View Full Version : I think the class equipment section in the wiki could use a bit of love
I just glanced through some of it and lots of stuff missing. Platinum tiara is either missing or only added for planar loot of a lot of casters despite being BIS for a lot of them in planar and pre planar. Amethyst bracelet isn't even on any of the priests despite if being great for any of them and BIS for clerics. Azure sleeves is great for any caster, too. I think jeweled skull is missing from mana as well. Sure there are tons of others i just glanced over it for 4-5 mins.
Izmael
02-12-2020, 07:26 AM
It's a wiki for a reason.
I noticed it wasnt exactly right for a lot of gear but I'm not elite enough to know what belongs. Ive never been to a single raid in any iteration of the game.
It's a wiki for a reason.
Right. so get to it.
This thread will serve as a reference for items that might be included. You are welcome.
Jimjam
02-12-2020, 08:00 AM
Djarn’s ring for pretty much every class. Not so many available compared to the number of players needing one. Definitely should be a well sought, ergo valuable, item.
cd288
02-12-2020, 11:02 AM
So why don't you edit it then???
loramin
02-12-2020, 12:03 PM
It's a wiki for a reason.
This was mostly what I came to say, but also, two more things. First, all of the equipment sections on the class pages are actually "transcluded" (ie. copied) from other pages (http://wiki.project1999.com/Players:Gear).
So, if you want to edit (say) the Shaman equipment recommendation for pre-planar gear, you really want to edit http://wiki.project1999.com/Players:Pre_Planar_Gear. I've tried to add logic to "forward" you on to the appropriate page if you try to edit the Shaman page anyway, but it doesn't always work perfectly.
Also, to be clear, I didn't make it that way ;) One project (on my endless "to do" list) is to remake things so that the information is actually on each class's page, and is instead "transcluded" onto those other pages ... but it's not high on my list, as the current system does work.
Finally, what I really want to mention is that some classes now have entire pages dedicated to equipping that class:
http://wiki.project1999.com/Equipping_a_Shaman
http://wiki.project1999.com/Equipping_a_Druid
etc.
All of these pages focus first on the really key gear for the class, but then have all that same "transcluded" equipment info also. Personally I'd love to see every class get a page like the Druid/Shaman ones (some others already exist but aren't as filled in), so if you have some thoughts on basic gear recommendations for your class, feel free to copy an existing " Equipping a ..." page and make one for your class!
loramin
02-12-2020, 12:09 PM
P.S. The other "Equipping a ..." pages are:
http://wiki.project1999.com/Equipping_a_Necromancer
http://wiki.project1999.com/Equipping_a_Ranger
http://wiki.project1999.com/Equipping_a_Warrior
I forgot that actually the Necromancer/Ranger ones aren't bad, but the Warrior one is super minimal (it basically just has good starting weapons).
Every other class still needs someone to make a page for them, and again it has to be by someone who knows their class well enough to know the core items. For many classes (eg. Warrior), I just don't know those items, and so can't make those pages.
(I actually don't know Necromancers that well either, but someone made a great thread about key Necro items awhile back that I based the page on).
P.P.S. I also forgot to mention one other major feature of these pages, or at least the more complete ones: armor set stat comparisons!
These took a lot of work to make (you have to copy them from each armor set manually, and some armor sets didn't even have stat totals), but personally I think having those stat totals next to each other like that makes comparing the sets a lot easier.
For instance, let's say you're thinking about getting your Ranger some Tigeraptor armor: by looking at http://wiki.project1999.com/Equipping_a_Ranger, it's now super easy to see that you'll lose significant AC, even just vs. Kunark armor (and even more vs. Dragon/Giant armor), but you will get some very good non-AC stats. Without the "Equipping" page, you'd have to jump between a lot of other pages to see all that.
Waedawen
02-12-2020, 02:35 PM
I hate how much knowledge the wiki is spreading and fucking morons passing off as if they knew it all along.
hot take, i know.
loramin
02-12-2020, 03:37 PM
I hate how much knowledge the wiki is spreading and fucking morons passing off as if they knew it all along.
hot take, i know.
I think there's something reasonable to that.
Back in the day on live, knowledge was power. If you knew (say) how to recharge an item, you knew "elite tech" that very few others did, and it let you be better at the game as a result. In other words, you had a reason to be proud of your knowledge.
... but 20+ years later? Not so much.
dephective
02-12-2020, 03:47 PM
I think there's something reasonable to that.
Back in the day on live, knowledge was power. If you knew (say) how to recharge an item, you knew "elite tech" that very few others did, and it let you be better at the game as a result. In other words, you had a reason to be proud of your knowledge.
... but 20+ years later? Not so much.
20 years of a community analyzing anything will result in an abundance of knowledge that previously was affording to a few and painstaking to discover. An elf-sim that mimics tropes of life...
But it was definitely "elite" if you knew exactly the sequence to finishing a quest like Jboots, or the epics before there was a "wiki" walkthrough. I can't even imagine trying to figure the epic out with no frame of reference or knowledge base...
Bigsham
02-12-2020, 03:50 PM
Back then people chatted about everything like epics and stuff was misleading and hard to figure out, everquest was like a video book when it came out. Stuff to think about all day when you cant play then when you login you try new stuff.
Games today are so boring a big yellow ! Above a npcs head LOL Stupid children missed out.
cd288
02-12-2020, 04:13 PM
20 years of a community analyzing anything will result in an abundance of knowledge that previously was affording to a few and painstaking to discover. An elf-sim that mimics tropes of life...
But it was definitely "elite" if you knew exactly the sequence to finishing a quest like Jboots, or the epics before there was a "wiki" walkthrough. I can't even imagine trying to figure the epic out with no frame of reference or knowledge base...
The lack of knowledge back then is somewhat of an exaggeration. Definitely in the early days of epics you're right, but by the time someone went through the whole things once it was available online on sites like Zam, Everlore, etc. etc. This applied to pretty much everything in the game for the most part.
dephective
02-12-2020, 04:29 PM
The lack of knowledge back then is somewhat of an exaggeration. Definitely in the early days of epics you're right, but by the time someone went through the whole things once it was available online on sites like Zam, Everlore, etc. etc. This applied to pretty much everything in the game for the most part.
There were definitely info on sites like Allakhazam, and forum discussions, but it was hard-won for for the earlier discoveries. Even then, information being available =/= an educated player base. The vast majority of players had rudimentary knowledge of core game mechanics, let alone complex sequences for major quest lines and optimal itemization. That was my experience grouping in classic-Velious.
Man0warr
02-12-2020, 04:54 PM
The Era filters also don't work on the Equipment pages. For instance this page "Pre-Kunark" page shows Temple of Veeshan, Stonebrunt, etc loot:
http://wiki.project1999.com/Special:ClassSlotEquip/Monk/1H_Blunt/PreKunarkOnly
loramin
02-12-2020, 05:17 PM
The Era filters also don't work on the Equipment pages. For instance this page "Pre-Kunark" page shows Temple of Veeshan, Stonebrunt, etc loot:
http://wiki.project1999.com/Special:ClassSlotEquip/Monk/1H_Blunt/PreKunarkOnly
You have to keep in mind, that was all added to the wiki long before anyone ever even used the word "Green" to describe a server. In other words, the person who made that code (Ravhin) was really thinking more in terms of continents, not chronological eras, and having (say) items from Stonebrunt show up as "pre-Velious" makes sense when you think of them that way.
But with that said, there does seem to be a legit bug there, as both Fighting Baton and Fist of Lightning clearly don't belong on the Pre-Kunark list. Unfortunately your options are to PM Ravhin (who is basically retired and may not even answer you PM) ... or to learn PHP and fix it yourself :)
Smellybuttface
02-12-2020, 05:18 PM
I would have loved to been one of the first players back in the day to creep through Lower Guk not knowing what’s around the corner. Or finding the entrance to The Hole when that first dropped. Killing random guys like Hadden only to discover he has an awesome earring on him.
My god, discovering quest turn-in’s must have been a nightmare at first. NPC’s spawning for 5 seconds and having to hand them things before they run off, trying to interpret their cryptic ass dialogue, misinterpreting something only to have them keep your items thus having to start over.
Man0warr
02-12-2020, 06:14 PM
But with that said, there does seem to be a legit bug there, as both Fighting Baton and Fist of Lightning clearly don't belong on the Pre-Kunark list. Unfortunately your options are to PM Ravhin (who is basically retired and may not even answer you PM) ... or to learn PHP and fix it yourself :)
If I knew PHP where would I go to fix it? Doesn't seem like the Wiki software would allow you to edit PHP with contributor level access.
loramin
02-12-2020, 06:17 PM
If I knew PHP where would I go to fix it? Doesn't seem like the Wiki software would allow you to edit PHP with contributor level access.
http://wiki.project1999.com/utils/wikiUtils.php
All the source code is there. Ultimately someone would need to "peer review" it, and then an admin (Rogean or Ravhin) would need to apply it.
However, if you had a working fix, I'd bet Ravhin would at least be willing to "come out of retirement" to review it ... and if not, I'd be willing to hold my nose and review the code myself (I'm not big on PHP, but I know it well enough ... and once I review your code I could beg Rogean to apply it for us).
Christina.
02-13-2020, 01:22 PM
I hate how much knowledge the wiki is spreading and fucking morons passing off as if they knew it all along.
hot take, i know.
I would understand if this were 2000 but it's 2020 lol. The wiki mainly just serves as a reminder for the shit we already know but forgot lol
cd288
02-13-2020, 02:10 PM
There were definitely info on sites like Allakhazam, and forum discussions, but it was hard-won for for the earlier discoveries. Even then, information being available =/= an educated player base. The vast majority of players had rudimentary knowledge of core game mechanics, let alone complex sequences for major quest lines and optimal itemization. That was my experience grouping in classic-Velious.
For in-depth mechanics, many of which required data mining, sure. I.e., pet EXP rules, EXP penalties, how EXP is shared between group members, damage calculations, etc.
But other things, such as quest turn-in requirements, mob health and spawn times, place holders, etc. were well known by Velious.
We had castersrealm and stuff too already in 2000 which was great for everything
Natewest1987
02-14-2020, 12:09 AM
We had castersrealm and stuff too already in 2000 which was great for everything
God I loved the casters realm illustrations for the class sections.
thedonkdonk
02-16-2020, 12:44 PM
or to learn PHP and fix it yourself :)
I've got a ton of experience with the mediawiki base. I'm sure many other people who play Project 1999 also do. Would need access to source code. Is it up on github somewhere?
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