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View Full Version : Classic is OVER!!


Thomacles
03-01-2020, 01:48 PM
No more BS screaming of the anally retentive idiots of, BUT, BUT, BUT, that's not classic!!!
U WANT CLASSIC? GO TO GREEN, THAT'S WHAT IT'S FOR!

Now that they got Green, can we PLEASE get some QoL additions to Blue?

-In-game map feature
-Guild tool
-Raid tool
-Keyring
-DoT DAMAGE READOUTS PER TIC!! (You do realize at a raid, when stuff scrolls so fast, it's VERY hard to tell what DoTs have worn off and what are still firing off)

Im sure there is more, but NONE of the above mentioned is going to change the dynamics of the game. It would just make stuff alot less headache.

I have asked my fellow players on Blue about these changes and NOT ONE player has EVER expressed a negative attitude about it. In fact, literally ALL I have spoken to about this over MANY months have all been supportive.

I am going to assume this is easily implemented as this is already in the Titanium client, but I admit i do not know as I have no exp with coding.

Just PLEASE consider it.

Thanx for your time.

Plowyabeastlord
03-01-2020, 02:10 PM
Not Classic

sydbarrett25
03-01-2020, 02:19 PM
You can filter out that dot worn off message to a specific chat box

elwing
03-01-2020, 02:37 PM
Gina...

Izmael
03-01-2020, 03:49 PM
-In-game map feature

No thanks. EQ been around for 20 years.


-Guild tool


Lol why? It's fun to have to hidden spies.


-Raid tool

Wat


-Keyring

What is your problem


-DoT DAMAGE READOUTS PER TIC!! (You do realize at a raid, when stuff scrolls so fast, it's VERY hard to tell what DoTs have worn off and what are still firing off)

Git gud



NEXT


PS I dont play here but I want the game to be hard for those who play

Thomacles
03-01-2020, 03:54 PM
PS I dont play here but I want the game to be hard for those who play

LOL, guess what buddy, your opinion means nothing and don't count, but good troll attempt.

Bondrake
03-02-2020, 02:35 PM
I think Izmael is a lowly neck beard but I agree with everything he said. I lol'd so hard at in-game map. Go play live.

Dogma
03-02-2020, 03:11 PM
Reminder that this isn't RnF forums.



Keyring would be nice. Dynamic lighting toggle would be nice too.

Bandolier would be omg.

elwing
03-02-2020, 03:14 PM
I agree on keyring... Looting all these soulbound keys is by far the worst about dying...

Videri
03-02-2020, 03:15 PM
Thanx for your time.

Thomacles
03-03-2020, 12:26 AM
After receiving much support, I would like to ask what other QoL's people would like to see.

ineubis
03-03-2020, 10:52 AM
shared bank slots :)

Murri
03-03-2020, 09:19 PM
I would like mouse scroll wheel view to be removed as well as "tab targeting".

Domni
03-04-2020, 03:22 AM
I would like mouse scroll wheel view to be removed as well as "tab targeting".

He said QoL didn't he?

Tethler
03-04-2020, 03:55 AM
As far as QoL stuff, I'd be satisfied with a shared bank slot, even if only 1. Maps and all that other shit, meh, don't need.

Jimjam
03-04-2020, 10:37 AM
Keeping TOFS without having to waste bank space, sky without having to recorpse weekly, trakanon idol etc without having to loot everytime my toon dies would be a huge QoL bonus... but is EQ really about QOL mechanics?

ineubis
03-04-2020, 11:08 AM
but is EQ really about QOL mechanics?
It absolutely is not. If you're not getting boned at least semi-regularly by this game, are you even playing Everquest?

Sizar
03-04-2020, 11:24 AM
OP is off his rocker. But for QoL? Remove or at the very least diminishing effects of backstun.

derpcake2
03-04-2020, 12:48 PM
We should have a poll on this.

So we can ban everyone that votes pro QoL, and move this to resolved.

Mblake81
03-04-2020, 12:55 PM
but is EQ really about QOL mechanics?

No but post-EQ is.

Enjoy the merc group mates, OP.

Nirgon
03-04-2020, 02:17 PM
check out the daybreak progression servers

Allishia
03-05-2020, 09:50 AM
I miss the compass most, can we have that back :p

Daldaen
03-05-2020, 12:52 PM
I really would love to see a P99 Luclin/PoP launch.

It would make for a much better population and player experience on a 10 year old server to have AAs available and more balanced classes.

Dolalin
03-05-2020, 01:16 PM
You can have Luclin changes without opening up the Moon. Something else to consider.

Allishia
03-05-2020, 01:54 PM
I don't like luclin models at all but some of the zones were fun. Would be fun to have blade of Carnage upgraded :p

ineubis
03-05-2020, 02:24 PM
I don't like luclin models at all
same!

Thomacles
03-05-2020, 04:28 PM
Was never a fan of those new models either. But IIRC, there was a toggle to use old or new models. So it wouldn't really be an issue in the end.

bonesaw
03-05-2020, 04:45 PM
I think the bazaar and nexus were the beginning of the end, but there were some cool zones for sure

Flexin
03-05-2020, 07:13 PM
Luclin had great zones, the only real complaints were new models, fast travel, and of course cats on the moon. If we can toggle models I would surely be for it.

New content, AA grinding, better class balance and 1 step closer to PoP. I think Luclin/PoP are still in the spirit of a classic Everquest, it wasn't really till LDON in my opinion that the spirit of classic really started leaving.

Remove Nexus and the Bazaar if it makes people happier about fast travel and all that mess.

Shrubwise
03-05-2020, 07:30 PM
OP coming on a little strong and definitely open to ridicule, however, I have to agree with him that one very useful QoL to blue, which wouldn't be game breaking in the least, would be the guild tool.

Gustoo
03-05-2020, 07:53 PM
QOL to blue will just make people more messed up when they get dumped to the afterlife server.

Videri
03-05-2020, 07:56 PM
I miss the compass most, can we have that back :p

You can buy one from a merchant or a crafty Gnome. :D

Gustoo
03-05-2020, 08:09 PM
I agree the heads up display compass that works perfectly once your skills are maxed, was a really nice. I just started to use it when it was pulled from blue.

Then I just started to use spell lists when they were pulled from blue.

Basically I just took the time to get familiar with all the QOL features and then they were removed for maximum morale damage lol

Snaggles
03-06-2020, 09:50 AM
So you wanna break the Golden Rule of P99 for a bunch of n00b tools?

If we are going to trade our soul with the crossroads demon at least let’s do it for gnome sk’s...

Thomacles
03-06-2020, 12:25 PM
So you wanna break the Golden Rule of P99 for a bunch of n00b tools?

Golden rule no longer applies to Blue. It applies to Green.


OP coming on a little strong and definitely open to ridicule, however, I have to agree with him that one very useful QoL to blue, which wouldn't be game breaking in the least, would be the guild tool.

Oh, I knew no matter how I phrased it, I'd be ridiculed. I'm OK with that, LOL, not my first rodeo. But my point is, people can no longer bitch about classic, as the "Classic" server is now OFFICIALLY Green. So all this "classic Purists" can go criticize Green, and have no standing to criticize Blue any more. Also funny to note, the most loud critics of the "classic" argument, stopped playing long ago. But Bitchers must Bitch, fact of life.

My point was, none of these QoL suggestions will change any of the dynamics of the game itself. People aren't choosing to make it more complicated, they just want to play to have fun. IE: I'd love the raid and guild tool to track peeps. People have to do it on paper atm, and having the ALREADY built-in tools to do that, just let's them spend that time and effort actually playing and enjoying the game instead of having to do paperwork.

Snaggles
03-06-2020, 12:53 PM
Golden rule no longer applies to Blue. It applies to Green.


This based on the assumption green doesn't get wiped after it's reached completion.

I mean, low chance probably due to crying players but the devs (as far as I understand) have not ruled that out as a possibility...

Thomacles
03-06-2020, 02:37 PM
This based on the assumption green doesn't get wiped after it's reached completion.

I mean, low chance probably due to crying players but the devs (as far as I understand) have not ruled that out as a possibility...

That is very possible. However, I am assuming they have alternate plans in place, as they announced they will be introducing "Custom content" on Blue, now that Green is Official.

Based on that, my guess would be they are not going to merge with Blue when Green timeline runs it's course. That's why I suggested the QoL additions.

I just don't see anyone on Blue complaining, "I want this game to be more complicated and burdensome!"

So we have a compass. Now we don't have to spam Sense Heading all the time. So we have a guild tool. Now we don't have to continually ask, "Is SoandSo still in the guild." So we have a raid tool, so we don't have to ask, Did SoandSo leave the raid?" So we have a key ring. No we don't have to re-loot our keys each.....and...every...time. Just those little things that would save time and let us concentrate on game play and not tedium.

I personally would LOVE to see the Bazaar, as I am so tired of spending hours and hours in the EC tunnel, trying to sell stuff no one wants, and looking for things no one has for sale. Would be nice to step into bazaar, and do a /search and see right away what is and is not for sale. HOWEVER...I can certainly understand and respect peoples' concerns that this may affect social interaction. Wish there would be some way to address both concerns. I use ahungry when able, but it isn't the most reliable.

Autoloot is another thing Id like to see. Loot your stuff, and everything gets autolooted and put in its proper slot. (But this would need key ring in place first for obvious reasons.)

None of this stuff is gonna hurt the basics of current game play, it's more really about convenience and time savers. We've had 10 years of the "classic" limitations. Time to move on. Like I previously stated, those "purists" now can go to Green, where they can struggle in blissful limitations.

magnetaress
03-06-2020, 04:33 PM
A non classic edition I would like is a vender in EC that players can sell stuff to which will sell back at a slight markup of normal EC prices. Like 20p for a sow pot, or 200p for a 10 dose sow pot.

Stuff like sow, regen, wart pots, farmable clickies, etc. Stuff like bronze/banded. Or lowbie weapons, so for example sell a firune brand to it for 50p and it sells it back at 150p. And it will keep a stock of these items as long as players make Sow pots and sell them to it, for like 10-11p. For example.

This would encourage people to do the rarer tradeskills or dump stuff on that vendor they would normally vendor elsewhere for newbies to get. They could skill up their cooking, smithing, JC, and make a small profit off the vendor. Nothing huge, probably worse prices then on-demand crafting for other PCs, but something.

The vendor would initially be blank and have no items for sale, this would probably have to be heavily scripted.

Dartmon6511
03-06-2020, 10:02 PM
The server is called project 1999.

...... 19...99

Dogma
03-07-2020, 01:15 AM
https://i.imgur.com/1n0rggy.png

Master Roshi
03-07-2020, 06:38 AM
shared bank slots :)

this, tired of losing shit to ground poofs

Visual
03-08-2020, 02:00 AM
I am with this. Bring on the AAs as well. Just tone them down so they're more appropriate for classic please

gamarun
03-11-2020, 03:46 AM
Being newer to the P99 version of the game, I can honestly see both perspectives. It would be nice to open up stuff like the bazaar, AAs, convenience tools, etc... At the same time, how many decades of playtime have been logged under the presumption that they are playing a specific version of the game? In that sense, it may not be fair to those players.

I would advocate for a project orange (or insert some other color) and advance the clock to Luclin stage of the game. Even if you don't allow transfers to that server, I would imagine that you'll have a decent population start there. I can't imagine that there is an overly high cost to run such a server. Maybe the Devs would be open to community funding for such a thing?

p99market
03-11-2020, 05:17 AM
^

putrid_plum
03-12-2020, 08:52 PM
Green is the full blown classic server.

Blue was a test; Why not test some non-classic content for those who want it. Those who want the hardcore classic experience have a server for that.

knucklehead
03-20-2020, 07:45 AM
I am going to assume this is easily implemented...but I admit i do not know as I have no exp with coding.

Yeah, we know that as soon as you say "I bet this is easy to implement."

You can just use that as shorthand for "I don't know what I'm talking about."

Thomacles
03-20-2020, 06:51 PM
Yeah, we know that as soon as you say "I bet this is easy to implement."

You can just use that as shorthand for "I don't know what I'm talking about."

Well, what I meant by that was, the features are already there in the client. It's a matter of activating them or not. Rogean said it was a matter of flipping a switch for the things like pet bar, etc. So why couldn't the "switch" be flipped for keyrings, guild tool, raid tool, chat channels, etc.

Jimjam
03-21-2020, 03:32 AM
Clearly those require databases and server side to be set up in the correct way to be able to pull and display that information.

El-Hefe
03-21-2020, 03:48 AM
Y’all really should check out Daybreak TLP.

It seems to be exactly what you’re calling for here.

Swish
03-21-2020, 05:05 AM
Y’all really should check out Daybreak TLP.

It seems to be exactly what you’re calling for here.

Enjoy new Freeport with Luclin models and people boxing/afk XP'ing on pet classes all over the place.

Some like it.

kaev
03-22-2020, 07:06 PM
Enjoy new Freeport with Luclin models and people boxing/afk XP'ing on pet classes all over the place.

Some like it.

You know something is really and truly true when Swish posts it and you still can't disagree. I mean the whole thing about boxing/afk xp'ing with pets... it's like a robot masturbating: amazingly efficient and yet utterly joyless.

I do wonder whether a pet-free server (just disable the relevant spells and songs) could get along with a lot less server-side effort to stop boxers.

Toomuch
03-22-2020, 08:27 PM
Personally, I'm all for the QoL changes that don't change the "classic feel" of the game. To me, a large part of that feel includes character inter-dependency.

For example, I'd also love it if Luclin was released on p99, BUT I'd like it if the automated ports to The Nexus were either removed completely, or only ran once every 6 hours or something. I'd prefer it this way so that we'd still largely depend on porting classes to get places, it's part of the class inter-dependency that was built-in in the first place. I also think it'd be bad if we introduced the standard Bazaar, where you can set up shop and go AFK. That removes the actual interaction between real people. I'd be fine if the actual zone was there, but people had to actually /auc to buy and sell. It could very well become the new EC as the go-to place where people actively try to buy and sell. Again, the key is just not implementing the part(s) that detract from the "classic feel" or "classic experience."

In my opinion, dot damage has very little to do with the "feel" of classic Everquest, and it was better when we had it in the game. Same general idea with Keyring. Same with guild management tools.

As much as I'd REALLY make use of the shared bank, it does in fact take away from the class inter-dependency. Safest thing to do on p99 is to ask for a transfer (requires interacting with someone else), or you can risk it and try a drop transfer. I lost a Barbed Dragonscale Pauldrons the other day to a naked level 1 gnome rogue in EC (I should have cast see invis first - I did it after the fact, and there he was, strafe-sneaking directly away, wouldn't respond to my requests/jibes, then he logged). But I don't think that's punishable - it was my risk, I should have done various smarter things, like checking see invis first, or just asked a friend or guildy for a transfer, or tipped a Dial a Port or something.

So anyway, I definitely DON'T think we should just open up the floodgates and true the client up with Live. Hell no, I'd quit. I DO think a select few QoL things could be implemented as long as it doesn't detract from the "classic feel" or "classic experience."

paronga
03-23-2020, 04:01 AM
Y’all really should check out Daybreak TLP.

It seems to be exactly what you’re calling for here.

are you sure? there is a lot of caveats with those servers:

What is a progression server? (https://www.everquest.com/guides/eq-what-is-a-progression-server)

Quite a lot, but in short, your pet will stay with you when zoning, logging out, or if you become invisible. If your pet decides it won't equip an item you give it, it will give you the item back. Additionally, several adjustments have been made to the power curve of pets prior to the release of the Shadows of Luclin expansion.

Zones now have a form of load-balancing that can spawn another version of a zone when the current zone gets too full.
Once those zones reach a certain threshold of players (it varies based on the size of the zone), it will spawn another version of itself. You will be able to choose which version of the zone you want to enter upon zoning in, or you will be able to use the /pickzone command to choose another version of the zone you are in. This should let people group up with friends but still be able to find things to kill and see plenty of other players.
We have also enabled technology to dynamically increase the maximum number of characters allowable on a server at any given time. Between these two new systems, we expect to be able to handle most of the players who want to play on the new server on the first day.

By most descriptions, a "Classic" server is an attempt to recreate EverQuest exactly as it was at launch, using only assets and content that was available in March of 1999.
A Progression Server is another EverQuest server, and therefore runs alongside existing servers. It contains many changes that have been made to the game since 1999, such as maps, Krono, a more configurable UI, the removal of "hell levels" and race/class experience penalties, custom chat channels and serverwide or cross-server communication, the ability to memorize spells via right-clicks, the ability to "Find" specific NPCs or locations, and many other enhancements.
In cases where we have updated or changed the layout of zones, Progression Servers use the updated version of the zone geometry. In cases where we have changed items or player abilities, Progression Servers use those updated abilities. In cases where items were completely removed, those items will either stay removed or be available for a very limited time on Progression Servers. In cases where zone population was changed, you may not find all of the NPCs you remember in exactly the same places they were before, or you may encounter new NPCs with new loot that wasn't there before.

Q: I died but all of my items stayed with me. Is this a bug?
No, you no longer have to find your corpse in order to retrieve your items if you die. If you are level 6 or above, though, you did lose experience and you can be resurrected to restore a portion of that experience.
:confused:
This doesn't really sound like the same game....

El-Hefe
03-23-2020, 04:49 AM
are you sure? there is a lot of caveats with those servers:

What is a progression server? (https://www.everquest.com/guides/eq-what-is-a-progression-server)








:confused:
This doesn't really sound like the same game....

Either does the crap people are suggesting here.

In fact, I would guess if you asked ten different people where the “line” was in regards to how much you can change the game before it isn’t P99 anymore: You’d get ten different answers.

Best to just make it as classic as possible so everyone is on the same page.

Ennewi
03-23-2020, 10:21 AM
No requests for tiered ToFS keys, to free up bag space? Or a nerf to Siren's Grotto? Or additional coldain shawls? These would be easier to make arguments for, but why not just wait and see what's to come? There has been talk of custom content being included possibly at some point. No reason to blur the line between Blue and EZ server.