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View Full Version : Things I have learned in the last few days (for people coming from modern MMOs)


jval2529
05-03-2011, 11:40 AM
I recently started playing EQ on project 1999, I had absolutley no experiance when I came here. I posted many pointless questions and pestered many people to learn a few basics about the game. The most frutrating and difficult aspect to communicate was the unimportance of quests and gear at the beginning. I would like to present some of the newbies like me with a few questions that are difficult to find details on.

the guide can be found here: http://wiki.project1999.org/index.php/Jval2529%27s_Guide_for_People_Coming_from_Modern_M MOs#Buy_a_Torch.21

1.Before you do anything!
When you are born you have a few basic items: food, water, a sword, a book, maybe a couple spells and a note. The first thing you want to do is equip your sword. After that, learn your spells by dragging the scrolls from your inventory into your spellbook and putting the spells on your spell bar (called gemming). it takes a few seconds to memorize and learn spells(indicated by the bar at the bottom of your spellbook)save your list of spells by right clicking the spellbook button at the bottom of your spellbar hitting "save spell list" and naming the list, this will come in handy later.

1.2 Quests.
Yes, there are quests, with that said they are not like EQ2 or WoW. The Quests are very simple and are meant for faction experience and gear , for the most part, something you don't really need to worry about till maybe lvl 20. You will not see marked quests anywhere, EQclassic does NOT have a quest log. You can type notes to remember where quests are and what quests to do by typing "/note" or just writing it down on paper. If you really want to quest you probably want to look up the quests on p99 wiki, they are catagorized by zone. In the beginning There are several quests that will give far more XP than grinding will Crushbone belts/pads, bone chips, gnoll teeth, etc. Though it's advisable to hold on to bonechips for reasons explained later (on the "making money" section) in this guide. (information courtesy of Extunarian Thank you ) Also, there are epic quests, these are more important than regular quest but, I will not talk about them due to lack of experience, by the time you get one you should already know what you're doing anyways.

1.3 A Quick note on gear
There are no level restrictions restrictions for wearing gear, if you find it wear it if you find an upgrade wear that. Although there ARE class restrictions, the only thing close to a level ristriction are magic weapons that proc when they hit, on these weapons it will proc but,until you are high enough level to use the proc, the game will say "you are not high enough level to control this item".

1.4 Finding your GM
When you start a character you are born with a note in your inventory, when you give the note to the person specified in the note (your GM), she/he will give you your starter tunic/robe. Giving the note to the GM is up to you, I've heard contradicting information about turning in the note. Some say giving the note to the GM ussually has some negitive effects later in the game via factions and you shouldn't do it unless you know exactly what you are doing. Others say they've never had a problem and there's nothing to worry about, I will be doing some research to find out which is true and which is false. (they might both be right)

1.5 Making Money
There are several ways to make money, one of the best ways is to sell bonechips (necromancers of all levels need them) A single stack of 20 will earn you 10 plat easily, which is a lot for a low level character. Other then that just vendor all stuff you can't use.No matter what your is class it is advisable you grind to level 2-3 infront of your starting city before going anywhere. Spells cost money, and that's something you are not born with. Pick everything up from monsters and sell it to the vendor, there is ussually one right at the enterance to the city.

1.4.1 Buy a Torch!
on the subject of vendors, buy a torch, they are very cheap and it gets very dark at night, better safe than sorry.

1.5 Spells/getting spells
Depending on your class your trainer could be in a few different areas, it will tell you where to go on the note, if you have trouble finding it look up the NPC on project 1999 wiki. If you're a druid or a ranger your trainer will be at Surefall glade, this zone is next to North Qeynos hills and Northern Commonlands, through a tunnel at the opposite end of the zone, just follow the path stright.

If you have to walk to Surefall Glade there will be skeletons on the road sometimes and it is good to have to upperhand when you're alone. If you did grind to lvl 2 or 3 you should have enough money for a few spells as well, learnable spells appear as scrolls on the vendor interface, you can right click to see what the prerequisites are. the ussually appear as Druid(5) Ranger(19) that means that if you're a druid you can use the spell at level 5 and if you're a ranger you can use the spell at level 19.

2. How not to Die
Dying is an inevidible part of the world of Norrath, you will be dying a lot at first but this area of the guide is here to help you both die less and help you restore your character to normal after dying.

2.1 Grouping
You can likeley make it to level 5 on your own but after that you might consider grouping with other players. This is what makes or breaks the game, you WILL get bored fast if you don't have fun people to go on adventures with and it will be harder to recover your body when you die without a group. This is what makes or breaks the game for many people, if you don't group you are missing out.

2.2 always /con check before you fight.
Lots of monsters share the same model, right clicking your target will tell you if it's a fair fight. Sometimes high level creatures wander into low level zones. I had an incidident with a skeleton once, right click or die.

2.3 Always Remember to Buff
If you don't buff you will die, unlike more modern games where buffs are psedo-optional, you WILL notice an enormous differance when you are buffed with your own spells and others.

2.4 Death
You will die....a lot, when you die you lose all your gear and all your spells are deleted off the spell bar (remember when I told you to save your spell list?) right click your spell book, click load spell list and load the spell list you saved. Loot everything off your body and you are as good as new give or take a few xp. Don't leave stuff on your body, it will not dissapear if you leave anything on it.

3.That book in your inventory.
It's for PVP if your new I would not advise using it, just destroy it. If another player kills you you will lose money and sometimes gear. if you want to pvp give the book the the local preist of discord he is in front of you when you log in for the first time.

3.1 about dropping/destroying items
some items are no-drop, no-sell, no-trade *like your first weapon* once you outgrow an item like this go to your character screen ("I"), click the destroy button, click the item then confirm and ta-da! it's gone.

3.2 Giving Items to NPC's
You can give an item to an NPC by clicking the item and then dragging it over the desired NPC and clicking the NPC, an interface will pop up with the item you are going to give to them hit the "give" button.

4. The Wilderness/Open ended nature of the game.
You are now ready to make your own adventures, you can do whatever you want, you don't have quests to tell you what you do, you make your own adventures! find caves to explore and mysterious creatures to kill. it's all up to you. At about lvl 5-15 you can explore the Qeynos Aquaducts or maybe Blackborrow, but be careful and take plenty of friends.

4.1 Conclusion
That's about it, if I think of anything else I was confused about when I joined I will add it. If you see any improvements I can make tell me, I tried to make this guide as universal as possible and in the simpilist most discriptive language I can, because most awnsers seemed so vauge to me. I hope you guys enjoy it and it helps you. I didn't mean to make this a guide but I guess that's what it turned out to be, hopefully I don't get in trouble for posting it in this section, I just want to help some people pampered by newer mmo's out.

jval2529
05-03-2011, 11:40 AM
Reserved for future use.

jyaku
05-03-2011, 11:54 AM
you may want to fix the restriction part, there are class restrictions on some items but no level restrictions.

the only thing close to level restrictions is weapons that proc (have a spell that is cast on attack) won't proc till you reach a proper level

jval2529
05-03-2011, 12:15 PM
you may want to fix the restriction part, there are class restrictions on some items but no level restrictions.

the only thing close to level restrictions is weapons that proc (have a spell that is cast on attack) won't proc till you reach a proper level

thank you, I fixed it along with some other grammer errors.

Extunarian
05-03-2011, 12:18 PM
Nice guide. One thing I would change is that this line:

If you REALLY want to quest you probably want to look up the quests on p99 wiki, they are catagorized by zone, but you are better off grinding

There are several quests that will give far more XP than grinding will. Crushbone belts/pads, bone chips, gnoll teeth, etc. The low levels are awful and these quests help get you out of them in short order.

Slave
05-03-2011, 12:35 PM
Giving your note to your GM can have very little positive consequence and very bad negative faction hits, depending on your race/class combo. I would say never hand in your note unless you know exactly what you're doing.

jval2529
05-03-2011, 12:38 PM
Giving your note to your GM can have very little positive consequence and very bad negative faction hits, depending on your race/class combo. I would say never hand in your note unless you know exactly what you're doing.

I didn't know that, like I said I'm new to the game and I'm only posting what I know. I will be sure to change that.

Vendar
05-03-2011, 01:13 PM
7)Making Money
There are several ways to make money, one of the best ways is to sell bonechips (necromancers of all levels need them) A single stack will earn you 3 plat, which is a lot for a low level character. Other then that just vendor all stuff you can't use.


you can get 10p per stack easy

Extunarian
05-03-2011, 01:14 PM
Hey jval -

Your best bet for keeping this accessible is to maintain it on the wiki. I have created the page for you and linked it in the guides section.
Jval2529's Guide for People Coming from Modern MMOs (http://wiki.project1999.org/index.php/Jval2529%27s_Guide_for_People_Coming_from_Modern_M MOs)

Also, you should probably review the information in the other guides found here (http://wiki.project1999.org/index.php/Players:Adventure) just to be sure you aren't giving conflicting information or re-posting info that's already been added to the wiki. You'll see the link to your guide at the bottom of the list under the hunting/leveling guide section.

Good luck!

Mady
05-03-2011, 01:17 PM
Nice newbie write up. Just a couple things:


1.5) A Quick note on gear
There are no level restrictions restrictions on gear, if you find it wear it if you find an upgrade wear that. Although there ARE class restrictions, the only thing close to a level ristriction are magic weapons that proc when they hit, these will not proc until that specific weapon skill is high enough

Actually this is "until your lvl is high enough" for instance on a Gnoll Hide Lariat the stun proc won't work untill lvl 25. It will still proc, but you get a message that says "you are not a high enough lvl to control this item" or some such.

7)Making Money
There are several ways to make money, one of the best ways is to sell bonechips (necromancers of all levels need them) A single stack will earn you 3 plat, which is a lot for a low level character. Other then that just vendor all stuff you can't use.

I guess this depends on where you are, but bone chips usually sell for about 10p for a stack of 20 around East Commons.

Heh...Vendar beat me to this as I was typing ).

jval2529
05-03-2011, 01:20 PM
Hey jval -

Your best bet for keeping this accessible is to maintain it on the wiki. I have created the page for you and linked it in the guides section.
Jval2529's Guide for People Coming from Modern MMOs (http://wiki.project1999.org/index.php/Jval2529%27s_Guide_for_People_Coming_from_Modern_M MOs)

Also, you should probably review the information in the other guides found here (http://wiki.project1999.org/index.php/Players:Adventure) just to be sure you aren't giving conflicting information or re-posting info that's already been added to the wiki. You'll see the link to your guide at the bottom of the list under the hunting/leveling guide section.

Good luck!

Thank you very much, I will be sure to add it. :) I know some of the information is scattered across the wiki but it's much more vauge, I want to make this as extensive and detailed as possible.

guineapig
05-03-2011, 03:04 PM
Giving your note to your GM can have very little positive consequence and very bad negative faction hits, depending on your race/class combo. I would say never hand in your note unless you know exactly what you're doing.

Wow, I have actually never paid attention to this before. Any idea how much of a faction hit we are talking about?

jimm0thy
05-03-2011, 03:31 PM
Giving your note to your GM can have very little positive consequence and very bad negative faction hits, depending on your race/class combo. I would say never hand in your note unless you know exactly what you're doing.

I have never heard this and played EQ from 1999 til middle of GoD expansion. I'm wondering where the negative faction hits come from, being you only get positive faction when you turn the note in and thats the end of the "quest".

Striiker
05-03-2011, 03:49 PM
Giving your note to your GM can have very little positive consequence and very bad negative faction hits, depending on your race/class combo. I would say never hand in your note unless you know exactly what you're doing.

I'm with the others on this one. I have never had issues with my characters after handing in the note (and I always hand it in, just for the sake of feeling complete).. I have played a LOT

Can you please elaborate?

Supaskillz
05-03-2011, 03:50 PM
I think that most people who play this server played eq before, but this is a good idea for people who want to try eq for the first time. I suspect that there are some old guides floating around that might be good to link here if anyone has one.

jval2529
05-04-2011, 12:57 PM
I'm with the others on this one. I have never had issues with my characters after handing in the note (and I always hand it in, just for the sake of feeling complete).. I have played a LOT

Can you please elaborate?

Im not sure actually, someone told me this and I figured it would be a good idea to tell people who don't know what's going on. I'll be sure to do my research on it and come back with a more details. Im a fairly new player I expect people here to be telling the truth I don't see how lying helps anyone so I assumed it was true, then again this IS still the internet.

Extunarian
05-04-2011, 02:15 PM
Im not sure actually, someone told me this and I figured it would be a good idea to tell people who don't know what's going on. I'll be sure to do my research on it and come back with a more details. Im a fairly new player I expect people here to be telling the truth I don't see how lying helps anyone so I assumed it was true, then again this IS still the internet.

I don't know if he was lying, but he might have been repeating misinformation. Maybe try creating a couple chars and see what faction hits you take for turning in the note? Freeport paladin, Dark Elf SK/Necro (The Dead), and probably good/evil erudites I could see having faction hits for turning in the note.

Of course, the factions that would be negatively impacted would probably already hate you, and I if you did ever want to grind up an opposing faction I think turning in your newb note would be the least of your problems.

FWIW I don't remember the last time I turned in a note. I usually just attack the first guard/priest of discord I see upon character creation for a quick ride to the newb yard.

jval2529
05-04-2011, 02:32 PM
I don't know if he was lying, but he might have been repeating misinformation. Maybe try creating a couple chars and see what faction hits you take for turning in the note? Freeport paladin, Dark Elf SK/Necro (The Dead), and probably good/evil erudites I could see having faction hits for turning in the note.

Of course, the factions that would be negatively impacted would probably already hate you, and I if you did ever want to grind up an opposing faction I think turning in your newb note would be the least of your problems.

FWIW I don't remember the last time I turned in a note. I usually just attack the first guard/priest of discord I see upon character creation for a quick ride to the newb yard.

LOL that's a good idea, Im kinda sick of getting lost in freeport. I think that if your class is evil and your starting city is good it could effect your faction, I'll see as soon as I get home.

Stellannis
05-11-2011, 08:51 PM
Nice newbie write up. Just a couple things:


7)Making Money
There are several ways to make money, one of the best ways is to sell bonechips (necromancers of all levels need them) A single stack will earn you 3 plat, which is a lot for a low level character. Other then that just vendor all stuff you can't use.

I guess this depends on where you are, but bone chips usually sell for about 10p for a stack of 20 around East Commons.

Heh...Vendar beat me to this as I was typing ).

Haha on me i just sold 30 bone chips for 8 gold :eek:
They were taking up slots in my limited bag space rofl and someone asked in ooc to buy bone chips. He just threw coin in the trade window; we never discussed it and i had no idea what the going rate for bone chips were anyway.
I figured i was getting ripped but honestly, i was about to sell them to a vendor bc i don't know how to sell to players in this game lolz I come from EQ2 where you just chuck it on the broker and come back a few days later.

So ok i shoulda read up on this stuff first cuz i could use the coinage hehe
Thanks for posting all this info. All us noobs are so lost...:o

Shadey
05-11-2011, 11:32 PM
Nice newbie write up. Just a couple things:


1.5) A Quick note on gear
There are no level restrictions restrictions on gear, if you find it wear it if you find an upgrade wear that. Although there ARE class restrictions, the only thing close to a level ristriction are magic weapons that proc when they hit, these will not proc until that specific weapon skill is high enough

Actually this is "until your lvl is high enough" for instance on a Gnoll Hide Lariat the stun proc won't work untill lvl 25. It will still proc, but you get a message that says "you are not a high enough lvl to control this item" or some such.

7)Making Money
There are several ways to make money, one of the best ways is to sell bonechips (necromancers of all levels need them) A single stack will earn you 3 plat, which is a lot for a low level character. Other then that just vendor all stuff you can't use.

I guess this depends on where you are, but bone chips usually sell for about 10p for a stack of 20 around East Commons.

Heh...Vendar beat me to this as I was typing ).

Never sell bonechips for less then 10p a stack. Tons of people buy them. Even sold them for 12 a stack in FOB. heh