attack?

How about some middle ground? Seeing its instant death to charm a pet. Seeing its instant death to try and do some dps or debuff. How about some kinda serious debuff to charmed pets? Like a lvl reduction or massive ability reductions making charmed pets equal other pet lines ?

That charmed pet is all a ENCs got to produce DPS.

inyane
05-02-2011, 01:16 PM
news flash...not every class in eq is there for dps

nalkin
05-02-2011, 01:40 PM
news flash...not every class in eq is there for dps

falkun
05-02-2011, 01:42 PM
Talking a bit about DPS. Charm is all ENCs really got for DPS. NEC's and DRUs- you all are stacked with DPS ability. I dont even need to go into your spell lines. Anything ENCs do offensively equals massive hate for ENCs. And why would a silly ENC bother to toss a weak nuke or silly debuff. So, NECs and DRUs function quite well without a Charm. Hell I've maxed out NECs and DRUs and never even bothered to use Charm cause of all the other tools these classes have. What are we ENCs supposed to do for DPS? Take a hit and have a weak Animation Pet attack?

How about some middle ground? Seeing its instant death to charm a pet. Seeing its instant death to try and do some dps or debuff. How about some kinda serious debuff to charmed pets? Like a lvl reduction or massive ability reductions making charmed pets equal other pet lines ?

That charmed pet is all a ENCs got to produce DPS.

Talking a bit about DPS. Singing is all BRDs really got for DPS. ENCs with broken charm - you all are stacked with DPS ability, not to mention your "unsurpassed" CC and buffbot abilities (which was your intended class design purpose and hasn't been nerfed). I dont even need to go into your spell lines. Anything ENCs do in DPS equals the same hate as for other casters. And why would a silly BRD bother to toss a weak or silly DOT when there's mana song to be sung. So, ENCs function quite well without a Charm. Hell I've maxed out ENCs and never even bothered to use Charm cause of all the other tools this class has. What are ENCs supposed to do for DPS? Realize its not their role and group.

How about I realize I'm not a part of the group to DPS, I'm here as a force-multiplier (http://en.wikipedia.org/wiki/Force_multiplication)? I watch enchanters uber buff pets with high level haste and then they bitch-n-moan when they're recently uncharmed companion rapes their face. I just continue singing my mana song, while managing to laugh and sing at the same time (How? We will never know). Why can't the other classes *cough*ENCs*cough* realize they play with 13 other classes, they can't be the entire group.

That a CC class is worried about DPS just boggles the mind.

Bruman
05-02-2011, 03:01 PM
That's one of my favorite things about EQ - fuck this WoW mentality of "one tank, one healer, three dps". Utility is a big part of EQ. For example - shamans. Don't dps - save your mana! Buff the shit out of everyone! In groups with good shamans, even at only 45, we'll all have 3-5 extra buffs, and just moooow through mobs. You can even have (pure) healerless/tankless groups. It makes things more dynamic and interesting. My favorite groups are weird mish-match groups of whatever five other people we could find around.

G13
05-02-2011, 05:16 PM
I talked about how OP charm was back in December of 09

How it was not working like it supposed to in classic

Why did it take so long to balance?

Ruinous
05-02-2011, 05:53 PM
Ponied up? There is no denying an army of charmed pets was way overpowered. Honestly, I think people are misremembering a lot of things regarding classic charm. Lots of enchanters didn't even use it, epsecially on raids. Hell, most necromancers and mages weren't allowed to use pets on raids. People were so completely illogical and unreasonable regarding any pets whatsoever on raids, and that continued well into Luclin and maybe beyond. It only takes a few idiots that can't control their shit to make people flip the fuck out and say enough is enough, no more pets.

However, the enchanters I knew that were good at it and knew their shit, were literally gods in classic. I don't know about your server, but on mine the first classes to solo lower guk (king and ghoul lord) in classic were enchanters and necromancers because of charm. In exp groups with a shaman and enc, the exp flowed even well into POP, until they nerfed it.

Making enchanters take it up the ass like this (and that IS what you're doing) is NOT classic. If you want to nerf charm fine, but let's be reasonable about it.... even if it does not fall in line with classic, someone needs to look at the resist checks and tell me it's not completely fucked up. There is a middle ground here that will let enchanters have some of their deserved power and appease the haters at the same time. Let's get there.

Thanks.

An army? How about one enchanter, with one charmed Cleric in hate making or breaking a KS group? Literally doing more DPS than any other group filled with DPS classes. Doesn't take an army, pal.

I don't know how many times it needs to be engraved into your thick skull to realize Enchanters were a utility class. Not a DPS class. The truth of the matter is that the Dev's do their best to recreate a classic experience. This isn't some personal vendetta against your class. They are simply doing what they believe is truthful to classic (which many people, aside from the squeaky wheels complaining, will attest to). If you want to disprove them, work less with "OMG CHARM BROKED AFTER 1.32 SEC AND THE MOB TOUCHED ME IN THE NAUGHTY PLACE" and work more with solid evidence to disprove that the system is currently incorrect.

If you chose to play the class simply for Charming alone, you chose the wrong reasons. Ya'll are bitching quite a bit about the game not being easy any more for you. You came here knowing full well that classic EQ was not, which separated it out from the rest of the MMO's that followed.

Throb
05-03-2011, 09:05 AM
An army? How about one enchanter, with one charmed Cleric in hate making or breaking a KS group? Literally doing more DPS than any other group filled with DPS classes. Doesn't take an army, pal.

I'm not your pal, buddy.

I don't know what kind of brokedick shitbirds you grouped with in hate, but a charmed cleric didn't make or break getting the exp in any groups I was in. Generally the melees/rogues group stole all the exp.

work more with solid evidence to disprove that the system is currently incorrect.

As it's been stated these changes are being made with little or purely anecdotal evidence. A dev finding some retards hyperbole on allakhazam is not proof of anything, yet alone proof that a nerf was justified. But here we are.

So the burden of proof is now on us? Where is the 'evidence' that this is how classic was? That's right, there is none.

falkun
05-03-2011, 09:51 AM
So the burden of proof is now on us? Where is the 'evidence' that this is how classic was? That's right, there is none.

The burden of proof is ABSOLUTELY on you. The devs do their work (for free mind you), if you don't like it, either pony up the proof yourself, or leave the server. Otherwise, get off your soap box.

Ruinous
05-03-2011, 12:28 PM
So the burden of proof is now on us? Where is the 'evidence' that this is how classic was? That's right, there is none.

Grats, it's not your fucking server. So yes, the burden IS on you cuntrag.

redghosthunter
05-03-2011, 01:01 PM
Lets stay on topic... Enough of the personal attacks.

Find the proof.... its out there somewhere. All ive found so far from

HATE is Correct now on P1999... I guess playing a ENC when server first started was ... the golden age :) Hate gets Reduced- AFTER SoV . Notice the comment about ENCs..... Near to instant death .. from hate.

Faction --- Staff +1

------------------------------
January 9, 2001 3:00 am
------------------------------

*NPC AI - Hate*

We've made a number of changes to NPC AI, specifically to the section
dealing with target-selection, or what's commonly referred to as
"Hate". It is not so much that NPCs react differently to hate now than
before, but that we've changed the way that hate is awarded.

--- We reduced the amount of hate that can be caused by a proc. Due to
the high proc rates at upper levels, the amount of hate generated from
procs, and the spells that were selected for those procs, made keeping
the attention of the creature much too easy a task for the tank.
Simply, it nearly eliminated the challenge of keeping a foes attention
at levels above 50.

--- We've capped the amount of hate that can be awarded to most
casters, specifically for debuff-type spells like the Malo and Tash
series. The hate calculation for these spells takes into account the
number of hitpoints of the NPC and did not "play nice" with the
increased HP limit of Velious. It explains why Enchanters, for
instance, would complain that casting a Tash spell would lead to NEAR-INSTANT DEATH

baalzy
05-03-2011, 01:14 PM
Hate gets reduced on Tash and Malo.

That has nothing to do with the fact that Mez, DoTs, and DD are still causing way too much hate.

guineapig
05-03-2011, 03:39 PM
Our nuke has a stun component, our dot is a debuf. Hence the added hate.

redghosthunter
05-04-2011, 02:26 PM
Now... we need to find what the Duration Formula : 10 is....

Notice

1. the date of post
2. the duration of Allure ....

Spell Duration: Unknown
Duration Formula: 10

http://everquest.allakhazam.com/db/item.html?item=3670


Effect
Posted: 2001-11-28 00:30:22 | Quote | Reply to Post | Follow
Lord Gohda
*
224 posts
Score: Default
Allure
Attempting to charm (16)


--------------------------------------------------------------------------------
Classes: Enc (L49)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic

--------------------------------------------------------------------------------
Mana Required: 245
Spell Duration: Unknown
Duration Formula: 10
Casting Time: 6.0 seconds
Spell Recovery: 2.25 seconds

--------------------------------------------------------------------------------
Spell cast on you: You have been charmed.
Spell fades: You are no longer charmed.

redghosthunter
05-04-2011, 02:50 PM
Here it is again... Charm Line - Duration Formula: 10

http://everquest.allakhazam.com/db/item.html?item=5240

Effect
Posted: 2001-11-29 01:06:21 | Quote | Reply to Post | Follow
Lord Gohda
*
224 posts
Score: Default
Cajoling Whispers
Attempting to charm (9)


--------------------------------------------------------------------------------
Classes: Enc (L39)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic + 15

--------------------------------------------------------------------------------
Mana Required: 195
Spell Duration: Unknown
Duration Formula: 10
Casting Time: 5.50 seconds
Spell Recovery: 2.25 seconds

--------------------------------------------------------------------------------
Spell cast on you: You have been charmed.
Spell fades: You are no longer charmed.

redghosthunter
05-04-2011, 02:56 PM
OTHER SPELLS with Duration Formula: 10

http://eqbeastiary.allakhazam.com/search.html?id=6952

Strong Poison
Posted: 2001-10-07 21:39:36 | Quote | Reply to Post | Follow
Androsulach
View Journal
*
160 posts
Score: Good
Strong Poison
Adding 4 Poison counters
Decrease Current Hitpoints by 30 (L1)
DoT for 280 Hit Points (HP) in 20 ticks


--------------------------------------------------------------------------------
Classes: None

--------------------------------------------------------------------------------
Skill: Instantaneous
Allowable Targets: All

--------------------------------------------------------------------------------
Range to Target: 20 feet

--------------------------------------------------------------------------------
Resistance Check: Poison

--------------------------------------------------------------------------------
Spell Duration: 20 ticks (2.0 minutes)
Duration Formula: 10

--------------------------------------------------------------------------------
When someone casts: Soandso's fangs gleam with poison.
Spell cast on you: You have been poisoned.
Spell cast on someone: Soandso has been poisoned.
Spell fades: The poison has run its course.

ALSO

http://eqdruids24038.yuku.com/forum/viewtopic/id/5460

Weakening Spray
2: DoT for 2000 Hit Points (HP) in 40 ticks
3: Decrease Attack (ATK) by 300 (L1)
4: Decrease Armor Class (AC) by 120 (L1)
Skill: Instantaneous
Allowable Targets: Point Blank AoE
Beneficial: Detrimental
Range to Target: 200.00 feet
Area Effect Range: 100.00 feet
Resistance Check: Poison
Resistance Level: -200 (Very Hard)
Spell Duration: 40 ticks (4.0 minutes)
Duration Formula: 10
Recast Delay: 18.0 seconds
Spell cast on you: Your muscles deteriorate.
Spell cast on someone: An orc centurion's muscles Deteriorate

redghosthunter
05-04-2011, 03:16 PM
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10

http://www.project1999.org/forums/archive/index.php/t-26504.html

Uthgaard
01-31-2011, 12:45 AM
Beta Spell File (http://www.project1999.org/files/spells_beta.zip) - Now you can use it. Follow the instructions below.

Changelog

Made Wind of Tashani name Wind of Tishani, new icon 56, extra hate 10
Made Wind of Tashanian name Wind of Tishanian, new icon 56, extra hate 10

Made Tashan extra hate 10, buff duration 130
Made Tashani extra hate 10, buff duration 130
Made Tashania extra hate 10, buff duration 130
Made Tashanian extra hate 10, buff duration 130

Extunarian
05-04-2011, 03:27 PM
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10

What makes this a 'nail in coffin'? I don't get it.

What makes you think he was trying to secretly mess up chanters and wasn't just fixing the spells?

redghosthunter
05-04-2011, 04:33 PM
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10

http://www.project1999.org/forums/archive/index.php/t-26504.html

Uthgaard
01-31-2011, 12:45 AM
Beta Spell File (http://www.project1999.org/files/spells_beta.zip) - Now you can use it. Follow the instructions below.

Changelog

Made Wind of Tashani name Wind of Tishani, new icon 56, extra hate 10
Made Wind of Tashanian name Wind of Tishanian, new icon 56, extra hate 10

Made Tashan extra hate 10, buff duration 130
Made Tashani extra hate 10, buff duration 130
Made Tashania extra hate 10, buff duration 130
Made Tashanian extra hate 10, buff duration 130

Hehe, Someone was saying that Hate was jacked... I found this.... and it says EXTRA HATE.... How much more direct can i be? I played a ENC ow... year ago and experienced agro from mobs casting ANY ENC spell on mob even at mob health 50%. So ya HATE is jacked.

I played ENC later on Live till 65 and as long as you waited till 90% mob health you could toss one once in awhile.

brockgl
05-05-2011, 06:32 AM
Don't blame Nilbog and the staff for your nerf, blame Sony circa 1999.

Don't you mean blame Verant? I'm pretty sure Sony had nothing to do with EQ classic.

Caravelle1
05-05-2011, 06:55 AM
I used charm like everybody else to the point of ridiculously OP before the nerf.

I consider myself to be probably one of the most skilled chanters to play this game.

I cried initially, but I learned to adapt quickly, the level 55 animation, when it's highest level is around level 46 and quads for 58. It has a DPS of around 30-40 depending if the mobs back is to it.

One thing I recommend for all chanters is to become the lead puller of your group. I refuse to sit still and be bored, so I basically just started leading my own groups and doing all the pulling.
This works best if you move around so you don't have to pull super far to camp.

Not only is this more efficient because it saves cleric mana, you also dont have to have you monk jump off the mob at 20% to go look for more mobs.

Lull series barely draws agro if you are in the right areas, and even if it does pull, you just run them to camp and CC, and have the group assist your pet.

When pulling single, use tash, and root when at camp, if you move and position right, they only get one hit on you, setting agro for pet.

Caravelle1
05-05-2011, 06:58 AM
Oh also, Im level 60 now so I don't care but
charm wizard or shaman mobs because they duel wield more than warrior mobs.

a level 43-45 mob even without Malo will hold 5+ mins very very regularly, and duel wielding shamans or wizards still boast 30-50 dps from the from of a mob,
and 50-70 from the back of a mob.

Also,
Carry Rusty SPiked shoulderpads, and adamantium bands
It's a portable Malo.

Caravelle1
05-05-2011, 07:00 AM
Sorry one more thing:

DO NOT CHARM unless you have a cleric in group and have symbol.
I learned even before the nerf never to charm unless I have symbol, as those extra hps raises my survival from not certain to certain

redghosthunter
05-06-2011, 12:01 PM
The whole purpose of this thread was to draw everyone's attention to a issue. I don't believe i have personally attacked anyone in this thread. I have not in any way abdicated the staff in this fine, best of emu eq. What I believe as well as many other folks was that the change that was made was not of time-line. Which i believe i have proven with old 2001 board posts.

However, the nurf seems not to to bother the ENC community much. As the ENCs that play in-game today know that there were better times. Furthermore we will be- the group support, that all other classes seem to want. ENCs glory days have ended go home there is not the heart to strike.

Kassel
05-06-2011, 01:10 PM
Sharlen knows his shit about enchanting and is a great puller. <3

guineapig
05-06-2011, 01:15 PM
Hehe, Someone was saying that Hate was jacked... I found this.... and it says EXTRA HATE.... How much more direct can i be? I played a ENC ow... year ago and experienced agro from mobs casting ANY ENC spell on mob even at mob health 50%. So ya HATE is jacked.

I played ENC later on Live till 65 and as long as you waited till 90% mob health you could toss one once in awhile.


A few things.

I also played an enchanter up to level 65. That was PoP era and all enchanters invested in AA's that lowered agro. Thinking of how things were back in PoP is completely irrelevant.

Second: I Can't think of a single reason (besides suicide) to use AoE tash ever. That's how people thought of the spell on live as well.

Third: You are also ignoring one important factor. The rest of your group. I have tanks that can keep agro after tash at 95% and slow at 85% and I have tanks that loose agro when I slow at 65%. I can think of a ton of other variables that could be considered that never seem to be mention in your myriad of threads. Long story short, enchanter spells do not exist in a vaccum.

Lastly: I play my enchanter NOW on the server as opposed to a year ago like you keep saying about yourself. I'm having a great time playing my class. Perhaps you don't have a leg to stand on when you are only going by what certain people are saying and completely ignoring what other people are saying. Maybe try playing the class?


ENCs glory days have ended go home there is not the heart to strike.
Sounds to me like you want to start playing your enchanter again but don't want any competition for groups. I say this because you keep asking other enchanters to stop playing...

Ruinous
05-06-2011, 01:26 PM
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10


What exactly are you referring to by nail in coffin? He adjusted hate to what was thought to be appropriate. Are you arguing that Tash isn't supposed to have a hate component? Because if you recall they specifically added focus effects to counteract or reduce the hate obtained from casting tash, which was a godsend if you ever actually played an enchanter from classic on.

See: Innoruk's Sarcasm here: http://everquest.allakhazam.com/db/spell.html?spell=3549

Extunarian
05-06-2011, 01:27 PM
@guineapig- I haven't had a chance to play my chanter yet. As soeone who currently plays do you think charm is still viable? Maybe only with a cleric?

nambar
05-06-2011, 01:44 PM
A few things.

I also played an enchanter up to level 65. That was PoP era and all enchanters invested in AA's that lowered agro. Thinking of how things were back in PoP is completely irrelevant.

Second: I Can't think of a single reason (besides suicide) to use AoE tash ever. That's how people thought of the spell on live as well.

Third: You are also ignoring one important factor. The rest of your group. I have tanks that can keep agro after tash at 95% and slow at 85% and I have tanks that loose agro when I slow at 65%. I can think of a ton of other variables that could be considered that never seem to be mention in your myriad of threads. Long story short, enchanter spells do not exist in a vaccum.

Lastly: I play my enchanter NOW on the server as opposed to a year ago like you keep saying. I'm having a great time playing my class. Perhaps you don't have a leg to stand on when you are only going by what certain people are saying and completely ignoring what other people are saying. Maybe try playing the class?



Sounds to me like you want to start playing your enchanter again but don't want any competition for groups. I say this because you keep asking other enchanters to stop playing...

A few things:

I played an enchanter from 1999 to 2003. Enchanters on here work about twice as hard as on live to control aggro. I don't know if it's due to the hate on enchanter spells or if it's issues with tanks and their aggro abilities. Mez here feels like it has a tremendously higher amount of hate associated with it than on live.

I used mem blur on live, but never to the extend I use it on here. Mem blur on live was for juggs or other high level camps here I have it mem'd for every group and cast it constantly.

I'm not saying enchanters aren't fun, they're still a very entertaining class, especially if you're pulling and controlling the flow of mobs in the group, BUT there is an issue with enchanter spell aggro and I hope the devs address it. It's hard to find data for spell hate (Read: impossible) that the only evidence is anecdotal. It was the same with charm and charm got changed so hopefully devs give us a bone.

Here's my memory on spells on here vs classic:

Root: A slight reduction on hate would make it feel more like classic
Color line of AE stuns: A slight reduction on hate
Mez: A medium reduction in hate
Tash: A slight increase in hate. YES you read that right. Tash on here feels like it only does 80% of the hate it did on live.
Charm: A slight increase in hate. Same. Charm doesn't give as much hate on here as it did on live.
Slow: A reduction in hate. Slow didn't do nearly as much hate on live as it did on here.

I'm not trying to get enchanters buffed, it just annoys me when I notice these inconsistencies when playing.

redghosthunter
05-06-2011, 01:50 PM
What exactly are you referring to by nail in coffin? He adjusted hate to what was thought to be appropriate. Are you arguing that Tash isn't supposed to have a hate component? Because if you recall they specifically added focus effects to counteract or reduce the hate obtained from casting tash, which was a godsend if you ever actually played an enchanter from classic on.

See: Innoruk's Sarcasm here: http://everquest.allakhazam.com/db/spell.html?spell=3549

Ruin,

I support GM/God U-theman's decision. My point being yes, hate was increased beyond what came off the disks. Why would it say ... Extra hate?

Nail in the coffin... is the sound that a hammer makes when putting all those poor ENC's in the ground :)

nambar
05-06-2011, 02:01 PM
Ruin,

I support GM/God U-theman's decision. My point being yes, hate was increased beyond what came off the disks. Why would it say ... Extra hate?

Nail in the coffin... is the sound that a hammer makes when putting all those poor ENC's in the ground :)

Hey. You're wrong.

That was P1999's Kunark beta spellfiles, not what came off of the disk. Hate data was server side so what came off of the disk is irrelevant anyway. Everyone is just guessing how things were. They were adjusting tash's hate until it felt right, but of course what feels right is based entirely on memory and personal experiences.

guineapig
05-06-2011, 02:28 PM
Here's my memory on spells on here vs classic:

Root: A slight reduction on hate would make it feel more like classic
Color line of AE stuns: A slight reduction on hate
Mez: A medium reduction in hate
Tash: A slight increase in hate. YES you read that right. Tash on here feels like it only does 80% of the hate it did on live.
Charm: A slight increase in hate. Same. Charm doesn't give as much hate on here as it did on live.
Slow: A reduction in hate. Slow didn't do nearly as much hate on live as it did on here.

I'm not trying to get enchanters buffed, it just annoys me when I notice these inconsistencies when playing.


The part that's inherently wrong here is that it's your memory.
To add to this, you stopped playing in 2003.
By 2003 EQ had already seen Luclin, PoP, LoY and LDoN.
Just thinking of the number of patches, spell upgrades, AA's etc that happened between 2000 (Kunark and 2003) makes my head hurt.

I can't speak for you, but I will be so bold as to state that there is no way in hell I can say with certainty what enchanter agro was like for all those spells in 2000. At best I can estimate what agro was like for those spells when I quit playing (which like you was years later).

I think I had something like 150+ AA's on my enchanter when I quit playing that drastically changed the way I played the class. I don't feel like looking up the ones that lower hate, enhance forgetfulness, etc.

nambar
05-06-2011, 05:04 PM
The part that's inherently wrong here is that it's your memory.
To add to this, you stopped playing in 2003.
By 2003 EQ had already seen Luclin, PoP, LoY and LDoN.
Just thinking of the number of patches, spell upgrades, AA's etc that happened between 2000 (Kunark and 2003) makes my head hurt.

I can't speak for you, but I will be so bold as to state that there is no way in hell I can say with certainty what enchanter agro was like for all those spells in 2000. At best I can estimate what agro was like for those spells when I quit playing (which like you was years later).

I think I had something like 150+ AA's on my enchanter when I quit playing that drastically changed the way I played the class. I don't feel like looking up the ones that lower hate, enhance forgetfulness, etc.

Yeah, I quit playing by Luclin and PoP but this is a classic server so I think I'm fine. I remembered EQ the way this server intends for it to be with none of the changes that the later expansions added to cloud my memory.

I'm sorry you can't remember what EQ was like back then. It wasn't intended just at you. I want others who played and can confirm what I'm saying to come out so we can get some changes.

savarin
05-06-2011, 05:56 PM
http://i991.photobucket.com/albums/af39/bowieisgod/charmisfun.jpg
(taken yesterday)

Ruinous
05-06-2011, 11:16 PM
Ruin,

I support GM/God U-theman's decision. My point being yes, hate was increased beyond what came off the disks. Why would it say ... Extra hate?

Nail in the coffin... is the sound that a hammer makes when putting all those poor ENC's in the ground :)

Off the disks? Lol. Do you have any concept behind what EQEmulator and the staff here does to recreate the content for you to play in?

You lost all credibility in this thread with that statement alone.

redghosthunter
05-07-2011, 11:56 AM
Off the disks? Lol. Do you have any concept behind what EQEmulator and the staff here does to recreate the content for you to play in?

You lost all credibility in this thread with that statement alone.

So why then do we have --- Custom Spell Files? Why is it that EQlive scans your computer and automatic updates your files on your computer?

I know before the time of Custom Spell Files, I could install off disk and suddenly i had actual AE spells. I am 100 % sure of this.

An example of this - In South Kar- I could gather up all skels at undead camp nuke em down in 1 shot. Then along came a spider and clicked on me. Immediately-- Yes, Immediately-- after the click i could only nuke 4.

(a separate matter, the mob i was trying to kill Lord Grimrott, spawned very next cycle back to back first undead, then live.)

I'd seen this trick before -- yes this trick-- before on Mag DSes. When i first installed the game the MAG DS was 25. Along came a spider... and clicked on me. Immediately the MAG DS dropped .

So in South Kar at the undead ring i reinstalled , and poof problem solved. I could immediately AE nuke.

I'm not making this up. Answer the question- Why do you have, custom spell files if spells files don't matter? And discrediting me ? grow up, how many alias are you going to make?

This is why i don't play anymore. Too many--- Cheats

Ruinous
05-07-2011, 12:57 PM
So why then do we have --- Custom Spell Files? Why is it that EQlive scans your computer and automatic updates your files on your computer?

I know before the time of Custom Spell Files, I could install off disk and suddenly i had actual AE spells. I am 100 % sure of this.

An example of this - In South Kar- I could gather up all skels at undead camp nuke em down in 1 shot. Then along came a spider and clicked on me. Immediately-- Yes, Immediately-- after the click i could only nuke 4.

(a separate matter, the mob i was trying to kill Lord Grimrott, spawned very next cycle back to back first undead, then live.)

I'd seen this trick before -- yes this trick-- before on Mag DSes. When i first installed the game the MAG DS was 25. Along came a spider... and clicked on me. Immediately the MAG DS dropped .

So in South Kar at the undead ring i reinstalled , and poof problem solved. I could immediately AE nuke.

I'm not making this up. Answer the question- Why do you have, custom spell files if spells files don't matter? And discrediting me ? grow up, how many alias are you going to make?

This is why i don't play anymore. Too many--- Cheats

You're fucking retarded. I'd be ashamed as an enchanter and an EverQuest player in general to get behind any "movement" you are trying to make because you obviously have no understanding of this game, nor the class you are so vehemently bitching about.

Spell files, indeed, are in the game folder on your computer. Want to know what they contain? Strings to output to your client in the form of cast and worn off messages. Spell durations for your client to properly track buffs / debuffs. Even if the client is telling you that your Lava Shield lasts 803910 minutes and is doing OVER 9000 damage a hit, it doesn't mean that it's true.

Do you honestly... and I want you to muster every last defunct brain cell in your tiny little skull to think about this.... HONESTLY believe that any pertinent spell data is contained ON YOUR COMPUTER? If that was the case, open the fucking file and change the OMG 10 EXTRA HATE addition to your Tash spells to instead cast cheal upon you, instantly kill the mob, and make God himself come down from fucking heaven and jizz naked women and riches upon your pathetic, broken-minded body.

Yes, sir, you are absofuckinglutely discredited from contributing ANYTHING to any conversation of importance. Ever.

WizardEQ
05-07-2011, 09:48 PM
Hasn't this hit an all-time low yet?

I'm offended now, being the Erudite I am.

EkireiTheNecro
05-07-2011, 10:02 PM
This thread BOGGLES MY MIND.

Charm almost **NEVER** lasted full duration during classic era. Not for a chanter with 255 CHA etc.

What exactly makes you chanters think that you're entitled to constant full-duration charms!?

YOU'RE NOT A PET CLASS -- HELL YOU'RE NOT EVEN A DPS CLASS. Charmed pets turn your chanter into THE BEST pet class in the game, and one of the best DPS classes. Charm having a random duration is to BALANCE this fact.

God I wish I had known charm was full duration on P99....I would have rolled a chanter instantly. It's funny...cuz I asked COUNTLESS chanters that I saw charming "hey...how long do your charms usually last?"

They almost always said "not very long...its unreliable." Then I would sit there and watch them kill mobs for another 5 minutes without a single charm break. Obviously they were trying to keep it very hush-hush because they KNEW it wasn't balanced and/or accurate to 1999.

EkireiTheNecro
05-07-2011, 10:42 PM
My favorite groups are weird mish-match groups of whatever five other people we could find around.

Haha me and a friend were just talking about this last night.

It's something that's pretty unique to old-school EverQuest and without a doubt one of my favorite aspects of the game.

It's not about thinking outside the box....there IS NO BOX.

Hoggen
05-07-2011, 10:56 PM
I was in a group with an ench last night and he charmed pretty regularly the whole time. He had no trouble at all keeping mobs under control. Maybe you suck?

EkireiTheNecro
05-07-2011, 11:04 PM
Another thing I've noticed on this server....

When I played my Warrior during classic the well-known, common practice was to taunt a mob several times before breaking mez.

I've yet to see any tank do this.

guineapig
05-08-2011, 03:29 AM
Had a charmed pet pretty much all day in multiple zones including KC, Howling STones and Seb. Yesterday I had a charmed pet during my stay in Chardok. Good times. Random duration, as it should be. But manageable with a good group and malo.

nalkin
05-08-2011, 04:04 AM
This thread BOGGLES MY MIND.

Charm almost **NEVER** lasted full duration during classic era. Not for a chanter with 255 CHA etc.

What exactly makes you chanters think that you're entitled to constant full-duration charms!?

YOU'RE NOT A PET CLASS -- HELL YOU'RE NOT EVEN A DPS CLASS. Charmed pets turn your chanter into THE BEST pet class in the game, and one of the best DPS classes. Charm having a random duration is to BALANCE this fact.

God I wish I had known charm was full duration on P99....I would have rolled a chanter instantly. It's funny...cuz I asked COUNTLESS chanters that I saw charming "hey...how long do your charms usually last?"

They almost always said "not very long...its unreliable." Then I would sit there and watch them kill mobs for another 5 minutes without a single charm break. Obviously they were trying to keep it very hush-hush because they KNEW it wasn't balanced and/or accurate to 1999.

Not sure how long you've been playing here, but if you think 10min long durations were crazy you should have seen it pre-whirl till you hurl nerf. Now that was crazy because you could completely stun lock a mob for an entire fight in addition to having a super OPed pet that you didn't have to worry about charm breaking with. (Don't forget lull/mez either).

Its funny that you brought that up, because I was high level mage in kedge when I started to notice enchanters and thought about making one because of all the above factors but figured theyd get the big ol nerf sooner or later.

redghosthunter
05-08-2011, 12:32 PM
Its funny how many people actually log in to bash someone Vs. How many people will actually log in to talk about an issue.

If ya read what was written earlier the purpose of this thread was to discuss Charm post April update. Much ATTENTION was brought to the issue. I mentioned a page or 2 ago that all the issues were brought out and i felt that

---- THE THREAD TOPIC ---- was covered.

I've listed how in 2001 charm was done. By Spell Formula, and Spell Duration. As usual the harpies of the server are trying to derail a perfectly good thread

I will further make a thread so you can personally attack me.

Ruinous
05-08-2011, 01:18 PM
Its funny how many people actually log in to bash someone Vs. How many people will actually log in to talk about an issue.

If ya read what was written earlier the purpose of this thread was to discuss Charm post April update. Much ATTENTION was brought to the issue. I mentioned a page or 2 ago that all the issues were brought out and i felt that

---- THE THREAD TOPIC ---- was covered.

I've listed how in 2001 charm was done. By Spell Formula, and Spell Duration. As usual the harpies of the server are trying to derail a perfectly good thread

I will further make a thread so you can personally attack me.

You've derailed your own thread by demonstrating:

1) You are whining about more than just the issue of Charm. See: Tash and EXTRA JACKED HATE.

2) You have stated yourself that you have quit playing.

3) You have shown you have a severely crippled understanding of how the game system works, as clearly defined by your view on client-side spell files.

4) You offer no solid evidence to any claims you are trying to make, as per the usual of the rest of the enchanters that choose to be boisterous about Charm being adjusted appropriately.

With that said, you invoke personal attacks because of your blind-sighted vehement nature towards this topic despite lack of experience / knowledge of the game, lack of knowledge about the class in 1999-2001 and in general, and your history of less-than-desirable postings that are on par with the integrity of the one here.

I'll further give you a hint as to why you aren't being taken seriously:

Your posting on "irrefutable spell durations and formulas" (as you see it) are fairly lack-luster. I see no duration listed for the spell data. Rather, I see a duration formula. Would you care to explain, with your superior knowledge of the inner-workings of this game, what Duration Formula: 10 means and how it is applied to the actual duration of the spell? You can't. Because you do not know. The logarithm(s) used to determine when these spells break early are held strictly on the game server, as it was in 1999, and as it is here. It's not as simple as opening a text file on our side and looking through to see how it is supposed to be. Many of the formulas for combat, spells, etc. have been recreated to best emulate how the game was. Hence, EMULATED server.

Something you and the other person that posted spell descriptions seems to misunderstand is that spell duration is not CONCRETE. These are the absolute maximum durations that one can experience while using the spell. At any time, as it was in classic, the spell can break early.

You seem to be also falling under the same misconception that the Enchanter is supposed to be a viable DPS class with little to no consequences involved with using charm. It was not so in Live, nor should it be here. If you wanted DPS, then roll a DPS class and lose the ability to lock down mobs, provide beneficial buffs / debuffs, and transform into any playable race in the game. You are utility. Start learning to utilize the class as it was intended.

Let's be honest. The enchanters on this server had it far too easy with maximum duration Whirl and Charm. You've grown a bit too accustomed to it. Much-needed changes were finally made to balance these spells and now you are feeling dejected because of it. It's time to wake up and start playing the class the way it was intended, or move on and quit your whining.

Ruinous
05-08-2011, 01:30 PM
As an aside, I think you've supported the view you oppose by posting:

Spell Duration: Unknown
Duration Formula: 10

If the duration was intended to be static, a static number would be listed. To state that the duration is unknown and rather that a duration formula is applied, would to me evidently state that there are other determining factors involved in calculating the max duration and the chance to break early. I would also suggest you look at "Raw Spell Data" and scroll through the numerous unknown values associated with many of these spells. Can you explain what any of these mean and apply them to how the duration of the spell works?

I'd think not. Nor can the Dev's know for absolute certain that any certain mechanic is functioning 100% as it was on Live, but they do their best to recreate how they remember it. As has been stated MANY times before - it is not their job to provide irrefutable evidence to debase their own decisions. That job falls on the players whom think something is being done incorrectly. So, start digging and post back when you've found something that's usable.

Edzilla
05-08-2011, 09:39 PM
Can't enchanters still solo pretty decently with their non charmed pets? I mean.. better then any melee class (except bard obv)

Haul
05-08-2011, 09:45 PM
I was in a group with an ench last night and he charmed pretty regularly the whole time. He had no trouble at all keeping mobs under control. Maybe you suck?

haha

Ruinous
05-08-2011, 10:08 PM
Can't enchanters still solo pretty decently with their non charmed pets? I mean.. better then any melee class (except bard obv)

They can most certainly still solo. Leveling up an enchanter from say 1-40ish is still pretty effective with the use of the animation. Beyond that, it takes a duo partner such as a Shaman for malo / root / heals / SoW or a druid for snaring the pet / heals / SoW for charming to really shine outside of a group setting.

Soloing with charm is still somewhat viable, just not nearly as easy as it was when Whirl and Charm lasted full duration. Rune, PBAE, root, mez, etc etc are more frequently relied upon when you can't just Whirl a mob for 12 seconds for re-charms. Meaning more attention is required as is some semblance of skill playing the class (oh noes!).

Nedala
05-09-2011, 03:55 AM
This thread BOGGLES MY MIND.

Charm almost **NEVER** lasted full duration during classic era. Not for a chanter with 255 CHA etc.

What exactly makes you chanters think that you're entitled to constant full-duration charms!?

YOU'RE NOT A PET CLASS -- HELL YOU'RE NOT EVEN A DPS CLASS. Charmed pets turn your chanter into THE BEST pet class in the game, and one of the best DPS classes. Charm having a random duration is to BALANCE this fact.

God I wish I had known charm was full duration on P99....I would have rolled a chanter instantly. It's funny...cuz I asked COUNTLESS chanters that I saw charming "hey...how long do your charms usually last?"

They almost always said "not very long...its unreliable." Then I would sit there and watch them kill mobs for another 5 minutes without a single charm break. Obviously they were trying to keep it very hush-hush because they KNEW it wasn't balanced and/or accurate to 1999.

Who the hell said it was ever lasting full duration on here??


Another thing I've noticed on this
server....

When I played my Warrior during classic the well-known, common practice was to taunt a mob several times before breaking mez.

I've yet to see any tank do this.

Yeah, because taunt doesnt work like it should .
.

Grahm
05-09-2011, 04:18 AM
Do you honestly... and I want you to muster every last defunct brain cell in your tiny little skull to think about this.... HONESTLY believe that any pertinent spell data is contained ON YOUR COMPUTER? If that was the case, open the fucking file and change the OMG 10 EXTRA HATE addition to your Tash spells to instead cast cheal upon you, instantly kill the mob, and make God himself come down from fucking heaven and jizz naked women and riches upon your pathetic, broken-minded body.

Yes, sir, you are absofuckinglutely discredited from contributing ANYTHING to any conversation of importance. Ever.

hands down the best thing i have ever read on this forum.

redghosthunter
05-09-2011, 11:11 AM
As an aside, I think you've supported the view you oppose by posting:

Spell Duration: Unknown
Duration Formula: 10

If the duration was intended to be static, a static number would be listed. To state that the duration is unknown and rather that a duration formula is applied, would to me evidently state that there are other determining factors involved in calculating the max duration and the chance to break early. I would also suggest you look at "Raw Spell Data" and scroll through the numerous unknown values associated with many of these spells. Can you explain what any of these mean and apply them to how the duration of the spell works?

I'd think not. Nor can the Dev's know for absolute certain that any certain mechanic is functioning 100% as it was on Live, but they do their best to recreate how they remember it. As has been stated MANY times before - it is not their job to provide irrefutable evidence to debase their own decisions. That job falls on the players whom think something is being done incorrectly. So, start digging and post back when you've found something that's usable.

And how many personal shots did it take for you look at what i had to say ?

You sir are a hater... For that I can forgive you.

redghosthunter
05-09-2011, 11:23 AM
NEC CHARM, from 2001. I'm posting to show sources of - Spell Duration Unknown , and Spell Formula 10 . From the more sources folks can dig. Find that Duration Formula 10 !!!

http://everquest.allakhazam.com/db/item.html?item=5591

Effect
Posted: 2001-11-28 23:54:01 | Quote | Reply to Post | Follow
Lord Gohda
*
224 posts
Score: Decent
Beguile Undead
Attempting to charm (9)


--------------------------------------------------------------------------------
Classes: Nec (L34)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: Undead

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic + 25

--------------------------------------------------------------------------------
Mana Required: 170
Spell Duration: Unknown
Duration Formula: 10
Casting Time: 6.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 12.0 seconds

Ruinous
05-09-2011, 12:17 PM
Posting which spells use Duration Formula: 10 doesn't prove anything. You've still yet to make any claim as to how it relates to the ACTUAL duration of the spell, or the chance of the spell breaking early.

Also, are you even using internet archives to research this for the correct time period? Or simply just going to Alla's and reposting all of this random shit?

redghosthunter
05-14-2011, 01:46 PM
Your wish is my command :

http://www.therunes.net/forums/viewtopic.php?f=39&t=102&start=25

CHA effect on breaks

Postby BhangEmporium
I will look for the post if I can find it, but someone using a file parser and alot of the info quoted here laid out the formula. Charisma has an effect on the MR check of breaks on charm and mezzes. The formula is:

Mobs Magic resist rating - (your CHA / 10) = Mobs adjusted MR rating

As far as I have seen this was the best answer. If y'all care enuff, I will look fpr the post I found it in. I wrote it down in my nifty enchanter notebook but forgot to bookmark the link.

Anyway,

Bhang Emporium


Duration Formula... 10 ---> looks like your CHA / 10 .

Scrooge
05-14-2011, 05:14 PM
The player should make the class, not the other way around.

Words of wisdom.

Goobles
05-14-2011, 05:54 PM
Hush little babies don't you cry.

redghosthunter
05-15-2011, 11:08 AM
I didn't bother to post about CHA softcap. I was wondering if P99 had softcaps?

If P99 has 200 Softcap... Then what Chic told me about putting starting points in STA instead of CHA would make sence. So little ya hear threw the grape vine makes sense.

skorge
05-15-2011, 11:16 AM
young exotic crybaby...oh wait that's my tag for this thread, my bad

redghosthunter
05-15-2011, 11:40 AM
young exotic crybaby... --- plz continue /wink

for some reason on my advanced search --- keyword search --- does not work.

I found the answer to my own question using a different search option. CHA does have a soft cap on P99. So yes Chic is right about putting points in STA instead of CHA. The following thread, is EVERYTHING you need to KNOW about ENCs.

http://www.project1999.org/forums/archive/index.php/t-6733.html

girth
05-02-2010, 01:22 PM
charisma has been fixed here non classic

they nerfed chanters already for charming reds for full duration

they changed how necro charm works, its no longer cha based... even though i made an erudite necro and dumped all my points into char like you should on a classic server due to having low cha and erudites having the highest based cha for a necro.. now it makes no difference


FUUUUUUUUUUUUUuuu

the soft cap for everything is 200

example

1 point of int at 50 is 10 mana

1 point of int at 200 capped int = 5 mana

so soft cap everything to 200 then go stam/mana

classic, this is a classic based server but its not hardcoded to be exact alot of things here are different, bards should be able to swarm kite, necro pets have been toend down, mage pets didnt even dw till after 2001.

Some kunark spells are in game, wizard ae snare, but breeze isnt...

developers here are doing a great job but kinda tailor things to see how they wanna see classic